def redraw_board(): gameloop.init() theme.update() # This is going to create the new theme if it doesn't exist # Force the game to update graphics.drawGame() graphics.update()
def init(): global state, speed, last_update # set the initial time for the first update with the current time last_update = time.time() game.score = 0 game.reset() graphics.drawGame() state = 1 try: speed = config.game_speed[parser.args.speed] except: speed = config.game_speed['m'] livesIn = parser.args.lives if livesIn >= 1 and livesIn <= 5: game.lives = livesIn game.livesMax = livesIn elif livesIn > 5: game.lives = 5 game.livesMax = 5 else: game.lives = 1 game.livesMax = 1
def init(): game.init() graphics.drawGame() graphics.update()
def reset(): game.reset() graphics.drawGame()
def init(): global state game.init() graphics.drawGame() state = 0