示例#1
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def showVehicleStats(vehTypeCompDescr):
    g_eventBus.handleEvent(events.LoadViewEvent(
        VIEW_ALIAS.LOBBY_PROFILE, ctx={'itemCD': vehTypeCompDescr}),
                           scope=EVENT_BUS_SCOPE.LOBBY)
 def onCloseTechTree(self):
     if self._canBeClosed:
         self.__stopTopOfTheTreeSounds()
         self.fireEvent(events.LoadViewEvent(VIEW_ALIAS.LOBBY_HANGAR),
                        scope=EVENT_BUS_SCOPE.LOBBY)
示例#3
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def showBattleConsumesIntro():
    g_eventBus.handleEvent(
        events.LoadViewEvent(
            FORTIFICATION_ALIASES.FORT_COMBAT_RESERVES_INTRO_ALIAS),
        EVENT_BUS_SCOPE.LOBBY)
示例#4
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 def __onSettingsChanged(self, diff):
     if 'isRegularQuestEnabled' in diff and not diff[
             'isRegularQuestEnabled']:
         self.fireEvent(events.LoadViewEvent(VIEW_ALIAS.LOBBY_HANGAR),
                        scope=EVENT_BUS_SCOPE.LOBBY)
示例#5
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 def openRequestWindow(self):
     self.fireEvent(
         events.LoadViewEvent(CLANS_ALIASES.CLAN_PROFILE_INVITES_WINDOW_PY),
         EVENT_BUS_SCOPE.LOBBY)
     self.destroy()
 def goToScene(self, sceneID):
     event = self.config.getSceneEvent(sceneID)
     if event:
         g_eventBus.handleEvent(events.LoadViewEvent(
             SFViewLoadParams(event)),
                                scope=EVENT_BUS_SCOPE.LOBBY)
示例#7
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 def showFAQWindow(self):
     self.fireEvent(events.LoadViewEvent(MESSENGER_VIEW_ALIAS.FAQ_WINDOW), scope=EVENT_BUS_SCOPE.LOBBY)
示例#8
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def showVehicleCompare():
    g_eventBus.handleEvent(events.LoadViewEvent(VIEW_ALIAS.VEHICLE_COMPARE),
                           scope=EVENT_BUS_SCOPE.LOBBY)
示例#9
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def showRankedPrimeTimeWindow():
    g_eventBus.handleEvent(
        events.LoadViewEvent(
            alias=RANKEDBATTLES_ALIASES.RANKED_BATTLE_PRIME_TIME, ctx={}),
        EVENT_BUS_SCOPE.LOBBY)
示例#10
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def showBattleResultsWindow(arenaUniqueID):
    g_eventBus.handleEvent(
        events.LoadViewEvent(
            VIEW_ALIAS.BATTLE_RESULTS,
            getViewName(VIEW_ALIAS.BATTLE_RESULTS, str(arenaUniqueID)),
            {'arenaUniqueID': arenaUniqueID}), EVENT_BUS_SCOPE.LOBBY)
示例#11
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def showBoostersWindow():
    g_eventBus.handleEvent(events.LoadViewEvent(VIEW_ALIAS.BOOSTERS_WINDOW),
                           EVENT_BUS_SCOPE.LOBBY)
示例#12
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def showClanInvitesWindow():
    g_eventBus.handleEvent(
        events.LoadViewEvent(CLANS_ALIASES.CLAN_PROFILE_INVITES_WINDOW_PY),
        EVENT_BUS_SCOPE.LOBBY)
示例#13
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def showClanSearchWindow():
    alias = CLANS_ALIASES.CLAN_SEARCH_WINDOW_PY
    g_eventBus.handleEvent(events.LoadViewEvent(alias, alias, ctx=None),
                           EVENT_BUS_SCOPE.LOBBY)
    return
示例#14
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def showHangar():
    g_eventBus.handleEvent(events.LoadViewEvent(VIEW_ALIAS.LOBBY_HANGAR),
                           scope=EVENT_BUS_SCOPE.LOBBY)
示例#15
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 def fortModernization(self):
     self.fireEvent(events.LoadViewEvent(
         FORTIFICATION_ALIASES.FORT_MODERNIZATION_WINDOW_ALIAS,
         ctx={'data': self.buildingID}),
                    scope=EVENT_BUS_SCOPE.LOBBY)
示例#16
