def createSlot(self, name, slot): x = slot * 40 self.data[name] = { 'text': '', 'x': x, 'y': 0, 'tooltip': '', 'index': 1, 'multiline': True } g_guiFlash.createComponent(name, COMPONENT_TYPE.LABEL, self.data[name])
def createObject(self, name, type): g_guiFlash.createComponent(name, type, self.data[name] if '.slot' not in name else self.data['slot'])