def main(): ''' Creates a scene with a dog licking an ice cream cone outside in the sun. The sun's rays alternate between yellow and orange. The ice cream tips over and the dog stops licking. ''' win = gr.GraphWin('Ice Cream Dog', 600, 600, False) background = sg.background_init(0, 0, 1.5) dog = sg.dog_init(100, 425, 1.0) icecream = sg.icecream_init(383, 463, 2.0) images = [background, icecream, dog] for item in images: sg.draw(item, win) frame_num = 0 while True: time.sleep(0.25) for item in images: sg.background_animation_frame(background, frame_num, win) sg.icecream_animation_frame(icecream, frame_num, win) sg.dog_animation_frame(dog, frame_num, win) frame_num += 1 win.update() # saveFrame( 'scenemovie', win, frame_num ) if win.checkMouse(): break win.close()
def justCrystalBall_test(): '''Create a window, draw the crystal ball into the window''' winW, winH = 500, 400 win = gr.GraphWin('justCrystalBall', 500, 400, False) crystalBall1 = crystalBall_init(0, 0, 1.0) crystalBall2 = crystalBall_init(-100, 50, .5) crystalBall3 = crystalBall_init(-200, 100, 2.0) draw(crystalBall1, win) draw(crystalBall2, win) draw(crystalBall3, win) for frame_num in range(2): time.sleep(0.25) crystalBall_animate(crystalBall1, frame_num, win) crystalBall_animate(crystalBall2, frame_num, win) crystalBall_animate(crystalBall3, frame_num, win) win.update() if win.checkMouse(): break win.getMouse() win.close()
def justFire_test(): '''Create a window, draw the fire into the window''' winW, winH = 500, 400 win = gr.GraphWin('justFire', 500, 400, False) fire1 = fire1_init(150, 300, 1.3) fire2 = fire2_init(150, 300, 1.3) fire3 = fire1_init(100, 100, 1.0) fire4 = fire2_init(100, 100, 1.0) fire5 = fire1_init(300, 100, 2.0) fire6 = fire2_init(300, 100, 2.0) draw(fire1, win) draw(fire2, win) draw(fire3, win) draw(fire4, win) draw(fire5, win) draw(fire6, win) for frame_num in range(20): time.sleep(0.25) justFire_animate(fire1, fire2, frame_num, win) justFire_animate(fire3, fire4, frame_num, win) justFire_animate(fire5, fire6, frame_num, win) win.update() if win.checkMouse(): break win.getMouse() win.close()
def test_dog(): ''' Creates a window and plots a scene with a picture of a dog in it, that wags its tail and sticks out its tongue, then moves its head and continues licking. ''' win = gr.GraphWin( 'title', 700, 700, False ) dog1 = dog_init( 100, 500, 1.0 ) dog2 = dog_init( 50, 200, 1.0 ) dog3 = dog_init( 400, 400, 0.8 ) dogs = [dog1,dog2,dog3] for dog in dogs: draw( dog, win ) frame_num = 0 while True: time.sleep(0.25) for dog in dogs: dog_animation_frame(dog, frame_num, win) frame_num += 1 win.update() if win.checkMouse(): break win.update() win.getMouse() win.close()
def warhol(filename, listOfEffects): # read the image from the file original = gr.Image(gr.Point(0, 0), filename) rows = original.getHeight() cols = original.getWidth() panels = len(listOfEffects) # create a window based on the image and how many copies win = gr.GraphWin('Warhol', cols * panels, rows) allimages = [] # for each effect for i in range(panels): # clone the original image clone = original.clone() # duplicates the Image object # apply the filter to the clone if listOfEffects[i] == 'swaprb': filter.swaprb(clone) elif listOfEffects[i] == 'reduceGreen': filter.reduceGreen(clone) elif listOfEffects[i] == 'whitecover': filter.whitecover(clone) # move the image to the right location clone.move(cols / 2 + i * cols, rows / 2) # draw the image into the window clone.draw(win) allimages.append(clone) # return the window return win, allimages
def test_background(): ''' Creates a window and plots a scene with a background image of a sky, ground, and sun that changes colors. ''' win = gr.GraphWin( 'title', 800, 800, False ) background1 = background_init( 0, 0, 1.0 ) background2 = background_init( 50, 450, 0.5 ) background3 = background_init( 450, 100, 0.7 ) backgrounds = [background1,background2,background3] for background in backgrounds: draw( background, win ) frame_num = 0 while True: time.sleep(0.25) for background in backgrounds: background_animation_frame(background, frame_num, win) frame_num += 1 win.update() if win.checkMouse(): break win.update() win.getMouse() win.close()
