def abort(msg): try: if msg.from_user.id == players_id[msg.chat.id].creator: for id in players_id[msg.chat.id].del_msg: bot.delete_message(chat_id=msg.chat.id, message_id=id) players_id[msg.chat.id].del_msg = [] for player in players_id[msg.chat.id].players.keys(): chat_of_player.pop(player) players_id.pop(msg.chat.id) bot.reply_to(msg, languages[msg.chat.id]['Game aborted']) else: bot.reply_to( msg, languages[msg.chat.id]['You`re not creator of this game!']) except KeyError: try: bot.reply_to(msg, languages[msg.chat.id]['No game to be aborted']) except KeyError: bot.reply_to(msg, 'No game to be aborted')
def get_exp_choice(msg): if msg.from_user.id != msg.chat.id: return try: chat_id = chat_of_player[msg.from_user.id] if players_id[chat_id].state != 'exp': return if players_id[chat_id].people_in_exp[msg.from_user.id] is None: if players_id[chat_id].players[msg.from_user.id] in tools.GameInfo.peaceful and \ (msg.text.split()[1] == 'Reject' or msg.text.split()[1] == "Провалить" or msg.text.split()[1] == "Провалити"): bot.reply_to( msg, languages[chat_id]['You can`t do it due to your role']) return players_id[chat_id].people_in_exp[msg.from_user.id] = 1 if ( msg.text.split()[1] == 'Approve' or msg.text.split()[1] == 'Поддержать' or msg.text.split()[1] == 'Підтримати') else 0 sum = 0 for choice in players_id[chat_id].people_in_exp.values(): if choice is None: return sum += choice print(sum) num_of_exp = players_id[chat_id].successful_exp + players_id[ chat_id].failed_exp exp_res = gameplay.exp_successful( sum, len(players_id[chat_id].people_in_exp), num_of_exp, len(players_id[chat_id].order)) print(exp_res) if exp_res[0]: bot_send_message( chat_id, languages[chat_id]['Expedition was successful'] + '\n' + languages[chat_id]['Num of black cards is '] + str(exp_res[1]) + '\n\n' + str(players_id[chat_id].successful_exp + 1) + languages[chat_id][' successful expeditions'] + '\n' + str(players_id[chat_id].failed_exp) + languages[chat_id][' failed expeditions']) players_id[chat_id].successful_exp += 1 else: bot_send_message( chat_id, languages[chat_id]['Expedition was failed'] + '\n' + languages[chat_id]['Num of black cards is '] + str(exp_res[1]) + '\n\n' + str(players_id[chat_id].successful_exp) + languages[chat_id][' successful expeditions'] + '\n' + str(players_id[chat_id].failed_exp + 1) + languages[chat_id][' failed expeditions']) players_id[chat_id].failed_exp += 1 if players_id[chat_id].failed_exp == 3: bot_send_message(chat_id, languages[chat_id]['RIP Avalon!!']) string = "" for item in players_id[chat_id].players.items(): string += '\n@' + bot.get_chat_member(chat_id, item[0]).user.username + languages[chat_id][' was '] + \ ('❤️' if item[1] in tools.GameInfo.peaceful else '🖤') + item[1] bot_send_message( chat_id, languages[chat_id]['Roles in this game:'] + string) for id in players_id[chat_id].players: chat_of_player.pop(id) players_id.pop(chat_id) return elif players_id[chat_id].successful_exp == 3: keyboard = telebot.types.InlineKeyboardMarkup() for id in players_id[chat_id].players: if players_id[chat_id].players[id] in tools.GameInfo.peaceful: nickname = '@' + str( bot.get_chat_member(chat_id, id).user.username) btn = telebot.types.InlineKeyboardButton( text=nickname, callback_data='a' + nickname + ' ' + str(chat_id)) keyboard.add(btn) bot_send_message(chat_id, languages[chat_id]['Time to shot for Assassin']) for i in players_id[chat_id].players: if players_id[chat_id].players[i] == "Assassin": bot_send_message( i, languages[chat_id]["Who do you want to kill?"], reply_markup=keyboard) else: players_id[chat_id].state = 'game' players_id[chat_id].king_rotation() string = '' for i in range(0, len(players_id[chat_id].order)): string += '\n' + str(i + 1) + '. @' \ + str(bot.get_chat_member(chat_id, players_id[chat_id].order[i]).user.username) if i == players_id[chat_id].cur_king % len( players_id[chat_id].order): string += '👑' if players_id[chat_id].lady_lake and i == players_id[ chat_id].cur_lady % len(players_id[chat_id].order): string += '👸' bot_send_message(chat_id, languages[chat_id]['Players order:'] + string) bot_send_message( chat_id, languages[chat_id]['New King is'] + ' @' + str( bot.get_chat_member( chat_id, players_id[chat_id].order[ players_id[chat_id].cur_king]).user.username)) bot_send_message( chat_id, languages[chat_id]['This expedition is for '] + str(players_id[chat_id].exp_size[ players_id[chat_id].get_num_of_exp()]) + languages[chat_id][' people']) if players_id[chat_id].get_num_of_exp() > 1 and players_id[chat_id].lady_lake and \ len(players_id[chat_id].checked) < len(players_id[chat_id].order): gameplay.lady_check(chat_id, players_id[chat_id]) return players_id[chat_id].cur_exp = [] for player in players_id[chat_id].players.keys(): players_id[chat_id].cur_voting_for_exp[player] = None vote.send_voting(chat_id, players_id[chat_id]) except KeyError: print('bot durila x2')
def get_vote(msg): if msg.from_user.id != msg.chat.id: return try: chat_id = chat_of_player[msg.from_user.id] if players_id[chat_id].state == 'vote': print(msg.text) print(chat_id) if not players_id[chat_id].cur_voting_for_exp[msg.from_user.id]: players_id[chat_id].cur_voting_for_exp[msg.from_user.id] = ( 1 if (msg.text.split()[1] == 'like' or msg.text.split()[1] == 'нравится' or msg.text.split()[1] == 'подобається') else -1) keyboard = telebot.types.ReplyKeyboardMarkup() bot_send_message( msg.chat.id, languages[chat_id]["You voted for this expedition"], reply_markup=None) sum = 0 people_votes = '' for vote_i in players_id[chat_id].cur_voting_for_exp.values(): if not vote_i: return sum += int(vote_i) for player in players_id[chat_id].cur_voting_for_exp.keys(): people_votes += '\n@' + str(bot.get_chat_member(chat_id, player).user.username) \ + ('👍' if players_id[chat_id].cur_voting_for_exp[player] == 1 else '👎🏿') bot_send_message( chat_id, (languages[chat_id]['There will be such expedition'] if sum > 0 else languages[chat_id]['There won`t be such expedition']) + people_votes) if sum > 0: players_id[chat_id].state = 'exp' players_id[chat_id].people_in_exp = dict() players_id[chat_id].kings_in_row = 0 for id in players_id[chat_id].cur_exp: players_id[chat_id].people_in_exp[id] = None gameplay.start_exp(players_id[chat_id].cur_exp, chat_id) else: players_id[chat_id].state = 'game' players_id[chat_id].king_rotation() players_id[chat_id].kings_in_row += 1 if players_id[chat_id].kings_in_row == 5: bot_send_message(chat_id, languages[chat_id]['RIP Avalon!!']) string = "" for item in players_id[chat_id].players.items(): string += '\n@' + bot.get_chat_member(chat_id, item[0]).user.username + languages[chat_id][' was '] + \ ('❤️' if item[1] in tools.GameInfo.peaceful else '🖤') + item[1] bot_send_message( chat_id, languages[chat_id]['Roles in this game:'] + string) for id in players_id[chat_id].players: chat_of_player.pop(id) players_id.pop(chat_id) return string = '' for i in range(0, len(players_id[chat_id].order)): string += '\n' + str(i + 1) + '. @' \ + str(bot.get_chat_member(chat_id, players_id[chat_id].order[i]).user.username) if i == players_id[chat_id].cur_king % len( players_id[chat_id].order): string += '👑' if players_id[chat_id].lady_lake and players_id[chat_id].lady_lake \ and i == players_id[chat_id].cur_lady % len(players_id[chat_id].order): string += '👸' bot_send_message(chat_id, languages[chat_id]['Players order:'] + string) bot_send_message( chat_id, languages[chat_id]['New