示例#1
0
    def test_MarkOfNature(self):
        deck1 = StackedDeck([StonetuskBoar(), StonetuskBoar(), MarkOfNature()], CHARACTER_CLASS.DRUID)
        deck2 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.MAGE)
        game = Game([deck1, deck2], [OneCardPlayingAgent(), OneCardPlayingAgent()])

        game.current_player = 1
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()

        self.assertEqual(5, game.other_player.minions[0].calculate_attack())

        deck1 = StackedDeck([StonetuskBoar(), StonetuskBoar(), MarkOfNature()], CHARACTER_CLASS.DRUID)
        deck2 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.MAGE)
        agent = OneCardPlayingAgent()
        agent.choose_option = lambda options, player: options[1]
        game = Game([deck1, deck2], [agent, OneCardPlayingAgent()])

        game.current_player = 1
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()

        self.assertEqual(5, game.other_player.minions[0].calculate_max_health())
        self.assertEqual(5, game.other_player.minions[0].health)
        self.assertTrue(game.other_player.minions[0].taunt)
示例#2
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    def test_MarkOfNature(self):
        deck1 = StackedDeck([StonetuskBoar(), StonetuskBoar(), MarkOfNature()], CHARACTER_CLASS.DRUID)
        deck2 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.MAGE)
        game = Game([deck1, deck2], [OneCardPlayingAgent(), OneCardPlayingAgent()])

        game.current_player = 1
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()

        self.assertEqual(5, game.other_player.minions[0].calculate_attack())

        deck1 = StackedDeck([StonetuskBoar(), StonetuskBoar(), MarkOfNature()], CHARACTER_CLASS.DRUID)
        deck2 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.MAGE)
        agent = OneCardPlayingAgent()
        agent.choose_option = lambda options, player: options[1]
        game = Game([deck1, deck2], [agent, OneCardPlayingAgent()])

        game.current_player = 1
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()

        self.assertEqual(5, game.other_player.minions[0].calculate_max_health())
        self.assertEqual(5, game.other_player.minions[0].health)
        self.assertTrue(game.other_player.minions[0].taunt)
示例#3
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    def test_PowerOfTheWild(self):
        deck1 = StackedDeck(
            [StonetuskBoar(),
             StonetuskBoar(),
             PowerOfTheWild()], CHARACTER_CLASS.DRUID)
        deck2 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.MAGE)

        # This is a test of the +1/+1 option of the Power Of the Wild Card
        game = Game([deck1, deck2],
                    [OneCardPlayingAgent(),
                     OneCardPlayingAgent()])
        game.current_player = game.players[1]

        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        self.assertEqual(2, game.current_player.minions[0].calculate_attack())
        self.assertEqual(2, game.current_player.minions[0].health)
        self.assertEqual(2,
                         game.current_player.minions[0].calculate_max_health())
        self.assertEqual(2, game.current_player.minions[1].calculate_attack())
        self.assertEqual(2,
                         game.current_player.minions[1].calculate_max_health())

        # This is a test of the "Summon Panther" option of the Power of the Wild Card

        agent = OneCardPlayingAgent()
        agent.choose_option = lambda options, player: options[1]

        deck1 = StackedDeck(
            [StonetuskBoar(),
             StonetuskBoar(),
             PowerOfTheWild()], CHARACTER_CLASS.DRUID)
        deck2 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.MAGE)
        game = Game([deck1, deck2], [agent, OneCardPlayingAgent()])
        game.current_player = game.players[1]

        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()

        self.assertEqual(
            "Panther", game.current_player.minions[2].card.__class__.__name__)
        self.assertEqual(3, game.current_player.minions[2].calculate_attack())
        self.assertEqual(2,
                         game.current_player.minions[2].calculate_max_health())
示例#4
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    def test_SavageRoar(self):
        deck1 = StackedDeck([StonetuskBoar(), StonetuskBoar(), SavageRoar()], CHARACTER_CLASS.DRUID)
        deck2 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.MAGE)
        game = Game([deck1, deck2], [OneCardPlayingAgent(), OneCardPlayingAgent()])

        game.current_player = 1
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()

        minion_increase_mock = mock.Mock()

        game.other_player.minions[0].bind("attack_changed", minion_increase_mock)
        game.other_player.minions[1].bind("attack_changed", minion_increase_mock)

        player_increase_mock = mock.Mock()

        game.other_player.hero.bind("attack_changed", player_increase_mock)

        game.play_single_turn()

        self.assertEqual(0, game.current_player.mana)

