示例#1
0
 def connectionLost(self, reason):
     """连接断开处理
     """
     logger.info('Client %d login out(%s).' % (self.transport.sessionno,
                                               reason))
     self.factory.doConnectionLost(self)
     self.factory.connmanager.dropConnectionByID(self.transport.sessionno)
示例#2
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def assemble_monster(stage_id, stage_config, stage_type_name):
    """组装怪物战斗单位
    """
    stage_config = stage_config.get(stage_type_name).get(stage_id)

    monsters = []
    for i in range(3):
        logger.debug("stage_id %s" % stage_id)
        logger.debug(
            "stage_group_id %s" %
            getattr(
                stage_config, 'round%s' %
                (i + 1)))
        monster_group_id = getattr(stage_config, 'round%s' % (i+1))
        if not monster_group_id:
            continue
        monster_group_config = game_configs.monster_group_config.get(monster_group_id)

        round_monsters = {}

        boss_position = monster_group_config.bossPosition

        for j in range(6):
            pos = j + 1
            monster_id = getattr(monster_group_config, 'pos%s' % pos)
            if not monster_id:
                continue
            is_boss = False
            if j + 1 == boss_position:
                is_boss = True
            monster_config = game_configs.monster_config.get(monster_id)
            logger.info('怪物ID:%s' % monster_id)

            battle_unit = do_assemble(
                0,
                monster_config.id,
                monster_config.quality,
                [],
                monster_config.hp,
                monster_config.atk,
                monster_config.physicalDef,
                monster_config.magicDef,
                monster_config.hit,
                monster_config.dodge,
                monster_config.cri,
                monster_config.criCoeff,
                monster_config.criDedCoeff,
                monster_config.block,
                monster_config.ductility,
                pos,
                monster_config.monsterLv,
                0,
                is_boss,
                is_hero=False)
            round_monsters[pos] = battle_unit
        monsters.append(round_monsters)

    # 保存关卡怪物信息, 掉落信息
    logger.info('关卡怪物信息: %s ' % monsters)
    return monsters
示例#3
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    def dataReceived(self, data):
        """数据到达处理
        @param data: str 客户端传送过来的数据
        """
        length = self.factory.dataprotocl.getHeadlength()  # 获取协议头的长度
        self.buff += data
        while self.buff.__len__() >= length:
            unpackdata = self.factory.dataprotocl.unpack(self.buff[:length])
            if not unpackdata.get('result'):
                logger.info('illegal data package --')
                self.connectionLost('illegal data package')
                break
            command = unpackdata.get('command')
            rlength = unpackdata.get('length')
            request = self.buff[length:length + rlength]
            if request.__len__() < rlength:
                logger.info('some data lose')
                break
            self.buff = self.buff[length + rlength:]
            response = self.factory.doDataReceived(self, command, request)

            # if not response:
            #     continue

            self.safeToWriteData(response, command)
示例#4
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 def set_pay_arg(self, value):
     self._platform = value.get("platform")
     self._openid = str(value.get("openid"))
     self._openkey = str(value.get("openkey"))
     self._pay_token = str(value.get("pay_token"))
     self._appid = str(value.get("appid"))
     #self._appkey = str(value.get("appkey"))
     self._pf = str(value.get("pf"))
     self._pfkey = str(value.get("pfkey"))
     login_channel = str(value.get("login_channel"))
     logger.debug("login_channel %s" % login_channel)
     if login_channel != "tencent":
         self.REMOTE_DEPLOYED = False
     # self._zoneid = str(value.get("zoneid"))
     if self.REMOTE_DEPLOYED:
         previous_gold = self._owner.finance.gold
         self.get_balance()  # 登录时从tx拉取gold
         add_gold = self._owner.finance.gold - previous_gold
         if add_gold == 0:
             return
         logger.info('tencent add gold:%s', add_gold)
         recharge_config = game_configs.recharge_config.get('android')
         for k, item in recharge_config.items():
             if item.get('activity') == add_gold:
                 response = GetGoldResponse()
                 self._owner.recharge.recharge_gain(item, response, 5, True)
                 break
         else:
             logger.error('tencent add gold-num:%d', add_gold)
示例#5
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 def pushAllObject(self, topicID, msg):
     """服务端向所有连接客户端推消息
     @param topicID: int 消息的主题id号
     @param msg: 消息的类容,protobuf结构类型
     """
     logger.info("pushAllObject:topic_id: %s" % topicID)
     self.connmanager.pushAllObject(topicID, msg)
示例#6
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    def callTarget(self, targetKey, *args, **kw):
        target = self.getTarget(targetKey)
        logger.info("call method begin %s on service[%s]",
                    target.__name__, self._name)
        if not target:
            print 'targetKey', targetKey
            logger.error('command %s not Found on service' % str(targetKey))
            return None
        # if targetKey not in self.unDisplay:
        #     logger.info("call method %s on service[%s]" %
        #                 (target.__name__, self._name))

