def test_scroll_box_scale_grip_no_child(): # It should not be an error to attach a scroll box with a scaled grip and # no child to the GUI. This means the scroll box needs to hold off # calculating how big its grip should be if it's attached before it has a # child. See #36. class TestWindow: def __init__(self): self.width = 600 self.height = 480 def push_handlers(self, listener): pass class TestScrollBox(glooey.ScrollBox): class VBar(glooey.VScrollBar): custom_scale_grip = True class Grip(glooey.Button): pass win = TestWindow() gui = glooey.Gui(win) scroll = TestScrollBox() gui.add(scroll)
def __init__(self): self.state = "login" # character_select, character_gen, main super().__init__() self.window = pyglet.window.Window(896, 498) self.client_name = "" self.character_name = "" self.last_request = time.time() pyglet.gl.glEnable(pyglet.gl.GL_BLEND) pyglet.gl.glBlendFunc(pyglet.gl.GL_SRC_ALPHA, pyglet.gl.GL_ONE_MINUS_SRC_ALPHA) self.gui = glooey.Gui(self.window) self.gui.add(CustomBackground()) # TODO: make new hotbar in pyglet. self.hotbars = [] self.LoginWindow = LoginWindow() self.LoginWindow.grid[6, 1].push_handlers( on_click=self.login) # Connect Button self.gui.add(self.LoginWindow) # init but don't show the window self.main_window = MainWindow
def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.set_location(50, 50) # location of upper left window corner self.batch = pyglet.graphics.Batch() self.group = pyglet.graphics.Group() # self.set_mouse_visible(False) self.frame_rate = 1 / 60. self.fps_display = FPSDisplay(self) self.keys = key.KeyStateHandler() self.push_handlers(self.keys) self.gui = glooey.Gui(self, batch=self.batch, group=self.group) # Set GAME Finite State Machine states and transitions self.fsm = FSM() self.fsm.states['MENU'] = GameMenu(self) self.fsm.states['GAME'] = GamePlay(self) self.fsm.states['OPTIONS'] = GameOptions(self) self.fsm.states['END'] = GameEnd(self) self.fsm.states['EXIT'] = GameExit(self) self.fsm.transitions['toMENU'] = TransitionToMenu('MENU', self) self.fsm.transitions['toGAME'] = TransitionToGame('GAME', self) self.fsm.transitions['toOPTIONS'] = TransitionToOptions( 'OPTIONS', self) self.fsm.transitions['toEND'] = TransitionToEnd('END', self) self.fsm.transitions['toEXIT'] = TransitionToEnd('EXIT', self) self.fsm.transition('toMENU')
def __init__(self): # create window with padding self.width, self.height = 480 * 3, 360 window = self._create_window(width=self.width, height=self.height) gui = glooey.Gui(window) hbox = glooey.HBox() hbox.set_padding(5) # scene widget for changing camera location scene = create_scene() self.scene_widget1 = trimesh.viewer.SceneWidget(scene) self.scene_widget1._angles = [np.deg2rad(45), 0, 0] hbox.add(self.scene_widget1) # scene widget for changing scene scene = trimesh.Scene() geom = trimesh.path.creation.box_outline((0.6, 0.6, 0.6)) scene.add_geometry(geom) self.scene_widget2 = trimesh.viewer.SceneWidget(scene) hbox.add(self.scene_widget2) # integrate with other widget than SceneWidget self.image_widget = glooey.Image() hbox.add(self.image_widget) gui.add(hbox) pyglet.clock.schedule_interval(self.callback, 1. / 20) pyglet.app.run()
def __init__(self): pyglet.window.Window.__init__(self, 854, 480, caption='Select/Create a Character.') self.gui = glooey.Gui(self) self.gui.add(Background())
