import time from gui.entities import Human, Zombie, Bullet, Building, GunShopLong, GunShopShort import gui import random import math gui.init() human = Human(Human.COWARD, Human.NO_WEAPON, cord_x=100, cord_y=100) human.add_decoration("gui/assets/bullet.png") zombie = Zombie() human.angle = 0 ticks = 0 def tick(): human.cord_x += 1 human.cord_y += 1 human.angle += 1 zombies = [] for i in range(20): zombie = Zombie(cord_x=random.randint(0, 800), cord_y=random.randint(0, 800)) gui.add_entity(zombie) zombies.append(zombie) gui.add_entity(human) gui.add_entity(zombie) gui.add_entity(GunShopLong(100, 200)) gui.add_entity(GunShopShort(300, 300))
from gui.entities import Entity, Human import gui import os _PATH = os.path.dirname(os.path.abspath(__file__)) gui.init() client = Human("ludopata") client.add_decoration("gui/assets/decoracion/bullet.png") client.angle = 0 client.y = 0 client.x = 0 ticks = 0 def tick(): client.x += 1 client.y += 1 client.angle = 1 gui.set_size(773, 485) gui.add_entity(client) gui.run(tick, 30)
from gui.entities import Entity, Human import gui import os _PATH = os.path.dirname(os.path.abspath(__file__)) gui.init() client = Human("millonario") client.add_decoration("gui/assets/decoracion/bullet.png") client.angle = 0 client.y = 0 client.x = 0 ticks = 0 def tick(): client.x += 1 client.y += 1 client.angle += 1 gui.set_size(773, 485) gui.add_entity(client) gui.run(tick, 50)