示例#1
0
 def _generateOptions(self):
     options = [self._makeItem(MODULE.INFO, MENU.contextmenu(MODULE.INFO)), self._makeSeparator(), self._makeItem(MODULE.UNLOCK, MENU.contextmenu(MODULE.UNLOCK), {'enabled': NODE_STATE.isAvailable2Unlock(self._nodeState)})]
     if NODE_STATE.isUnlocked(self._nodeState):
         if NODE_STATE.inInventory(self._nodeState) or NODE_STATE.isInstalled(self._nodeState):
             options.extend([self._makeItem(MODULE.EQUIP, MENU.contextmenu(MODULE.EQUIP), {'enabled': self._isAvailable2Install()}), self._makeSeparator(), self._makeItem(MODULE.SELL, MENU.CONTEXTMENU_SELLFROMINVENTORY, {'enabled': not NODE_STATE.isInstalled(self._nodeState)})])
         else:
             options.extend([self._makeItem(MODULE.BUY_AND_EQUIP, MENU.CONTEXTMENU_BUYANDEQUIP, {'enabled': self._isAvailable2Buy()}), self._makeSeparator(), self._makeItem(MODULE.SELL, MENU.CONTEXTMENU_SELLFROMINVENTORY, {'enabled': NODE_STATE.isAvailable2Sell(self._nodeState)})])
     else:
         options.extend([self._makeItem(MODULE.BUY_AND_EQUIP, MENU.CONTEXTMENU_BUYANDEQUIP, {'enabled': False}), self._makeSeparator(), self._makeItem(MODULE.SELL, MENU.CONTEXTMENU_SELLFROMINVENTORY, {'enabled': False})])
     return options
示例#2
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 def _isAvailable2Install(self):
     return not NODE_STATE.isInstalled(self._nodeState) and NODE_STATE.inInventory(self._nodeState) and self._canInstallItems()
示例#3
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 def _generateOptions(self):
     vehicle = g_itemsCache.items.getItemByCD(self._nodeCD)
     options = [self._makeItem(VEHICLE.INFO, MENU.CONTEXTMENU_VEHICLEINFOEX),
      self._makeItem(VEHICLE.STATS, MENU.CONTEXTMENU_SHOWVEHICLESTATISTICS, {'enabled': NODE_STATE.isWasInBattle(self._nodeState)}),
      self._makeSeparator(),
      self._makeItem(VEHICLE.UNLOCK, MENU.CONTEXTMENU_UNLOCK, {'enabled': NODE_STATE.isAvailable2Unlock(self._nodeState) and not NODE_STATE.isPremium(self._nodeState)})]
     if not vehicle.isPremiumIGR:
         options.extend([self._makeItem(VEHICLE.BUY, MENU.CONTEXTMENU_BUY, {'enabled': NODE_STATE.isAvailable2Buy(self._nodeState)}),
          self._makeItem(VEHICLE.SELL, MENU.CONTEXTMENU_VEHICLEREMOVE if vehicle.isRented else MENU.CONTEXTMENU_SELL, {'enabled': NODE_STATE.isAvailable2Sell(self._nodeState)}),
          self._makeSeparator(),
          self._makeItem(VEHICLE.SELECT, MENU.CONTEXTMENU_SELECTVEHICLEINHANGAR, {'enabled': NODE_STATE.inInventory(self._nodeState) and NODE_STATE.isVehicleCanBeChanged(self._nodeState)})])
     return options