def main(): np.random.seed(0) window = pyglet.window.Window(width=1295, height=975) gui = glooey.Gui(window) grid = glooey.Grid(2, 2) grid.set_padding(5) scene = create_scene1() widget = SceneWidget(scene) grid[0, 0] = widget scene = create_scene2() widget = SceneWidget(scene) grid[0, 1] = widget image = pyglet.image.load('images/beach.jpg') widget = glooey.Image(image) grid[1, 0] = widget hbox = glooey.HBox() widget = glooey.Button(text='yes') widget.push_handlers(on_click=lambda w: print(f'[{w.text}] clicked!')) hbox.add(widget) widget = glooey.Button(text='no') widget.push_handlers(on_click=lambda w: print(f'[{w.text}] clicked!')) hbox.add(widget) grid[1, 1] = hbox gui.add(grid) pyglet.app.run()
def __init__(self, width, height): conf = Config(sample_buffers=1, samples=4, depth_size=16, double_buffer=True) super(Main_Window2, self).__init__(Game.WIDTH, Game.HEIGHT, config=conf) self.push_handlers(keys) self.gui = glooey.Gui(self, gui_batch) self.client = Game_Client2(width, height, self.gui, stack) start_button = Start_Button(self.client) start_button.right_padding = 170 vbox.add(start_button) vbox.top_padding = 250 exit_button = Exit_Button() exit_button.right_padding = 170 def exit(widget): sys.exit() exit_button.on_click = exit vbox.add(exit_button) self.gui.add(stack) self.ping = pyglet.text.HTMLLabel( '<font face="Arial" size="13" color="white"><b>latency: %3.3f ms fps:%3.3f</b></font>' % (self.client._client.latency, pyglet.clock.get_fps()), x=self.width - 130, y=self.height - 12, anchor_x='center', anchor_y='center')
def on_click(self, w): if Globals.dialog != None: pass else: Globals.dialog = pyglet.window.Window( height=300, width=300, caption="Select Widget for Cell " + str(self.x + 1) + ", " + str(self.y + 1), style=pyglet.window.Window.WINDOW_STYLE_DIALOG) Globals.dialog.set_icon(pyglet.resource.image('icon16.png'), pyglet.resource.image('icon32.png')) dialog_gui_batch = pyglet.graphics.Batch() dialog_gui = glooey.Gui(Globals.dialog, batch=dialog_gui_batch) dialog_gui.add(SelectWidgetDialog((self.x, self.y))) @Globals.dialog.event def on_draw(): Globals.dialog.clear() dialog_gui_batch.draw() @Globals.dialog.event def on_close(): dialogOnClose()
def on_click(self, w): parent = self.parent.parent if Globals.dialog != None: pass else: Globals.dialog = pyglet.window.Window( height=300, width=300, caption="Options for " + parent.name, style=pyglet.window.Window.WINDOW_STYLE_DIALOG) Globals.dialog.set_icon(pyglet.resource.image('icon16.png'), pyglet.resource.image('icon32.png')) new_gui_batch = pyglet.graphics.Batch() new_gui = glooey.Gui(Globals.dialog, batch=new_gui_batch) try: new_gui.add(self.parent.parent.Options(self.position)) except AttributeError: new_gui.add(BaseOptionsMenu(self.position)) @Globals.dialog.event def on_draw(): Globals.dialog.clear() new_gui_batch.draw() @Globals.dialog.event def on_close(): dialogOnClose()
def __init__(self, database): self.database = database self.window = pyglet.window.Window(width=1200, height=900) pyglet.font.add_file("resources/8bit.TTF") self.gui = glooey.Gui(self.window) self.gui.add(Browser(self))
def visualize(occupied, empty, K, width, height, rgb, pcd, mask, resolution, aabb): window = pyglet.window.Window(width=int(640 * 0.9 * 3), height=int(480 * 0.9)) @window.event def on_key_press(symbol, modifiers): if modifiers == 0: if symbol == pyglet.window.key.Q: window.on_close() gui = glooey.Gui(window) hbox = glooey.HBox() hbox.set_padding(5) camera = trimesh.scene.Camera( resolution=(width, height), focal=(K[0, 0], K[1, 1]), transform=np.eye(4), ) camera_marker = trimesh.creation.camera_marker(camera, marker_height=0.1) # initial camera pose camera.transform = np.array( [[0.73256052, -0.28776419, 0.6168848, 