        t = time.time()
        dynamic_id = args[0]
        try:
            #logger.debug('key and dynamic_id,%s,%s', dynamic_id, targetKey)

            if targetKey != 'enter_scene_remote':
                _player = PlayersManager().get_player_by_dynamic_id(dynamic_id)
                # print 'find player:', _player
                if not _player:
                    logger.error('cantfind player dynamic id:%s', dynamic_id)
                    return {'result': False, 'result_no': 1, 'message': u''}
                args = args[1:]
                kw['player'] = _player
                response = target(*args, **kw)
            else:
                response = target(*args, **kw)

        except AuthError, e:
            logger.exception(e)
            remote_gate.disconnect_remote(dynamic_id)
            return None
示例#7
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def user_register():
    user_name = request.args.get('name')
    user_pwd = request.args.get('pwd')
    device_id = request.args.get('deviceid', '')
    is_tourist = 'tourist' in request.args
    logger.info('register name:%s pwd:%s %s', user_name, user_pwd, is_tourist)

    if not user_name.isalnum():
        return json.dumps(dict(result=False,
                               result_no=-2,
                               message='error name'))

    if len(user_name) > 32:
        return json.dumps(dict(result=False,
                               result_no=-3,
                               message='error name len'))

    if len(user_pwd) > 32:
        return json.dumps(dict(result=False,
                               result_no=-4,
                               message='error pwd len'))

    return __user_register(account_name=user_name,
                           account_password=user_pwd,
                           device_id=device_id,
                           is_tourist=is_tourist)
示例#8
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 def check_equ(self, condition_param):
     for slot in self.line_up_slots.values():
         if slot.equipment_nos:
             logger.info('slot equipment nos:%s', slot.equipment_nos)
         if condition_param in slot.equipment_nos:
             return True
     return False
示例#9
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 def check_suit(self, condition_param):
     for slot in self.line_up_slots.values():
         if slot.equ_suit:
             logger.info('slot equ suit:%s', slot.equ_suit.keys())
         if condition_param in slot.equ_suit:
             return True
     return False
示例#10
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    def _assemble_monster(self):
        """组装怪物战斗单位
        """
        stage_config = self._get_stage_config()  # 关卡配置

        monsters = []
        for i in range(3):
            logger.debug("stage_id %s" % self._stage_id)
            logger.debug("stage_group_id %s" %
                         getattr(stage_config, 'round%s' % (i + 1)))
            monster_group_id = getattr(stage_config, 'round%s' % (i + 1))
            if not monster_group_id:
                continue
            monster_group_config = self.__get_monster_group_config(
                monster_group_id)

            round_monsters = {}

            boss_position = monster_group_config.bossPosition
            print("boss_position %s" % boss_position)

            for j in range(6):
                pos = j + 1
                monster_id = getattr(monster_group_config, 'pos%s' % pos)
                if not monster_id:
                    continue
                is_boss = False
                if j + 1 == boss_position:
                    is_boss = True
                monster_config = self.__get_monster_config(monster_id)
                logger.info('怪物ID:%s' % monster_id)

                battle_unit = do_assemble(0,
                                          monster_config.id,
                                          monster_config.quality, [],
                                          monster_config.hp,
                                          monster_config.atk,
                                          monster_config.physicalDef,
                                          monster_config.magicDef,
                                          monster_config.hit,
                                          monster_config.dodge,
                                          monster_config.cri,
                                          monster_config.criCoeff,
                                          monster_config.criDedCoeff,
                                          monster_config.block,
                                          monster_config.ductility,
                                          pos,
                                          monster_config.monsterLv,
                                          0,
                                          is_boss,
                                          is_hero=False)
                round_monsters[pos] = battle_unit
            monsters.append(round_monsters)

