示例#1
0
# GunGame Imports
#   Modules
from gungame51.modules.active import ActiveInfo
#   Addons
from gungame51.core.addons.shortcuts import AddonInfo
#   Players
from gungame51.core.players.shortcuts import Player

# =============================================================================
# >> ADDON REGISTRATION/INFORMATION
# =============================================================================
info = AddonInfo()
info.name = 'gg_tk_punish'
info.title = 'GG TK Punish'
info.author = 'GG Dev Team'
info.version = "5.1.%s" % "$Rev: 627 $".split('$Rev: ')[1].split()[0]
info.translations = ['gg_tk_punish']

# =============================================================================
# >> GLOBAL VARIABLES
# =============================================================================
# Get the es.ServerVar() instance of "gg_tk_punish"
gg_tk_punish = es.ServerVar('gg_tk_punish')


# =============================================================================
# >> GAME EVENTS
# =============================================================================
def player_death(event_var):
    # Has the round ended?
示例#2
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from gungame51.core.messaging.shortcuts import langstring
#   Players
from gungame51.core.players import Player
#   Weapons
from gungame51.core.weapons.shortcuts import get_level_multikill
from gungame51.core.weapons.shortcuts import get_level_weapon
from gungame51.core.weapons.shortcuts import get_total_levels


# =============================================================================
# >> ADDON REGISTRATION/INFORMATION
# =============================================================================
info = AddonInfo()
info.name = 'gg_teamplay'
info.title = 'GG Teamplay'
info.author = 'GG Dev Team'
info.version = '5.1.%s' % '$Rev: 586 $'.split('$Rev: ')[1].split()[0]
info.conflicts = ['gg_deathmatch', 'gg_handicap', 'gg_teamwork']
info.translations = ['gg_teamplay']


# =============================================================================
# >> GLOBAL VARIABLES
# =============================================================================
gg_teamplay_roundend_messages = ServerVar('gg_teamplay_roundend_messages')
gg_teamplay_level_info = ServerVar('gg_teamplay_level_info')
gg_teamplay_winner_messages = ServerVar('gg_teamplay_winner_messages')
gg_teamplay_end_on_first_kill = ServerVar('gg_teamplay_end_on_first_kill')


# =============================================================================
示例#3
0
from gungame51.core.players.shortcuts import Player
from gungame51.core.messaging.shortcuts import saytext2
from gungame51.core.messaging.shortcuts import msg
from gungame51.core.messaging.shortcuts import hudhint
from gungame51.core.messaging.shortcuts import langstring
from gungame51.core.events import GG_Vote
from gungame51.core.leaders.shortcuts import get_leader_level
from gungame51.core.weapons.shortcuts import get_total_levels

# =============================================================================
# >> ADDON REGISTRATION/INFORMATION
# =============================================================================
info = AddonInfo()
info.name = "gg_map_vote"
info.title = "GG Map Vote"
info.author = "GG Dev Team"
info.version = "5.1.%s" % "$Rev: 624 $".split("$Rev: ")[1].split()[0]
info.translations = ["gg_map_vote"]

# =============================================================================
# >> GLOBAL VARIABLES
# =============================================================================
# Server Vars
gg_map_vote = es.ServerVar("gg_map_vote")
gg_map_vote_command = es.ServerVar("gg_map_vote_command")
gg_map_vote_size = es.ServerVar("gg_map_vote_size")
gg_map_vote_trigger = es.ServerVar("gg_map_vote_trigger")
gg_map_vote_time = es.ServerVar("gg_map_vote_time")
gg_map_vote_dont_show_last_maps = es.ServerVar("gg_map_vote_dont_show_last_maps")
gg_map_vote_show_player_vote = es.ServerVar("gg_map_vote_show_player_vote")
gg_map_vote_file = es.ServerVar("gg_map_vote_file")
示例#4
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#   Addons
from gungame51.core.addons.shortcuts import AddonInfo
#   Messaging
from gungame51.core.messaging.shortcuts import msg
#   Players
from gungame51.core.players.shortcuts import Player
#   Weapons
from gungame51.core.weapons.shortcuts import get_level_multikill

# =============================================================================
# >> ADDON REGISTRATION/INFORMATION
# =============================================================================
info = AddonInfo()
info.name = 'gg_prop_physics'
info.title = 'GG Prop Physics'
info.author = 'Satoon101'
info.version = "5.1.%s" % "$Rev: 549 $".split('$Rev: ')[1].split()[0]
info.translations = ['gg_prop_physics']

# =============================================================================
# >> GLOBAL VARIABLES
# =============================================================================
gg_prop_physics_nade = es.ServerVar('gg_prop_physics_increment_nade')
gg_prop_physics_knife = es.ServerVar('gg_prop_physics_increment_knife')

gg_multi_messages = set()


# =============================================================================
# >> GAME EVENTS
# =============================================================================
示例#5
0
from cmdlib import unregisterServerCommand
from playerlib import getPlayer

# GunGame Imports
from gungame51.core.addons.shortcuts import AddonInfo
from gungame51.core.messaging.shortcuts import langstring
from gungame51.core import get_game_dir


# =============================================================================
# >> ADDON REGISTRATION/INFORMATION
# =============================================================================
info = AddonInfo()
info.name = "gg_spawnpoints"
info.title = "GG Spawnpoints"
info.author = "GG Dev Team"
info.version = "5.1.%s" % "$Rev: 608 $".split('$Rev: ')[1].split()[0]
info.translations = ["gg_spawnpoints"]


# =============================================================================
# >> GLOBAL VARIABLES
# =============================================================================
# Used to store prop information for spawn_show
propIndexes = {}
# The model used for spawn_show
propModel = "player/ct_gign.mdl"

current_map = es.ServerVar('eventscripts_currentmap')