King is'] + ' @' + str( bot.get_chat_member( chat_id, players_id[chat_id].order[ players_id[chat_id].cur_king]).user.username)) if players_id[chat_id].kings_in_row == 4: bot_send_message( chat_id, languages[chat_id] ['Next skipped expedition will result into Avalon collapse!!!'] ) bot_send_message( chat_id, languages[chat_id]['This expedition is for '] + str(players_id[chat_id].exp_size[ players_id[chat_id].get_num_of_exp()]) + languages[chat_id][' people']) players_id[chat_id].cur_exp = [] for player in players_id[chat_id].players.keys(): players_id[chat_id].cur_voting_for_exp[player] = None vote.send_voting(chat_id, players_id[chat_id]) else: bot.reply_to( msg, languages[chat_id]['No voting for expedition right now!']) except KeyError: print('bot durila')
def callback_inline(call): chat_id = int(call.message.chat.id) try: if call.message: if call.data[0] == 'a' and call.data[1] == '@': nickname = call.data.split()[0][1:len(call.data)] in_chat = int(call.data.split()[1]) # players_nick_to_id = players_id[chat_id].players_nick_to_id role = players_id[in_chat].players[ players_id[in_chat].players_nick_to_id[nickname]] # bot_send_message(chat_id, nickname + languages[msg.chat.id][" was "] + role) gameplay.endgame( in_chat, players_id[in_chat], players_id[in_chat].players_nick_to_id[nickname]) if role == 'Merlin': bot_send_message(in_chat, languages[chat_id]["Mordred wins"]) else: bot_send_message(in_chat, languages[chat_id]['Avalon wins']) for key in players_id[in_chat].players.keys(): chat_of_player.pop(key) players_id.pop(in_chat) elif call.data == "register": try: players_id[int(call.message.chat.id)] except KeyError: bot.reply_to( call.message, languages[chat_id]['No registration started!'] + '\n' + languages[chat_id]['Run /start_registration']) return if players_id[call.message.chat.id].state == 'reg': if not call.from_user.username: bot_send_message( call.from_user.id, languages[chat_id] ["Your telegram account has no username"]) return if int(call.from_user.id) not in players_id[int( call.message.chat.id)].players: if int(call.from_user.id) in chat_of_player.keys(): bot_send_message( int(call.from_user.id), languages[chat_id] ['You are in not ended game!']) return try: bot.send_message( call.from_user.id, languages[chat_id] ['You`re registered for the Avalon game in '] + str(call.message.chat.title)) except telebot.apihelper.ApiException: bot_send_message( chat_id, languages[chat_id] ['To be able to register in game, ' 'say /start to @Avalon117bot in private messages ' 'and push registration button again']) return chat_of_player[int(call.from_user.id)] = int( call.message.chat.id) players_id[int(call.message.chat.id)].players[int( call.from_user.id)] = None players_id[int(call.message.chat.id)].players_nick_to_id['@' + call.from_user.username] = \ int(call.from_user.id) keyboard = telebot.types.InlineKeyboardMarkup() add_button = telebot.types.InlineKeyboardButton( text=languages[chat_id]["Register"], callback_data="register") keyboard.add(add_button) text = call.message.text + ' @' + call.from_user.username bot.edit_message_text( chat_id=call.message.chat.id, message_id=call.message.message_id, text=text, reply_markup=keyboard) players_id[call.message.chat.id].reg_btn = call.message # bot_send_message(call.from_user.id, 'You`re registered for the Avalon game in ' + # call.message.chat.title) # bot_send_message(chat_id, len(players_id[int(chat_id)])) else: bot.reply_to(call.message, languages[chat_id]['Game is on!']) elif call.data == "Lady of the Lake": if players_id[chat_id].creator != int(call.from_user.id): return out = languages[chat_id][players_id[chat_id].change_lady()] keyboard = vote.add_roles_btn(players_id[chat_id], chat_id) bot.edit_message_reply_markup( chat_id=chat_id, message_id=players_id[chat_id].additional_id, reply_markup=keyboard) elif call.data == "Morgana" or call.data == "Oberon" or call.data == "Mordred": if players_id[chat_id].creator != int(call.from_user.id): return out = languages[chat_id][players_id[chat_id].change_roles( call.data)] keyboard = vote.add_roles_btn(players_id[chat_id], chat_id) bot.edit_message_reply_markup( chat_id=chat_id, message_id=players_id[chat_id].additional_id, reply_markup=keyboard) elif call.data[0] == 'v': if call.from_user.id != players_id[chat_id].order[ players_id[chat_id].cur_king]: return arr = call.data.split() data = arr[1] if int(data) in players_id[chat_id].cur_exp: for i in range(0, len(players_id[chat_id].cur_exp)): if int(data) == players_id[chat_id].cur_exp[i]: players_id[chat_id].cur_exp.pop(i) break keyboard = vote.vote_keyboard(chat_id, players_id[chat_id]) bot.edit_message_reply_markup( chat_id=chat_id, message_id=players_id[chat_id].vote_msg_id, reply_markup=keyboard) else: players_id[chat_id].cur_exp.append(int(data)) keyboard = vote.vote_keyboard(chat_id, players_id[chat_id]) bot.edit_message_reply_markup( chat_id=chat_id, message_id=players_id[chat_id].vote_msg_id, reply_markup=keyboard) elif call.data == 'send_expedition': if call.from_user.id != players_id[chat_id].order[ players_id[chat_id].cur_king]: return if len(players_id[chat_id].cur_exp ) != players_id[chat_id].exp_size[ players_id[chat_id].get_num_of_exp()]: bot_send_message( chat_id, languages[chat_id]['Wrong number of expeditors']) return string = '' for i in players_id[chat_id].cur_exp: string += '\n@' + str( bot.get_chat_member(chat_id, i).user.username) bot_send_message( chat_id, languages[chat_id]["The expedition is:"] + string) for i in players_id[chat_id].order: bot_send_message( i, languages[chat_id]["The expedition is:"] + string) players_id[chat_id].state = 'vote' gameplay.vote_for_exp(players_id[chat_id].order, chat_id) for id in players_id[chat_id].del_msg: bot.delete_message(chat_id=chat_id, message_id=id) players_id[chat_id].del_msg = [] elif call.data.split()[0] == "lang": if int(call.from_user.id) != int(call.data.split()[2]): return if call.data.split()[1] == "eng": print("iiiii") languages[chat_id].set_lang(State.eng) elif call.data.split()[1] == "rus": languages[chat_id].set_lang(State.rus) else: languages[chat_id].set_lang(State.ukr) bot.delete_message(chat_id=chat_id, message_id=int(call.message.message_id)) else: data = call.data.split() chat = int(data[1]) user = int(data[0]) nickname = str(bot.get_chat_member(chat, user).user.username) lady_id = players_id[chat].order[players_id[chat].cur_lady] bot_send_message( chat, languages[chat]["Lady of the Lake has checked"] + " @" + nickname) players_id[chat].pass_lady(user) players_id[chat].past_lady.append(user) check = '' if players_id[chat].players[user] in players_id[chat].peaceful: check = languages[chat][" is servant of Arthur"] else: check = languages[chat][" is servant of Mordred"] bot_send_message(lady_id, '@' + nickname + check) bot_send_message( chat, '@' + nickname + languages[chat][" is new Lady of the Lake"]) try: players_id[chat].cur_exp = [] for player in players_id[chat].players.keys(): players_id[chat].cur_voting_for_exp[player] = None vote.send_voting(chat, players_id[chat]) except KeyError: print(KeyError) except telebot.apihelper.ApiException: print("Stop DDOSing buttons!") except KeyError: try: bot_send_message( chat_id, languages[chat_id] ["Don`t touch old buttons, run /start_registration first!"]) except: bot_send_message( chat_id, "Don`t touch old buttons, run /start_registration first!")