        # Make sure the attack got increased
        self.assertListEqual([mock.call(2), mock.call(2)], minion_increase_mock.call_args_list)
        self.assertListEqual([mock.call(2)], player_increase_mock.call_args_list)

        # And make sure that it went down again
        self.assertEqual(1, game.current_player.minions[0].calculate_attack())
        self.assertEqual(1, game.current_player.minions[1].calculate_attack())
        self.assertEqual(0, game.current_player.hero.calculate_attack())
示例#5
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    def test_CircleOfHealing(self):
        deck1 = StackedDeck([
            CircleOfHealing(),
            MogushanWarden(),
            CircleOfHealing(),
            CircleOfHealing(),
            CircleOfHealing(),
            CircleOfHealing(),
            CircleOfHealing()
        ], CHARACTER_CLASS.PRIEST)
        deck2 = StackedDeck([MogushanWarden()], CHARACTER_CLASS.PALADIN)
        game = Game(
            [deck1, deck2],
            [CardTestingAgent(), OneCardPlayingAgent()])
        game.pre_game()
        game.current_player = 1

        for turn in range(0, 8):
            game.play_single_turn()

        game.players[0].minions[0].health = 4
        game.players[1].minions[0].health = 4
        game.play_single_turn()  # Circle of Healing should be played
        self.assertEqual(game.players[0].minions[0].calculate_max_health(),
                         game.players[0].minions[0].health)
        self.assertEqual(game.players[1].minions[0].calculate_max_health(),
                         game.players[1].minions[0].health)
示例#6
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def generate_game_for(card1, card2, first_agent_type, second_agent_type, run_pre_game=True):
    if not isinstance(card1, collections.Sequence):
        card_set1 = [card1()]
    else:
        card_set1 = [card() for card in card1]
    class1 = CHARACTER_CLASS.MAGE
    for card in card_set1:
        if card.character_class != CHARACTER_CLASS.ALL:
            class1 = card.character_class
            break

    if not isinstance(card2, collections.Sequence):
        card_set2 = [card2()]
    else:
        card_set2 = [card() for card in card2]

    class2 = CHARACTER_CLASS.MAGE
    for card in card_set2:
        if card.character_class != CHARACTER_CLASS.ALL:
            class2 = card.character_class
            break

    deck1 = StackedDeck(card_set1, class1)
    deck2 = StackedDeck(card_set2, class2)
    game = Game([deck1, deck2], [first_agent_type(), second_agent_type()])
    game.current_player = game.players[1]
    game.other_player = game.players[0]
    if run_pre_game:
        game.pre_game()
    return game
示例#7
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def generate_game_for(card1,
                      card2,
                      first_agent_type,
                      second_agent_type,
                      run_pre_game=True):
    if not isinstance(card1, collections.Sequence):
        card_set1 = [card1()]
    else:
        card_set1 = [card() for card in card1]
    class1 = CHARACTER_CLASS.MAGE
    for card in card_set1:
        if card.character_class != CHARACTER_CLASS.ALL:
            class1 = card.character_class
            break

    if not isinstance(card2, collections.Sequence):
        card_set2 = [card2()]
    else:
        card_set2 = [card() for card in card2]

    class2 = CHARACTER_CLASS.MAGE
    for card in card_set2:
        if card.character_class != CHARACTER_CLASS.ALL:
            class2 = card.character_class
            break

