def create_balls(self): self.balls = Balls(10,[3,3],300, 300, self.background_color) self.ball_canvas = Surface((self.get_width(),self.get_height())) self.ball_canvas.set_colorkey(self.background_color)
class Canvas(Surface): """ Delegates responsibility for drawing to subsurfaces, except for surfaces for mouse info and the temporary measuring line. """ def __init__(self, boundary_width = 630, boundary_height = 470, colorkey = Colour.WHITE): super(Canvas, self).__init__((boundary_width, boundary_height)) # Canvas color self.background_color = colorkey # Colorkey is the background color self.fill(self.background_color) # Canvas for temporary lines self.work_canvas = Surface((boundary_width, boundary_height)) self.work_canvas.set_colorkey(self.background_color) # Canvas for drawn lines self.line_canvas = Surface((boundary_width, boundary_height)) self.line_canvas.fill(self.background_color) self.line_canvas.set_colorkey(self.background_color) # List of lines self.lines = Lines(Colour.BLUE, Colour.WHITE, self.line_canvas) # Mouse info text position on Canvas self.mouse_info_x = 0 self.mouse_info_y = 0 self.mouse_info_canvas = Surface ((200,100)) self.mouse_info_canvas.set_colorkey(self.background_color) # Fill the auxilliary canvases so that they become transparent self.work_canvas.fill(self.background_color) self.mouse_info_canvas.fill(self.background_color) # Create empty Ball Canvas self.ball_canvas = None def set_global_position(self, x, y): ''' The Canvas position in the containing Window ''' self.global_x = x self.global_y = y def create_balls(self): self.balls = Balls(10,[3,3],300, 300, self.background_color) self.ball_canvas = Surface((self.get_width(),self.get_height())) self.ball_canvas.set_colorkey(self.background_color) def draw_measuring_line(self,start,end): # Erase old measuring line self.work_canvas.fill(self.background_color) # Draw new measuring line pygame.draw.line(self.work_canvas, Colour.GOLFGREEN, start, end) # self.work_canvas.fill(self.color) def draw_line(self,x0,y0,x1,y1): # Draw an actual, permanent line and erase measuring line self.work_canvas.fill(self.background_color) # self.mouse_info_canvas.fill(self .color) self.lines.draw_line(x0, y0, x1, y1) def draw_mouse_info(self, message, drawing=False): # Empty mouse canvas self.mouse_info_canvas.fill(self.background_color) # Create font and blit onto canvas font = Font(None, 22) mouse_info = font.render(message, 1, Colour.CHOCOLATE, Colour.BLACK) self.mouse_info_canvas.blit(mouse_info, (self.mouse_info_x, self.mouse_info_y)) # If Mouse is dragging, notify if drawing: ti = Font(None, 30).render("DRAWING",1,Colour.CHOCOLATE, Colour.BLACK) self.mouse_info_canvas.blit(ti, (self.mouse_info_x, self.mouse_info_y+20)) def draw_balls(self): self.ball_canvas.fill(self.background_color) # Do all kinds of checkings self.balls.detect_collisions(self.lines, self.get_width(),self.get_height()) self.balls.move_balls() self.balls.blit_balls(self.ball_canvas) def move_lines(self, direction): if direction == K_RIGHT: (x, y) = (10, 0) print "moving lines to the right with vector (%s,%s)"%(x,y) elif direction == K_LEFT: (x, y) = (-10, 0) print "moving lines to the left with vector (%s,%s)"%(x,y) elif direction == K_UP: (x, y) = (0, -10) print "moving lines up with vector (%s,%s)"%(x,y) elif direction == K_DOWN: (x, y) = (0, 10) print "moving lines down with vector (%s,%s)"%(x,y) self.line_canvas.fill(self.background_color) for line in self.lines: line.move((x, y)) # def update_content(self): # Redraw the lines self.lines.redraw() if self.ball_canvas is not None: self.blit(self.ball_canvas, (0,0)) def draw_content(self): self.fill(self.background_color) self.update_content() # Draw the stuff on the canvas self.blit(self.work_canvas,(0,0)) self.blit(self.mouse_info_canvas,(self.get_width()-240,self.get_height()-80)) self.blit(self.line_canvas,(0,0))