示例#1
0
def index():
    global gamestate
    global moveNum
    board = [
        [5, 3, 4, 1000, 9, 4, 3, 5],
        [1, 1, 1, 1, 1, 1, 1, 1],
        [0, 0, 0, 0, 0, 0, 0, 0],
        [0, 0, 0, 0, 0, 0, 0, 0],
        [0, 0, 0, 0, 0, 0, 0, 0],
        [0, 0, 0, 0, 0, 0, 0, 0],
        [-1, -1, -1, -1, -1, -1, -1, -1],
        [-5, -3, -4, -1000, -9, -4, -3, -5],
    ]
    ep = {-1: [], 1: []}
    canCastle = {
        1000: {
            'queen': True,
            'king': True
        },
        -1000: {
            'queen': True,
            'king': True
        }
    }
    hasCastled = {1000: False, -1000: False}
    gamestate = gs.gamestate(board, ep, canCastle, hasCastled)
    '''loads index page'''
    html = open('app/board.html', 'r').read()
    return html
示例#2
0
    def playGameFromString(self,string, winner, print_positions=False, lineByLine=False):
        global fi
        self.board = [[5,3,4,1000,9,4,3,5],
        [1,1,1,1,1,1,1,1],
        [0,0,0,0,0,0,0,0],
        [0,0,0,0,0,0,0,0],
        [0,0,0,0,0,0,0,0],
        [0,0,0,0,0,0,0,0],
        [-1,-1,-1,-1,-1,-1,-1,-1],
        [-5,-3,-4,-1000,-9,-4,-3,-5],]

        color=-1
        ep={-1:[], 1:[]}
        array=[]
        move=0
        for m in string.split(' '):
            print(m)
            i=input('press enter:')
            g=gs.gamestate(board, ep ,[],[])
            g.getPinnedSquares()
            g.pinPieces()
            g.getAllMoves()
            g.representBoard()

            color=color*-1

            new_move=MO(m)
            board=g.moveToInstruction(color,new_move)
            print('actual winner:', winner)
            print('Predicted winner', fi.evaluate(board,move))
            ep=g.enpassants

            ao=an(g)
            ao.analyze()
            arr=ao.produceStateArray()
            array.append(arr)

        g=gs.gamestate(board, {-1:[], 1:[]},[],[])

        g.getPinnedSquares()
        g.pinPieces()
        g.getAllMoves()

        return array
示例#3
0
def playGame(string, winner):
    global fi
    board = [
        [5, 3, 4, 1000, 9, 4, 3, 5],
        [1, 1, 1, 1, 1, 1, 1, 1],
        [0, 0, 0, 0, 0, 0, 0, 0],
        [0, 0, 0, 0, 0, 0, 0, 0],
        [0, 0, 0, 0, 0, 0, 0, 0],
        [0, 0, 0, 0, 0, 0, 0, 0],
        [-1, -1, -1, -1, -1, -1, -1, -1],
        [-5, -3, -4, -1000, -9, -4, -3, -5],
    ]

    color = -1
    ep = {-1: [], 1: []}
    array = []
    move = 0
    canCastle = {
        1000: {
            'queen': True,
            'king': True
        },
        -1000: {
            'queen': True,
            'king': True
        }
    }
    hasCastled = {1000: False, -1000: False}
    for m in string.split(' '):
        print(m)
        i = input('press enter:')
        print('canCastle at miner level: ', canCastle)
        print('making new game state')
        g = gs.gamestate(board, ep, canCastle, hasCastled)
        g.getPinnedSquares()
        g.pinPieces()
        g.getAllMoves()
        g.representBoard()
        print(g.castles)

        color = color * -1

        new_move = MO(m)
        board = g.moveToInstruction(color, new_move)
        print('actual winner:', winner)
        print('Predicted winner', fi.evaluate(board, move))
        ep = g.enpassants
        canCastle = g.canCastle
        hasCastled = g.hasCastled

        ao = an(g)
        ao.analyze()
        arr = ao.produceStateArray()
        array.append(arr)

    return array
示例#4
0
import gs as gs

board = [[5,3,4,1000,9,4,3,5],
[1,1,1,1,1,1,1,1],
[0,0,0,0,0,0,0,0],
[-4,0,0,-9,0,0,0,0],
[-1,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0],
[-1,-1,-1,-1,-1,-1,-1,-1],
[-5,-3,-4,-1000,-9,-4,-3,-5],]
g=gs.gamestate(board, {-1:[], 1:[]},[],[])
g.getPinnedSquares()
g.pinPieces()
g.getAllMoves()
g.representBoard()
print(g.scoreMaterial())
print(g.collection)
t=g.returnNewGameState()
示例#5
0
def FENtoGS(FENstring, oldBoard, color, hasCastled, canCastle):
    new_board = [[0 for x in range(8)] for y in range(8)]
    print(new_board)
    keys = {
        'r': -5,
        'R': 5,
        'k': -1000,
        'K': 1000,
        'q': -9,
        'Q': 9,
        'p': -1,
        'P': 1,
        'b': -4,
        'B': 4,
        'n': -3,
        'N': 3
    }
    arr = FENstring.split('/')
    print(arr)
    ep = {-1: [], 1: []}
    for x in range(7, -1, -1):

        count = 0
        for y in range(0, len(arr[x])):

            if arr[x][y] in keys:
                new_board[7 - x][count] = keys[arr[x][y]]
                count += 1
            else:
                count += int(arr[x][y])