    deck1 = StackedDeck(card_set1, class1)
    deck2 = StackedDeck(card_set2, class2)
    game = Game([deck1, deck2], [first_agent_type(), second_agent_type()])
    game.current_player = game.players[1]
    game.other_player = game.players[0]
    if run_pre_game:
        game.pre_game()
    return game
示例#8
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    def test_SavageRoar(self):
        deck1 = StackedDeck([StonetuskBoar(), StonetuskBoar(), SavageRoar()], CHARACTER_CLASS.DRUID)
        deck2 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.MAGE)
        game = Game([deck1, deck2], [OneCardPlayingAgent(), OneCardPlayingAgent()])

        game.current_player = 1
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()

        minion_increase_mock = mock.Mock()

        game.other_player.minions[0].bind("attack_changed", minion_increase_mock)
        game.other_player.minions[1].bind("attack_changed", minion_increase_mock)

        player_increase_mock = mock.Mock()

        game.other_player.hero.bind("attack_changed", player_increase_mock)

        game.play_single_turn()

        self.assertEqual(0, game.current_player.mana)

        # Make sure the attack got increased
        self.assertListEqual([mock.call(2), mock.call(2)], minion_increase_mock.call_args_list)
        self.assertListEqual([mock.call(2)], player_increase_mock.call_args_list)

        # And make sure that it went down again
        self.assertEqual(1, game.current_player.minions[0].calculate_attack())
        self.assertEqual(1, game.current_player.minions[1].calculate_attack())
        self.assertEqual(0, game.current_player.hero.calculate_attack())
示例#9
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    def test_ManaWyrm(self):
        deck1 = StackedDeck([ManaWyrm(), IceLance(), ManaWyrm(), IceLance(), IceLance(), IceLance()],
                            CHARACTER_CLASS.MAGE)
        deck2 = StackedDeck([IronbeakOwl()], CHARACTER_CLASS.PALADIN)
        game = Game([deck1, deck2], [CardTestingAgent(), OneCardPlayingAgent()])
        game.pre_game()
        game.current_player = 1

        game.play_single_turn()
        self.assertEqual(1, len(game.current_player.minions))
        self.assertEqual(1, game.current_player.minions[0].calculate_attack())
        self.assertEqual(3, game.current_player.minions[0].health)
        self.assertEqual(3, game.current_player.minions[0].calculate_max_health())
        self.assertEqual("Mana Wyrm", game.current_player.minions[0].card.name)

        game.play_single_turn()
        game.play_single_turn()

        self.assertEqual(2, len(game.current_player.minions))
        self.assertEqual(1, game.current_player.minions[0].calculate_attack())
        self.assertEqual(3, game.current_player.minions[0].health)
        self.assertEqual(3, game.current_player.minions[0].calculate_max_health())
        self.assertEqual(2, game.current_player.minions[1].calculate_attack())
        self.assertEqual(3, game.current_player.minions[1].health)
        self.assertEqual(3, game.current_player.minions[1].calculate_max_health())
        game.play_single_turn()
        game.play_single_turn()
        self.assertEqual(2, len(game.current_player.minions))
        self.assertEqual(1, game.current_player.minions[0].calculate_attack())
        self.assertEqual(3, game.current_player.minions[0].health)
        self.assertEqual(3, game.current_player.minions[0].calculate_max_health())
        self.assertEqual(5, game.current_player.minions[1].calculate_attack())
        self.assertEqual(3, game.current_player.minions[1].health)
        self.assertEqual(3, game.current_player.minions[1].calculate_max_health())
示例#10
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    def test_Swipe(self):
        deck1 = StackedDeck(
            [BloodfenRaptor(),
             StonetuskBoar(),
             StonetuskBoar()], CHARACTER_CLASS.DRUID)
        deck2 = StackedDeck(
            [Swipe()],
            CHARACTER_CLASS.DRUID,
        )
        game = Game([deck1, deck2],
                    [OneCardPlayingAgent(),
                     EnemyMinionSpellTestingAgent()])
        game.pre_game()
        game.current_player = game.players[1]
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()

        # The bloodfen raptor should be left, with one hp
        self.assertEqual(1, len(game.other_player.minions))
        self.assertEqual(1, game.other_player.minions[0].health)
        self.assertEqual(29, game.other_player.hero.health)
示例#11
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    def test_PowerOfTheWild(self):
        deck1 = StackedDeck([StonetuskBoar(), StonetuskBoar(), PowerOfTheWild()], CHARACTER_CLASS.DRUID)
        deck2 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.MAGE)