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def showVehicleSellDialog(vehInvID):
    g_eventBus.handleEvent(
        events.LoadViewEvent(VIEW_ALIAS.VEHICLE_SELL_DIALOG,
                             ctx={'vehInvID': int(vehInvID)}),
        EVENT_BUS_SCOPE.LOBBY)
示例#17
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 def fortDestroy(self):
     self.fireEvent(events.LoadViewEvent(
         FORTIFICATION_ALIASES.FORT_DEMOUNT_BUILDING_WINDOW,
         ctx={'data': self.buildingID}),
                    scope=EVENT_BUS_SCOPE.LOBBY)
 def showTrainingSettings(self):
     self.fireEvent(events.LoadViewEvent(
         PREBATTLE_ALIASES.TRAINING_SETTINGS_WINDOW_PY,
         ctx={'isCreateRequest': False}),
                    scope=EVENT_BUS_SCOPE.LOBBY)
示例#19
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 def inviteFriendRequest(self):
     self.fireEvent(events.LoadViewEvent(PREBATTLE_ALIASES.SEND_INVITES_WINDOW_PY, ctx={'prbName': 'unit',
      'ctrlType': CTRL_ENTITY_TYPE.UNIT}), scope=EVENT_BUS_SCOPE.LOBBY)
示例#20
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 def onCrewDogMoreInfoClick(self):
     self.fireEvent(events.LoadViewEvent(VIEW_ALIAS.CREW_ABOUT_DOG_WINDOW),
                    EVENT_BUS_SCOPE.LOBBY)
示例#21
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def _defaultExitEvent():
    return events.LoadViewEvent(SFViewLoadParams(VIEW_ALIAS.LOBBY_HANGAR),
                                name=VIEW_ALIAS.LOBBY_HANGAR)
示例#22
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 def onCloseView(self):
     returnAlias = self.__getFromCtx('returnAlias', VIEW_ALIAS.LOBBY_HANGAR)
     self.fireEvent(events.LoadViewEvent(returnAlias, ctx=self.__ctx),
                    EVENT_BUS_SCOPE.LOBBY)
示例#23
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 def openReferralManagement(self):
     self.fireEvent(
         events.LoadViewEvent(VIEW_ALIAS.REFERRAL_MANAGEMENT_WINDOW),
         EVENT_BUS_SCOPE.LOBBY)
     self.destroy()
 def atCall(self, cd):
     cd.avoid()
     g_eventBus.handleEvent(
         events.LoadViewEvent(VIEW_ALIAS.SQUAD_PROMO_WINDOW),
         EVENT_BUS_SCOPE.LOBBY)
示例#25
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 def openInviteWindow(self):
     self.fireEvent(
         events.LoadViewEvent(
             CLANS_ALIASES.CLAN_PERSONAL_INVITES_WINDOW_PY),
         EVENT_BUS_SCOPE.LOBBY)
     self.destroy()
示例#26
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 def fortDirection(self):
     self.fireEvent(
         events.LoadViewEvent(
             FORTIFICATION_ALIASES.FORT_CREATE_DIRECTION_WINDOW_ALIAS),
         EVENT_BUS_SCOPE.LOBBY)
示例#27
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 def __onVehicleBecomeElite(self, vehTypeCompDescr):
     self.fireEvent(
         events.LoadViewEvent(
             VIEW_ALIAS.ELITE_WINDOW,
             getViewName(VIEW_ALIAS.ELITE_WINDOW, vehTypeCompDescr),
             {'vehTypeCompDescr': vehTypeCompDescr}), EVENT_BUS_SCOPE.LOBBY)
示例#28
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 def fortAssignPlayers(self):
     self.fireEvent(events.LoadViewEvent(
         FORTIFICATION_ALIASES.FORT_FIXED_PLAYERS_WINDOW_ALIAS,
         ctx={'data': self.buildingID}),
                    scope=EVENT_BUS_SCOPE.LOBBY)
示例#29
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def loadFortView():
    g_eventBus.handleEvent(
        events.LoadViewEvent(FORTIFICATION_ALIASES.FORTIFICATIONS_VIEW_ALIAS),
        EVENT_BUS_SCOPE.LOBBY)
 def showPrebattleSendInvitesWindow(self):
     if self.canSendInvite():
         self.fireEvent(events.LoadViewEvent(SFViewLoadParams(PREBATTLE_ALIASES.SEND_INVITES_WINDOW_PY), ctx={'prbName': self.__prbName,
          'ctrlType': CTRL_ENTITY_TYPE.LEGACY}), scope=EVENT_BUS_SCOPE.LOBBY)