0.66972396], [-0.26470017, -0.95534823, -0.13131483, -0.12390466], [0.62712751, -0.06709345, -0.77602162, -0.28781298], [ 0., 0., 0., 1., ]], ) aabb_min, aabb_max = aabb bbox = trimesh.path.creation.box_outline( aabb_max - aabb_min, tf.translation_matrix((aabb_min + aabb_max) / 2), ) geom = trimesh.PointCloud(vertices=pcd[mask], colors=rgb[mask]) scene = trimesh.Scene(camera=camera, geometry=[bbox, geom, camera_marker]) hbox.add(labeled_scene_widget(scene, label='pointcloud')) geom = trimesh.voxel.multibox(occupied, pitch=resolution, colors=[1., 0, 0, 0.5]) scene = trimesh.Scene(camera=camera, geometry=[bbox, geom, camera_marker]) hbox.add(labeled_scene_widget(scene, label='occupied')) geom = trimesh.voxel.multibox(empty, pitch=resolution, colors=[0.5, 0.5, 0.5, 0.5]) scene = trimesh.Scene(camera=camera, geometry=[bbox, geom, camera_marker]) hbox.add(labeled_scene_widget(scene, label='empty')) gui.add(hbox) pyglet.app.run()
def __init__( self, character, room ): # main window needs a room and character to display properly. pyglet.window.Window.__init__(self, 854, 480, caption='Looming Darkness ' + character.full_name()) self.gui = glooey.Gui(self) self.gui.add(Background())
def __init__(self, name): MastermindClientTCP.__init__(self) pyglet.resource.path = [ 'tiles', 'tiles/background', 'tiles/monsters', 'tiles/terrain' ] pyglet.resource.reindex() ###################################################################################### ## when we get an update from the server we update these values from the parsed chunk. self.name = name self.chunk_size = (51, 27) self.player = None self.chunk = None self.map = None self.creatures = None self.objects = None self.map_grid = glooey.Grid(self.chunk_size[1], self.chunk_size[0], 16, 16) # chunk_size + tilemap size self.map_grid.set_left_padding(16) # for the border. self.map_grid.set_top_padding(16) for i in range(self.chunk_size[1] ): # glooey uses y,x for grids from the top left. for j in range(self.chunk_size[0]): self.map_grid.add( i, j, glooey.images.Image(pyglet.resource.texture('t_grass.png')) ) # before we get an update we need to init the map with grass. ###################################################################################### window = pyglet.window.Window(854, 480) gui = glooey.Gui(window) bg = glooey.Background() bg.set_appearance( center=pyglet.resource.texture('center.png'), top=pyglet.resource.texture('top.png'), bottom=pyglet.resource.texture('bottom.png'), left=pyglet.resource.texture('left.png'), right=pyglet.resource.texture('right.png'), top_left=pyglet.resource.texture('top_left.png'), top_right=pyglet.resource.texture('top_right.png'), bottom_left=pyglet.resource.texture('bottom_left.png'), bottom_right=pyglet.resource.texture('bottom_right.png')) gui.add(bg) gui.add(self.map_grid) @window.event def on_key_press(symbol, modifiers): if symbol == KEY.RETURN: print('return') if symbol == KEY.W: command = Command(args.name, 'move', ['north']) client.send(command)
def __init__(self): self.window = pyglet.window.Window(1916, 1010) self.window.set_location(0, 32) pyglet.gl.glEnable(pyglet.gl.GL_BLEND) pyglet.gl.glBlendFunc(pyglet.gl.GL_SRC_ALPHA, pyglet.gl.GL_ONE_MINUS_SRC_ALPHA) self.gui = glooey.Gui(self.window) self.gui.add(mainWindow())
def __init__(self): super(MyWindow, self).__init__(setup.screen_width, setup.screen_height, "Click The Knight", vsync=True, fullscreen=False) self.gui = glooey.Gui(self, batch=resources.gui_batch) self.knights = [] self.fps_display = FPSDisplay(self) self.gameRunning = False self.createGui(None)