        # This is a test of the +1/+1 option of the Power Of the Wild Card
        game = Game([deck1, deck2], [OneCardPlayingAgent(), OneCardPlayingAgent()])
        game.current_player = game.players[1]

        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        self.assertEqual(2, game.current_player.minions[0].calculate_attack())
        self.assertEqual(2, game.current_player.minions[0].health)
        self.assertEqual(2, game.current_player.minions[0].calculate_max_health())
        self.assertEqual(2, game.current_player.minions[1].calculate_attack())
        self.assertEqual(2, game.current_player.minions[1].calculate_max_health())

        # This is a test of the "Summon Panther" option of the Power of the Wild Card

        agent = OneCardPlayingAgent()
        agent.choose_option = lambda options, player: options[1]

        deck1 = StackedDeck([StonetuskBoar(), StonetuskBoar(), PowerOfTheWild()], CHARACTER_CLASS.DRUID)
        deck2 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.MAGE)
        game = Game([deck1, deck2], [agent, OneCardPlayingAgent()])
        game.current_player = game.players[1]

        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()

        self.assertEqual("Panther", game.current_player.minions[2].card.__class__.__name__)
        self.assertEqual(3, game.current_player.minions[2].calculate_attack())
        self.assertEqual(2, game.current_player.minions[2].calculate_max_health())
示例#12
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def test_strategy():
    generator = RandomDeckGenerator()
    deck1 = generator.generate()
    deck2 = deck1.copy()
    game = Game([deck1, deck2], [TradeAgent(), TradeAgent()])
    game.pre_game()
    game.current_player = game.players[1]
    while not game.game_ended:
        manager = StrategyManager(StatePairLinearModel(RelativeResourceExtractor()))
        manager.think(game)
        outcomes = manager.get_outcomes()
        print("Number of outcomes: " + str(len(outcomes)) + '\n')
        # for situation in outcomes:
        #     print("See: " + str(situation.other_player.hero.__to_json__()) + '\n')
        # input("Presss enter to continue:")

        game.play_single_turn()
示例#13
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    def test_CircleOfHealing(self):
        deck1 = StackedDeck(
            [CircleOfHealing(), MogushanWarden(), CircleOfHealing(), CircleOfHealing(), CircleOfHealing(),
             CircleOfHealing(), CircleOfHealing()], CHARACTER_CLASS.PRIEST)
        deck2 = StackedDeck([MogushanWarden()], CHARACTER_CLASS.PALADIN)
        game = Game([deck1, deck2], [CardTestingAgent(), OneCardPlayingAgent()])
        game.pre_game()
        game.current_player = 1

        for turn in range(0, 8):
            game.play_single_turn()

        game.players[0].minions[0].health = 4
        game.players[1].minions[0].health = 4
        game.play_single_turn()  # Circle of Healing should be played
        self.assertEqual(game.players[0].minions[0].calculate_max_health(), game.players[0].minions[0].health)
        self.assertEqual(game.players[1].minions[0].calculate_max_health(), game.players[1].minions[0].health)
示例#14
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    def test_HolyNova(self):
        deck1 = StackedDeck([MogushanWarden(), HolyNova()], CHARACTER_CLASS.PRIEST)
        deck2 = StackedDeck([MogushanWarden()], CHARACTER_CLASS.PALADIN)
        game = Game([deck1, deck2], [CardTestingAgent(), OneCardPlayingAgent()])
        game.pre_game()
        game.current_player = 1

        for turn in range(0, 8):
            game.play_single_turn()

