def _successHandler(self, code, ctx=None): msgType = SM_TYPE.FinancialTransactionWithGold vehicle = self.itemsCache.items.getItemByCD(self.__vehTypeCompDescr) additionalMsgs = [] if self.__compensationRequired: additionalMsgs.append( makeCrewSkinCompensationMessage( self.__compensationPriceObject)) if ctx == EQUIP_TMAN_CODE.OK: additionalMsgs.append( makeI18nSuccess(sysMsgKey='change_tankman_role/installed', vehicle=vehicle.shortUserName)) elif ctx == EQUIP_TMAN_CODE.NO_FREE_SLOT: roleStr = Tankman.getRoleUserName(SKILL_NAMES[self.__roleIdx]) additionalMsgs.append( makeI18nSuccess(sysMsgKey='change_tankman_role/slot_is_taken', vehicle=vehicle.shortUserName, role=roleStr)) else: additionalMsgs.append( makeI18nSuccess(sysMsgKey='change_tankman_role/no_vehicle')) return makeI18nSuccess('change_tankman_role/success', money=formatPrice( Money(gold=self.__changeRoleCost)), type=msgType, auxData=additionalMsgs)
def _successHandler(self, code, ctx=None): restoreInfo = '' sellForGold = self.vehicle.getSellPrice(preferred=True).getCurrency(byWeight=True) == Currency.GOLD if self.vehicle.isPremium and not self.vehicle.isUnique and not self.vehicle.isUnrecoverable and self.__lobbyContext.getServerSettings().isVehicleRestoreEnabled() and not sellForGold: timeKey, formattedTime = getTimeLeftInfo(self.itemsCache.items.shop.vehiclesRestoreConfig.restoreDuration) restoreInfo = backport.text(R.strings.system_messages.vehicle.restoreDuration.dyn(timeKey, R.invalid)(), time=formattedTime) additionalMsgs = [] if self.__compensationRequired: additionalMsgs.append(makeCrewSkinCompensationMessage(self.__compensationAmount)) if self.__hasPairModification: additionalMsgs.append(makeAllPairsDiscardMsg(self.vehicle.userName)) g_tankActiveCamouflage[self.vehicle.intCD] = SeasonType.UNDEFINED msgCtx = {'vehName': self.vehicle.userName} if self.usedDemountKitsCount: msgCtx['countDK'] = self.usedDemountKitsCount if self.isDismantlingForMoney: msgCtx['gainMoney'] = formatPrice(self.gainMoney) msgCtx['spendMoney'] = formatPrice(self.spendMoney) else: msgCtx['money'] = formatPrice(self.gainMoney) if not self.isRemovedAfterRent: msgCtx['restoreInfo'] = restoreInfo sysMsgR = R.strings.system_messages.dyn('vehicle_remove' if self.isRemovedAfterRent else 'vehicle_sell', R.invalid) if sysMsgR: sysMsgR = sysMsgR.dyn('success_dismantling' if self.isDismantlingForMoney else 'success', R.invalid) if sysMsgR and self.usedDemountKitsCount: sysMsgR = sysMsgR.dyn('with_demount_kit', R.invalid) if self.isRemovedAfterRent: smType = SM_TYPE.Remove elif sellForGold: smType = SM_TYPE.SellingForGold else: smType = SM_TYPE.Selling return makeSuccess(userMsg=backport.text(sysMsgR(), **msgCtx), msgType=smType, auxData=additionalMsgs)
def _successHandler(self, code, ctx=None): additionalMsgs = [] if self.__compensationRequired: additionalMsgs.append( makeCrewSkinCompensationMessage( self.__compensationPriceObject)) return makeI18nSuccess('dismiss_tankman/success', type=SM_TYPE.Information, auxData=additionalMsgs)
def _successHandler(self, code, ctx=None): additionalMsgs = [] if self.__compensationRequired: additionalMsgs.append( makeCrewSkinCompensationMessage( self.__compensationPriceObject)) return makeI18nSuccess(sysMsgKey='crewSkinsNotification/SkinChanged', type=SM_TYPE.Information, auxData=additionalMsgs)
def _successHandler(self, code, ctx=None): restoreInfo = '' sellForGold = self.vehicle.getSellPrice(preferred=True).getCurrency( byWeight=True) == Currency.GOLD if self.vehicle.isPremium and not self.vehicle.isUnique and not self.vehicle.isUnrecoverable and self.lobbyContext.getServerSettings( ).isVehicleRestoreEnabled() and not sellForGold: timeKey, formattedTime = getTimeLeftInfo( self.itemsCache.items.shop.vehiclesRestoreConfig. restoreDuration) restoreInfo = makeString( '#system_messages:vehicle/restoreDuration/{}'.format(timeKey), time=formattedTime) compMsg = None if self.__compensationRequired: compMsg = makeCrewSkinCompensationMessage( self.__compensationAmount) g_tankActiveCamouflage[self.vehicle.intCD] = SeasonType.UNDEFINED makeMsg = partial(makeI18nSuccess, vehName=self.vehicle.userName, auxData=compMsg) if self.usedDemountKitsCount: makeMsg = partial(makeMsg, countDK=self.usedDemountKitsCount) if self.isDismantlingForMoney: makeMsg = partial(makeMsg, gainMoney=formatPrice(self.gainMoney), spendMoney=formatPrice(self.spendMoney)) else: makeMsg = partial(makeMsg, money=formatPrice(self.gainMoney)) if not self.isRemovedAfterRent: makeMsg = partial(makeMsg, restoreInfo=restoreInfo) sysMsgKey = '{}{}{}'.format( 'vehicle_remove' if self.isRemovedAfterRent else 'vehicle_sell', '/success_dismantling' if self.isDismantlingForMoney else '/success', '/with_demount_kit' if self.usedDemountKitsCount else '') if self.isRemovedAfterRent: smType = SM_TYPE.Remove elif sellForGold: smType = SM_TYPE.SellingForGold else: smType = SM_TYPE.Selling return makeMsg(sysMsgKey=sysMsgKey, type=smType)
def _successHandler(self, code, ctx=None): compMsg = None if self.__compensationRequired: compMsg = makeCrewSkinCompensationMessage(self.__compensationPriceObject) return makeI18nSuccess('dismiss_tankman/success', type=SM_TYPE.Information, auxData=compMsg)
def _successHandler(self, code, ctx=None): compMsg = None if self.__compensationRequired: compMsg = makeCrewSkinCompensationMessage(self.__compensationPriceObject) return makeI18nSuccess(sysMsgKey='crewSkinsNotification/SkinChanged', type=SM_TYPE.Information, auxData=compMsg)