# GunGame Imports # Modules from gungame51.modules.active import ActiveInfo # Addons from gungame51.core.addons.shortcuts import AddonInfo # Players from gungame51.core.players.shortcuts import Player # ============================================================================= # >> ADDON REGISTRATION/INFORMATION # ============================================================================= info = AddonInfo() info.name = 'gg_tk_punish' info.title = 'GG TK Punish' info.author = 'GG Dev Team' info.version = "5.1.%s" % "$Rev: 627 $".split('$Rev: ')[1].split()[0] info.translations = ['gg_tk_punish'] # ============================================================================= # >> GLOBAL VARIABLES # ============================================================================= # Get the es.ServerVar() instance of "gg_tk_punish" gg_tk_punish = es.ServerVar('gg_tk_punish') # ============================================================================= # >> GAME EVENTS # ============================================================================= def player_death(event_var): # Has the round ended?
from gungame51.core.messaging.shortcuts import langstring # Players from gungame51.core.players import Player # Weapons from gungame51.core.weapons.shortcuts import get_level_multikill from gungame51.core.weapons.shortcuts import get_level_weapon from gungame51.core.weapons.shortcuts import get_total_levels # ============================================================================= # >> ADDON REGISTRATION/INFORMATION # ============================================================================= info = AddonInfo() info.name = 'gg_teamplay' info.title = 'GG Teamplay' info.author = 'GG Dev Team' info.version = '5.1.%s' % '$Rev: 586 $'.split('$Rev: ')[1].split()[0] info.conflicts = ['gg_deathmatch', 'gg_handicap', 'gg_teamwork'] info.translations = ['gg_teamplay'] # ============================================================================= # >> GLOBAL VARIABLES # ============================================================================= gg_teamplay_roundend_messages = ServerVar('gg_teamplay_roundend_messages') gg_teamplay_level_info = ServerVar('gg_teamplay_level_info') gg_teamplay_winner_messages = ServerVar('gg_teamplay_winner_messages') gg_teamplay_end_on_first_kill = ServerVar('gg_teamplay_end_on_first_kill') # =============================================================================
from gungame51.core.players.shortcuts import Player from gungame51.core.messaging.shortcuts import saytext2 from gungame51.core.messaging.shortcuts import msg from gungame51.core.messaging.shortcuts import hudhint from gungame51.core.messaging.shortcuts import langstring from gungame51.core.events import GG_Vote from gungame51.core.leaders.shortcuts import get_leader_level from gungame51.core.weapons.shortcuts import get_total_levels # ============================================================================= # >> ADDON REGISTRATION/INFORMATION # ============================================================================= info = AddonInfo() info.name = "gg_map_vote" info.title = "GG Map Vote" info.author = "GG Dev Team" info.version = "5.1.%s" % "$Rev: 624 $".split("$Rev: ")[1].split()[0] info.translations = ["gg_map_vote"] # ============================================================================= # >> GLOBAL VARIABLES # ============================================================================= # Server Vars gg_map_vote = es.ServerVar("gg_map_vote") gg_map_vote_command = es.ServerVar("gg_map_vote_command") gg_map_vote_size = es.ServerVar("gg_map_vote_size") gg_map_vote_trigger = es.ServerVar("gg_map_vote_trigger") gg_map_vote_time = es.ServerVar("gg_map_vote_time") gg_map_vote_dont_show_last_maps = es.ServerVar("gg_map_vote_dont_show_last_maps") gg_map_vote_show_player_vote = es.ServerVar("gg_map_vote_show_player_vote") gg_map_vote_file = es.ServerVar("gg_map_vote_file")
# Addons from gungame51.core.addons.shortcuts import AddonInfo # Messaging from gungame51.core.messaging.shortcuts import msg # Players from gungame51.core.players.shortcuts import Player # Weapons from gungame51.core.weapons.shortcuts import get_level_multikill # ============================================================================= # >> ADDON REGISTRATION/INFORMATION # ============================================================================= info = AddonInfo() info.name = 'gg_prop_physics' info.title = 'GG Prop Physics' info.author = 'Satoon101' info.version = "5.1.%s" % "$Rev: 549 $".split('$Rev: ')[1].split()[0] info.translations = ['gg_prop_physics'] # ============================================================================= # >> GLOBAL VARIABLES # ============================================================================= gg_prop_physics_nade = es.ServerVar('gg_prop_physics_increment_nade') gg_prop_physics_knife = es.ServerVar('gg_prop_physics_increment_knife') gg_multi_messages = set() # ============================================================================= # >> GAME EVENTS # =============================================================================
from cmdlib import unregisterServerCommand from playerlib import getPlayer # GunGame Imports from gungame51.core.addons.shortcuts import AddonInfo from gungame51.core.messaging.shortcuts import langstring from gungame51.core import get_game_dir # ============================================================================= # >> ADDON REGISTRATION/INFORMATION # ============================================================================= info = AddonInfo() info.name = "gg_spawnpoints" info.title = "GG Spawnpoints" info.author = "GG Dev Team" info.version = "5.1.%s" % "$Rev: 608 $".split('$Rev: ')[1].split()[0] info.translations = ["gg_spawnpoints"] # ============================================================================= # >> GLOBAL VARIABLES # ============================================================================= # Used to store prop information for spawn_show propIndexes = {} # The model used for spawn_show propModel = "player/ct_gign.mdl" current_map = es.ServerVar('eventscripts_currentmap')