def main(): win = gr.GraphWin('Mario', 1000, 1000, False) mario = init_mario(400, 600, 2) for item in mario: item.draw(win) # time loop frame = 0 while True: key = win.checkKey() if key == 'q': break if win.checkMouse() != None: break animate_mario(mario, frame, win) win.update() time.sleep(0.033) frame += 1 win.getMouse() win.close()
def main(argv): if len(argv) < 2: print("usage: python3 image.py <image filename>") return # read in the image from the filename specified on the command filename = argv[1] image = gr.Image(gr.Point(0, 0), filename) # create a window that is the same size as the image rows = image.getHeight() cols = image.getWidth() win = gr.GraphWin(filename, cols, rows) # move the image so it is centered in the window image.move(cols / 2, rows / 2) # call the filter function before the image is drawn into a window # swaprb( image ) # reduceGreen( image ) whitecover(image) image.draw(win) win.getMouse() win.close()
def justCat_test(): '''Create a window, draw the cat into the window''' winW, winH = 500, 400 win = gr.GraphWin('justCat', 500, 400, False) catArm1 = catArm_init(0, 0, 1.0) cat1 = cat_init(0, 0, 1.0) catArm2 = catArm_init(50, 50, 2.0) cat2 = cat_init(50, 50, 2.0) catArm3 = catArm_init(0, 0, .5) cat3 = cat_init(0, 0, .5) draw(cat1, win) draw(catArm1, win) draw(cat2, win) draw(catArm2, win) draw(cat3, win) draw(catArm3, win) for frame_num in range(20): time.sleep(0.25) justCat_animate(catArm1, frame_num, win) justCat_animate(catArm2, frame_num, win) justCat_animate(catArm3, frame_num, win) win.update() if win.checkMouse(): break win.getMouse() win.close()
def test_justWitch(): '''Create a window, draw the witch into the window''' winW, winH = 500, 400 win = gr.GraphWin('justWitch', 500, 400, False) witch1 = witch_init(150, 300, 1.3) witchArms1 = witchArms_init(150, 300, 1.3) witch2 = witch_init(100, 100, .75) witchArms2 = witchArms_init(100, 100, .75) witch3 = witch_init(400, 300, 1) witchArms3 = witchArms_init(400, 300, 1) draw(witch1, win) draw(witchArms1, win) draw(witch2, win) draw(witchArms2, win) draw(witch3, win) draw(witchArms3, win) for frame_num in range(10): time.sleep(0.25) justWitch_animate(witchArms1, frame_num, win) justWitch_animate(witchArms2, frame_num, win) justWitch_animate(witchArms3, frame_num, win) win.update() if win.checkMouse(): break win.getMouse() win.close()
def test_icecream(): ''' Create a window and plot a scene with a picture of an ice cream cone in it, that tips over. ''' win = gr.GraphWin( 'title', 400, 400, False ) icecream1 = icecream_init( 100, 150, 2.0 ) icecream2 = icecream_init( 50, 200, 0.5 ) icecream3 = icecream_init( 300, 300, 1.0 ) icecreams = [icecream1,icecream2,icecream3] for icecream in icecreams: draw( icecream, win ) frame_num = 0 while True: time.sleep(0.25) for icecream in icecreams: icecream_animation_frame(icecream, frame_num, win) frame_num += 1 win.update() if win.checkMouse(): break win.update() win.getMouse() win.close()
def test_witch(): '''Create a window, draw the witch scene into the window''' winW, winH = 500, 400 win = gr.GraphWin('Witch', 500, 400, False) background = background_init(0, 0, 1.0) cat = cat_init(0, 0, 1.0) potion = potion_init(0, 0, 1.0) plant = plant_init(0, 0, 1.0) catArm = catArm_init(0, 0, 1.0) witch = witch_init(150, 300, 1.3) witchArms = witchArms_init(150, 300, 1.3) cauldron = cauldron_init(150, 300, 1.3) fire1 = fire1_init(150, 300, 1.3) fire2 = fire2_init(150, 300, 1.3) crystalBall = crystalBall_init(0, 0, 1.0) draw(background, win) draw(cat, win) draw(potion, win) draw(plant, win) draw(catArm, win) draw(witch, win) draw(witchArms, win) draw(cauldron, win) draw(fire1, win) draw(fire2, win) draw(crystalBall, win) for frame_num in range(1): time.sleep(0.25) witch_animate(witchArms, fire1, fire2, frame_num, win) win.update() if win.checkMouse(): break for frame_num in range(2): time.sleep(0.25) # crystalBall_animate(crystalBall, frame_num, win) witchWithCat_animate(witchArms, fire1, fire2, crystalBall, catArm, frame_num, win) win.update() if win.checkMouse(): break for frame_num in range(10): time.sleep(0.25) witch_animate(witchArms, fire1, fire2, frame_num, win) win.update() if win.checkMouse(): break win.getMouse() win.close()
