示例#1
0
def change_image(screen, size, images, image_index, delta):
    while True:
        image_index += delta
        if image_index >= len(images):
            image_index = 0
        elif image_index < 0:
            image_index = len(images) - 1
        if images[image_index] is not None:
            break
    graphics.show_graph(screen, size, images[image_index])
    return image_index
示例#2
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def change_image(screen, size, images, image_index, delta):
    while True:
        image_index += delta
        if image_index >= len(images):
            image_index = 0
        elif image_index < 0:
            image_index = len(images) - 1
        if images[image_index] is not None:
            break
    graphics.show_graph(screen, size, images[image_index])
    return image_index
示例#3
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    try:
        #        image_data, image_size = n1mm_view_graphs.qso_summary_table(size, qso_band_modes)
        #        image_data, image_size = n1mm_view_graphs.qso_rates_table(size, operator_qso_rates)
        #        image_data, image_size = n1mm_view_graphs.qso_operators_graph(size, qso_operators)
        #        image_data, image_size = n1mm_view_graphs.qso_operators_table(size, qso_operators)
        #        image_data, image_size = n1mm_view_graphs.qso_stations_graph(size, qso_stations)
        #        image_data, image_size = n1mm_view_graphs.qso_bands_graph(size, qso_band_modes)
        #        image_data, image_size = n1mm_view_graphs.qso_modes_graph(size, qso_band_modes)
        image_data, image_size = graphics.qso_rates_chart(size, qsos_per_hour)
        #base_map = n1mm_view_graphs.create_map()
        #image_data, image_size = n1mm_view_graphs.draw_map(size, qsos_by_section, base_map)
        #  gc.collect()

        image = pygame.image.frombuffer(image_data, image_size, 'RGB')
        graphics.show_graph(screen, size, image)
        pygame.display.flip()

        # wait for a key press
        run = True
        while run:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    run = False
                    break
                elif event.type == pygame.KEYDOWN:
                    if event.key == ord('q'):
                        logging.debug('Q key pressed')
                        run = False
                    else:
                        logging.debug('event key=%d', event.key)
示例#4
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def main():
    logging.info('dashboard startup')
    last_qso_timestamp = 0
    q = multiprocessing.Queue()

    process_event = multiprocessing.Event()

    images = [None] * IMAGE_COUNT
    try:
        screen, size = graphics.init_display()
    except Exception as e:
        logging.exception('Could not initialize display.', exc_info=e)
        sys.exit(1)

    display_size = (size[0], size[1] - graphics.view_font_height)

    logging.debug('display setup')

    images[LOGO_IMAGE_INDEX] = pygame.image.load('logo.png')
    crawl_messages = CrawlMessages(screen, size)
    update_crawl_message(crawl_messages)

    proc = multiprocessing.Process(name='image-updater', target=update_charts, args=(q, process_event, display_size))
    proc.start()

    try:
        image_index = LOGO_IMAGE_INDEX
        graphics.show_graph(screen, size, images[LOGO_IMAGE_INDEX])

        pygame.time.set_timer(pygame.USEREVENT, 1000)
        run = True
        paused = False

        display_update_timer = config.DISPLAY_DWELL_TIME
        clock = pygame.time.Clock()

