def start(self, ui, battleProxy): self.__ui = weakref.proxy(ui) self.__battle = battleProxy self.__ui.start(self.__vehicles) if self.__respawnInfo is not None: if BigWorld.player().isGuiVisible: setGUIVisibility(False) self.__ui.show(self.__respawnInfo.vehicleID, self.__vehicles, self.__cooldowns) self.__battle.radialMenu.forcedHide() self.__startTimer()
def __show(self): if BigWorld.player().isGuiVisible: setGUIVisibility(False) self.__ui.show(self.__respawnInfo.vehicleID, self.__vehicles, self.__cooldowns) self.__battle.radialMenu.forcedHide() self.__startTimer()
def spawnVehicle(self, vehicleID): if self.__ui is not None: if BigWorld.player().isGuiVisible: setGUIVisibility(True) self.__ui.hide() return
def __show(self): if BigWorld.player().isGuiVisible: setGUIVisibility(False) self.__ui.show(self.__respawnInfo.vehicleID, self.__vehicles, self.__cooldowns) self.__battle.radialMenu.forcedHide() self.__startTimer()
def spawnVehicle(self, vehicleID): if self.__ui is not None: if BigWorld.player().isGuiVisible: setGUIVisibility(True) self.__ui.hide()