示例#1
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文件: user.py 项目: sorryone/GrabDoll
def add_exp(uid, add_value):
    u = UserAction(uid)
    info = u.get_model_info()
    cur_lv = info.get(u.lv_str, 1)
    cur_exp = info.get(u.exp_str, 0)
    latest_exp = cur_exp + add_value
    lv_config_model = ConfigModel('user_lv')
    cur_lv_config = lv_config_model.get_config_by_id(110000 + int(cur_lv))
    # 最高等级
    max_lv = 50
    data = dict()
    lv_up = False
    if cur_lv < max_lv and latest_exp >= cur_lv_config.get('exp', 0):
        data[u.lv_str] = cur_lv + 1
        data[u.exp_str] = latest_exp - cur_lv_config.get('exp', 0)
        if info.get(u.vit_str, 0) < 100:
            data[u.vit_str] = 100
        lv_up = True
    else:
        data[u.exp_str] = latest_exp
    if u.update_info(data):
        if lv_up:
            mail_logic.add_lv_up_award(uid)
        return data
    return False
示例#2
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def upgrade_artifact(uid, artifact):
    action = ArtifactAction(uid)
    config_model = ConfigModel('artifact')
    artifact_config = config_model.get_config_by_id(artifact)
    if artifact_config is False:
        print('流氓数据 错误的ID')
        return False
    check_data = action.get_model_info_by_id(artifact)
    if check_data is None or check_data is False or len(check_data) == 0:
        print('流氓数据 骗子')
        return False
    next_id = artifact_config.get('next_id')
    if next_id == -1:
        print('流氓数据 满级了')
        return False
    upgrade_item = artifact_config.get('upgrade')
    upgrade_items = eval(upgrade_item)
    item_model = ItemAction(uid)
    all_item_info = item_model.get_model_info()
    for a_id, ct in upgrade_items.iteritems():
        if int(all_item_info.get(a_id, 0)) < ct:
            print('消耗物品不够', a_id)
            return False
    for a_id, ct in upgrade_items.iteritems():
        remove_res = item_model.remove_model(a_id, ct)
        if remove_res is False:
            print(uid, '删除失败', a_id, ct)
    res = action.replace_model(artifact, next_id)
    if res:
        record_logic.add_record(uid, 'artifact', 1)
    return res
示例#3
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def open_pve(uid):
    p_action = PveAction(uid)
    pve_info = p_action.get_model_info()
    is_start = pve_info.get(p_action.is_start_str)
    pve_config = ConfigModel('pve')
    if is_start is False:
        pve_config_info = pve_config.get_config_by_id(
            pve_info.get(p_action.pve_id_str))
    elif pve_info.get(p_action.is_award_str) is True:
        cur_pve_id = pve_info.get(p_action.pve_id_str)
        next_pve_id = cur_pve_id + 1
        pve_config_info = pve_config.get_config_by_id(next_pve_id)
    else:
        return False
    if pve_config_info is None:
        # 已经通关
        print 'pve is over'
        return False
    update_date = {
        p_action.pve_id_str: pve_config_info.get('config_id'),
        p_action.is_start_str: True,
        p_action.boss_hp_str: pve_config_info.get('hp', 999),
    }
    """
    if update_date.get(p_action.pve_id_str) == p_action.default_pve_id:
        # 如果是新手
        update_date[p_action.boss_hp_str] = 0
    """
    if p_action.set_values(update_date):
        return update_date
    return False
示例#4
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def get_artifact_akt(uid):
    action = ArtifactAction(uid)
    config_model = ConfigModel('artifact')
    artifact_group = action.get_model_info()
    all_atk = [
        int(config_model.get_config_by_id(c_id)['atk'])
        for c_id in artifact_group
    ]
    res = {'atk': sum(all_atk)}
    return res
示例#5
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def gacha_speed_up(uid, item_id):
    config_id = int(item_id.split("_")[0])
    item_type = config_id / 10000
    if item_type is not 2 or reduce_item(uid, config_id) is not True:
        return 1, "使用失败"
    config_model = ConfigModel("config")
    config_info = config_model.get_config_by_id(config_id)
    if config_info and config_info.get('type', 0) == "speed":
        exp = config_info.get('exp', 0)
        return 0, exp
    else:
        return 1, "无效的道具"
示例#6
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def get_config_info():
    config_group = ('egg', 'item', 'artifact', 'doll', 'machine', 'shop',
                    'doll_upgrade', 'pve', 'turntable', 'user_lv')
    config_data = dict()
    for config_name in config_group:
