window = pyglet.window.Window(WIDTH, HEIGHT) window.set_vsync(False) """ load resources """ pyglet.resource.path = ['res'] pyglet.resource.reindex() backgroundImage = pyglet.resource.image('background.png') blocksImage = pyglet.resource.image('blocks.png') dummyblocksImage = pyglet.resource.image('dummyblocks.png') gametypes.TetrominoType.class_init(blocksImage, dummyblocksImage, BLOCK_SIZE) """ init game state """ queue = gametypes.NextTetrominoQueue(500, 200, BLOCK_SIZE, QUEUE_SET) holder = gametypes.Holder(50, 400, BLOCK_SIZE) board = gametypes.Board(BOARD_X, BOARD_Y, GRID_WIDTH, GRID_HEIGHT, BLOCK_SIZE, queue, holder) info_display = gametypes.InfoDisplay(window, 55, 332, 55, 282) input_processor = gametypes.InputProcessor() game = gametypes.Game(board, info_display, input_processor, backgroundImage, queue, holder) @window.event def on_key_press(symbol, modifiers): input_processor.process_keypress(symbol, modifiers) @window.event def on_text_motion(motion): input_processor.process_text_motion(motion) @window.event
HEIGHT = 600 BOARD_X = 445 BOARD_Y = 13 GRID_WIDTH = 10 GRID_HEIGHT = 20 BLOCK_SIZE = 25 window = pyglet.window.Window(WIDTH, HEIGHT) window.set_vsync(False) backgroundImage = pyglet.resource.image('background.jpg') blocksImage = pyglet.resource.image('blocks.png') gametypes.TetrominoType.classInit(blocksImage, BLOCK_SIZE) board = gametypes.Board(BOARD_X, BOARD_Y, GRID_WIDTH, GRID_HEIGHT, BLOCK_SIZE) infoDisplay = gametypes.InfoDisplay(window) input = gametypes.Input() game = gametypes.Game(board, infoDisplay, input, backgroundImage) @window.event def on_key_press(symbol, modifiers): input.processKeypress(symbol, modifiers) @window.event def on_text_motion(motion): input.processTextMotion(motion) @window.event