def main(argv): win=gr.GraphWin("My window",500,500) c=gr.Circle(gr.Point(250, 250),10) c.draw(win) win.getMouse() c.setFill("green") win.getMouse() c.move(50,-40) win.getMouse() win.close() return
def main(): # assign to win a GraphWin object made with title, width, height, and the value False win = gr.GraphWin("rocketship!", 600, 600, False) # (note the final parameter is not one we have used before. It makes it so the # window doesn't attempt to redraw after every change). # assign to shapes an empty list shapes = [] # assign to c a new Circle object at (250, 250) with radius 10 c = gr.Circle(gr.Point(250, 250), 10) # call the draw function of the circle object stored in c c.draw(win) # append the variable c to the list shapes shapes.append(c) # while True while True: # call time.sleep with a half-second delay (0.5) time.sleep(0.5) # for each thing in shapes for thing in shapes: # assign to dx a random integer between -10 and 10 dx = random.randint(-10, 10) # assign to dy a random integer between -10 and 10 dy = random.randint(-10, 10) # call the move method of the object referred to by thing, passing in dx and dy thing.move(dx, dy) #color r = random.randint(0, 255) g = random.randint(0, 255) b = random.randint(0, 255) color = gr.color_rgb(r, g, b) thing.setFill(color) #clone if random.random() < 0.2: oldthing = random.choice(shapes) newthing = oldthing.clone() newthing.draw(win) shapes.append(newthing) # tell the window to update its display (call win.update()) win.update() # if win.checkMouse() is not None if win.checkMouse() is not None: break # break out of the while loop # close the window win.close()
def main(): win = gr.GraphWin('whales', 1000, 1000) # whale is a list of graphics objects whale = citywhale(500, 500, 2.0) # draw each graphics object into the window for thing in whale: thing.draw(win) win.getMouse() win.close()
def test_sun(): win = gr.GraphWin("My window", 1500, 1500) sun1 = init_sun(300, 300, 1) sun2 = init_sun(250, 2500, 0.5) sun3 = init_sun(400, 400, 2) # The draw function which carries two arguments, first is the sun1 which is the list of zelle shapes which makes objects draw(sun1, win) draw(sun2, win) draw(sun3, win) win.getMouse() win.close()
def main(): # create a window and tell it not to auto-update win = gr.GraphWin('whales', 1000, 1000, False) # whale is a list of graphics objects whale = citywhale(500, 500, 2.0) whale2 = citywhale(200, 800, 4.0) # draw each graphics object into the window #for thing in whale: # thing.draw( win ) draw(whale, win) draw(whale2, win) while True: # check for a keystroke key = win.checkKey() if key == 'q': break # exit the loop # move the whales left move(whale, -1, 0) move(whale2, -2, 0) # using the whale's eye to check it's horizontal location p1 = whale[2].getCenter() # if the eye goes out of bounds, move it right if p1.x < 0: move(whale, win.getWidth(), 0) # change the color when it shifts whale[0].setFill( gr.color_rgb(random.randint(0, 255), random.randint(0, 255), random.randint(0, 255))) # same check for whale 2 p2 = whale2[2].getCenter() if p2.x < 0: move(whale2, win.getWidth(), 0) whale2[0].setFill( gr.color_rgb(random.randint(0, 255), random.randint(0, 255), random.randint(0, 255))) # need to update each time for smooth motion win.update() # wait for a mouse click win.getMouse() win.close()
def test_pool(): win = gr.GraphWin("My window", 1000, 1000) pool1 = init_pool(300, 300, 1) pool2 = init_pool(250, 250, 0.5) pool3 = init_pool(400, 400, 2) # The draw function which carries two arguments, first is the sun1 which is the list of zelle shapes which makes objects draw(pool1, win) draw(pool2, win) draw(pool3, win) win.getMouse() win.close()