        self.assertEqual(1, len(game.players[0].minions))
        self.assertEqual(1, len(game.players[1].minions))
        game.players[0].minions[0].health = 4  # Fake damage
        self.assertEqual(4, game.players[0].minions[0].health)
        self.assertEqual(7, game.players[1].minions[0].health)
        game.play_single_turn()  # Holy Nova should be played
        self.assertEqual(6, game.players[0].minions[0].health)
        self.assertEqual(5, game.players[1].minions[0].health)
示例#15
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    def test_HolyNova(self):
        deck1 = StackedDeck([MogushanWarden(), HolyNova()], CHARACTER_CLASS.PRIEST)
        deck2 = StackedDeck([MogushanWarden()], CHARACTER_CLASS.PALADIN)
        game = Game([deck1, deck2], [CardTestingAgent(), OneCardPlayingAgent()])
        game.pre_game()
        game.current_player = 1

        for turn in range(0, 8):
            game.play_single_turn()

        self.assertEqual(1, len(game.players[0].minions))
        self.assertEqual(1, len(game.players[1].minions))
        game.players[0].minions[0].health = 4  # Fake damage
        self.assertEqual(4, game.players[0].minions[0].health)
        self.assertEqual(7, game.players[1].minions[0].health)
        game.play_single_turn()  # Holy Nova should be played
        self.assertEqual(6, game.players[0].minions[0].health)
        self.assertEqual(5, game.players[1].minions[0].health)
示例#16
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    def test_Swipe(self):
        deck1 = StackedDeck([BloodfenRaptor(), StonetuskBoar(), StonetuskBoar()], CHARACTER_CLASS.DRUID)
        deck2 = StackedDeck([Swipe()], CHARACTER_CLASS.DRUID, )
        game = Game([deck1, deck2], [OneCardPlayingAgent(), EnemyMinionSpellTestingAgent()])
        game.pre_game()
        game.current_player = game.players[1]
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()

        # The bloodfen raptor should be left, with one hp
        self.assertEqual(1, len(game.other_player.minions))
        self.assertEqual(1, game.other_player.minions[0].health)
        self.assertEqual(29, game.other_player.hero.health)
示例#17
0
    def test_RandomAgent(self):
        deck1 = Deck([
            GoldshireFootman(),
            GoldshireFootman(),
            MurlocRaider(),
            MurlocRaider(),
            BloodfenRaptor(),
            BloodfenRaptor(),
            FrostwolfGrunt(),
            FrostwolfGrunt(),
            RiverCrocolisk(),
            RiverCrocolisk(),
            IronfurGrizzly(),
            IronfurGrizzly(),
            MagmaRager(),
            MagmaRager(),
            SilverbackPatriarch(),
            SilverbackPatriarch(),
            ChillwindYeti(),
            ChillwindYeti(),
            KeeperOfTheGrove(),
            KeeperOfTheGrove(),
            SenjinShieldmasta(),
            SenjinShieldmasta(),
            BootyBayBodyguard(),
            BootyBayBodyguard(),
            FenCreeper(),
            FenCreeper(),
            BoulderfistOgre(),
            BoulderfistOgre(),
            WarGolem(),
            WarGolem(),
        ], Malfurion())

        deck2 = Deck([
            Shieldbearer(),
            Shieldbearer(),
            FlameImp(),
            FlameImp(),
            YoungPriestess(),
            YoungPriestess(),
            DarkIronDwarf(),
            DarkIronDwarf(),
            DireWolfAlpha(),
            DireWolfAlpha(),
            Voidwalker(),
            Voidwalker(),
            HarvestGolem(),
            HarvestGolem(),
            KnifeJuggler(),
            KnifeJuggler(),
            ShatteredSunCleric(),
            ShatteredSunCleric(),
            ArgentSquire(),
            ArgentSquire(),
            Doomguard(),
            Doomguard(),
            Soulfire(),
            Soulfire(),
            DefenderOfArgus(),
            DefenderOfArgus(),
            AbusiveSergeant(),
            AbusiveSergeant(),
            NerubianEgg(),
            NerubianEgg(),
        ], Guldan())

        game = Game([deck1, deck2], [RandomAgent(), RandomAgent()])
        game.pre_game()
        game.current_player = game.players[1]

        game.play_single_turn()

        self.assertEqual(0, len(game.current_player.minions))