        # 保存关卡怪物信息, 掉落信息
        self._blue_unit = monsters
        self._common_drop = stage_config.commonDrop
        self._elite_drop = stage_config.eliteDrop
        # logger.info('关卡怪物信息: %s ' % monsters)
        return monsters
示例#11
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 def check_hero(self, condition_param):
     hero_nos = self.owner.line_up_component.hero_nos
     logger.info('hero nos:%s', hero_nos)
     if condition_param in hero_nos:
         self._not_replace.append(condition_param)
         return True
     return False
示例#12
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def serverStop():
    """停止服务进程"""
    logger.info('stop')
    if GlobalObject().stophandler:
        GlobalObject().stophandler()
    reactor.callLater(0.5, reactor.stop)
    return True
示例#13
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def __character_login(dynamic_id):

    user = UsersManager().get_by_dynamic_id(dynamic_id)

    logger.info("user_id:%d", dynamic_id)
    if not user:
        return {'result': False}

    v_character = VCharacterManager().get_by_id(user.user_id)
    if v_character:
        v_character.dynamic_id = dynamic_id
    else:
        v_character = VirtualCharacter(user.user_id, dynamic_id)
        VCharacterManager().add_character(v_character)

    now_node = SceneSerManager().get_best_sceneid()

    # game服登录
    child_node = GlobalObject().child(now_node)
    player_data = child_node.enter_scene_remote(dynamic_id, user.user_id)
    if not player_data:
        return {'result': False}
    v_character.node = now_node

    # pull message from transit
    GlobalObject().remote['transit'].pull_message_remote(user.user_id)

    SceneSerManager().add_client(now_node, dynamic_id)

    return {'result': True, 'player_data': player_data}
示例#14
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def user_verify():
    user_passport = request.args.get('passport')
    logger.info(account_login_cache)
    if user_passport not in account_login_cache:
        return str({'result': False})
    account_login_cache.remove(user_passport)
    return str({'result': True})
示例#15
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def user_bind():
    user_name = request.args.get('name')
    user_pwd = request.args.get('pwd')
    tourist_id = request.args.get('tid')
    logger.info('bind name:%s pwd:%s %s', user_name, user_pwd, tourist_id)

    if not user_name.isalnum():
        return json.dumps(
            dict(result=False, result_no=-2, message='error name'))

    if len(user_name) > 32:
        return json.dumps(
            dict(result=False, result_no=-3, message='error name len'))

    if len(user_pwd) > 32:
        return json.dumps(
            dict(result=False, result_no=-4, message='error pwd len'))

    get_result = util.GetOneRecordInfo(
        USER_TABLE_NAME,
        dict(account_name=tourist_id, account_password=TOURIST_PWD))
    if get_result is None:
        return json.dumps(
            dict(result=False, message='account name or password error!'))

    result = util.UpdateWithDict(
        USER_TABLE_NAME,
        dict(account_name=user_name, account_password=user_pwd, device_id=''),
        dict(id=get_result['id']))
    logger.info('bind result:%s', result)
    return json.dumps(dict(result=result))
示例#16
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def _doChildLostConnect(childId):
    """
    """
    try:
        del GlobalObject().remote_map[childId]
    except Exception, e:
        logger.info(str(e))
示例#17
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def get_warriors_906(pro_data, player):
    """请求无双 """
    response = stage_response_pb2.UnparalleledResponse()

    warriors = player.line_up_component.warriors
    for warrior in warriors:
        unpar_add = response.unpar.add()
        unpar_add.id = warrior
        warriors_cof = game_configs.warriors_config.get(warrior)   # 无双配置

        for i in range(1, 4):
            triggle = getattr(warriors_cof, 'triggle%s' % i)  # 技能编号
            if triggle:
                skill_cof = game_configs.skill_config.get(triggle)  # 技能配置
                group = skill_cof.group