def test_justCauldron(): '''Create a window, draw the cauldron into the window''' winW, winH = 500, 400 win = gr.GraphWin('justCauldron', 500, 400, False) cauldron1 = cauldron_init(150, 300, 1.3) cauldron2 = cauldron_init(100, 100, .75) cauldron3 = cauldron_init(400, 300, 1.0) draw(cauldron1, win) draw(cauldron2, win) draw(cauldron3, win) win.getMouse() win.close()
def test_justbackground(): '''Create a window, draw the background into the window''' winW, winH = 500, 400 win = gr.GraphWin('justbackground', 500, 400, False) background1 = background_init(0, 0, .5) background2 = background_init(100, 100, .75) background3 = background_init(300, 300, .25) draw(background1, win) draw(background2, win) draw(background3, win) win.getMouse() win.close()
def test_justplant(): '''Create a window, draw the plant into the window''' winW, winH = 500, 400 win = gr.GraphWin('justplant', 500, 400, False) plant1 = plant_init(150, 200, 1.3) plant2 = plant_init(100, 100, .75) plant3 = plant_init(300, 300, 1.0) draw(plant1, win) draw(plant2, win) draw(plant3, win) win.getMouse() win.close()
def test_justpotion(): '''Create a window, draw the potion into the window''' winW, winH = 500, 400 win = gr.GraphWin('justpotion', 500, 400, False) potion1 = potion_init(150, 200, 1.3) potion2 = potion_init(100, 100, .75) potion3 = potion_init(400, 300, 1.0) draw(potion1, win) draw(potion2, win) draw(potion3, win) win.getMouse() win.close()
def test_spaceship(): '''Create a window, draw the spaceship into the window''' win = gr.GraphWin('Spaceship', 500, 400, False) spaceship = spaceship_init(250, 300, 1.0) draw(spaceship, win) for frame_num in range(100): time.sleep(0.25) spaceship_animate(spaceship, frame_num, win) if win.checkMouse(): break win.getMouse() win.close()
def warhol(filename, listOfEffects): # read the image from the file use original=Image... # and get rows with Height, cols with Width... original = gr.Image(gr.Point(0, 0), filename) rows = original.getHeight() cols = original.getWidth() panels = len(listOfEffects) # create a window based on the image and how many copies which from the len(listOfEffects) win = gr.GraphWin('Warhol', cols * panels, rows) allimages = [] # for each effect from the filter file swaprb, reduceGreen, whitecover for i in range(panels): # clone the original image clone = original.clone() # duplicates the Image object # apply the filter to the clone, which filter to apply? if listOfEffects[i] == 'swaprb': filter.swaprb(clone) elif listOfEffects[i] == 'reduceGreen': filter.reduceGreen(clone) elif listOfEffects[i] == 'whitecover': filter.whitecover(clone) # move the image to the right location with their owner cols values clone.move(cols / 2 + i * cols, rows / 2) # draw the image into the window and append each copy into the images clone.draw(win) allimages.append(clone) # create some text at the last image center so the Points should be cols*2.5 and rows/2 sometext = gr.Text(gr.Point(cols * 2.5, rows / 2), "hello world") sometext.setFill('red') sometext.setSize(20) sometext.draw(win) # create a red circle outline the text so the circle center is the same as above Points patch = gr.Circle(gr.Point(cols * 2.5, rows / 2), 80) patch.setOutline("red") patch.draw(win) # return the window and return all the images return win, allimages
def main(): win = gr.GraphWin( 'balls colliding', 500, 500, False ) ball1 = pho.Ball( win, 20 ) ball2 = pho.Ball( win, 20 ) ball1.setPosition( [200, 200] ) ball2.setPosition( [300, 200] ) # set up velocity and acceleration so they collide ball1.setVelocity( [200, 200] ) ball2.setVelocity( [-200, 200] ) ball1.setAcceleration( [0, -200] ) ball2.setAcceleration( [0, -200] ) ball1.draw() ball2.draw() txt = gr.Text( gr.Point( 250, 50), "Click to continue" ) txt.setSize( 16 ) txt.draw(win) win.getMouse() # loop for some time and check for collisions dt = 0.01 for frame in range(120): if not coll.collision_ball_ball( ball1, ball2, dt ): ball1.update(dt) else: txt.setText( "Boom!" ) if not coll.collision_ball_ball( ball2, ball1, dt ): ball2.update(dt) win.update() time.sleep(0.5*dt) if win.checkMouse() != None: break txt.setText('Click to quit') win.getMouse() txt.setText('See ya') win.update() time.sleep(0.2) win.close()
