示例#1
0
def ping_reply(game, player=None):
    return dict({'message': '',
                 'state': Player.game_state(game.name),
                 'gamesig': game.signature(),
                 'next': 2000,
                 'ok': True},
                **(player and {'player': player.uid} or {}))
示例#2
0
文件: routes.py 项目: jensechu/gogogo
def game(game):
    return {'message': '',
            'name': game.name,
            'turn': game.who(),
            'over': game.board.game_over,
            'state': Player.game_state(game.name),
            'gamesig': game.signature(),
            'scores': game.scores(),
            'data': game.board.take_snapshot()}
示例#3
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def game(game, branch=None):
    try: board = game.get_board(branch)
    except GameError: raise bottle.HTTPResponse({'message': "Cannot load branch"}, 404)

    return dict({'message': '',
                 'name': game.name,
                 'turn': board.player_turn(),
                 'over': board.game_over,
                 'gamesig': game.signature(branch),
                 'scores': game.scores(),
                 'data': board.take_snapshot()},

                #Include data that's not relevant unless we're looking at HEAD
                **(not branch
                       and {'state': Player.game_state(game.name)}
                       or {}));
示例#4
0
文件: routes.py 项目: jensechu/gogogo
def ping_game(game):
    return {'message': '',
            'state': Player.game_state(game.name),
            'gamesig': game.signature(),
            'ok': True}
示例#5
0
文件: routes.py 项目: jensechu/gogogo
def ping_player(game, player):
    return {'message': '',
            'player': player.uid,
            'state': Player.game_state(game.name),
            'gamesig': game.signature(),
            'ok': True}