                skill = unpar_add.unpar.add()
                skill.id = triggle

                buffs = skill.buffs

                for buff_id in group:
                    buffs.append(buff_id)
    logger.info('warriors: %s' % response)
    return response.SerializePartialToString()
示例#18
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 def connectionLost(self, reason):
     """连接断开处理
     """
     logger.info('Client %d login out(%s).' % (self.transport.sessionno,
                                               reason))
     self.factory.doConnectionLost(self)
     self.factory.connmanager.dropConnectionByID(self.transport.sessionno)
示例#19
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文件: gm.py 项目: isphinx/traversing
def gm():
    print("gm================")
    response = {}
    res = {}
    admin_command = ['reset_star_gift', 'update_excel', 'get_user_info', 'send_mail',
                     'get_user_hero_chips', 'get_user_eq_chips',
                     'get_user_finances', 'get_user_items',
                     'get_user_guild_info', 'get_user_heros',
                     'get_user_eqs', 'copy_user', 'update_server_list',
                     'add_push_message']
    print request.args, type(request.args)
    if request.args:
        t_dict = request.args
    else:
        t_dict = request.form

    logger.info('gm2admin,command:%s', t_dict['command'])

    if t_dict['command'] in admin_command:
        com = t_dict['command'] + "(t_dict)"
        res = eval(com)
    else:
        res = remote_gate.from_admin_rpc_remote(cPickle.dumps(t_dict))
        if res['success'] == 2:
            com = t_dict['command'] + "(t_dict)"
            logger.debug("gm=======%s" % com)
            res = eval(com)
    logger.info('######################################,server2gm:%s', res)

    return json.dumps(res)
示例#20
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 def check_hero(self, condition_param):
     hero_nos = self.owner.line_up_component.hero_nos
     logger.info('hero nos:%s', hero_nos)
     if condition_param in hero_nos:
         self._not_replace.append(condition_param)
         return True
     return False
示例#21
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def sreload():
    """供master调用的接口:热更新模块
    """
    logger.info('reload')
    if GlobalObject().reloadmodule:
        reload(GlobalObject().reloadmodule)
    return True
示例#22
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 def check_suit(self, condition_param):
     for slot in self.line_up_slots.values():
         if slot.equ_suit:
             logger.info('slot equ suit:%s', slot.equ_suit.keys())
         if condition_param in slot.equ_suit:
             return True
     return False
示例#23
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def reload():
    logger.info('test reload')

    print game_configs.base_config
    print '----------------------'
    xreload(game_configs)
    print '----------------------'
示例#24
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def serverStop():
    """停止服务进程"""
    logger.info('stop')
    if GlobalObject().stophandler:
        GlobalObject().stophandler()
    reactor.callLater(0.5, reactor.stop)
    return True
示例#25
0
 def pushAllObject(self, topicID, msg):
     """服务端向所有连接客户端推消息
     @param topicID: int 消息的主题id号
     @param msg: 消息的类容,protobuf结构类型
     """
     logger.info("pushAllObject:topic_id: %s" % topicID)
     self.connmanager.pushAllObject(topicID, msg)
示例#26
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def new_guide_step_1802(data, player):
    request = NewbeeGuideStepRequest()
    request.ParseFromString(data)
    response = NewbeeGuideStepResponse()

    new_guide_item = game_configs.newbee_guide_config.get(request.step_id)
    if not new_guide_item:
        logger.error('error newbee id:%s', request.step_id)
        response.res.result = False
        return response.SerializePartialToString()
    new_guide_type = new_guide_item.get('SequenceType')

