def init(self, ui, parent, is_modal): self.is_modal = is_modal style = 0 view = ui.view if view.resizable: style |= wx.RESIZE_BORDER title = view.title if title == '': title = DefaultTitle revert = apply = False window = ui.control if window is not None: window.SetSizer(None) ui.reset() if hasattr(self, 'revert'): revert = self.revert.IsEnabled() if hasattr(self, 'apply'): apply = self.apply.IsEnabled() else: self.ui = ui if is_modal: window = wx.Dialog(parent, -1, title, style=style | wx.DEFAULT_DIALOG_STYLE) else: window = wx.Frame(parent, -1, title, style=style | (wx.DEFAULT_FRAME_STYLE & (~wx.RESIZE_BORDER))) window.SetBackgroundColour(WindowColor) self.control = window self.set_icon(view.icon) wx.EVT_CLOSE(window, self._on_close_page) wx.EVT_CHAR(window, self._on_key) # Create the 'context' copies we will need while editing: context = ui.context ui._context = context ui.context = self._copy_context(context) ui._revert = self._copy_context(context) # Create the actual trait sheet panel and imbed it in a scrollable # window (if requested): sw_sizer = wx.BoxSizer(wx.VERTICAL) if ui.scrollable: sizer = wx.BoxSizer(wx.VERTICAL) sw = TraitsUIScrolledPanel(window) trait_sheet = panel(ui, sw) sizer.Add(trait_sheet, 1, wx.EXPAND | wx.ALL, 4) tsdx, tsdy = trait_sheet.GetSizeTuple() tsdx += 8 tsdy += 8 sw.SetScrollRate(16, 16) max_dy = (2 * screen_dy) / 3 sw.SetSizer(sizer) sw.SetSize(wx.Size(tsdx + ((tsdy > max_dy) * scrollbar_dx), min(tsdy, max_dy))) else: sw = panel(ui, window) sw_sizer.Add(sw, 1, wx.EXPAND) buttons = [self.coerce_button(button) for button in view.buttons] nbuttons = len(buttons) if (nbuttons != 1) or (not self.is_button(buttons[0], '')): # Create the necessary special function buttons: sw_sizer.Add(wx.StaticLine(window, -1), 0, wx.EXPAND) b_sizer = wx.BoxSizer(wx.HORIZONTAL) if nbuttons == 0: if view.apply: self.check_button(buttons, ApplyButton) if view.revert: self.check_button(buttons, RevertButton) if view.ok: self.check_button(buttons, OKButton) if view.cancel: self.check_button(buttons, CancelButton) if view.help: self.check_button(buttons, HelpButton) for raw_button, button in zip(view.buttons, buttons): default = raw_button == view.default_button if self.is_button(button, 'Apply'): self.apply = self.add_button( button, b_sizer, self._on_apply, apply, default=default) ui.on_trait_change(self._on_applyable, 'modified', dispatch='ui') elif self.is_button(button, 'Revert'): self.revert = self.add_button( button, b_sizer, self._on_revert, revert, default=default) elif self.is_button(button, 'OK'): self.ok = self.add_button(button, b_sizer, self._on_ok, default=default) ui.on_trait_change(self._on_error, 'errors', dispatch='ui') elif self.is_button(button, 'Cancel'): self.add_button(button, b_sizer, self._on_cancel, default=default) elif self.is_button(button, 'Help'): self.add_button(button, b_sizer, self._on_help, default=default) elif not self.is_button(button, ''): self.add_button(button, b_sizer, default=default) sw_sizer.Add(b_sizer, 0, wx.ALIGN_RIGHT | wx.ALL, 5) # Add the menu bar, tool bar and status bar (if any): self.add_menubar() self.add_toolbar() self.add_statusbar() # Lay all of the dialog contents out: window.SetSizerAndFit(sw_sizer)
def init(self, ui, parent, style): self.is_modal = (style == MODAL) window_style = 0 view = ui.view if view.resizable: window_style |= wx.RESIZE_BORDER title = view.title if title == '': title = DefaultTitle history = ui.history window = ui.control if window is not None: if history is not None: history.on_trait_change(self._on_undoable, 'undoable', remove=True) history.on_trait_change(self._on_redoable, 'redoable', remove=True) history.on_trait_change(self._on_revertable, 'undoable', remove=True) window.SetSizer(None) ui.reset() else: self.ui = ui if style == MODAL: if view.resizable: window_style |= (wx.MAXIMIZE_BOX | wx.MINIMIZE_BOX) window = wx.Dialog(parent, -1, title, style=window_style | wx.DEFAULT_DIALOG_STYLE) elif style == NONMODAL: if parent is not None: window_style |= (wx.FRAME_FLOAT_ON_PARENT | wx.FRAME_NO_TASKBAR) window = wx.Frame(parent, -1, title, style=window_style | (wx.DEFAULT_FRAME_STYLE & (~wx.RESIZE_BORDER))) else: if window_style == 0: window_style = wx.SIMPLE_BORDER if parent is not None: window_style |= (wx.FRAME_FLOAT_ON_PARENT | wx.FRAME_NO_TASKBAR) window = wx.Frame(parent, -1, '', style=window_style) window._kind = ui.view.kind self._monitor = MouseMonitor(ui) # Set the correct default window background color: window.SetBackgroundColour(WindowColor) self.control = window wx.EVT_CLOSE(window, self._on_close_page) wx.EVT_CHAR(window, self._on_key) self.set_icon(view.icon) buttons = [self.coerce_button(button) for button in view.buttons] nbuttons = len(buttons) no_buttons = ((nbuttons == 1) and self.is_button(buttons[0], '')) has_buttons = ((not no_buttons) and ((nbuttons > 0) or view.undo or view.revert or view.ok or view.cancel)) if has_buttons or (view.menubar is not None): if history is None: history = UndoHistory() else: history = None ui.history = history # Create the actual trait sheet panel and imbed it in a scrollable # window (if requested): sw_sizer = wx.BoxSizer(wx.VERTICAL) if ui.scrollable: sizer = wx.BoxSizer(wx.VERTICAL) sw = TraitsUIScrolledPanel(window) trait_sheet = panel(ui, sw) sizer.Add(trait_sheet, 1, wx.EXPAND) tsdx, tsdy = trait_sheet.GetSize() sw.SetScrollRate(16, 16) max_dy = (2 * screen_dy) / 3 sw.SetSizer(sizer) sw.SetSize( wx.Size(tsdx + ((tsdy > max_dy) * scrollbar_dx), min(tsdy, max_dy))) else: sw = panel(ui, window) sw_sizer.Add(sw, 1, wx.EXPAND) sw_sizer.SetMinSize(sw.GetSize()) # Check to see if we need to add any of the special function buttons: if (not no_buttons) and (has_buttons or view.help): sw_sizer.Add(wx.StaticLine(window, -1), 0, wx.EXPAND) b_sizer = wx.BoxSizer(wx.HORIZONTAL) # Convert all button flags to actual button actions if no buttons # were specified in the 'buttons' trait: if nbuttons == 0: if view.undo: self.check_button(buttons, UndoButton) if view.revert: self.check_button(buttons, RevertButton) if view.ok: self.check_button(buttons, OKButton) if view.cancel: self.check_button(buttons, CancelButton) if view.help: self.check_button(buttons, HelpButton) # Create a button for each button action: for raw_button, button in zip(view.buttons, buttons): button = self.coerce_button(button) default = raw_button == view.default_button if self.is_button(button, 'Undo'): self.undo = self.add_button(button, b_sizer, self._on_undo, False, default=default) self.redo = self.add_button(button, b_sizer, self._on_redo, False, 'Redo') history.on_trait_change(self._on_undoable, 'undoable', dispatch='ui') history.on_trait_change(self._on_redoable, 'redoable', dispatch='ui') if history.can_undo: self._on_undoable(True) if history.can_redo: self._on_redoable(True) elif self.is_button(button, 'Revert'): self.revert = self.add_button(button, b_sizer, self._on_revert, False, default=default) history.on_trait_change(self._on_revertable, 'undoable', dispatch='ui') if history.can_undo: self._on_revertable(True) elif self.is_button(button, 'OK'): self.ok = self.add_button(button, b_sizer, self._on_ok, default=default) ui.on_trait_change(self._on_error, 'errors', dispatch='ui') elif self.is_button(button, 'Cancel'): self.add_button(button, b_sizer, self._on_cancel, default=default) elif self.is_button(button, 'Help'): self.add_button(button, b_sizer, self._on_help, default=default) elif not self.is_button(button, ''): self.add_button(button, b_sizer, default=default) sw_sizer.Add(b_sizer, 0, wx.ALIGN_RIGHT | wx.ALL, 5) # Add the menu bar, tool bar and status bar (if any): self.add_menubar() self.add_toolbar() self.add_statusbar() # Lay all of the dialog contents out: window.SetSizer(sw_sizer) window.Fit()