def control_panel(): WIDTH = 800 HEIGHT = 1000 window = pyglet.window.Window(WIDTH, HEIGHT) gui = glooey.Gui(window) grid = glooey.Grid(2, 2) G_WIDTH = 1280 / 4 G_HEIGHT = 780 / 4 window2 = pyglet.window.Window(G_WIDTH + 100, G_HEIGHT) gui2 = glooey.Gui(window2) def make_initial_circles(): c0 = Circle(0, main=True) c1 = Circle(1) c2 = Circle(2) c3 = Circle(3) c4 = Circle(4) circles = [c0, c1, c2, c3, c4] for circle in circles: gui2.add(circle) c0.reposition(G_WIDTH, G_HEIGHT / 2) c1.reposition(G_WIDTH / 4, G_HEIGHT / 4) c2.reposition(G_WIDTH / 4 + G_WIDTH / 2, G_HEIGHT / 4) c3.reposition(G_WIDTH / 4, G_HEIGHT / 4 + G_HEIGHT / 2) c4.reposition(G_WIDTH / 4 + G_WIDTH / 2, G_HEIGHT / 4 + G_HEIGHT / 2) return circles circles = make_initial_circles() change_performer = TogglePerformer("Change Selected to Performer", circles=circles) save_locations = SaveLocations("change location", circles=circles) grid.add(0, 0, change_performer) grid.add(0, 1, save_locations) gui.add(grid) return (window, window2, gui)
def init_visualiser(self): gui = glooey.Gui(self.window) # pyglet.clock.schedule_interval(func=self.update_visualisation, interval=self.update_time) aabb_min = np.array([-1.4, -1., 0.]) aabb_max = np.array([0.45, 0.75, 2.]) initial_bbox = trimesh.path.creation.box_outline( aabb_max - aabb_min, tf.translation_matrix((aabb_min + aabb_max) / 2), ) scene = trimesh.Scene(geometry=[initial_bbox]) # initial_bbox gui.add(trimesh.viewer.SceneWidget(scene)) pyglet.app.run()
def visualize(occupied, resolution, is_pyglet_used): blue = np.linspace(1., 0., len(occupied) // 2) blue1 = np.zeros(len(occupied) - (len(occupied) // 2)) blue = np.hstack((blue, blue1)) green = np.linspace(0., 1., len(occupied) // 2) green1 = np.linspace(1., 0., len(occupied) - (len(occupied) // 2)) green = np.hstack((green, green1)) red = np.zeros(len(occupied) // 2) red1 = np.linspace(0., 1., len(occupied) - (len(occupied) // 2)) red = np.hstack((red, red1)) trans = 1.0 * np.ones(len(occupied)) colors = np.vstack((red, green, blue, trans)).T sorted_occupied = occupied[occupied[:, 1].argsort()][::-1] if is_pyglet_used: window = pyglet.window.Window(width=int(640 * 0.9 * 3), height=int(480 * 0.9 * 2)) @window.event def on_key_press(symbol, modifiers): if modifiers == 0: if symbol == pyglet.window.key.Q: window.on_close() gui = glooey.Gui(window) hbox = glooey.HBox() hbox.set_padding(5) geom = trimesh.voxel.ops.multibox(sorted_occupied, pitch=resolution, colors=colors) scene = trimesh.Scene(geometry=[geom]) hbox.add(labeled_scene_widget(scene, label='occupied')) gui.add(hbox) pyglet.app.run() else: v = pptk.viewer(sorted_occupied) v.set(point_size=0.03) v.attributes(colors) v.set(color_map=colors)
def __init__(self): super().__init__() self.state = DesktopStates.menu self.window = pyglet.window.Window(width=1200, height=900) background = TiledBackground() self.gui = glooey.Gui(self.window) self.gui.add(background) self.intro = IntroWidget(self) self.menu = MenuWidget(self) self.game = GameWidget(self) self.time_remaining = None @self.window.event def on_draw(): if self.state == DesktopStates.intro: self.clear_window() self.gui.add(self.intro) pyglet.clock.schedule_once(menu_state, 2) elif self.state == DesktopStates.menu: self.clear_window() self.gui.add(self.menu) elif self.state == DesktopStates.options: # TODO: Implement options display pass elif self.state == DesktopStates.game: self.clear_window() self.gui.add(self.game) self.game.refresh_board() self.gui.on_draw() @self.window.event() def on_key_press(symbol, modifer): if self.state == DesktopStates.game: self.game.handle_keypress(symbol) def intro_state(dt): self.state = DesktopStates.intro def menu_state(dt): self.state = DesktopStates.menu def game_state(dt): self.state = DesktopStates.game