    logger.info('newbee:%s step:%s=>%s', player.base_info.id,
                player.base_info.newbee_guide, request.step_id)
    my_newbee_sequence = 0
    if player.base_info.newbee_guide.get(new_guide_type):
        my_newbee_sequence = game_configs.newbee_guide_config.get(
            player.base_info.newbee_guide[new_guide_type]).get('Sequence')
    if my_newbee_sequence < new_guide_item.get('Sequence'):
        gain_data = new_guide_item.get('rewards')
        return_data = gain(player, gain_data, const.NEW_GUIDE_STEP)
        get_return(player, return_data, response.gain)
        logger.debug('new bee id:%s step:%s reward:%s response:%s',
                     player.base_info.id, request.step_id, gain_data,
                     response.gain)
    else:
        response.res.result_no = 111
        logger.debug("new bee reward repeated, id:%s step:%s %s %s",
                     player.base_info.id, request.step_id, my_newbee_sequence,
                     new_guide_item.get('Sequence'))

    consume_config = new_guide_item.get('consume')
    result = is_afford(player, consume_config)  # 校验
    if not result.get('result'):
        logger.error('newbee guide comsume:%s', consume_config)
        response.res.result = False
        response.res.result_no = 1802
        return response.SerializePartialToString()

    need_gold = get_consume_gold_num(consume_config)

    def func():
        consume_data = consume(player, consume_config, const.NEW_GUIDE_STEP)
        get_return(player, consume_data, response.consume)

        # logger.debug("gain_data %s %s" % (gain_data, request.step_id))
        # logger.debug(player.finance.coin)
        tlog_action.log('NewGuide', player, new_guide_item.get('Sequence'),
                        request.step_id)

        if my_newbee_sequence < new_guide_item.get('Sequence'):
            player.base_info.newbee_guide[new_guide_type] = request.step_id
            player.base_info.current_newbee_guide = request.step_id
            player.base_info.save_data()

    player.pay.pay(need_gold, const.NEW_GUIDE_STEP, func)
    response.res.result = True
    response.step_id = request.step_id

    return response.SerializePartialToString()
示例#27
0
    def dataReceived(self, data):
        '''数据到达处理
        @param data: str 客户端传送过来的数据
        '''
        length = self.factory.dataprotocl.getHeadlength()  # 获取协议头的长度
        self.buff += data
        while self.buff.__len__() >= length:
            unpackdata = self.factory.dataprotocl.unpack(self.buff[:length])
            if not unpackdata.get('result'):
                logger.info('illegal data package --')
                self.transport.connectionLost()
                break
            command = unpackdata.get('command')
            rlength = unpackdata.get('length')
            request = self.buff[length:length + rlength]
            if request.__len__() < rlength:
                logger.info('some data lose')
                break
            self.buff = self.buff[length + rlength:]
            response = self.factory.doDataReceived(self, command, request)

            # if not response:
            #     continue

            self.safeToWriteData(response, command)
示例#28
0
def _doChildLostConnect(childId):
    """
    """
    try:
        del GlobalObject().remote_map[childId]
    except Exception, e:
        logger.info(str(e))
示例#29
0
 def check_equ(self, condition_param):
     for slot in self.line_up_slots.values():
         if slot.equipment_nos:
             logger.info('slot equipment nos:%s', slot.equipment_nos)
         if condition_param in slot.equipment_nos:
             return True
     return False
示例#30
0
def gm():
    print("gm================")
    response = {}
    res = {}
    admin_command = [
        'reset_star_gift', 'update_excel', 'get_user_info', 'send_mail',
        'get_user_hero_chips', 'get_user_eq_chips', 'get_user_finances',
        'get_user_items', 'get_user_guild_info', 'get_user_heros',
        'get_user_eqs', 'copy_user', 'update_server_list', 'add_push_message',
        'kick_player'
    ]
    print request.args, type(request.args)
    if request.args:
        t_dict = request.args
    else:
        t_dict = request.form

    logger.info('gm2admin,command:%s', t_dict['command'])

    if t_dict['command'] in admin_command:
        com = t_dict['command'] + "(t_dict)"
        res = eval(com)
    else:
        res = remote_gate.from_admin_rpc_remote(cPickle.dumps(t_dict))
        if res['success'] == 2:
            com = t_dict['command'] + "(t_dict)"
            logger.debug("gm=======%s" % com)
            res = eval(com)
    logger.info('######################################,server2gm:%s', res)

