def run(client): Watch(client) Guards(client) DetectGameMaster(client) PrintMessages(client) return simple_later(1, begin, client)
def run(client): PrintMessages(client) Guards(client) Watch(client) d = deferred_skills(client) d.addCallback(got_skills, client) return d
def run(client): PrintMessages(client) Guards(client) tc = TileCache(gemuo.config.require_data_path()) m = CacheMap(WorldMap(BridgeMap(tc.get_map(0)), client.world)) return StrollWestBritain(client, m)
def run(client): PrintMessages(client) Guards(client) tc = TileCache(gemuo.config.require_data_path()) m = tc.get_map(0) exhaust_db = ExhaustDatabase('/tmp/trees.db') return AutoKindling(client, m, exhaust_db)
def run(client): Watch(client) Guards(client) DetectGameMaster(client) RelPorCaptcha(client) PrintMessages(client) SkillTraining(client, (SKILL_HIDING,), round_robin=False) return simple_later(1, begin, client)
def run(client): PrintMessages(client) Guards(client) tc = TileCache('/home/max/.wine/drive_c/uo') m = tc.get_map(0) exhaust_db = ExhaustDatabase('/tmp/trees.db') return AutoKindling(client, m, exhaust_db)
def run(client): PrintMessages(client) Guards(client) Watch(client) return AutoFletching(client)
def run(client): Guards(client) AutoCheckSecureTrade(client) return PrintMessages(client)
def run(client): PrintMessages(client) Guards(client) Watch(client) return AutoCarpentry(client)
def run(client): PrintMessages(client) Guards(client) Watch(client) StatLock(client, (100, 100, 25)) return SkillTraining(client, skills, round_robin=False)
def run(client): Guards(client) return PrintMessages(client)
def run(client): PrintMessages(client) Guards(client) return Parrot(client)
def run(client): PrintMessages(client) Guards(client) Watch(client) StatLock(client, (100, 25, 100)) return AutoMagery(client)
def run(client): PrintMessages(client) Guards(client) Watch(client) return SkillTraining(client, skills, round_robin=False)
def run(client): PrintMessages(client) Guards(client) Watch(client) return AutoTinkering(client)