        while run:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    run = False
                    break
                elif event.type == pygame.USEREVENT:
                    display_update_timer -= 1
                    if display_update_timer < 1:
                        if paused:
                            graphics.show_graph(screen, size, images[image_index])
                        else:
                            image_index = change_image(screen, size, images, image_index, 1)
                        display_update_timer = config.DISPLAY_DWELL_TIME
                    update_crawl_message(crawl_messages)
                elif event.type == pygame.KEYDOWN:
                    if event.key == ord('q'):
                        logging.debug('Q key pressed')
                        run = False
                    elif event.key == ord('n') or event.key == 275:
                        logging.debug('next key pressed')
                        image_index = change_image(screen, size, images, image_index, 1)
                        display_update_timer = config.DISPLAY_DWELL_TIME
                    elif event.key == ord('p') or event.key == 276:
                        logging.debug('prev key pressed')
                        image_index = change_image(screen, size, images, image_index, -1)
                        display_update_timer = config.DISPLAY_DWELL_TIME
                    elif event.key == 302:
                        logging.debug('scroll lock key pressed')
                        if paused:
                            image_index = change_image(screen, size, images, image_index, 1)
                            display_update_timer = config.DISPLAY_DWELL_TIME
                        paused = not paused
                    else:
                        logging.debug('event key=%d', event.key)
                while not q.empty():
                    payload = q.get()
                    message_type = payload[0]
                    if message_type == IMAGE_MESSAGE:
                        n = payload[1]
                        image = payload[2]
                        image_size = payload[3]
                        images[n] = pygame.image.frombuffer(image, image_size, IMAGE_FORMAT)
                        logging.debug('received image %d', n)
                    elif message_type == CRAWL_MESSAGE:
                        n = payload[1]
                        message = payload[2]
                        fg = graphics.CYAN
                        bg = graphics.BLACK
                        if len(payload) > 3:
                            fg = payload[3]
                        if len(payload) > 4:
                            bg = payload[4]
                        crawl_messages.set_message(n, message)
                        crawl_messages.set_message_colors(n, fg, bg)

            crawl_messages.crawl_message()
            pygame.display.flip()

            clock.tick(60)

        pygame.time.set_timer(pygame.USEREVENT, 0)
    except Exception as e:
        logging.exception("Exception in main:", exc_info=e)

    pygame.display.quit()
    logging.debug('stopping update process')
    process_event.set()
    logging.debug('waiting for update process to stop...')
    proc.join(60)
    if proc.is_alive():
        logging.warning('chart engine did not exit upon request, killing.')
        proc.terminate()
    logging.debug('update thread has stopped.')
    logging.info('dashboard exit')
示例#5
0
        sys.exit(1)

    display_size = (size[0], size[1] - graphics.view_font_height)

    logging.debug('display setup')

    images[LOGO_IMAGE_INDEX] = pygame.image.load('logo.png')
    crawl_messages = CrawlMessages(screen, size)
    update_crawl_message(crawl_messages)

    proc = multiprocessing.Process(name='image-updater', target=update_charts, args=(q, process_event, display_size))
    proc.start()

    try:
        image_index = LOGO_IMAGE_INDEX
        graphics.show_graph(screen, size, images[LOGO_IMAGE_INDEX])

        pygame.time.set_timer(pygame.USEREVENT, 1000)
        run = True
        paused = False

        display_update_timer = config.DISPLAY_DWELL_TIME
        clock = pygame.time.Clock()

        while run:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    run = False
                    break
                elif event.type == pygame.USEREVENT:
                    display_update_timer -= 1
示例#6
0
    try:
        #        image_data, image_size = n1mm_view_graphs.qso_summary_table(size, qso_band_modes)
        #        image_data, image_size = n1mm_view_graphs.qso_rates_table(size, operator_qso_rates)
        #        image_data, image_size = n1mm_view_graphs.qso_operators_graph(size, qso_operators)
        #        image_data, image_size = n1mm_view_graphs.qso_operators_table(size, qso_operators)
        #        image_data, image_size = n1mm_view_graphs.qso_stations_graph(size, qso_stations)
        #        image_data, image_size = n1mm_view_graphs.qso_bands_graph(size, qso_band_modes)
        #        image_data, image_size = n1mm_view_graphs.qso_modes_graph(size, qso_band_modes)
        image_data, image_size = graphics.qso_rates_chart(size, qsos_per_hour)
        #base_map = n1mm_view_graphs.create_map()
        #image_data, image_size = n1mm_view_graphs.draw_map(size, qsos_by_section, base_map)
        #  gc.collect()

        image = pygame.image.frombuffer(image_data, image_size, 'RGB')
        graphics.show_graph(screen, size, image)
        pygame.display.flip()