    return json.dumps(res)
示例#31
0
def user_verify():
    user_passport = request.args.get('passport')
    logger.info(account_login_cache)
    if user_passport not in account_login_cache:
        return str({'result': False})
    account_login_cache.remove(user_passport)
    return str({'result': True})
示例#32
0
def user_bind():
    user_name = request.args.get('name')
    user_pwd = request.args.get('pwd')
    tourist_id = request.args.get('tid')
    logger.info('bind name:%s pwd:%s %s', user_name, user_pwd, tourist_id)

    if not user_name.isalnum():
        return json.dumps(dict(result=False,
                               result_no=-2,
                               message='error name'))

    if len(user_name) > 32:
        return json.dumps(dict(result=False,
                               result_no=-3,
                               message='error name len'))

    if len(user_pwd) > 32:
        return json.dumps(dict(result=False,
                               result_no=-4,
                               message='error pwd len'))

    get_result = util.GetOneRecordInfo(USER_TABLE_NAME,
                                       dict(account_name=tourist_id,
                                            account_password=TOURIST_PWD))
    if get_result is None:
        return json.dumps(dict(result=False,
                               message='account name or password error!'))

    result = util.UpdateWithDict(USER_TABLE_NAME,
                                 dict(account_name=user_name,
                                      account_password=user_pwd,
                                      device_id=''),
                                 dict(id=get_result['id']))
    logger.info('bind result:%s', result)
    return json.dumps(dict(result=result))
示例#33
0
 def pushObject(self, topicID, msg, sendList):
     """服务端向客户端推消息
     @param topicID: int 消息的主题id号
     @param msg: 消息的类容,protobuf结构类型
     @param sendList: 推向的目标列表(客户端id 列表)
     """
     logger.info("pushObject: %s to %s" % (topicID, sendList))
     self.connmanager.pushObject(topicID, msg, sendList)
示例#34
0
 def connectionMade(self):
     '''连接建立处理
     '''
     address = self.transport.getAddress()
     logger.info('Client %d login in.[%s,%d]' % (self.transport.sessionno, \
                                             address[0], address[1]))
     self.factory.connmanager.addConnection(self)
     self.factory.doConnectionMade(self)
示例#35
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 def pushObject(self, topicID, msg, sendList):
     '''服务端向客户端推消息
     @param topicID: int 消息的主题id号
     @param msg: 消息的类容,protobuf结构类型
     @param sendList: 推向的目标列表(客户端id 列表)
     '''
     logger.info("pushObject: %s to %s" % (topicID, sendList))
     self.connmanager.pushObject(topicID, msg, sendList)
示例#36
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 def dropChildByID(self, childId):
     """删除一个child 节点\n
     @param childId: Child ID
     """
     try:
         del self._childs[childId]
     except Exception, e:
         logger.info(str(e))
示例#37
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 def send_all(self, mtype, message):
     count = 0
     for user in self.register.values():
         logger.info('user.device_token:%s', user.device_token)
         if user.can_push(mtype):
             push_by_token(user.device_token, message.message)
             count += 1
     logger.debug('count:%s', count)
示例#38
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 def connectionMade(self):
     """连接建立处理
     """
     address = self.transport.getAddress()
     logger.info('Client %d login in.[%s,%d]' % (self.transport.sessionno,
                                                 address[0], address[1]))
     self.factory.connmanager.addConnection(self)
     self.factory.doConnectionMade(self)
示例#39
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 def send_all(self, mtype, message):
     count = 0
     for user in self.register.values():
         logger.info('user.device_token:%s', user.device_token)
         if user.can_push(mtype):
             push_by_token(user.device_token, message.message)
             count += 1
     logger.debug('count:%s', count)
示例#40
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def serverStop():
    """供master调用的接口:关闭服务器
    """
    logger.info('stop')
    if GlobalObject().stophandler:
        GlobalObject().stophandler()
    reactor.callLater(0.5, reactor.stop)
    return True
示例#41
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文件: admin.py 项目: Cuick/traversing
def serverStop():
    """供master调用的接口:关闭服务器
    """
    logger.info('stop')
    if GlobalObject().stophandler:
        GlobalObject().stophandler()
    reactor.callLater(0.5, reactor.stop)
    return True
示例#42
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    def pvp_player_rank_refresh(self):
        rank = tb_pvp_rank.zscore(self.owner.base_info.id)
        rank_max = int(tb_pvp_rank.ztotal())
        if not rank or rank_max == rank:
            rank = rank_max
            self._pvp_arena_players = range(rank-9, rank + 1)
            return
        else:
            rank = int(rank)

        if len(self._pvp_arena_players) != 0 and \
                self._pvp_current_rank == rank:
            return
        self._pvp_current_rank = rank

        if rank < 9:
            self._pvp_arena_players = range(1, 11)
            return