        config_data[config_name] = ConfigModel(config_name).get_model_info()
    return config_data
示例#7
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def test():
    config_group = ('egg', 'item', 'artifact', 'doll', 'machine', 'shop',
                    'doll_upgrade', 'pve', 'turntable', 'task', 'user_lv',
                    'box', 'guild')
    data = dict()
    for config_name in config_group:
        data[config_name] = ConfigModel(config_name).get_model_info()
    print(data)
示例#8
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def try_five_times(uid):
    gold_cost = 500
    u_action = UserAction(uid)
    if u_action.reduce_gold(gold_cost) is False:
        return False
    turntable_config_model = ConfigModel('turntable')
    turntable_config_info = turntable_config_model.get_model_info()
    random_list = []
    for key, value in turntable_config_info.items():
        random_list.extend([key] * value['chance'])
    selected_keys = random.sample(random_list, 5)
    awards = [{turntable_config_info[selected_key]['item_id']: int(turntable_config_info[selected_key]['ct'])} for selected_key in selected_keys]
    all_awards = union_dict(awards)
    res = {
        'selected': selected_keys,
        'award': inventory_logic.add_awards(uid, all_awards),
    }
    return res
示例#9
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def try_once(uid):
    gold_cost = 100
    u_action = UserAction(uid)
    if u_action.reduce_gold(gold_cost) is False:
        return False
    turntable_config_model = ConfigModel('turntable')
    turntable_config_info = turntable_config_model.get_model_info()
    random_list = []
    for key, value in turntable_config_info.items():
        random_list.extend([key] * value['chance'])
    selected_key = random.choice(random_list)
    selected_info = turntable_config_info[selected_key]
    print(selected_info)
    award = {selected_info['item_id']: int(selected_info['ct'])}
    res = {
        'selected': [selected_info['config_id']],
        'award': inventory_logic.add_awards(uid, award),
    }
    return res
示例#10
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def use_item(uid, item_id):
    config_id = int(item_id)
    print type(config_id)
    item_type = config_id / 10000
    print('config_id', item_id, 'item_type', item_type)
    if item_type != 2:
        return False
    # 先判定抓到的娃娃蛋存不存在
    del_res = reduce_item(uid, item_id)
    # 存在的话删除掉
    if del_res:
        config_model = ConfigModel('item')
        config_info = config_model.get_config_by_id(item_id)
        fun_dict = {
            'normal': use_normal,
            'box': use_heal,
            'heal': use_heal,
        }
        return fun_dict.get(config_info['iType'])(uid, config_info)
    print("item  is not exits")
    return False
示例#11
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def grab_egg(uid, key_id, eggs):
    mach_action = MachineAction(uid)
    egg = mach_action.get_egg_info(key_id)
    eggs = eggs.encode('utf-8')
    eggs = eval(eggs)
    if egg is False:
        print("egg  is not exits")
        return False
    item_id = egg.get('id', False)
    if item_id is False:
        return False
    '''如果是新手的话 必出娃娃'''
    hero_action = HeroAction(uid)
    cur_hero_keys = hero_action.get_doll_keys()
    if len(cur_hero_keys) == 0:
        res = dict()
        a_id = 40001
        res['doll'] = hero_action.add_model(a_id)
        record_logic.add_record(uid, 'get_hero', 1)
        return res
    '''新手判定结束'''
    config = ConfigModel('egg').get_config_by_id(item_id)
    print(config)
    # 需要一个判定 如果是新手 直接给一个固定的娃娃
    if config['lv'] < 2:
        if mach_action.delete_egg(key_id):
            res = open_egg(uid, item_id)
        else:
            return False
    else:
        print('is hatch')
        hatch_action = HatchAction(uid)
        available_hatch = hatch_action.get_hatch_available()
        if available_hatch is None:
            return False
        elif mach_action.delete_egg(key_id):
            res = {
                'hatch':
                hatch_action.add_model_index(item_id, available_hatch['pos'])
            }
        else:
            return False
    # 更新保存蛋的位置
    note_model = NoteModel(uid)
    mach_id = note_model.get_cur_machine()
    cur_eggs_keys = mach_action.get_egg_group(mach_id)
    values = {
        k: v
        for k, v in eggs.items() if k in cur_eggs_keys and k != key_id
