def die(self): self.last_x = self.rect.x self.last_y = self.rect.y load_sound("explode.wav") gfx.explosion(self.last_x, self.last_y) self.power_level = 1 self.dead = True
def die(self): for i in range(9): pg.display.update( gfx.explosion(self.center[0] + randrange(-100, 100, 20), self.center[1] + randrange(-100, 100, 20))) snd.load_sound("explode.wav") self.image = pg.transform.scale2x(gfx.load_image("explosion_last.png")) snd.load_sound("blow_up.wav") pg.display.update() snd.play_song("saturns_folly.ogg") self.kill()