def onUnitFunctionalFinished(self): if self.unitFunctional.getExit( ) == settings.FUNCTIONAL_EXIT.INTRO_UNIT: if self.unitFunctional.isKicked(): self._goToNextView(closeForced=True) else: NavigationStack.clear(self.getNavigationKey())
def onUnitFunctionalFinished(self): flags = self.unitFunctional.getFunctionalFlags() if flags & settings.FUNCTIONAL_FLAG.UNIT_INTRO > 0: if self.unitFunctional.isKicked(): self._goToNextView(closeForced=True) else: NavigationStack.clear(self.getNavigationKey())
def onUnitFunctionalFinished(self): CyberSportIntroView._selectedVehicles = None if self.unitFunctional.getExit() == settings.FUNCTIONAL_EXIT.INTRO_UNIT: if self.unitFunctional.isKicked(): self._goToNextView(closeForced=True) else: NavigationStack.clear(self.getNavigationKey())
def onUnitFunctionalFinished(self): CyberSportIntroView._selectedVehicles = None flags = self.unitFunctional.getFunctionalFlags() if flags & settings.FUNCTIONAL_FLAG.UNIT_INTRO > 0: self.__isKicked = self.unitFunctional.isKicked() else: NavigationStack.clear(self.getNavigationKey()) return
def __initIntroView(self): isListShow = self.__modeFlags & UNIT_MODE_FLAGS.SHOW_LIST > 0 navKey = self.getNavigationKey() if isListShow: NavigationStack.clear(navKey) self._requestViewLoad(FORTIFICATION_ALIASES.FORT_BATTLE_ROOM_LIST_VIEW_UI, None) else: NavigationStack.exclude(navKey, FORTIFICATION_ALIASES.FORT_BATTLE_ROOM_VIEW_UI) NavigationStack.exclude(navKey, FORTIFICATION_ALIASES.FORT_CLAN_BATTLE_ROOM_VIEW_UI) if NavigationStack.hasHistory(navKey): flashAlias, _, itemID = NavigationStack.current(navKey) self._requestViewLoad(flashAlias, itemID) else: self._requestViewLoad(self.getIntroViewAlias(), None)
def __initIntroView(self): isListShow = self.__modeFlags & UNIT_MODE_FLAGS.SHOW_LIST > 0 navKey = self.getNavigationKey() if isListShow: NavigationStack.clear(navKey) self._requestViewLoad( FORTIFICATION_ALIASES.FORT_BATTLE_ROOM_LIST_VIEW_UI, None) else: NavigationStack.exclude( navKey, FORTIFICATION_ALIASES.FORT_BATTLE_ROOM_VIEW_UI) NavigationStack.exclude( navKey, FORTIFICATION_ALIASES.FORT_CLAN_BATTLE_ROOM_VIEW_UI) if NavigationStack.hasHistory(navKey): flashAlias, _, itemID = NavigationStack.current(navKey) self._requestViewLoad(flashAlias, itemID) else: self._requestViewLoad(self.getIntroViewAlias(), None)
def onIntroUnitFunctionalFinished(self): flags = self.unitFunctional.getFunctionalFlags() if flags & settings.FUNCTIONAL_FLAG.UNIT == 0: NavigationStack.clear(self.getNavigationKey())
def onIntroUnitFunctionalFinished(self): if self.unitFunctional.getExit() != settings.FUNCTIONAL_EXIT.UNIT: NavigationStack.clear(self.getNavigationKey())