    }
    mach_action.add_egg_list(values)
    res['update_exp'] = user_logic.add_exp(uid, 1)
    return res
示例#12
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 def add_model(self, item_id):
     # 娃娃的数据格式{'doll_id':40001,'exp':100,'lv':1,'state':0}
     hero_config_hero = ConfigModel('doll')
     hero_config_info = hero_config_hero.get_config_by_id(item_id)
     doll = self.get_value(item_id)
     if doll is None or doll == {}:
         data = {self.doll_id_str: item_id, 'exp': 0, 'lv': 1, 'state': 0, self.hp_str: hero_config_info.get('hp'),
                 self.interact_str: time.time()}
         res = self.set_value(item_id, data)
         data['type'] = 'new'
     else:
         data = eval(doll)
         exp = 100
         data['exp'] += exp
         res = self.set_value(item_id, data)
         data['type'] = 'exp'
         data['add_exp'] = exp
     print('add_model result', res)
     if res is not False:
         return data
     return False
示例#13
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def refresh_task(u_id, action_str, ct):
    t_action = TaskAction(u_id)
    cur_task = t_action.get_cur_task_group()
    cur_task_ids = [
        task_info[t_action.key_id_str]
        for index, task_info in enumerate(cur_task)
    ]
    task_data = {}
    for index, task_info in enumerate(cur_task):
        task_data[task_info[t_action.key_id_str]] = task_info
    config_model = ConfigModel('task')
    task_config_groups = config_model.get_model_info()
    task_math_ids = [
        config_id for config_id, config_data in task_config_groups.items()
        if str(config_data.get('action_type')) +
        str(config_data.get('action_target')) == action_str
        and config_data.get('mainType') != 'day' and config_id in cur_task_ids
    ]
    if len(task_math_ids) == 0:
        return 0
    task_id = task_math_ids[0]

    if task_config_groups[task_id]['mainType'] == 'guild' \
            and task_data[task_id][t_action.value_str] + ct >= task_config_groups[task_id]['action_value']:
        next_task = task_config_groups[task_id].get('next_task', False)
        #   n_model = NoteModel(u_id)
        if next_task:
            t_action.add_task(next_task)
            #   n_model.mark_new_task(next_task)
        update_data = {
            t_action.value_str: task_data[task_id][t_action.value_str] + ct,
            t_action.is_award_str: True
        }
        t_action.update_task_info_by_id(task_id, update_data)
        #   n_model.mark_complete_task(task_id)
        print('add task', task_id)
    else:
        t_action.add_value(ct, task_id)
    return task_math_ids
示例#14
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def get_pve_award(uid):
    p_action = PveAction(uid)
    pve_info = p_action.get_model_info()
    if pve_info.get(p_action.is_start_str) is not True or pve_info.get(
            p_action.is_award_str) is True:
        return False
    if pve_info.get(p_action.boss_hp_str, 1) > 0:
        return False
    pve_config = ConfigModel('pve')
    pve_config_info = pve_config.get_config_by_id(
        pve_info.get(p_action.pve_id_str))
    award_item = pve_config_info.get('award')
    award_items = eval(award_item)
    res = dict()
    # 获取下一关的配置
    cur_pve_id = pve_info.get(p_action.pve_id_str)
    next_pve_id = cur_pve_id + 1
    pve_config_info = pve_config.get_config_by_id(next_pve_id)
    if formation_logic.set_explore(uid, ['', '', '', '', '']) is False:
        return False
    if pve_config_info is not None:
        update_date = {
            p_action.pve_id_str: pve_config_info.get('config_id'),
            p_action.boss_hp_str: pve_config_info.get('hp', 999),
            p_action.is_start_str: False,
            p_action.is_award_str: False,
        }
        res['pve'] = update_date
    else:
        update_date = {
            p_action.is_award_str: True,
        }
        pve_info[p_action.is_award_str] = update_date[p_action.is_award_str]
        res['pve'] = update_date
    if p_action.set_values(update_date):
        res['award'] = inventory_logic.add_awards(uid, award_items)
        record_logic.add_record(uid, 'pve', 1)
    return res
示例#15
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def refresh_lock(uid, machine_id):
    config_model = ConfigModel('machine')
    next_book_id = machine_id + 1
    book = HandBookAction(uid)
    if book.has_key(next_book_id):
        return False
