def __init__(self, ingame_gui): self._ingame_gui = ingame_gui self._widget = load_uh_widget('city_info.xml', 'resource_bar') self._child_finder = PychanChildFinder(self._widget) self._settlement = None HoverSettlementChanged.subscribe(self._on_hover_settlement_change) SettlerInhabitantsChanged.subscribe(self._on_settler_inhabitant_change) ResourceBarResize.subscribe(self._on_resourcebar_resize)
def __init__(self, session, gui): super(IngameGui, self).__init__() self.session = session assert isinstance(self.session, horizons.session.Session) self.main_gui = gui self.main_widget = None self.tabwidgets = {} self.settlement = None self.resource_source = None self.resources_needed, self.resources_usable = {}, {} self._old_menu = None self.widgets = LazyWidgetsDict(self.styles, center_widgets=False) self.cityinfo = self.widgets['city_info'] self.cityinfo.child_finder = PychanChildFinder(self.cityinfo) self.logbook = LogBook(self.session) self.message_widget = MessageWidget(self.session) self.players_overview = PlayersOverview(self.session) self.players_settlements = PlayersSettlements(self.session) self.players_ships = PlayersShips(self.session) # self.widgets['minimap'] is the guichan gui around the actual minimap, # which is saved in self.minimap minimap = self.widgets['minimap'] minimap.position_technique = "right+0:top+0" icon = minimap.findChild(name="minimap") self.minimap = Minimap(icon, targetrenderer=horizons.globals.fife.targetrenderer, imagemanager=horizons.globals.fife.imagemanager, session=self.session, view=self.session.view) def speed_up(): SpeedUpCommand().execute(self.session) def speed_down(): SpeedDownCommand().execute(self.session) minimap.mapEvents({ 'zoomIn' : self.session.view.zoom_in, 'zoomOut' : self.session.view.zoom_out, 'rotateRight' : Callback.ChainedCallbacks(self.session.view.rotate_right, self.minimap.rotate_right), 'rotateLeft' : Callback.ChainedCallbacks(self.session.view.rotate_left, self.minimap.rotate_left), 'speedUp' : speed_up, 'speedDown' : speed_down, 'destroy_tool' : self.session.toggle_destroy_tool, 'build' : self.show_build_menu, 'diplomacyButton' : self.show_diplomacy_menu, 'gameMenuButton' : self.main_gui.toggle_pause, 'logbook' : self.logbook.toggle_visibility }) minimap.show() #minimap.position_technique = "right+15:top+153" self.widgets['tooltip'].hide() self.resource_overview = ResourceOverviewBar(self.session) ResourceBarResize.subscribe(self._on_resourcebar_resize) # Register for messages SettlerUpdate.subscribe(self._on_settler_level_change) SettlerInhabitantsChanged.subscribe(self._on_settler_inhabitant_change) HoverSettlementChanged.subscribe(self._cityinfo_set)
def __init__(self, session, gui): super(IngameGui, self).__init__() self.session = session assert isinstance(self.session, horizons.session.Session) self.main_gui = gui self.main_widget = None self.tabwidgets = {} self.settlement = None self.resource_source = None self.resources_needed, self.resources_usable = {}, {} self._old_menu = None self.widgets = LazyWidgetsDict(self.styles, center_widgets=False) self.cityinfo = self.widgets['city_info'] self.cityinfo.child_finder = PychanChildFinder(self.cityinfo) self.logbook = LogBook(self.session) self.message_widget = MessageWidget(self.session) self.players_overview = PlayersOverview(self.session) self.players_settlements = PlayersSettlements(self.session) self.players_ships = PlayersShips(self.session) # self.widgets['minimap'] is the guichan gui around the actual minimap, # which is saved in self.minimap minimap = self.widgets['minimap'] minimap.position_technique = "right+0:top+0" icon = minimap.findChild(name="minimap") self.minimap = Minimap( icon, targetrenderer=horizons.globals.fife.targetrenderer, imagemanager=horizons.globals.fife.imagemanager, session=self.session, view=self.session.view) def speed_up(): SpeedUpCommand().execute(self.session) def speed_down(): SpeedDownCommand().execute(self.session) minimap.mapEvents({ 