def SnapToNode(e, n, tresh, vectMap): """Find nearest node to click coordinates (within given threshold)""" if not haveCtypes: return None vectMap, mapSet = ParseMapStr(vectMap) openedMap = pointer(vectlib.Map_info()) ret = vectlib.Vect_open_old(openedMap, c_char_p(vectMap), c_char_p(mapSet)) if ret == 1: vectlib.Vect_close(openedMap) if ret != 2: return None nodeNum = vectlib.Vect_find_node(openedMap, c_double(e), c_double(n), c_double(0), c_double(tresh), vectlib.WITHOUT_Z) if nodeNum > 0: e = c_double(0) n = c_double(0) vectlib.Vect_get_node_coor(openedMap, nodeNum, byref(e), byref(n), None) # z e = e.value n = n.value else: vectlib.Vect_close(openedMap) return False return e, n
def node(self, point, maxdist): """Find the nearest node around a specific point. :param point: The point to search :type point: grass.pygrass.vector.geometry.Point :param maxdist: The maximum search distance around the point :type maxdist: float :return: A grass.pygrass.vector.geometry.Node if found or None This methods uses libvect.Vect_find_node()() Examples: >>> from grass.pygrass.vector import VectorTopo >>> from grass.pygrass.vector.geometry import Point >>> test_vect = VectorTopo(test_vector_name) >>> test_vect.open('r') # Find nearest node >>> points = (Point(10,0), Point(10,4), Point(14,0)) >>> result = [] >>> for point in points: ... f = test_vect.find_by_point.node(point=point, maxdist=1) ... if f: ... result.append(f) >>> result [Node(2), Node(1), Node(6)] >>> test_vect.find_by_point.node(point=Point(20,20), maxdist=0) >>> test_vect.close() """ node_id = libvect.Vect_find_node( self.c_mapinfo, point.x, point.y, point.z if point.z else 0, float(maxdist), int(not point.is2D), ) if node_id: return Node( v_id=node_id, c_mapinfo=self.c_mapinfo, table=self.table, writeable=self.writeable, )
def GetNearestNodeCat(e, n, layer, tresh, vectMap): if not haveCtypes: return -2 vectMapName, mapSet = ParseMapStr(vectMap) openedMap = pointer(vectlib.Map_info()) ret = vectlib.Vect_open_old(openedMap, c_char_p(encode(vectMapName)), c_char_p(encode(mapSet))) if ret == 1: vectlib.Vect_close(openedMap) if ret != 2: return -1 nodeNum = vectlib.Vect_find_node(openedMap, c_double(e), c_double(n), c_double(0), c_double(tresh), vectlib.WITHOUT_Z) if nodeNum > 0: e = c_double(0) n = c_double(0) vectlib.Vect_get_node_coor(openedMap, nodeNum, byref(e), byref(n), None) # z e = e.value n = n.value else: vectlib.Vect_close(openedMap) return -1 box = vectlib.bound_box() List = POINTER(vectlib.boxlist) List = vectlib.Vect_new_boxlist(c_int(0)) box.E = box.W = e box.N = box.S = n box.T = box.B = 0 vectlib.Vect_select_lines_by_box( openedMap, byref(box), vectlib.GV_POINT, List) found = 0 dcost = 0 Cats = POINTER(vectlib.line_cats) Cats = vectlib.Vect_new_cats_struct() cat = c_int(0) for j in range(List.contents.n_values): line = List.contents.id[j] type = vectlib.Vect_read_line(openedMap, None, Cats, line) if type != vectlib.GV_POINT: continue if vectlib.Vect_cat_get(Cats, c_int(layer), byref(cat)): found = 1 break if found: return cat.value return -1