from gii.core.signals import register register('scene.pre_open') register('scene.update') register('scene.clear') register('scene.save') register('scene.saved') register('scene.open') register('scene.close') register('scene.change') #Scene is changed during preview register('scene.modified') register('entity.added') register('entity.removed') register('entity.modified') register('entity.renamed') register('entity.visible_changed') register('entity.pickable_changed') register('prefab.unlink') register('prefab.relink') register('prefab.push') register('prefab.pull') register('proto.unlink') register('proto.relink') register('component.added') register('component.removed') register('component.renamed')
import os.path from gii.core import signals, EditorModule, RemoteCommand, app, printTraceBack # from gii.core import Module, signals, getAppPath, unregisterModule, registerModule, App, Project from AKU import getAKU, _LuaTable, _LuaThread, _LuaObject, _LuaFunction from exceptions import * from MOAIInputDevice import MOAIInputDevice from LuaTableProxy import LuaTableProxy ##----------------------------------------------------------------## _G = LuaTableProxy(None) _GII = LuaTableProxy(None) signals.register('lua.msg') signals.register('moai.clean') signals.register('moai.reset') signals.register('moai.ready') ##----------------------------------------------------------------## import bridge ##----------------------------------------------------------------## ## MOAIRuntime ##----------------------------------------------------------------## class MOAIRuntime(EditorModule): _singleton = None @staticmethod
from gii.core.signals import register register("scene.pre_open") register("scene.update") register("scene.clear") register("scene.save") register("scene.saved") register("scene.open") register("scene.close") register("scene.change") # Scene is changed during preview register("scene.modified") register("entity.added") register("entity.removed") register("entity.modified") register("entity.renamed") register("entity.visible_changed") register("entity.pickable_changed") register("prefab.unlink") register("prefab.relink") register("prefab.push") register("prefab.pull") register("proto.unlink") register("proto.relink") register("component.added") register("component.removed") register("component.renamed")
from gii.core.signals import register register( 'scene.pre_open' ) register( 'scene.update' ) register( 'scene.clear' ) register( 'scene.save' ) register( 'scene.saved' ) register( 'scene.open' ) register( 'scene.close' ) register( 'scene.change' ) #Scene is changed during preview register( 'scene.modified' ) register( 'entity.added' ) register( 'entity.removed' ) register( 'entity.modified' ) register( 'entity.renamed' ) register( 'entity.visible_changed' ) register( 'entity.pickable_changed' ) register( 'prefab.unlink' ) register( 'prefab.relink' ) register( 'prefab.push' ) register( 'prefab.pull' ) register( 'proto.unlink' ) register( 'proto.relink' ) register( 'component.added' ) register( 'component.removed' )
from gii.core import app, signals signals.register('global_object.added') signals.register('global_object.removed') signals.register('global_object.renamed') # signals.register ( 'global_object.modified' )