def __init__(self): self.state = "login" # character_select, character_gen, main MastermindClientTCP.__init__(self) self.window = pyglet.window.Window(896, 498) self.client_name = '' pyglet.gl.glEnable(pyglet.gl.GL_BLEND) pyglet.gl.glBlendFunc(pyglet.gl.GL_SRC_ALPHA, pyglet.gl.GL_ONE_MINUS_SRC_ALPHA) self.gui = glooey.Gui(self.window) self.bg = glooey.Background() self.bg.set_appearance( center=pyglet.resource.texture("center.png"), top=pyglet.resource.texture("top.png"), bottom=pyglet.resource.texture("bottom.png"), left=pyglet.resource.texture("left.png"), right=pyglet.resource.texture("right.png"), top_left=pyglet.resource.texture("top_left.png"), top_right=pyglet.resource.texture("top_right.png"), bottom_left=pyglet.resource.texture("bottom_left.png"), bottom_right=pyglet.resource.texture("bottom_right.png"), ) self.gui.add(self.bg) self.TileManager = TileManager self.ItemManager = ItemManager self.RecipeManager = RecipeManager # TODO: make new hotbar in pyglet. self.hotbars = [] self.LoginWindow = LoginWindow() self.LoginWindow.grid[6, 1].push_handlers( on_click=self.login) # Connect Button self.gui.add(self.LoginWindow) self.character = None self.localmap = None # init but don't show the window self.mainWindow = mainWindow
def load_menu_batch(self): ''' Loads all of the items for the main menu GUI This is done via glooey ''' menu_gui = glooey.Gui(self, batch=self.batches["menu_batch"], group=self.gui_group) v_container = glooey.VBox() v_container.alignment = "center" v_container.add(Title("Platformer")) v_container.add(MenuButton("Play", self.play)) v_container.add(MenuButton("Exit", self.exit_game)) menu_gui.add(v_container)
def displayGUI(): # Open a Window window = pyglet.window.Window(width=800, height=480) # fullscreen=True gui = glooey.Gui(window) class StatusLabel(glooey.Label): custom_font_name = "Calibri" custom_font_size = 12 custom_color = "0080ff" class ArmButton(glooey.Button): if alarm.system_armed: class Base(glooey.Image): custom_image = pyglet.resource.image('Button2.png') elif not alarm.system_armed: class Base(glooey.Image): custom_image = pyglet.resource.image('Button3.png') class DoorStatusLabel(glooey.Label): custom_font_name = "Calibri" custom_font_size = 9 custom_color = "0080ff" class TemperatureData(glooey.Label): custom_font_name = "Calibri" custom_font_size = 9 custom_color = "0080ff" class Clock(glooey.Label): custom_font_name = "Calibri" custom_font_size = 9 custom_color = "0080ff" SensorStatusVbox = glooey.VBox() self.grid = glooey.Grid() gui.add(self.grid)
def __init__(self): self.window = pyglet.window.Window() self.window.set_visible(True) self.window.set_size(*world.World.field_size) self.batch = pyglet.graphics.Batch() self.bg_color = glooey.drawing.white # Load all the sprite images from resource files. self.images = {} for code in world.World.codes: for suite in world.World.suites: key = world.get_card_key(suite, code) filename = suite[0] + code + '.png' self.images[key] = pyglet.resource.image(filename) self.border_images = {} for border_name in "border", "border-over", "border-down", "border-selected": filename = border_name + '.png' self.border_images[border_name] = pyglet.resource.image(filename) # Center all the images, which we will want to rotate around it's # leftmost edge. for image in self.images.values(): image.anchor_x = image.width / 2 image.anchor_y = image.height / 2 # Create the viewing grid rows = world.World.rows cols = world.World.cols padding = world.World.padding self.root = glooey.Gui(self.window, batch=self.batch) self.grid = glooey.Grid(rows, cols, padding=padding) for row, col in self.grid.yield_cells(): self.grid[row, col] = CardButton(self) self.root.add(self.grid)
