def __init__(self, game): self.game = game self.field = sprite.Sprite( pyglet.image.load(os.path.join(SPRITES_DIR, 'field.png')).get_texture()) self.field.opacity = options['VOF_opacity'] self.field.scale_x = window.width / self.field.image.width self.field.scale_y = window.height / self.field.image.height self.light = sprite.Sprite( pyglet.image.load(os.path.join(SPRITES_DIR, 'light.png')).get_texture()) self.light.scale_x = self.light.scale_y = 200 / self.light.image.height self.light_size = (self.light.width, self.light.height) self.fear_text = text.new(FONT, 20, u'FEAR') self.map_texture = {} self.tile_sprite = {} self.camera_group = camera.CameraGroup(self.game.camera) options.push_handlers(self) window.push_handlers(self) self.game.push_handlers(self)
def __init__(self, game, button_size): super(MainMenu, self).__init__(game, button_size) self.controls['main_game'] = MenuButton(order=(0, 0), function=self.go_to_main_game, text=u'Start Game', batch=self.batch) self.controls['credits'] = MenuButton(order=(1, 0), function=self.go_to_credits, text=u'Credits', batch=self.batch) self.controls['options'] = MenuButton(order=(2, 0), function=self.go_to_options, text=u'Options', batch=self.batch) self.controls['quit'] = MenuButton(order=(3, 0), function=self.game.quit_game, text=u'Quit', batch=self.batch) self.arrange_buttons() t = 'TODO:\n' for l in self.game.TODO: t += ' - ' + l + '\n' self.todo_sprite = text.new(text=t, font_size=10, width=1000, batch=self.batch) self.todo_sprite.x, self.todo_sprite.y = (400, 200)
def _update_text(self): self.text_layout = text.new(FONT, font_size=26, text=self.message, width=1180, height=175) self.text_layout.content_valign = 'top' self.text_layout.x = 50 self.text_layout.y = 0
def draw_info_sheet(stats): if not stats: return None font_size = 20 #dim = w, h = (GAME_WIDTH - LEVEL_WIDTH, int((GAME_WIDTH - LEVEL_WIDTH) / 1.6)) x = 0 y = 0 sprites = [] h = 200.0 w = h / 1.6 dim = (w, h) border = 8 #fill_background(surf, border) # TODO PYGLET # draw character image im = textures.get(stats['image_name']) im_sprite = sprite.Sprite(im) im_sprite.scale_x = w / im_sprite.width im_sprite.scale_y = h / im_sprite.height # draw name/age and text boxes name_text = text.new('comic sans', font_size, u'Name: ' + stats['name']) age_text = text.new('comic sans', font_size, u'Age: ' + str(stats['age'])) # age_text.x = name_text.x # age_text.y = name_text.y - name_text.content_height # draw background background_sprite = primitives.RectPrimitive(width=w + name_text.content_width + border * 2, height=h + 2 * border, # - name_text.content_height - age_text.content_height - 3 * border color=GREY) sprites.append(background_sprite) sprites.append(im_sprite) sprites.append(name_text) sprites.append(age_text) return sprites
def __init__(self, game): self.game = game self.field = sprite.Sprite(pyglet.image.load(os.path.join(SPRITES_DIR, 'field.png')).get_texture()) self.field.opacity = options['VOF_opacity'] self.field.scale_x = window.width / self.field.image.width self.field.scale_y = window.height / self.field.image.height self.light = sprite.Sprite(pyglet.image.load(os.path.join(SPRITES_DIR, 'light.png')).get_texture()) self.light.scale_x = self.light.scale_y = 200 / self.light.image.height self.light_size = (self.light.width, self.light.height) self.fear_text = text.new(FONT, 20, u'FEAR') self.map_texture = {} self.tile_sprite = {} self.camera_group = camera.CameraGroup(self.game.camera) options.push_handlers(self) window.push_handlers(self) self.game.push_handlers(self)