def init(self): self.__battleType = self.__getExtra().eventType self.__updateVehicles() self.startGlobalListening() if self.isEnabled() and self.canChangeBattleType(): g_eventDispatcher.addFalloutToCarousel() self._proxy.onSettingsChanged()
def init(self): self.__settings = g_settingsCore.serverSettings.getSection(SETTINGS_SECTIONS.FALLOUT, _SETTINGS_DEFAULTS) self.__vehicles = AccountSettings.getFavorites(FALLOUT_VEHICLES) self.__updateVehicles() g_itemsCache.onSyncCompleted += self.__onItemsResync if self.isEnabled() and self._proxy.isAvailable(): g_eventDispatcher.addFalloutToCarousel() self._proxy.onSettingsChanged()
def init(self): rosterType = self.unitFunctional.getRosterType() self.__battleType, _ = findFirst(lambda (k, v): v == rosterType, FALLOUT_QUEUE_TYPE_TO_ROSTER.iteritems(), (QUEUE_TYPE.UNKNOWN, None)) self.__updateVehicles() self.startGlobalListening() if self.isEnabled(): g_eventDispatcher.addFalloutToCarousel() super(_SquadDataStorage, self).init() return
def init(self): self.__settings = g_settingsCore.serverSettings.getSection( SETTINGS_SECTIONS.FALLOUT, _SETTINGS_DEFAULTS) self.__vehicles = AccountSettings.getFavorites(FALLOUT_VEHICLES) self.__updateVehicles() g_itemsCache.onSyncCompleted += self.__onItemsResync if self.isEnabled() and self._proxy.isAvailable(): g_eventDispatcher.addFalloutToCarousel() self._proxy.onSettingsChanged()
def init(self): rosterType = self.unitFunctional.getRosterType() self.__battleType, _ = findFirst( lambda (k, v): v == rosterType, FALLOUT_QUEUE_TYPE_TO_ROSTER.iteritems(), (QUEUE_TYPE.UNKNOWN, None)) self.__updateVehicles() self.startGlobalListening() g_clientUpdateManager.addCallbacks( {'inventory.1': self.__onVehiclesUpdated}) if self.isEnabled(): g_eventDispatcher.addFalloutToCarousel() super(_SquadDataStorage, self).init() return