        game.play_single_turn()
        self.assertEqual(2, len(game.current_player.minions))
        self.assertEqual(3, game.current_player.minions[1].health)
        self.assertEqual("Young Priestess", game.current_player.minions[0].card.name)

        game.play_single_turn()
        self.assertEqual(1, len(game.current_player.minions))
        self.assertEqual("Frostwolf Grunt", game.current_player.minions[0].card.name)

        game.play_single_turn()
        self.assertEqual(0, len(game.other_player.minions))
        self.assertEqual(28, game.other_player.hero.health)
        self.assertEqual(3, len(game.current_player.minions))
        self.assertEqual("Dire Wolf Alpha", game.current_player.minions[2].card.name)

        for turn in range(0, 13):
            game.play_single_turn()
            self.assertFalse(game.game_ended)

        game.play_single_turn()

        self.assertEqual(0, game.current_player.hero.health)
        self.assertEqual(21, game.other_player.hero.health)

        self.assertTrue(game.game_ended)
示例#18
0
    def test_RandomAgent(self):
        deck1 = Deck([
            GoldshireFootman(),
            GoldshireFootman(),
            MurlocRaider(),
            MurlocRaider(),
            BloodfenRaptor(),
            BloodfenRaptor(),
            FrostwolfGrunt(),
            FrostwolfGrunt(),
            RiverCrocolisk(),
            RiverCrocolisk(),
            IronfurGrizzly(),
            IronfurGrizzly(),
            MagmaRager(),
            MagmaRager(),
            SilverbackPatriarch(),
            SilverbackPatriarch(),
            ChillwindYeti(),
            ChillwindYeti(),
            KeeperOfTheGrove(),
            KeeperOfTheGrove(),
            SenjinShieldmasta(),
            SenjinShieldmasta(),
            BootyBayBodyguard(),
            BootyBayBodyguard(),
            FenCreeper(),
            FenCreeper(),
            BoulderfistOgre(),
            BoulderfistOgre(),
            WarGolem(),
            WarGolem(),
        ], Malfurion())

        deck2 = Deck([
            Shieldbearer(),
            Shieldbearer(),
            FlameImp(),
            FlameImp(),
            YoungPriestess(),
            YoungPriestess(),
            DarkIronDwarf(),
            DarkIronDwarf(),
            DireWolfAlpha(),
            DireWolfAlpha(),
            Voidwalker(),
            Voidwalker(),
            HarvestGolem(),
            HarvestGolem(),
            KnifeJuggler(),
            KnifeJuggler(),
            ShatteredSunCleric(),
            ShatteredSunCleric(),
            ArgentSquire(),
            ArgentSquire(),
            Doomguard(),
            Doomguard(),
            Soulfire(),
            Soulfire(),
            DefenderOfArgus(),
            DefenderOfArgus(),
            AbusiveSergeant(),
            AbusiveSergeant(),
            NerubianEgg(),
            NerubianEgg(),
        ], Guldan())

        game = Game([deck1, deck2], [RandomAgent(), RandomAgent()])
        game.pre_game()
        game.current_player = game.players[1]

        game.play_single_turn()

        self.assertEqual(0, len(game.current_player.minions))

        game.play_single_turn()
        self.assertEqual(2, len(game.current_player.minions))
        self.assertEqual(3, game.current_player.minions[1].health)
        self.assertEqual("Young Priestess",
                         game.current_player.minions[0].card.name)

        game.play_single_turn()
        self.assertEqual(1, len(game.current_player.minions))
        self.assertEqual("Frostwolf Grunt",
                         game.current_player.minions[0].card.name)

        game.play_single_turn()
        self.assertEqual(0, len(game.other_player.minions))
        self.assertEqual(28, game.other_player.hero.health)
        self.assertEqual(3, len(game.current_player.minions))
        self.assertEqual("Dire Wolf Alpha",
                         game.current_player.minions[2].card.name)

        for turn in range(0, 13):
            game.play_single_turn()
            self.assertFalse(game.game_ended)

        game.play_single_turn()

        self.assertEqual(0, game.current_player.hero.health)
        self.assertEqual(21, game.other_player.hero.health)

        self.assertTrue(game.game_ended)