def renderView(self): w = self.viewWidth h = self.viewHeight runtime = self.getRuntime() getAKU().setViewSize( w, h ) # runtime.setBufferSize( w, h ) runtime.changeRenderContext( 'game', w, h ) runtime.renderAKU()
def renderView(self): w = self.viewWidth h = self.viewHeight runtime = self.getRuntime() getAKU().setViewSize(w, h) # runtime.setBufferSize( w, h ) runtime.changeRenderContext('game', w, h) runtime.renderAKU()
def onOpenWindow(self, title, w,h): logging.info('opening MOAI window: %s @ (%d,%d)' % ( str(title), w, h ) ) #no argument accepted here, just use full window # self.getRuntime().initGLContext() from gii.qt.controls.GLWidget import GLWidget GLWidget.getSharedWidget().makeCurrent() self.originalSize = (w,h) self.tryResizeContainer( *self.originalSize ) size=self.canvas.size() w,h = size.width(),size.height() getAKU().setScreenSize(w,h) getAKU().setViewSize(w,h)
def onOpenWindow(self, title, w, h): logging.info('opening MOAI window: %s @ (%d,%d)' % (str(title), w, h)) #no argument accepted here, just use full window # self.getRuntime().initGLContext() from gii.qt.controls.GLWidget import GLWidget GLWidget.getSharedWidget().makeCurrent() self.originalSize = (w, h) self.tryResizeContainer(*self.originalSize) size = self.canvas.size() w, h = size.width(), size.height() getAKU().setScreenSize(w, h) getAKU().setViewSize(w, h)
def setOrientationLandscape( self ): if self.window.isFloating(): pass #TODO getAKU().setOrientationLandscape()
def setOrientationPortrait( self ): if self.window.isFloating(): pass #TODO getAKU().setOrientationPortrait()
def resizeView(self, w,h): self.viewWidth = w self.viewHeight = h getAKU().setScreenSize(w,h) getAKU().setViewSize(w,h)
def setOrientationLandscape(self): if self.window.isFloating(): pass #TODO getAKU().setOrientationLandscape()
def setOrientationPortrait(self): if self.window.isFloating(): pass #TODO getAKU().setOrientationPortrait()
def resizeView(self, w, h): self.viewWidth = w self.viewHeight = h getAKU().setScreenSize(w, h) getAKU().setViewSize(w, h)
def resizeView(self, w, h): self.viewWidth = w self.viewHeight = h runtime = self.getRuntime() getAKU().setViewSize(w, h)