def _is_buildable(self, building_id): building_increments = BuildTab.get_building_increments() return building_id in building_increments and \ building_increments[ building_id ] <= self.session.world.player.settler_level
def _is_buildable(self, building_id): building_tiers = BuildTab.get_building_tiers() return building_id in building_tiers and \ building_tiers[ building_id ] <= self.session.world.player.settler_level
def _is_buildable(self, building_id): building_increments = BuildTab.get_building_increments() return ( building_id in building_increments and building_increments[building_id] <= self.session.world.player.settler_level )