def __init__(self, resolution=0.1): # create window self.resolution = resolution self.width, self.height = 700, 700 window = self._create_window(width=self.width, height=self.height) gui = glooey.Gui(window) hbox = glooey.HBox() # scene widget for changing self.geometry_name = 'geometry_0' scene = trimesh.Scene() # initial cube geom = trimesh.path.creation.box_outline((1, 1, 1)) scene.add_geometry(geom) self.scene_widget = trimesh.viewer.SceneWidget(scene) hbox.add(self.scene_widget) # clear from cube ¯\_(ツ)_/¯ to delete useless geometry self.scene_widget.scene.delete_geometry(self.geometry_name) gui.add(hbox) # buffer here (points and all for processing self.points = np.random.uniform(-0.3, 0.3, (100, 3)) self.render_points = self.points self.is_changed = True # self.is_updated = False pcd = o3d.io.read_point_cloud("data/pcl_comb_opt.pcd") self.all_points = np.asarray(pcd.points) self.batch = self.all_points.shape[0]/1000 self.current_batch = 1 # launch updater and main thread pyglet.clock.schedule_interval(self._update_visualisation_callback, 1. / 60) self.main_thread = StoppableThread(target=self._start_processing) self.main_thread.start() pyglet.app.run()
#!/usr/bin/env python3 import glooey import pyglet pyglet.font.add_file('Lato-Regular.ttf') pyglet.font.load('Lato Regular') class WesnothLabel(glooey.Label): custom_font_name = 'Lato Regular' custom_font_size = 10 custom_color = '#b9ad86' custom_alignment = 'center' window = pyglet.window.Window() gui = glooey.Gui(window) label = WesnothLabel('Hello world!') gui.add(label) pyglet.app.run()
def _gui(self): if self.__gui is None: self.__gui = glooey.Gui(self._window) return self.__gui
def __init__(self): pyglet.window.Window.__init__(self, 854, 480, caption='Please Login') self.gui = glooey.Gui(self) self.gui.add(Background())
def main(): parser = argparse.ArgumentParser() parser.add_argument("--host") parser.add_argument("--port", type=int) args = parser.parse_args() zmq_client = HoldingsClient(host=args.host, port=args.port) window = HoldingsManagerWindow() gui = glooey.Gui(window) grid = glooey.Grid() grid.padding = 10 # First create the forms where the user enters the inputs... form_dep_amt = HMForm() form_buy_qty = HMForm() form_buy_price = HMForm() form_sell_qty = HMForm() form_sell_price = HMForm() # then create a "tab cycle", i.e. a list of these widgets in the tab order # we want... tab_cycle = [form_dep_amt.get_label(), form_buy_qty.get_label(), form_buy_price.get_label(), form_sell_qty.get_label(), form_sell_price.get_label()] # then set this tab cycle as an attribute of the Labels in these forms... form_dep_amt.get_label().tab_cycle = tab_cycle form_buy_qty.get_label().tab_cycle = tab_cycle form_buy_price.get_label().tab_cycle = tab_cycle form_sell_qty.get_label().tab_cycle = tab_cycle form_sell_price.get_label().tab_cycle = tab_cycle # then create the non-editable labels... shares = (zmq_client.send_command("get_share_balance")).replace("[OK]","") cash = (zmq_client.send_command("get_cash_balance")).replace("[OK]","") share_balance = HMHighLabel(shares) cash_balance = HMHighLabel(cash) # ...then create the buttons which send the user's inputs to the server. btn_buy = HMActionButton('Buy Shares', zmq_client, server_cmd='buy', widgets={'root_gui': gui, 'qty_form': form_buy_qty, 'price_form': form_buy_price, 'share_blc_lbl': share_balance, 'cash_blc_lbl': cash_balance}) btn_sell = HMActionButton('Sell Shares', zmq_client, server_cmd='sell', widgets={'root_gui': gui, 'qty_form': form_sell_qty, 'price_form': form_sell_price, 'share_blc_lbl': share_balance, 'cash_blc_lbl': cash_balance}) btn_dep = HMActionButton('Deposit Cash', zmq_client, server_cmd='deposit_cash', widgets={'root_gui': gui, 'qty_form': form_dep_amt, 'price_form': None, 'share_blc_lbl': None, 'cash_blc_lbl': cash_balance}) btn_shut_down_svr = HMShutdownButton('Close Server & Quit', zmq_client) row_num = 0 grid.add(row_num, 1, HMLowLabel('Shares')) grid.add(row_num, 2, HMLowLabel('Cash')) row_num += 1 grid.add(row_num, 0, HMHighLabel('Balances:')) grid.add(row_num, 1, share_balance) grid.add(row_num, 2, cash_balance) row_num += 1 grid.add(row_num, 1, HMLowLabel('Amount')) row_num += 1 grid.add(row_num, 0, btn_dep) grid.add(row_num, 1, form_dep_amt) row_num += 1 grid.add(row_num, 1, HMLowLabel('Quantity')) grid.add(row_num, 2, HMLowLabel('Price per Share')) row_num += 1 grid.add(row_num, 0, btn_buy) grid.add(row_num, 1, form_buy_qty) grid.add(row_num, 2, form_buy_price) row_num += 1 grid.add(row_num, 1, HMLowLabel('Quantity')) grid.add(row_num, 2, HMLowLabel('Price per Share')) row_num += 1 grid.add(row_num, 0, btn_sell) grid.add(row_num, 1, form_sell_qty) grid.add(row_num, 2, form_sell_price) row_num += 2 grid.add(row_num, 1, btn_shut_down_svr) gui.add(grid) # Handle the possibility we are connecting to a server with an existing # cash or share balance. # - GET THE CURRENT SHARE BALANCE, AND DISPLAY IT IN THE GUI # - GET THE CURRENT CASH BALANCE, AND DISPLAY IT IN THE GUI # <YOUR CODE HERE> # Placing the initial focus on the deposit amount form seems to cause # intermittent stability problems on startup, so comment this out: # form_dep_amt.focus() # Last but not least, enter the main loop! pyglet.app.run()
import pyglet #---import GUI---# import glooey #---Setting---# mainWindow = pyglet.window.Window() mainGui = glooey.Gui(mainWindow) rows = glooey.VBox() mainGui.add(rows) #---Customize Class---# class wow(glooey.Label): custom_font_size = 20 custom_bold = True custom_color = "002050" custom_alignment = "center" #---Display---# lable = wow("Welcome to Password Checker") rows.add(lable) form = glooey.Form("Enter your password: "******"Click to check") def buttonClick(widget): print("check") if form.text == "Enter your password: 1234": result = glooey.Label("Your password is weak")
class ScrollBar(glooey.FillBar): custom_alignment = 'fill bottom' custom_padding = 0 class Base(glooey.Background): custom_left = pyglet.image.load('resources\\purple.png') custom_center = pyglet.image.load('resources\\grey.png') custom_right = pyglet.image.load('resources\\purple.png') class Fill(glooey.Background): custom_center = pyglet.image.load('resources\\green.png') custom_horz_padding = 4 gui = glooey.Gui(window) #create gui pauseToggle = PauseButton() #make a new pause button scrollBar = ScrollBar() label = glooey.Label('Drop your video to get started!') label.set_font_size(50) label.set_color('white') #set up our label (instructions) hbox = glooey.HBox() gui.add(label) hbox.pack(pauseToggle) hbox.add(scrollBar) #add our pausebutton to the hbox that we just made #gui.add(hbox) pyglet.app.run()