def main(): pygame.init() pygame.mixer.init() pygame.mixer.pre_init(44100, -16, 2, 2048) size = width, height = 1152, 648 moveRight = 0 moveLeft = 0 points = 10 timer = 30 running = 1 screen = pygame.display.set_mode(size) background = pygame.image.load('E:/Koodi/Python/pygame/data/bg.png').convert() screen.blit(background, (0, 0)) pygame.mixer.music.load('E:/Koodi/Python/pygame/data/music/08.mp3') boom = pygame.mixer.Sound('E:/Koodi/Python/pygame/data/music/explosion-02.wav') pygame.mixer.music.play(-1) clock = pygame.time.Clock() snowman = SnowMan() heli = Helicopter() uisprites = pygame.sprite.Group((heli)) shootables = pygame.sprite.Group((snowman)) CAREVENT = USEREVENT+1 TIMEEVENT = USEREVENT+2 pygame.time.set_timer(CAREVENT, random.randint(600, 1000)) pygame.time.set_timer(TIMEEVENT, 1000) while running: clock.tick(60) for event in pygame.event.get(): if event.type == QUIT: return elif event.type == KEYDOWN and event.key == K_ESCAPE: return elif event.type == KEYDOWN and event.key == K_RIGHT: print "right" moveRight = 1 elif event.type == KEYDOWN and event.key == K_LEFT: print "left" moveLeft = 1 elif event.type == KEYDOWN and event.key == K_SPACE: points = points-1 uisprites.add(Ball(heli.rect.right-65)) print "space" elif event.type == KEYUP and event.key == K_LEFT: moveLeft = 0 elif event.type == KEYUP and event.key == K_RIGHT: moveRight = 0 elif event.type is CAREVENT: pygame.time.set_timer(CAREVENT, random.randint(600, 1000)) shootables.add(Car()) elif event.type is TIMEEVENT: timer = timer - 1 if timer == 0: running = 0 if moveRight: heli.moveRight() elif moveLeft: heli.moveLeft() for shootable in pygame.sprite.groupcollide(shootables, uisprites , 1, 1): print "shoot" shootable.shooted() print shootable.rnd if shootable.rnd == 5: points = points + 1 elif shootable.rnd == 0: points = points - 10 elif shootable.rnd == 2 or shootable.rnd == 3: points = points + 2 else: points = points + 5 boom.play() font = pygame.font.Font(None, 30) text = font.render('Points '+str(points), 1, (255, 255, 255)) timetext = font.render('Time: '+str(timer), 1, (255, 255, 255)) shootables.update() uisprites.update() screen.blit(background, (0, 0)) screen.blit(text, (1000, 50)) screen.blit(timetext, (1000, 80)) shootables.draw(screen) uisprites.draw(screen) pygame.display.flip() raw_input('Press Enter...')