def setHealPointLimit(self, value): return host.sgl_setParam('healScoreLimit', 0, value, 0) def setRepairPointLimit(self, value): return host.sgl_setParam('repairScoreLimit', 0, value, 0)
def setTickets(self, team, value): return host.sgl_setParam('tickets', team, value, 0) def getDefaultTickets(self, team): return host.sgl_getParam('startTickets', team, 0)
def setTicketLimit(self, team, id, value): return host.sgl_setParam('ticketLimit', team, id, value) def getDefaultTicketLossPerMin(self, team): return host.sgl_getParam('defaultTicketLossPerMin', team, 0)
def setHealPointLimit(self, value): return host.sgl_setParam("healScoreLimit", 0, value, 0)
def setGiveAmmoPointLimit(self, value): return host.sgl_setParam("giveAmmoScoreLimit", 0, value, 0)
def setTeamVehicleDamagePointLimit(self, value): return host.sgl_setParam('teamVehicleDamageScoreLimit', 0, value, 0) class ServerSettings:
def setTicketChangePerSecond(self, team, value): return host.sgl_setParam("ticketChangePerSecond", team, value, 0)
def setHealPointLimit(self, value): return host.sgl_setParam('healScoreLimit', 0, value, 0)
def setRepairPointLimit(self, value): return host.sgl_setParam('repairScoreLimit', 0, value, 0)
def setTicketChangePerSecond(self, team, value): return host.sgl_setParam('ticketChangePerSecond', team, value, 0)
def setTicketLimit(self, team, id, value): return host.sgl_setParam('ticketLimit', team, id, value)
def setTickets(self, team, value): return host.sgl_setParam('tickets', team, value, 0)
def setTicketChangePerSecond(self, team, value): return host.sgl_setParam('ticketChangePerSecond', team, value, 0) def getTicketLimit(self, team, id): return host.sgl_getParam('ticketLimit', team, id)
def setRepairPointLimit(self, value): return host.sgl_setParam('repairScoreLimit', 0, value, 0) def setGiveAmmoPointLimit(self, value): return host.sgl_setParam('giveAmmoScoreLimit', 0, value, 0)
def setGiveAmmoPointLimit(self, value): return host.sgl_setParam('giveAmmoScoreLimit', 0, value, 0)
def setGiveAmmoPointLimit(self, value): return host.sgl_setParam('giveAmmoScoreLimit', 0, value, 0) def setTeamDamagePointLimit(self, value): return host.sgl_setParam('teamDamageScoreLimit', 0, value, 0)
def setTeamVehicleDamagePointLimit(self, value): return host.sgl_setParam('teamVehicleDamageScoreLimit', 0, value, 0)
def setTickets(self, team, value): return host.sgl_setParam("tickets", team, value, 0)
def setTicketState(self, team, value): return host.sgl_setParam('ticketState', team, value, 0) def getTickets(self, team): return host.sgl_getParam('tickets', team, 0)
def setTicketLimit(self, team, id, value): return host.sgl_setParam("ticketLimit", team, id, value)
def setRepairPointLimit(self, value): return host.sgl_setParam("repairScoreLimit", 0, value, 0)
def setTeamVehicleDamagePointLimit(self, value): return host.sgl_setParam("teamVehicleDamageScoreLimit", 0, value, 0)