'zoomIn': self.session.view.zoom_in, 'zoomOut': self.session.view.zoom_out, 'rotateRight': Callback.ChainedCallbacks(self.session.view.rotate_right, self.minimap.rotate_right), 'rotateLeft': Callback.ChainedCallbacks(self.session.view.rotate_left, self.minimap.rotate_left), 'speedUp': speed_up, 'speedDown': speed_down, 'destroy_tool': self.session.toggle_destroy_tool, 'build': self.show_build_menu, 'diplomacyButton': self.show_diplomacy_menu, 'gameMenuButton': self.main_gui.toggle_pause, 'logbook': self.logbook.toggle_visibility }) minimap.show() #minimap.position_technique = "right+15:top+153" self.widgets['tooltip'].hide() self.resource_overview = ResourceOverviewBar(self.session) ResourceBarResize.subscribe(self._on_resourcebar_resize) # Register for messages SettlerUpdate.subscribe(self._on_settler_level_change) SettlerInhabitantsChanged.subscribe(self._on_settler_inhabitant_change) HoverSettlementChanged.subscribe(self._cityinfo_set)
def __init__(self, session, gui): super(IngameGui, self).__init__() self.session = session assert isinstance(self.session, horizons.session.Session) self.main_gui = gui self.main_widget = None self.tabwidgets = {} self.settlement = None self.resource_source = None self.resources_needed, self.resources_usable = {}, {} self._old_menu = None self.widgets = LazyWidgetsDict(self.styles, center_widgets=False) cityinfo = self.widgets['city_info'] cityinfo.child_finder = PychanChildFinder(cityinfo) # special settings for really small resolutions #TODO explain what actually happens width = horizons.main.fife.engine_settings.getScreenWidth() x = 'center' y = 'top' x_offset = +15 y_offset = +4 if width < 800: x = 'left' x_offset = 10 y_offset = +66 elif width < 1020: x_offset = (1050 - width) / 2 cityinfo.position_technique = "%s%+d:%s%+d" % (x, x_offset, y, y_offset) # usually "center-10:top+4" self.logbook = LogBook(self.session) self.message_widget = MessageWidget(self.session) self.players_overview = PlayersOverview(self.session) self.players_settlements = PlayersSettlements(self.session) self.players_ships = PlayersShips(self.session) self.scenario_chooser = ScenarioChooser(self.session) # self.widgets['minimap'] is the guichan gui around the actual minimap, # which is saved in self.minimap minimap = self.widgets['minimap'] minimap.position_technique = "right+0:top+0" icon = minimap.findChild(name="minimap") self.minimap = Minimap(icon, targetrenderer=horizons.main.fife.targetrenderer, imagemanager=horizons.main.fife.imagemanager, session=self.session, view=self.session.view) def speed_up(): SpeedUpCommand().execute(self.session) def speed_down(): SpeedDownCommand().execute(self.session) minimap.mapEvents({ 'zoomIn' : self.session.view.zoom_in, 'zoomOut' : self.session.view.zoom_out, 'rotateRight' : Callback.ChainedCallbacks(self.session.view.rotate_right, self.minimap.rotate_right), 'rotateLeft' : Callback.ChainedCallbacks(self.session.view.rotate_left, self.minimap.rotate_left), 'speedUp' : speed_up, 'speedDown' : speed_down, 'destroy_tool' : self.session.toggle_destroy_tool, 'build' : self.show_build_menu, 'diplomacyButton' : self.show_diplomacy_menu, 'gameMenuButton' : self.main_gui.toggle_pause, 'logbook' : self.logbook.toggle_visibility }) minimap.show() #minimap.position_technique = "right+15:top+153" self.widgets['tooltip'].hide() self.resource_overview = ResourceOverviewBar(self.session) ResourceBarResize.subscribe(self._on_resourcebar_resize) # map buildings to build functions calls with their building id. # This is necessary because BuildTabs have no session. self.callbacks_build = dict() for building_id in Entities.buildings.iterkeys(): self.callbacks_build[building_id] = Callback(self._build, building_id) # Register for messages SettlerUpdate.subscribe(self._on_settler_level_change) SettlerInhabitantsChanged.subscribe(self._on_settler_inhabitant_change) HoverSettlementChanged.subscribe(self._cityinfo_set)