示例#1
0
def SnapToNode(e, n, tresh, vectMap):
    """Find nearest node to click coordinates (within given threshold)"""
    if not haveCtypes:
        return None

    vectMap, mapSet = ParseMapStr(vectMap)

    openedMap = pointer(vectlib.Map_info())
    ret = vectlib.Vect_open_old(openedMap, c_char_p(vectMap), c_char_p(mapSet))
    if ret == 1:
        vectlib.Vect_close(openedMap)
    if ret != 2:
        return None

    nodeNum = vectlib.Vect_find_node(openedMap, c_double(e), c_double(n),
                                     c_double(0), c_double(tresh),
                                     vectlib.WITHOUT_Z)

    if nodeNum > 0:
        e = c_double(0)
        n = c_double(0)
        vectlib.Vect_get_node_coor(openedMap, nodeNum, byref(e), byref(n),
                                   None)  # z
        e = e.value
        n = n.value
    else:
        vectlib.Vect_close(openedMap)
        return False

    return e, n
示例#2
0
文件: r.lcp.py 项目: yangmaoer/GRASS
 def getcoords(self):
     """ Method creating a dict() of point coordinates: {a:(xa,ya), b:(xb,yb)...} """
     # Create a new Map_info() object
     map = vect.pointer(vect.Map_info())
     # Load the vector map to Map_info() object. Level should be 2 (with topology)
     vect.Vect_open_old2(map, self.layer, "", "-1")
     # Get number of point features (1) in the layer
     n_lines = vect.Vect_get_num_primitives(map, 1)
     # Create new line and categories structures
     line = vect.Vect_new_line_struct()
     cats = vect.Vect_new_cats_struct()
     # Make an empty list to store all feature cats and their coordinates in
     coordsdict = {}
     # Iterate through all features and write their coordinates to the list
     for i in xrange(0, n_lines):
         # Read next line from Map_info()
         vect.Vect_read_next_line(map, line, cats, 1)
         # Get line structure values, i.e. coordinates
         x = line.contents.x[0]
         y = line.contents.y[0]
         # Get the point category number
         cat = cats.contents.cat[0]
         coordsdict[cat] = (x, y)
     # Do some cleanup
     vect.Vect_destroy_line_struct(line)
     vect.Vect_destroy_cats_struct(cats)
     vect.Vect_close(map)
     # Return coordinate dictionary. Example: {1: (635185.6745587245, 6434401.869609355), 3: (634763.0860512792, 6437526.1793751), 4: (636855.7953351085, 6435785.045250954), 5: (636705.1202666728, 6432286.035328391), 6: (633607.9105266054, 6432286.035328391), 7: (632762.4559759387, 6435655.297275356)}
     return coordsdict
示例#3
0
 def build(self):
     """Close the vector map and build vector Topology"""
     self.close()
     libvect.Vect_set_open_level(1)
     if libvect.Vect_open_old2(self.c_mapinfo, self.name, self.mapset, "0") != 1:
         str_err = "Error when trying to open the vector map."
         raise GrassError(str_err)
     # Vect_build returns 1 on success and 0 on error (bool approach)
     if libvect.Vect_build(self.c_mapinfo) != 1:
         str_err = "Error when trying build topology with Vect_build"
         raise GrassError(str_err)
     libvect.Vect_close(self.c_mapinfo)
示例#4
0
文件: r.lcp.py 项目: yangmaoer/GRASS
 def featcount(self):
     """ Method returning the number of features in the layer """
     # Create a new Map_info() object
     map = vect.pointer(vect.Map_info())
     # Load the vector map to Map_info() object. Level should be 2 (with topology)
     vect.Vect_open_old2(map, self.layer, "", "-1")
     # Get number of point features (1) in the layer
     n_feats = vect.Vect_get_num_primitives(map, 1)
     # Close the Map_info() object
     vect.Vect_close(map)
     # Return number of features in the layer (integer)
     return n_feats
示例#5
0
    def close(self, build=False):
        """Method to close the Vector

        :param build: True if the vector map should be build before close it
        :type build: bool
        """
        if hasattr(self, 'table') and self.table is not None:
            self.table.conn.close()
        if self.is_open():
            if libvect.Vect_close(self.c_mapinfo) != 0:
                str_err = 'Error when trying to close the map with Vect_close'
                raise GrassError(str_err)
            if ((self.c_mapinfo.contents.mode == libvect.GV_MODE_RW
                 or self.c_mapinfo.contents.mode == libvect.GV_MODE_WRITE)
                    and build):
                self.build()
示例#6
0
    def curved(self):
        """Return"""
        mapset = GrassGis.G_find_vector2(self.nametin, "")
        if not mapset:
            sys.exit("Vector map <%s> not found" % self.nametin)

        # define map structure
        map_info = GrassGis.pointer(GrassVect.Map_info())

        # define open level (level 2: topology)
        GrassVect.Vect_set_open_level(2)

        # open existing vector map
        GrassVect.Vect_open_old(map_info, self.nametin, mapset)

        print("Calculating curves")

        allrectas = []
        rectas = self.get_rectas(map_info)

        for nivel in rectas:
            for recta in nivel:
                allrectas.append(recta)

