def main(): screen = g.Canvas(fullscreen=True) player = g.Sprite(g.shapes.Circle(1), position=(int(screen.width / 2), 1)) road = g.Sprite(Road(screen.width, screen.height, int(screen.width / 3))) score = g.Sprite(g.shapes.Text('Score: 0')) screen.sprites.append(player) screen.sprites.append(road) screen.sprites.append(score) lastFrame = time.time() with g.NonBlockingInput() as nbi: while not player.overlaps(screen, exclude=score): ch = nbi.char() if ch == ',': player.move(g.LEFT) if ch == '.': player.move(g.RIGHT) if time.time() - lastFrame >= .05: # Increase Score score.image.text = (score.image.text[:7] + str(int(score.image.text[7:]) + 1)) road.image.move() print(screen, end='') lastFrame = time.time()
def main(): FPS = 15 screen = g.Canvas(size=(36, 20)) touchMeter = g.Sprite(g.shapes.Text(''), color=g.colors.RED) mover = g.Sprite(Car(), color=g.colors.WHITE) gridImg = ([[False, True, False, False] * 9] + ([[False] * 36]) * 3) * 5 grid = g.Sprite(g.shapes.CustImage(gridImg), color=g.colors.GREEN, position=(0, 1)) screen.sprites.append(touchMeter) screen.sprites.append(grid) screen.sprites.append(mover) frame = 0 t = time.time() with g.NonBlockingInput() as nbi: while True: ch = nbi.char() if ch == '.': mover.move(g.RIGHT) if ch == ',': mover.move(g.LEFT) if ch == '/': mover.move(g.UP) if ch == 'm': mover.move(g.DOWN) str_ = '' if mover.touching(screen, 0): str_ += str(0) if mover.touching(screen, 1): str_ += str(1) if mover.touching(screen, 2): str_ += str(2) if mover.touching(screen, 3): str_ += str(3) if mover.touching(screen): str_ += 'T' touchMeter.image.text = str_ if time.time() >= t + (1 / FPS): t = time.time() print(screen)
def main(): FPS = 15 screen = g.Canvas(fullscreen=True, size=(36, 20), wrap=True) frameCount = g.Sprite(g.shapes.Text(''), color=g.colors.RED) car = g.Sprite(Car(), color=g.colors.WHITE) llimit = screen.height ulimit = car.image.height grndTerrain = genGround(screen.width, screen.height, car.image.height, screen.height) ground = g.Sprite(g.shapes.CustImage(grndTerrain), color=g.colors.GREEN) screen.sprites.append(frameCount) screen.sprites.append(ground) screen.sprites.append(car) frame = 0 frame1 = 0 t = time.time() with g.NonBlockingInput() as nbi: while True: frame += 1 frameCount.image.text = str(frame) + ':' + str(frame1) ch = nbi.char() if ch == '.': car.move(g.RIGHT) if ch == ',': car.move(g.LEFT) if ch == '/': car.image.length += 1 if ch == '\\': car.image.length -= 1 car.move(g.UP) while not car.touching(screen, side=0): car.move(g.DOWN) while car.touching(screen, side=0): car.move(g.UP) car.move(g.DOWN) if time.time() >= t + (1 / FPS): frame1 += 1 t = time.time() print(screen)
def main(): screen = g.Canvas(size=(20, 20)) line = g.Sprite( g.shapes.Vector(0, 10), (5, 5) ) screen.sprites.append(line) with g.NonBlockingInput() as nbi: while True: if nbi.char() == ' ': line.image.angle += 5 print(screen) time.sleep(.01)