class TerraMystica(object): def __init__(self): self.gameState = GameState(); self.worldMap = worldMap; def gameLoop(self, log=False, logToFile=""): self.gameState.logComment("\n", False, logToFile); while True: #Game is over after 6 turns if self.gameState.currentTurn >= 6: break; results = self.gameState.generateOperations(self.gameState.currentPlayer); print "== Turn %s =="%(self.gameState.currentTurn); for playerNumber, player in sorted(self.gameState.players.items()): print "%s %s\t%s"%(playerNumber, "**" if self.gameState.currentPlayer == playerNumber else "", player); print; print UI(self.gameState, (UI.DisplayWorld,[])); earlierTurn = self.gameState.currentTurn; if self.gameState.players[self.gameState.currentPlayer].isComputer: clist = AI(timeout=30.0).calculateBestMove(self.gameState); for command in clist: if isinstance(command, list): self.gameState.processCommand(command, log=False, logToFile=logToFile); continue; print; _, clist = UI(self.gameState).navigateCommandMenu(command); for subcommand in clist: self.gameState.processCommand(subcommand, log=False, logToFile=logToFile); else: _, clist = UI(self.gameState).navigateCommandMenu(results); for command in clist: self.gameState.processCommand(command, log=False, logToFile=logToFile); self.gameState.logComment("\n", False, outputFile); #Hack to ensure we have the correct player action rotations if earlierTurn == self.gameState.currentTurn: self.gameState.nextPlayer(); print "Game Over!";