        GrassVect.Vect_close(map_info)

        new = VectorTopo(self.namelines)
        new.open("w", with_z=True)

        for line in allrectas:
            new.write(Line(line))
        new.close()

        grass.run_command(
            "v.build.polylines",
            input=self.namelines,
            output=self.namecurved,
            overwrite=True,
            quiet=True,
        )
示例#7
0
def GetNearestNodeCat(e, n, layer, tresh, vectMap):

    if not haveCtypes:
        return -2

    vectMapName, mapSet = ParseMapStr(vectMap)

    openedMap = pointer(vectlib.Map_info())
    ret = vectlib.Vect_open_old(openedMap,
                                c_char_p(encode(vectMapName)),
                                c_char_p(encode(mapSet)))
    if ret == 1:
        vectlib.Vect_close(openedMap)
    if ret != 2:
        return -1

    nodeNum = vectlib.Vect_find_node(openedMap,
                                     c_double(e),
                                     c_double(n),
                                     c_double(0),
                                     c_double(tresh),
                                     vectlib.WITHOUT_Z)

    if nodeNum > 0:
        e = c_double(0)
        n = c_double(0)
        vectlib.Vect_get_node_coor(openedMap,
                                   nodeNum,
                                   byref(e),
                                   byref(n),
                                   None)  # z
        e = e.value
        n = n.value
    else:
        vectlib.Vect_close(openedMap)
        return -1

    box = vectlib.bound_box()
    List = POINTER(vectlib.boxlist)
    List = vectlib.Vect_new_boxlist(c_int(0))

    box.E = box.W = e
    box.N = box.S = n
    box.T = box.B = 0
    vectlib.Vect_select_lines_by_box(
        openedMap, byref(box),
        vectlib.GV_POINT, List)

    found = 0
    dcost = 0

    Cats = POINTER(vectlib.line_cats)
    Cats = vectlib.Vect_new_cats_struct()

    cat = c_int(0)

    for j in range(List.contents.n_values):
        line = List.contents.id[j]
        type = vectlib.Vect_read_line(openedMap, None, Cats, line)
        if type != vectlib.GV_POINT:
            continue

        if vectlib.Vect_cat_get(Cats, c_int(layer), byref(cat)):
            found = 1
            break
    if found:
        return cat.value

    return -1
示例#8
0
 def close(self):
     if self.is_open():
         if libvect.Vect_close(self.c_mapinfo) != 0:
             str_err = 'Error when trying to close the map with Vect_close'
             raise GrassError(str_err)
示例#9
0
def _read_vector_info(name, mapset):
    """Read the vector map info from the file system and store the content
       into a dictionary

       This method uses the ctypes interface to the vector libraries
       to read the map metadata information

       :param name: The name of the map
       :param mapset: The mapset of the map
       :returns: The key value pairs of the map specific metadata, or None in
                 case of an error
    """

    kvp = {}

    if not libgis.G_find_vector(name, mapset):
        return None

    # The vector map structure
    Map = libvector.Map_info()

    # We open the maps always in topology mode first
    libvector.Vect_set_open_level(2)
    with_topo = True

    # Code lend from v.info main.c
    if libvector.Vect_open_old_head2(byref(Map), name, mapset, "1") < 2:
        # force level 1, open fully
        # NOTE: number of points, lines, boundaries, centroids,
        # faces, kernels is still available
        libvector.Vect_set_open_level(1)  # no topology
        with_topo = False
        if libvector.Vect_open_old2(byref(Map), name, mapset, "1") < 1:
            logging.error(
                _("Unable to open vector map <%s>" %
                  (libvector.Vect_get_full_name(byref(Map)))))
            return None

    # Release the vector spatial index memory when closed
    libvector.Vect_set_release_support(byref(Map))

    # Read the extent information
    bbox = libvector.bound_box()
    libvector.Vect_get_map_box(byref(Map), byref(bbox))

    kvp["north"] = bbox.N
    kvp["south"] = bbox.S
    kvp["east"] = bbox.E
    kvp["west"] = bbox.W
    kvp["top"] = bbox.T
    kvp["bottom"] = bbox.B

    kvp["map3d"] = bool(libvector.Vect_is_3d(byref(Map)))

    # Read number of features
    if with_topo:
        kvp["points"] = libvector.Vect_get_num_primitives(
            byref(Map), libvector.GV_POINT)
        kvp["lines"] = libvector.Vect_get_num_primitives(
            byref(Map), libvector.GV_LINE)
        kvp["boundaries"] = libvector.Vect_get_num_primitives(
            byref(Map), libvector.GV_BOUNDARY)
        kvp["centroids"] = libvector.Vect_get_num_primitives(
            byref(Map), libvector.GV_CENTROID)
        kvp["faces"] = libvector.Vect_get_num_primitives(
            byref(Map), libvector.GV_FACE)
        kvp["kernels"] = libvector.Vect_get_num_primitives(
            byref(Map), libvector.GV_KERNEL)

        # Summarize the primitives
        kvp["primitives"] = kvp["points"] + kvp["lines"] + \
            kvp["boundaries"] + kvp["centroids"]
        if kvp["map3d"]:
            kvp["primitives"] += kvp["faces"] + kvp["kernels"]

        # Read topology information
        kvp["nodes"] = libvector.Vect_get_num_nodes(byref(Map))
        kvp["areas"] = libvector.Vect_get_num_areas(byref(Map))
        kvp["islands"] = libvector.Vect_get_num_islands(byref(Map))
        kvp["holes"] = libvector.Vect_get_num_holes(byref(Map))
        kvp["volumes"] = libvector.Vect_get_num_primitives(
            byref(Map), libvector.GV_VOLUME)
    else:
        kvp["points"] = None
        kvp["lines"] = None
        kvp["boundaries"] = None
        kvp["centroids"] = None
        kvp["faces"] = None
        kvp["kernels"] = None
        kvp["primitives"] = None
        kvp["nodes"] = None
        kvp["areas"] = None
        kvp["islands"] = None
        kvp["holes"] = None
        kvp["volumes"] = None

    libvector.Vect_close(byref(Map))

    return kvp