def main(): k = int(sys.argv[1]) # scale control at terminal input win=g.GraphWin("My window", 1000, 600) test=com.riverboat(100, 300, k) for thing in test: thing.draw(win) test2=com.village(500, 300, k) for thing in test2: thing.draw(win) test2=com.village(100, 300, k) for thing in test2: thing.draw(win) test4 = com.init_birds(-50,0,2) for thing in test4: thing.draw(win) for i in range(30): test3=com.grass(100, 300, 1) for thing in test3: thing.draw(win) frame = 0 while True: key = win.checkKey() if key == 'q': break if win.checkMouse() != None: break # call the birds animation fly to right and left com.animate_birds( test4, frame, win ) # call the boats and river animation fly to right and left com.animate_riverboat(test, frame, win) # call the village animation fly to right and left com.animate_village(test2, frame, win) win.update() frame += 1 win.getMouse() win.close()
def main(argv): # create a window win = gr.GraphWin("My window", 500, 500) print("argument1 ", argv[1]) # create a circle c = gr.Circle(gr.Point(int(argv[2]), int(argv[3])), int(argv[1])) c.setFill(gr.color_rgb(100, 30, 100)) # draw the circle inot the window c.draw(win) # pause until user gets mouse win.getMouse() win.close() return
def main(): win = g.GraphWin("My window", 1000, 600) test = riverboat(100, 300, 1) for thing in test: thing.draw(win) test2 = village(500, 300, 1) for thing in test2: thing.draw(win) test2 = village(100, 300, 1) for thing in test2: thing.draw(win) test4 = init_birds(-50, 0, 2) for thing in test4: thing.draw(win) for i in range(30): test3 = grass(100, 300, 1) for thing in test3: thing.draw(win) frame = 0 while True: key = win.checkKey() if key == 'q': break if win.checkMouse() != None: break # call the birds animation fly to right and left animate_birds(test4, frame, win) # call the boats and river animation fly to right and left animate_riverboat(test, frame, win) # call the village animation fly to right and left animate_village(test2, frame, win) win.update() frame += 1 win.getMouse() win.close()
def interactive(): win = gr.GraphWin( 'interactive demo', 500, 500, False ) r = gr.Rectangle( gr.Point( 220, 260 ), gr.Point( 280, 240 ) ) r.setOutline( 'purple' ) r.setFill( 'pink' ) r.setWidth( 3 ) r.draw( win ) counter = 0 falling = None # begin event loop while True: # infinite loop if counter % 100 == 0: if falling != None: falling.undraw() falling = gr.Circle( gr.Point( random.randint(0, 500), 0 ), 10 ) falling.setFill( 'blue' ) falling.draw(win) if falling != None: falling.move( random.randint(-3, 3), 5 ) counter += 1 key = win.checkKey() if key == 'q': break elif key == 'a': # move left r.move( -20, 0 ) elif key == 'w': # move up r.move( 0, -20 ) elif key == 's': # move down r.move( 0, 20 ) elif key == 'd': # move right r.move( 20, 0 ) win.update() # manually update the window print("Terminating") win.close()
def warhol( filename, listOfEffects ): # read the image from the file original = gr.Image( gr.Point(0, 0), filename ) rows = original.getHeight() cols = original.getWidth() panels = len(listOfEffects) # create a window based on the image and how many copies win = gr.GraphWin( 'Warhol', cols*panels, rows ) allimages = [] # for each effect for i in range(panels): # clone the original image clone = original.clone() # duplicates the Image object # apply the filter to the clone, which filter to apply? if listOfEffects[i] == 'swaprg': image.swaprg( clone ) elif listOfEffects[i] == 'reduceRed': image.reduceRed( clone ) # implied else don't do anything # move the image to the right location clone.move( cols/2 + i*cols , rows/2 ) # draw the image into the window clone.draw(win) allimages.append( clone ) # create some text sometext = gr.Text( gr.Point( cols/2, rows/2+30 ), "Aaaaargh" ) sometext.setFill('red') sometext.setSize( 20 ) sometext.draw(win) # create an eye patch patch = gr.Circle( gr.Point( cols/2-15, rows/2-30 ), 8 ) patch.setFill( 'black' ) patch.draw(win) # return the window return win, allimages