def draw(): glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT) #Clean the frame setViewport() setProjection() setCamera() #Game status control global steps, running, counter frame = controller.frame() if running: drawText("Hold Ok gesture to close") for hand in frame.hands: if gesture.detectRunGesture(hand, tolerance): #If a step is detected, count it steps = steps + 1 #If ok gesture is detected for 60 frames, close the game if gesture.detectOKGesture(hand, tolerance): counter = counter + 1 else: counter = 0 if counter > 60: sys.exit(0) else: drawText("Ok gesture to start") for hand in frame.hands: if gesture.detectOKGesture(hand, tolerance): running = True pygame.mixer.music.play(-1) drawLeap() drawHands(frame.hands) drawSteps(str(steps)) glutSwapBuffers() #Change this frame and the old frame
def init(arguments, newController, newTolerance): global controller controller = newController #Set the controller global tolerance tolerance = newTolerance #Set the tolerance #Tutorial pygame.init() img = pygame.image.load(os.path.abspath('utils/images/tutorial1.jpg')) screen = pygame.display.set_mode((1024,800)) screen.blit(img,(0,0)) pygame.display.flip() img = pygame.image.load(os.path.abspath('utils/images/tutorial2.jpg')) screen.blit(img,(0,0)) time.sleep(5) pygame.display.flip() img = pygame.image.load(os.path.abspath('utils/images/tutorial3.jpg')) screen.blit(img,(0,0)) waitingOk = True # Wait gesture "OK" to start the game while waitingOk: time.sleep(0.02) frame = controller.frame() for hand in frame.hands: if gesture.detectOKGesture(hand, tolerance) == 1: waitingOk = False pygame.display.flip() time.sleep(3) pygame.display.quit() #Load music pygame.mixer.init() pygame.mixer.music.load(os.path.abspath('utils/epic_music.mp3')) #Set OpenGL initGlut(arguments) initOpenGL() #Start OpenGL loop glutMainLoop()