def leave(msg): if msg.from_user.id not in chat_of_player: try: bot_send_message( msg.from_user.id, languages[msg.chat.id]["You don`t take part in any game"]) except KeyError: bot_send_message(msg.from_user.id, "You don`t take part in any game") return if players_id[chat_of_player[msg.from_user.id]].state != 'reg': if msg.from_user.id not in chat_of_player.keys(): return bot.reply_to(msg, languages[msg.chat.id]['You have left the game']) currChat = chat_of_player[msg.from_user.id] if players_id[currChat].players[msg.from_user.id] == "Merlin": bot_send_message( currChat, languages[msg.chat.id]['Merlin has left the game'] + '\n\n' + languages[msg.chat.id]['RIP Avalon!!']) for id in players_id[currChat].del_msg: bot.delete_message(chat_id=currChat, message_id=id) string = "" for item in players_id[currChat].players.items(): string += '\n@' + bot.get_chat_member(currChat, item[0]).user.username + languages[msg.chat.id][' was '] + \ ('❤️' if item[1] in tools.GameInfo.peaceful else '🖤') + item[1] bot_send_message(currChat, 'Roles in this game:' + string) for id in players_id[currChat].players: chat_of_player.pop(id) players_id.pop(currChat) return if players_id[currChat].players[msg.from_user.id] == "Assassin": for item in players_id[currChat].players.keys(): if players_id[currChat].players[item] not in players_id[ currChat].peaceful: bot.send_message( item, languages[msg.chat.id]["You are the new Assassin"]) players_id[currChat].players[item] = 'Assassin' break print(msg.from_user) #print(chat_of_player[currChat].order) #print(chat_of_player[currChat].cur_king) #print(msg.from_user.username) if players_id[currChat].order[ players_id[currChat].cur_king] == msg.from_user.username: players_id[currChat].cur_king = (players_id[currChat].cur_king + 1) % \ (len(players_id[currChat].order) - 1) if players_id[currChat].lady_lake and players_id[currChat].order[ players_id[currChat].cur_lady] == msg.from_user.username: players_id[currChat].cur_lady = (players_id[currChat].cur_lady + 1) % \ (len(players_id[currChat].order) - 1) if msg.from_user.id in players_id.keys(): players_id.pop(msg.from_user.id) print(players_id[currChat].order) for i in range(len(players_id[currChat].order)): if players_id[currChat].order[i] == msg.from_user.id: players_id[currChat].order.pop(i) break #players_id[currChat].order.pop(msg.from_user.id) chat_of_player.pop(msg.from_user.id) players_id[currChat].players.pop(msg.from_user.id) if len(players_id[currChat].players) == 0: bot.send_message( currChat, languages[msg.chat.id]["All players have left the game"]) for id in players_id[currChat].del_msg: bot.delete_message(chat_id=currChat, message_id=id) players_id[currChat].del_msg = [] for player in players_id[currChat].players.keys(): chat_of_player.pop(player) players_id.pop(currChat) bot.send_message(currChat, languages[msg.chat.id]['Game aborted']) return if msg.from_user.id in chat_of_player.keys(): chat_of_player.pop(msg.from_user.id) for chat in players_id: if msg.from_user.id in players_id[chat].players: del players_id[chat].players[msg.from_user.id] keyboard = telebot.types.InlineKeyboardMarkup() add_button = telebot.types.InlineKeyboardButton( text=languages[msg.chat.id]["Register"], callback_data="register") keyboard.add(add_button) reg_msg = players_id[chat].reg_btn reg = languages[msg.chat.id]['Registration is on'] + '\n' + languages[ msg.chat.id]['Players in game:'] for user in players_id[chat].players: reg = reg + ' @' + str( bot.get_chat_member(chat, user).user.username) print(reg) try: bot.edit_message_text(chat_id=chat, message_id=reg_msg.message_id, text=reg, reply_markup=keyboard) except: return bot_send_message(msg.from_user.id, languages[msg.chat.id]["You have left the game"])