    # 判定当前关卡是否完成
    front_config = config_model.get_config_by_id(machine_id)
    if front_config:
        config_doll_group = front_config.get('itemGroup', False)
        config_exp = front_config.get('exp', 0)
        cur_exp = book.get_book_exp(machine_id)
        config_doll_group = config_doll_group.split(',')
        config_dolls = [str(i) for i in config_doll_group]
        doll_model = HeroAction(uid)
        my_doll_group = doll_model.get_doll_group()
        config_doll_group = set(config_dolls)
        # my_doll_group >= config_doll_group
        if my_doll_group.issuperset(
                config_doll_group) and cur_exp > config_exp:
            if book.unlock_book(next_book_id):
                return next_book_id
    return False
示例#16
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def get_box_award(uid, box_id):
    re_action = RecordAction(uid)
    re_info = re_action.get_model_info()
    day_box_group = re_info.get(re_action.day_box_group_str)
    if day_box_group is None:
        day_box_group = []
    if str(box_id) in day_box_group:
        print 'box_id is haven'
        return False
    config_model = ConfigModel('box')
    box_config = config_model.get_config_by_id(box_id)
    if box_config.get('point') > re_info.get(re_action.point_str, 0):
        print 'point is not enough'
        return False
    res = {}
    day_box_group.append(box_id)
    if re_action.update_day_box_group(day_box_group) is True:
        res['update'] = box_id
    award = box_config.get('award', {}).encode('utf-8')
    award = eval(award)
    from grabDoll.logics import inventory_logic
    res['award'] = inventory_logic.add_awards(uid, award)
    return res
示例#17
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def open_egg_by_cost(uid, index):
    action = HatchAction(uid)
    data = action.get_model_info_by_index(index)
    egg_id = data['key_id']
    egg_config_model = ConfigModel('egg')
    cur_egg_config = egg_config_model.get_config_by_id(egg_id)
    if cur_egg_config is False:
        return False
    open_type = cur_egg_config.get('open_type')
    open_cost = cur_egg_config.get('open_cost')
    print(open_type, open_cost)
    user_action = UserAction(uid)
    if open_type == 'gold':
        check_cost = user_action.reduce_gold(open_cost)
    else:
        check_cost = user_action.reduce_diamond(open_cost)
    if check_cost is False:
        return False
    action = HatchAction(uid)
    if action.remove_model(index):
        return machine_logic.open_egg(uid, egg_id)
    else:
        return False
示例#18
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def get_task_award(uid, task_id):
    re_action = RecordAction(uid)
    re_info = re_action.get_model_info()
    day_task_group = re_info.get(re_action.day_task_group_str)
    if day_task_group is None:
        day_task_group = []
    if str(task_id) in day_task_group:
        return False
    config_model = ConfigModel('task')
    cur_task_config = config_model.get_config_by_id(task_id)
    action_type = cur_task_config.get('action_type')
    action_target = cur_task_config.get('action_target')
    if action_target is not None and action_target != 0 and action_target != '':
        core_str = '%s_%s' % (action_type, action_target)
    else:
        core_str = action_type
    print core_str
    if re_info.get(core_str, 0) < cur_task_config.get('action_value',
                                                      sys.maxint):
        return False
    res = {}
    day_task_group.append(task_id)
    update_data = {
        re_action.day_task_group_str:
        day_task_group,
        re_action.point_str:
        re_info.get(re_action.point_str) + cur_task_config.get('point', 0),
    }
    # if re_action.update_day_task_group(day_task_group) is True:
    if re_action.update_model_info(update_data) is True:
        res['update'] = task_id
    award = cur_task_config.get('award', {}).encode('utf-8')
    award = eval(award)
    from grabDoll.logics import inventory_logic
    res['award'] = inventory_logic.add_awards(uid, award)
    return res
示例#19
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def reset_machine_egg_info(uid, mach_id):
    config_model = ConfigModel('machine')
    mach_config = config_model.get_config_by_id(mach_id)
    egg_group = mach_config['eggGroup']
    egg_list = eval(egg_group)
    random_list = []
    for key, value in egg_list.items():
        random_list.extend([key] * value)