    #compare boards
    differences = []
    for x in range(8):

        for y in range(8):

            if board[x][y] != new_board[x][y]:

                differences.append({
                    'pos': [x, y],
                    'newValue': new_board[x][y],
                    'oldValue': board[x][y]
                })

    if len(differences) == 2:

        for difference in differences:
            if difference['newValue'] == 0:
                d1 = difference
            else:
                d2 = difference
        if color == 1 and d2['newValue'] == 1:
            if d1['pos'][0] == 1 and d2['pos'][0] == 3:
                ep[1].append(d2['pos'])
        elif color == -1 and d2['newValue'] == -1:
            if d1['pos'][0] == 6 and d2['pos'][0] == 4:
                ep[-1].append(d2['pos'])

        elif abs(d2['newValue']) == 1000:

            canCastle[color]['queen'] = False
            canCastle[color]['king'] = False

        elif abs(d1['oldValue'] == 5):
            piceColor = int(d1['oldValue'] / abs(d1['oldValue']))
            if d1['pos'] == [0, 0]:
                canCastle[pieceColor]['king'] = False

            elif d1['pos'] == [7, 7]:
                canCastle[pieceColor]['queen'] = False

            elif d2['pos'] == [7, 0]:
                canCastle[pieceColor]['king'] = False

            elif d1['pos'] == [0, 7]:
                canCastle[pieceColor]['queen'] = False

        #just check for enpassants if this is the case

    else:
        for difference in differences:

            if difference['pos'] == [0, 4]:
                hasCastled[1] = True
            elif difference['pos'] == [7, 4]:
                hasCastled[-1] = True

    return gs.gamestate(new_board, ep, canCastle, hasCastled)
示例#6
0
    [-1, -1, -1, -1, -1, -1, -1, -1],
    [-5, -3, -4, -1000, -9, -4, -3, -5],
]
ep = {-1: [], 1: []}
canCastle = {
    1000: {
        'queen': True,
        'king': True
    },
    -1000: {
        'queen': True,
        'king': True
    }
}
hasCastled = {1000: False, -1000: False}
gamestate = gs.gamestate(board, ep, canCastle, hasCastled)
from flask import request
import json


#idea is to provide a visual interface with chess.js
@app.route('/')
def index():
    '''loads index page'''
    html = open('app/board.html', 'r').read()
    return html


@app.route('/move')
def move():
    global gamestate
示例#7
0
move=0
canCastle = {1000:{'queen':True, 'king':True}, -1000:{'queen':True, 'king':True}}
hasCastled = {1000:False, -1000:False}
board = [[5,3,4,1000,9,4,3,5],
[1,1,1,1,1,1,1,1],
[0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0],
[-1,-1,-1,-1,-1,-1,-1,-1],
[-5,-3,-4,-1000,-9,-4,-3,-5],]
while True:

    moveNumber+=1
    color=color*-1
    g=gamestate(board, ep, canCastle, hasCastled)
    g.getPinnedSquares()
    g.pinPieces()
    g.getAllMoves()
    g.representBoard()
    print(g.castles)
    b=copy.copy(g.board[:])
    print(b)
    node1 = rootNode(g, moveNumber, forestmodel)
    new_move = node1.search(color)
    print(new_move)
    origin=new_move['origin']
    destination = new_move['destination']
    b[destination[0]][destination[1]]=b[origin[0]][origin[1]]
    b[origin[0]][origin[1]]=0
    print(b)
示例#8
0
def playGame(string,
             winner,
             printStates=False,
             printStats=False,
             wait=False,
             printPredict=False):
    '''Plays through a game and returns an array of gamestate arrays.
    Optional parameters for printing information and making predictions'''
    global fi
    board = [
        [5, 3, 4, 1000, 9, 4, 3, 5],
        [1, 1, 1, 1, 1, 1, 1, 1],
        [0, 0, 0, 0, 0, 0, 0, 0],
        [0, 0, 0, 0, 0, 0, 0, 0],
        [0, 0, 0, 0, 0, 0, 0, 0],
        [0, 0, 0, 0, 0, 0, 0, 0],
        [-1, -1, -1, -1, -1, -1, -1, -1],
        [-5, -3, -4, -1000, -9, -4, -3, -5],
    ]
    ep = {-1: [], 1: []}

    canCastle = {
        1000: {
            'queen': True,
            'king': True
        },
        -1000: {
            'queen': True,
            'king': True
        }
    }
    hasCastled = {1000: False, -1000: False}

    color = -1
    ep = {-1: [], 1: []}
    array = []
    move = 0
    for m in string.split(' '):

        if wait:
            i = input('press enter:')
        g = gs.gamestate(board, ep, canCastle, hasCastled)

        g.getPinnedSquares()
        g.pinPieces()
        g.getAllMoves()
        if printStates:
            g.representBoard()

        color = color * -1

        new_move = MO(m)

        board = g.moveToInstruction(color, new_move)

        #if printPredict:
        #print('actual winner:', winner)
        #print('Predicted winnger', fi.evaluate(board,move))
        ep = g.enpassants

        canCastle = g.canCastle
        hasCastled = g.hasCastled

        ao = an(g)
        ao.analyze()
        arr = ao.produceStateArray()
        array.append(arr)

    g = gs.gamestate(board, {-1: [], 1: []}, g.canCastle, g.hasCastled)

    g.getPinnedSquares()
    g.pinPieces()
    g.getAllMoves()

    return array