def main(): if check_files(): window = init_gui() # Show the window window.mainloop() else: return
def main(): win = gui.init_gui() gpio, kit = init_hardware() quadrants = loading.load_pills(win, gpio, kit) # external.sendemail("*****@*****.**", "Tylenol") while True: schedule.run_pending() gui.change_instruction_text( win, "Next pill will be dispensed at {}".format(schedule.next_run())) gui.change_button_text(win, ["Dispense", "", ""]) interface.pressed_red_button(gpio, win, quadrants[0], 1, kit) # need to run this every loop iteration gui.maintain_gui(win)
check_config_valid() states = list(range(q)) rg = RandomState(RANDOM_SEED) field = generate_field(states, WIDTH, rg, correlation=0.3) figure = plot_field(field, states) energy = calculate_energy_of_field(field, INTERACTION, interaction_coefficient=J, magnetization_coefficient=h) free_energy = 0 mc_step = 0 def update_step() -> None: global mc_step, field, free_energy, figure field, free_energy = update_metropolis(field, states, free_energy, INTERACTION, interaction_coefficient=J, magnetization_coefficient=h, random_state=rg, temperature=TEMPERATURE) mc_step += 1 if mc_step % PLOT_EVERY_X_STEPS == 0: figure = plot_field(field, states) draw_figure(canvas, figure) update_energy_label(label, mc_step, free_energy) root = tkinter.Tk() label, canvas = init_gui(root, figure, update_step) tkinter.mainloop()
def on_button_joueur(): i = len(glb.joueurs) add_joueur(i, "joueur" + chr(i + ord('A')), 1, randint(0, 30), randint(0, 30), randint(50000, 65535)) gui.update_joueurs() gui.update_equipes() # Temps restant # Statut partie # Table equipes: # NOM | NB JOUEURS | SCORE # Table joueurs: # PSEUDO | EQUIPE | Recu | VBat if __name__ == '__main__': # Debug time_elapsed = 456 time_max = 1200 glb.init() gui.init_gui() update_time() glb.window.show() glb.app.exec_()
from flask import Flask from gui import init_gui app = Flask(__name__) # Reduces Cache Time for Static Files app.config["SEND_FILE_MAX_AGE_DEFAULT"] = 0 from routes import * if __name__ == '__main__': init_gui(app)
matrix.append(arr) f.close() else: print("Input Name " + input_path + " is directory. Exiting ...") return False else: print("Input File " + input_path + " does not exsit. Exiting ...") return False return True input_array_matrix = [] if not read_input(sc.input_path): exit(1) # Initialization : Drawing UI, seting up threads screen = gui.init_gui() done = False engine_run = False index_matrix = 0 # matrix_to_show is a shared recource between threads matrix_to_show = input_array_matrix[index_matrix] # print(len(input_array_matrix)) while not done and index_matrix < len(input_array_matrix): if not engine_run: engine.print_sudoku(input_array_matrix[index_matrix]) t = Thread(target=engine.main_method, args=( input_array_matrix[index_matrix], 0,
def main(): config = settings.config storage = NodeStorage(create_new_session(config)) init_gui(storage)