    slice_list = random.sample(random_list, 20)
    mach = MachineAction(uid)
    data = dict()
    rand_x = [5, 6, 7, 8, 9]
    rand_y = [20, 21, 22, 23, 24, 25]
    for index in range(len(slice_list)):
        data[str(mach_id) + '_' + str(index)] = {
            'id': slice_list[index],
            'x': random.choice(rand_x),
            'y': random.choice(rand_y),
            'r': 30
        }
    res = mach.add_egg_list(data)
    if res:
        return data
    return False
示例#20
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def set_fight(uid, fight_heroes):
    formation_action = FormationAction(uid)
    check_heroes = [i for i in fight_heroes if i != '']
    # 判断有没有重复英雄
    if len(check_heroes) != len(set(check_heroes)):
        print('is same')
        return False
    hero_action = HeroAction(uid)
    all_hero = hero_action.get_model_info()
    # 有没有根本不存在的英雄
    if len(set(check_heroes) - set(all_hero.keys())) > 0:
        print('is not exist')
        return False
    # 读取英雄属性配置信息
    hero_config = ConfigModel('doll')
    hero_upgrade_config = ConfigModel('doll_upgrade')
    # 计算战斗力
    all_atk = 0
    all_capacity = 0
    normal_fight_per = 0.1
    fight_per = 0.9
    for hero_id, hero_info in all_hero.iteritems():
        cur_hero_config = hero_config.get_config_by_id(hero_id)
        cur_lv_config = hero_upgrade_config.get_config_by_id(
            70000 + int(hero_info['lv']))
        if int(cur_hero_config['category']
               ) != formation_action.fight_type and hero_id in check_heroes:
            print('is not fight hero', hero_id)
            return False
        base_atk = int(cur_hero_config['atk'])
        base_capacity = int(cur_hero_config['capacity'])
        atk_add_per = int(cur_lv_config['add_atk'])
        capacity_add_per = int(cur_lv_config['add_capacity'])
        hero_atk = base_atk * atk_add_per
        hero_capacity = base_capacity * capacity_add_per
        if hero_id in fight_heroes:
            all_atk += hero_atk * fight_per
        else:
            all_atk += hero_atk * normal_fight_per
            all_capacity += hero_capacity
    info = formation_action.get_model_info()
    cur_income = info.get(formation_action.income_str)
    data = {
        formation_action.fight_formation_str: fight_heroes,
        formation_action.fight_atk_str: all_atk,
        formation_action.capacity_str: all_capacity,
    }
    print(fight_heroes)
    if formation_action.set_model_info(data):
        print(data)
        return data
    return False
示例#21
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def get_award(item_id):
    egg_config_model = ConfigModel('egg')
    cur_egg_config = egg_config_model.get_config_by_id(item_id)
    if cur_egg_config is False:
        print('cur_egg_config is null')
        return False
    doll_id = cur_egg_config.get('doll_id')
    hero_config_model = ConfigModel('doll')
    hero_config = hero_config_model.get_config_by_id(doll_id)
    if hero_config:
        rand_value = random.random()
        if rand_value < hero_config.get('rate', 0):
            return {'gold': hero_config.get('gold', 1)}
        return {doll_id: 1}
    return False
示例#22
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def start_grab(uid, key_id):
    mach_action = MachineAction(uid)
    egg = mach_action.get_egg_info(key_id)
    if egg is False:
        print("egg  is not exits")
        return False
    item_id = egg.get('id', False)
    if item_id is False:
        return False
    user_action = UserAction(uid)
    vit = user_action.get_vit()
    vit_cost = 1
    if vit < vit_cost or user_action.reduce_vit(vit_cost) is False:
        return False
    config = ConfigModel('egg').get_config_by_id(item_id)
    probability = int(config['lv']) / 100
    rand = random.random()
    res = dict()
    res['res'] = True if rand <= probability else False
    note_model = NoteModel(uid)
    note_model.set_value(key_id, res['res'])
    return res
示例#23
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def get_pve_atk(uid):
    for_action = FormationAction(uid)
    hero_action = HeroAction(uid)
    all_hero = hero_action.get_model_info()
    pve_heroes = for_action.get_explore_model_info()
    heroes = {
        hero_id: hero_info
        for hero_id, hero_info in all_hero.items() if hero_id in pve_heroes
    }
    hero_config = ConfigModel('doll')
    hero_upgrade_config = ConfigModel('doll_upgrade')