        # self._pvp_arena_players = range(max(1, rank-8),
        #                                 min(rank+1, rank_max))
        self._pvp_arena_players = []
        stage_info = get_player_pvp_stage_up(rank)
        if stage_info:
            _choose = eval(stage_info.get('choose'))
            if _choose:
                a, b, _ = _choose[0]
                _id = random.randint(a, b)
                self._pvp_upstage_challenge_rank = _id

        for v in game_configs.arena_fight_config.values():
            if v.get('type') != 1:
                continue
            play_rank = v.get('play_rank')
            if rank in range(play_rank[0], play_rank[1] + 1):
                para = dict(k=rank)
                choose_fields = eval(v.get('choose'), para)
                logger.info('cur:%s choose:%s', rank, choose_fields)
                for x, y, c in choose_fields:
                    _min = int(x)
                    _max = min(int(y), rank_max)
                    range_nums = range(_min, _max+1)
                    if not range_nums:
                        logger.error('pvp rank range error:min:%s max:%s, rank_max:%s',
                                     _min, _max, rank_max)
                        continue
                    if len(range_nums) < c:
                        logger.error('pvp rank not enough:min:%s max:%s, rank_max:%s',
                                     _min, _max, rank_max)
                        continue
                    for _ in range(c):
                        r = random.choice(range_nums)
                        range_nums.remove(r)
                        self._pvp_arena_players.append(r)
                break
        else:
            logger.error('not found rank:%s in config', rank)
        logger.info('pvp rank refresh:%s', self._pvp_arena_players)
示例#43
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 def regist(self, uid, device_token):
     logger.info('device_token:%s', device_token)
     if not device_token:
         return
     user = Character()
     user.uid = uid
     user.device_token = device_token
     self.register[user.uid] = user
     push_reg.hset(uid, user)
示例#44
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def tick():
    result = GlobalObject().remote['login'].server_sync_remote(
        name, front_ip, front_port, '1', server_no)
    if result is False:
        reactor.callLater(1, tick)
    else:
        reactor.callLater(60, tick)
    logger.info('server online num:%s', UsersManager().get_online_num())
    tlog_action.log('OnlineNum', UsersManager().get_online_num())
示例#45
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 def regist(self, uid, device_token):
     logger.info('device_token:%s', device_token)
     if not device_token:
         return
     user = Character()
     user.uid = uid
     user.device_token = device_token
     self.register[user.uid] = user
     push_reg.hset(uid, user)
示例#46
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 def connectionMade(self):
     """连接建立处理
     """
     address = self.transport.getAddress()
     logger.info('Client %d login in.[%s,%d]' % (self.transport.sessionno,
                                                 address[0], address[1]))
     self.factory.connmanager.addConnection(self)
     self.factory.doConnectionMade(self)
     self.sem = BoundedSemaphore(1)
示例#47
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 def send_msg(self, msg):
     if msg:
         try:
             if tlog:
                 self.sock.sendto(msg, (host, port))
                 # logger.debug('t logclient,send_msg:%s', msg)
         except socket.error, arg:
             (_, err_msg) = arg
             logger.info(str(err_msg))
示例#48
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 def dropChild(self, child):
     """删除一个child 节点\n
     @param child: Child Object
     """
     key = child._id
     try:
         del self._childs[key]
     except Exception, e:
         logger.info(str(e))
示例#49
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def assemble_monster(stage_id, stage_config, stage_type_name):
    """组装怪物战斗单位
    """
    stage_config = stage_config.get(stage_type_name).get(stage_id)

