示例#1
0
 def _update_pixel_components(self, ndim):
     for i in range(ndim):
         comp = CoordinateComponent(self, i)
         label = pixel_label(i, ndim)
         cid = PixelComponentID(i, "Pixel Axis %s" % label, parent=self)
         self.add_component(comp, cid)
         self._pixel_component_ids.append(cid)
示例#2
0
 def _create_pixel_and_world_components(self):
     for i in range(self.ndim):
         comp = CoordinateComponent(self, i)
         label = pixel_label(i, self.ndim)
         cid = PixelComponentID(i, "Pixel Axis %s" % label, hidden=True)
         self.add_component(comp, cid)
         self._pixel_component_ids.append(cid)
     if self.coords:
         for i in range(self.ndim):
             comp = CoordinateComponent(self, i, world=True)
             label = self.coords.axis_label(i)
             cid = self.add_component(comp, label, hidden=True)
             self._world_component_ids.append(cid)
示例#3
0
文件: state.py 项目: jsub1/glue
def _load_data(rec, context):

    label = rec['label']
    result = Data(label=label)
    if 'coords' in rec:
        result.coords = context.object(rec['coords'])

    # we manually rebuild pixel/world components, so
    # we override this function. This is pretty ugly
    result._create_pixel_and_world_components = lambda ndim: None

    comps = [
        list(map(context.object, [cid, comp]))
        for cid, comp in rec['components']
    ]

    for icomp, (cid, comp) in enumerate(comps):
        if isinstance(comp, CoordinateComponent):
            comp._data = result

            # For backward compatibility, we need to check for cases where
            # the component ID for the pixel components was not a PixelComponentID
            # and upgrade it to one. This can be removed once we no longer
            # support pre-v0.8 session files.
            if not comp.world and not isinstance(cid, PixelComponentID):
                cid = PixelComponentID(comp.axis, cid.label, parent=cid.parent)
                comps[icomp] = (cid, comp)

        result.add_component(comp, cid)

    assert result._world_component_ids == []

    coord = [c for c in comps if isinstance(c[1], CoordinateComponent)]
    coord = [x[0] for x in sorted(coord, key=lambda x: x[1])]

    if getattr(result, 'coords') is not None:
        assert len(coord) == result.ndim * 2
        result._world_component_ids = coord[:len(coord) // 2]
        result._pixel_component_ids = coord[len(coord) // 2:]
    else:
        assert len(coord) == result.ndim
        result._pixel_component_ids = coord

    # We can now re-generate the coordinate links
    result._set_up_coordinate_component_links(result.ndim)

    for s in rec['subsets']:
        result.add_subset(context.object(s))

    return result
示例#4
0
    def _create_pixel_and_world_components(self, ndim):

        for i in range(ndim):
            comp = CoordinateComponent(self, i)
            label = pixel_label(i, ndim)
            cid = PixelComponentID(i, "Pixel Axis %s" % label, parent=self)
            self.add_component(comp, cid)
            self._pixel_component_ids.append(cid)

        if self.coords:
            for i in range(ndim):
                comp = CoordinateComponent(self, i, world=True)
                label = self.coords.axis_label(i)
                cid = self.add_component(comp, label)
                self._world_component_ids.append(cid)
            self._set_up_coordinate_component_links(ndim)
示例#5
0
文件: state.py 项目: sergiopasra/glue
def _load_pixel_component_id(rec, context):
    if 'axis' in rec:
        axis = rec['axis']
    else:  # backward-compatibility
        axis = int(rec['label'].split()[2])
    return PixelComponentID(axis, rec['label'])