    all_atk = 0
    for hero_id, hero_info in heroes.iteritems():
        cur_hero_config = hero_config.get_config_by_id(hero_id)
        cur_lv_config = hero_upgrade_config.get_config_by_id(
            70000 + int(hero_info['lv']))
        base_atk = int(cur_hero_config['atk'])
        atk_add_per = float(cur_lv_config['add_atk'])
        hero_atk = base_atk * atk_add_per
        all_atk += hero_atk
    return all_atk
示例#24
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def buy(uid, shop_id):
    print('buy', uid, shop_id)
    user_action = UserAction(uid)
    item_action = ItemAction(uid)
    shop_config_model = ConfigModel('shop')
    shop_info = shop_config_model.get_config_by_id(shop_id)
    item_config_model = ConfigModel('item')
    item_info = item_config_model.get_config_by_id(shop_info.get('item_id'))
    print shop_info
    price = shop_info.get('price', 10000)
    if shop_info.get(
            'method',
            'gold') == 'gold' and price >= user_action.get_value('gold', 0):
        return False
    else:
        user_action.reduce_gold(price)
    if shop_info.get('method') == 'diamond' and price >= user_action.get_value(
            'diamond', 0):
        return False
    else:
        user_action.reduce_diamond(price)
    print(item_info)
    item_action.add_model(item_info.get('config_id'), 1)
    return True
示例#25
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def add_redis(data, name):
    model = ConfigModel(name)
    model.set_values(data)
示例#26
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def open_egg(uid, egg_id):
    print('open_egg', egg_id)
    # 奖励
    awards = get_award(egg_id)
    item_action = ItemAction(uid)
    hero_action = HeroAction(uid)
    book_action = HandBookAction(uid)
    user_action = UserAction(uid)
    res = dict()
    for a_id, ct in awards.iteritems():
        # 如果是金币添加金币
        if a_id == "gold":
            user_action.add_gold(ct)
            res[a_id] = ct
        # 如果是钻石添加钻石
        elif a_id == "diamond":
            user_action.add_diamond(ct)
            res[a_id] = ct
        # 经验
        elif a_id == "exp":
            user_action.add_gold(ct)
            res[a_id] = ct
        # 如果是道具添加道具
        elif int(a_id) / 10000 == 2:
            item_action.add_model(a_id, ct)
        elif int(a_id) / 10000 == 4:
            if hero_action.get_doll_exist(a_id) is False:
                res['doll'] = hero_action.add_model(a_id)
                record_logic.add_record(uid, 'get_hero', 1)
            else:
                cur_hero = hero_action.get_doll_info_by_id(a_id)
                hero_config_model = ConfigModel('doll_upgrade')
                cur_lv_config = hero_config_model.get_config_by_id(
                    70000 + cur_hero['lv'])
                max_exp = cur_lv_config['exp']
                max_lv = 5
                add_exp = 1
                # 新的经验值
                exp = cur_hero['exp'] + add_exp
                if exp >= max_exp:
                    if cur_hero['lv'] < max_lv:
                        cur_hero['lv'] += 1
                        cur_hero['exp'] = exp - max_exp
                        hero_action.set_value(a_id, cur_hero)
                        res['hero_lv_up'] = True
                    else:
                        res['hero_lv_up'] = False
                        # 满级了
                        if cur_hero['exp'] < max_exp:
                            cur_hero['exp'] = max_exp
                            hero_action.set_value(a_id, cur_hero)
                        else:
                            # 经验槽也满了已经
                            add_exp = 0
                else:
                    cur_hero['exp'] = exp
                    hero_action.set_value(a_id, cur_hero)
                    res['hero_lv_up'] = False
                # 如果已经有这个英雄了 就发金币吧
                # user_action.add_gold(10)
                # res['gold'] = 10
                cur_hero['add_exp'] = add_exp
                res['doll'] = cur_hero
                res['hero_exist'] = a_id
        else:
            pass
    # 图鉴加经验
    note_model = NoteModel(uid)
    res['book_exp'] = book_action.add_book_exp(note_model.get_cur_machine(), 1)
    unlock_next_book = book_logic.refresh_lock(uid,
                                               note_model.get_cur_machine())
    if unlock_next_book:
        res['egg'] = reset_machine_egg_info(uid, unlock_next_book)
    return res