    monsters = []
    for i in range(3):
        logger.debug("stage_id %s" % stage_id)
        logger.debug("stage_group_id %s" % getattr(stage_config, 'round%s' %
                                                   (i + 1)))
        monster_group_id = getattr(stage_config, 'round%s' % (i + 1))
        if not monster_group_id:
            continue
        monster_group_config = game_configs.monster_group_config.get(
            monster_group_id)

        round_monsters = {}

        boss_position = monster_group_config.bossPosition

        for j in range(6):
            pos = j + 1
            monster_id = getattr(monster_group_config, 'pos%s' % pos)
            if not monster_id:
                continue
            is_boss = False
            if j + 1 == boss_position:
                is_boss = True
            monster_config = game_configs.monster_config.get(monster_id)
            logger.info('怪物ID:%s' % monster_id)

            battle_unit = do_assemble(0,
                                      monster_config.id,
                                      monster_config.quality, [],
                                      monster_config.hp,
                                      monster_config.atk,
                                      monster_config.physicalDef,
                                      monster_config.magicDef,
                                      monster_config.hit,
                                      monster_config.dodge,
                                      monster_config.cri,
                                      monster_config.criCoeff,
                                      monster_config.criDedCoeff,
                                      monster_config.block,
                                      monster_config.ductility,
                                      pos,
                                      monster_config.monsterLv,
                                      0,
                                      is_boss,
                                      is_hero=False)
            round_monsters[pos] = battle_unit
        monsters.append(round_monsters)

    # 保存关卡怪物信息, 掉落信息
    logger.info('关卡怪物信息: %s ' % monsters)
    return monsters
示例#50
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def do_auto_refresh_items(type_shop, shop_data):
    if type_shop not in shop_data:
        logger.error('err type shop:%s', type_shop)
        return False

    ids = get_shop_item_ids(type_shop, shop_data[type_shop]['luck_num'])
    shop_data[type_shop]['item_ids'] = ids
    shop_data[type_shop]['last_auto_refresh_time'] = time.time()
    shop_data[type_shop]['items'] = {}
    logger.info('refresh_item_ids:%s', ids)
示例#51
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def account_verify_remote(key):
    response = {'result': False}
    logger.info('account verify:%s', key)
    if key in manager.account_cache:
        response['result'] = True
        response['uuid'] = manager.account_cache[key]
    else:
        logger.debug(manager.account_cache)

    logger.info('acount verify result:%s', response)
    return str(response)
示例#52
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def tick():
    result = GlobalObject().remote['login'].server_sync_remote(name, front_ip,
                                                               front_port,
                                                               '1',
                                                               server_no)
    if result is False:
        reactor.callLater(1, tick)
    else:
        reactor.callLater(60, tick)
    logger.info('server online num:%s', UsersManager().get_online_num())
    tlog_action.log('OnlineNum', UsersManager().get_online_num())
示例#53
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 def remote_takeProxy(self, name, transport):
     """设置代理通道
     @param name: 根节点的名称
     """
     logger.info('>1 node [%s] takeProxy ready' % name)
     child = Child(self._index, name)
     self._index += 1
     self.childsmanager.addChild(child)
     child.setTransport(transport)
     self.doChildConnect(name, transport)
     logger.info('>2 node [%s] takeProxy ready' % name)
    def first_recharge(self, recharge_item, response):
        if recharge_item.get('id') in self._first_recharge_ids:
            logger.error('first recharge is repeated:%s:%s', self.id,
                         recharge_item.get('fristGift'))
            return False

        self._first_recharge_ids.append(recharge_item.get('id'))
        self.save_data()

        logger.info('first recharge :%s:%s:%s', self.id,
                    recharge_item.get('fristGift'), self._first_recharge_ids)
        return True
示例#55
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def __user_login(account_name='', account_password=''):
    get_result = util.GetOneRecordInfo(USER_TABLE_NAME,
                                       dict(account_name=account_name,
                                            account_password=account_password))
    logger.info(get_result)
    if get_result is None:
        return json.dumps(dict(result=False, id=11, result_no=3300010007,
                          message='account name or password error!'))

    if get_result['id'] not in account_login_cache:
        account_login_cache.append(get_result['id'])
    return json.dumps(dict(result=True, passport=get_result['id']))