import lib.trumpet import hlib.api import hlib.database import hlib.datalayer import hlib.input # Shortcuts from handlers import page, require_admin, require_login, require_write from hlib.api import api from hlib.input import validator_factory, validate_by # pylint: disable-msg=F0401 import hruntime # @UnresolvedImport ValidateLang = validator_factory(hlib.input.CommonString()) ValidateName = validator_factory(hlib.input.CommonString(), hlib.input.MaxLength(256)) ValidateValue = validator_factory(hlib.input.CommonString(), hlib.input.MaxLength(256)) class ValidateLangSchema(hlib.input.SchemaValidator): lang = ValidateLang() def require_lang(lang): if lang not in hruntime.dbroot.localization.languages: raise hlib.error.InvalidInputError(invalid_field = 'lang') return hruntime.dbroot.localization.languages[lang] class TrumpetHandler(handlers.GenericHandler): password_recovery_mail = lib.trumpet.PasswordRecoveryMail() board = lib.trumpet.Board()
import time import hlib.api import hlib.events import hlib.format import hlib.pageable import hlib.database # Validators from hlib.input import validator_factory, CommonString, MaxLength # pylint: disable-msg=F0401 import hruntime # @UnresolvedImport ValidateChatPost = validator_factory(CommonString(), MaxLength(65535)) class ChatPost(hlib.database.DBObject): PACK_OBJECTS = ['user', 'stamp', 'message'] def __init__(self, entity, user, stamp, message): hlib.database.DBObject.__init__(self) self.id = None self.entity = entity self.user = user self.stamp = stamp self.message = message self._v_formatted = None
import handlers # Shortcuts from handlers import require_login, require_write from hlib.api import api from hlib.input import validate_by, validator_factory # Validators from games import ValidateNew from handlers.game import require_on_turn, require_on_game from games import GenericValidateGID # pylint: disable-msg=F0401 import hruntime # @UnresolvedImport ValidateNID = validator_factory(hlib.input.NotEmpty(), hlib.input.Int(), hlib.input.OneOf(range(0, 128))) ValidatePID = validator_factory(hlib.input.NotEmpty(), hlib.input.Int(), hlib.input.OneOf(range(0, 128))) ValidateResource = validator_factory(hlib.input.NotEmpty(), hlib.input.Int(), hlib.input.OneOf([0, 1, 2, 3, 4])) class GameOnTurnChecker(object): @staticmethod def check(): return [g for g in games.f_active(hruntime.user) if not g.is_free and g.my_player != None and g.my_player.is_on_turn] class Handler(handlers.GenericHandler): class ValidatNodeClick(GenericValidateGID): nid = ValidateNID() @require_write @require_login @validate_by(schema = ValidatNodeClick)
import games.settlers import handlers import lib.datalayer # Handlers from handlers import require_login, require_write, page from hlib.api import api from hlib.input import Password, CommonString, OneOf, SchemaValidator, NotEmpty, Int, FieldsMatch, validator_factory, validate_by from games import ValidateKind, GenericValidateKind # pylint: disable-msg=F0401 import hruntime # @UnresolvedImport TABLE_ROW_COUNTS = range(10, 61, 10) ValidateColor = validator_factory(CommonString(), OneOf(games.settlers.COLOR_SPACE.colors.keys())) class ApiTokenHandler(handlers.GenericHandler): @require_write @require_login @api def new(self): u = hruntime.user u.reset_api_tokens() u.api_tokens.append(hlib.api.api_token_generate(u)) return hlib.api.Reply(200, token = u.api_tokens[0]) @require_login @api