示例#1
0
    def __init__(self, model: CPU, width: int, height: int):
        """Create a view width x height"""
        self.width = width
        self.height = height
        self.model = model
        model.register_listener(self)
        model.memory.register_listener(self)

        self.window = graphics.graphics.GraphWin("Duck Machine", width, height)

        # CPU in left 1/3 of window
        cpu_region = Rectangle(Point(5, 5),
                               Point(0.3 * self.width - 5, self.height - 5))
        cpu_region.setFill("#fafaff")
        cpu_region.draw(self.window)

        # 16 registers, whose display we'll keep in a list,
        # with display as 8 rows of 2 columns
        self.registers = []
        self._draw_registers()

        # Current instruction word above registers, in top
        # 1/5 of window
        instr_word_display = Rectangle(
            Point(10, 10), Point(0.3 * self.width - 10, 0.2 * self.height - 5))
        instr_word_display.draw(self.window)
        self._draw_instruction(instr_word_display)

        # Memory in right 2/3 of window
        self._draw_memory()
示例#2
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 def _draw_instruction(self, in_rect):
     x_center = (in_rect.p1.x + in_rect.p2.x) / 2.0
     height = in_rect.p2.y - in_rect.p1.y
     y_line_1 = in_rect.p1.y + 0.33 * height
     y_line_2 = in_rect.p1.y + 0.66 * height
     self.instr_raw = Text(Point(x_center, y_line_1), "_")
     self.instr_raw.setSize(18)
     self.instr_raw.draw(self.window)
     self.instr_decoded = Text(Point(x_center, y_line_2), "_")
     self.instr_decoded.setSize(16)
     self.instr_decoded.draw(self.window)
示例#3
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文件: game.py 项目: JStudz81/Map_Game
    def what_was_clicked(self, point: graphics.Point):
        if 0 < point.getX() < 50 and 400 < point.getY() < 425:
            return 'attack', self.menu.attackButton

        if self.menu.recruitButton.rect.getP1().getX() < point.getX(
        ) < self.menu.recruitButton.rect.getP2(
        ).getX() and self.menu.recruitButton.rect.getP1().getY() < point.getY(
        ) < self.menu.recruitButton.rect.getP2().getY():
            return 'recruit', self.menu.recruitButton

        for nation in self.nations:
            for region in nation.regions:
                if region.shape.polygon.contains(
                        geometry.Point(point.x, point.y)):
                    return 'nation', nation
示例#4
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 def _draw_reg(self, row, col ):
     x_min, y_min, x_max, y_max = self.reg_region
     height = y_max - y_min
     width = x_max - x_min
     llx = x_min + col * 0.5 * width + 5
     lly = y_min + row * (height / 8)
     urx = x_min + (col + 1) * 0.5 * width  -10
     ury = y_min + (row + 1) * (height / 8)
     reg_display = Rectangle(Point(llx,lly), Point(urx,ury))
     reg_display.draw(self.window)
     reg_center = Point((llx+urx)/2, (lly+ury)/2)
     label = Text(reg_center,"_")
     label.setSize(24)
     label.draw(self.window)
     reg_display.label = label
     self.registers.append(reg_display)
     log.debug("Displayed register {} at {}".format(row*2 + col, reg_display))
示例#5
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 def _draw_memory_cell(self, row, col):
     x_min, y_min, x_max, y_max = self.mem_region
     width = x_max - x_min
     height = y_max - y_min
     cell_height = height / 32
     cell_width = width / 8
     llx = x_min + col * cell_width + 1
     lly = y_min + row * cell_height + 1
     urx = llx + cell_width - 2
     ury = lly + cell_height - 2
     mem_cell = Rectangle(Point(llx, lly), Point(urx, ury))
     mem_cell.setFill("#dddddd")
     mem_cell.draw(self.window)
     center = Point((llx + urx) / 2, (lly + ury) / 2)
     label = Text(center, ".")
     label.draw(self.window)
     mem_cell.label = label
     self.mem_cells.append(mem_cell)