        # wait for a key press
        run = True
        while run:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    run = False
                    break
                elif event.type == pygame.KEYDOWN:
                    if event.key == ord('q'):
                        logging.debug('Q key pressed')
                        run = False
                    else:
                        logging.debug('event key=%d', event.key)
示例#7
0
def main():
    logging.info('dashboard startup')
    try:
        screen, size = graphics.init_display()
    except Exception as e:
        logging.exception('Could not initialize display.', exc_info=e)
        sys.exit(1)

    display_size = (size[0], size[1])

    logging.debug('display setup')

    qso_operators = []
    qso_stations = []
    qso_band_modes = []
    operator_qso_rates = []
    qsos_per_hour = []
    qsos_by_section = {}

    logging.debug('load data')
    db = None
    cursor = None
    try:
        logging.debug('connecting to database')
        db = sqlite3.connect(config.DATABASE_FILENAME)
        cursor = db.cursor()
        logging.debug('database connected')

        # get timestamp from the last record in the database
        last_qso_time, message = dataaccess.get_last_qso(cursor)

        # load qso_operators
        qso_operators = dataaccess.get_operators_by_qsos(cursor)

        # load qso_stations -- maybe useless chartjunk
        qso_stations = dataaccess.get_station_qsos(cursor)

        # get something else.
        qso_band_modes = dataaccess.get_qso_band_modes(cursor)

        # load QSOs per Hour by Operator
        operator_qso_rates = dataaccess.get_qsos_per_hour_per_operator(
            cursor, last_qso_time)

        # load QSO rates per Hour by Band
        qsos_per_hour, qsos_per_band = dataaccess.get_qsos_per_hour_per_band(
            cursor)

        # load QSOs by Section
        qsos_by_section = dataaccess.get_qsos_by_section(cursor)

        logging.debug('load data done')
    except sqlite3.OperationalError as error:
        logging.exception(error)
        sys.exit(1)
    finally:
        if db is not None:
            logging.debug('Closing DB')
            cursor.close()
            db.close()
            db = None

    try:
        # image_data, image_size = graphics.qso_summary_table(size, qso_band_modes)
        # image_data, image_size = graphics.qso_rates_table(size, operator_qso_rates)
        # image_data, image_size = graphics.qso_operators_graph(size, qso_operators)
        # image_data, image_size = graphics.qso_operators_table(size, qso_operators)
        # image_data, image_size = graphics.qso_stations_graph(size, qso_stations)
        # image_data, image_size = graphics.qso_bands_graph(size, qso_band_modes)
        # image_data, image_size = graphics.qso_modes_graph(size, qso_band_modes)
        # image_data, image_size = graphics.qso_rates_chart(size, qsos_per_hour)
        image_data, image_size = graphics.draw_map(size, qsos_by_section)
        #  gc.collect()

        image = pygame.image.frombuffer(image_data, image_size, 'RGB')
        graphics.show_graph(screen, size, image)
        pygame.display.flip()

        # wait for a key press
        run = True
        while run:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    run = False
                    break
                elif event.type == pygame.KEYDOWN:
                    if event.key == ord('q'):
                        logging.debug('Q key pressed')
                        run = False
                    else:
                        logging.debug('event key=%d', event.key)

    except Exception as e:
        logging.exception("Exception in main:", exc_info=e)

    pygame.display.quit()
    logging.info('one_chart exit')
示例#8
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    display_size = (size[0], size[1] - graphics.view_font_height)

    logging.debug('display setup')

    images[LOGO_IMAGE_INDEX] = pygame.image.load('logo.png')
    crawl_messages = CrawlMessages(screen, size)
    update_crawl_message(crawl_messages)

    proc = multiprocessing.Process(name='image-updater',
                                   target=update_charts,
                                   args=(q, process_event, display_size))
    proc.start()

    try:
        image_index = LOGO_IMAGE_INDEX
        graphics.show_graph(screen, size, images[LOGO_IMAGE_INDEX])

        pygame.time.set_timer(pygame.USEREVENT, 1000)
        run = True
        paused = False

        display_update_timer = config.DISPLAY_DWELL_TIME
        clock = pygame.time.Clock()

        while run:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    run = False
                    break
                elif event.type == pygame.USEREVENT:
                    display_update_timer -= 1