示例#1
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	def setHealPointLimit(self, value): return host.sgl_setParam('healScoreLimit', 0, value, 0)
	def setRepairPointLimit(self, value): return host.sgl_setParam('repairScoreLimit', 0, value, 0)
示例#2
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	def setTickets(self, team, value): return host.sgl_setParam('tickets', team, value, 0)
	
	def getDefaultTickets(self, team): return host.sgl_getParam('startTickets', team, 0)
示例#3
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	def setTicketLimit(self, team, id, value): return host.sgl_setParam('ticketLimit', team, id, value)
	
	def getDefaultTicketLossPerMin(self, team): return host.sgl_getParam('defaultTicketLossPerMin', team, 0)
示例#4
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 def setHealPointLimit(self, value):
     return host.sgl_setParam("healScoreLimit", 0, value, 0)
示例#5
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 def setGiveAmmoPointLimit(self, value):
     return host.sgl_setParam("giveAmmoScoreLimit", 0, value, 0)
示例#6
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	def setTeamVehicleDamagePointLimit(self, value): return host.sgl_setParam('teamVehicleDamageScoreLimit', 0, value, 0)
	
	
class ServerSettings:
示例#7
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 def setTicketChangePerSecond(self, team, value):
     return host.sgl_setParam("ticketChangePerSecond", team, value, 0)
示例#8
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 def setHealPointLimit(self, value):
     return host.sgl_setParam('healScoreLimit', 0, value, 0)
示例#9
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 def setRepairPointLimit(self, value):
     return host.sgl_setParam('repairScoreLimit', 0, value, 0)
示例#10
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 def setTicketChangePerSecond(self, team, value):
     return host.sgl_setParam('ticketChangePerSecond', team, value, 0)
示例#11
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 def setTicketLimit(self, team, id, value):
     return host.sgl_setParam('ticketLimit', team, id, value)
示例#12
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 def setTickets(self, team, value):
     return host.sgl_setParam('tickets', team, value, 0)
示例#13
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	def setTicketLimit(self, team, id, value): return host.sgl_setParam('ticketLimit', team, id, value)
	
	def getDefaultTicketLossPerMin(self, team): return host.sgl_getParam('defaultTicketLossPerMin', team, 0)
示例#14
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	def setTicketChangePerSecond(self, team, value): return host.sgl_setParam('ticketChangePerSecond', team, value, 0)
	
	def getTicketLimit(self, team, id): return host.sgl_getParam('ticketLimit', team, id)
示例#15
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	def setRepairPointLimit(self, value): return host.sgl_setParam('repairScoreLimit', 0, value, 0)
	def setGiveAmmoPointLimit(self, value): return host.sgl_setParam('giveAmmoScoreLimit', 0, value, 0)
示例#16
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 def setGiveAmmoPointLimit(self, value):
     return host.sgl_setParam('giveAmmoScoreLimit', 0, value, 0)
示例#17
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	def setGiveAmmoPointLimit(self, value): return host.sgl_setParam('giveAmmoScoreLimit', 0, value, 0)
	def setTeamDamagePointLimit(self, value): return host.sgl_setParam('teamDamageScoreLimit', 0, value, 0)
示例#18
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 def setTeamVehicleDamagePointLimit(self, value):
     return host.sgl_setParam('teamVehicleDamageScoreLimit', 0, value, 0)
示例#19
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 def setTickets(self, team, value):
     return host.sgl_setParam("tickets", team, value, 0)
示例#20
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	def setTicketState(self, team, value): return host.sgl_setParam('ticketState', team, value, 0)
	
	def getTickets(self, team): return host.sgl_getParam('tickets', team, 0)
示例#21
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 def setTicketLimit(self, team, id, value):
     return host.sgl_setParam("ticketLimit", team, id, value)
示例#22
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	def setTickets(self, team, value): return host.sgl_setParam('tickets', team, value, 0)
	
	def getDefaultTickets(self, team): return host.sgl_getParam('startTickets', team, 0)
示例#23
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 def setRepairPointLimit(self, value):
     return host.sgl_setParam("repairScoreLimit", 0, value, 0)
示例#24
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	def setTicketChangePerSecond(self, team, value): return host.sgl_setParam('ticketChangePerSecond', team, value, 0)
	
	def getTicketLimit(self, team, id): return host.sgl_getParam('ticketLimit', team, id)
示例#25
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 def setTeamVehicleDamagePointLimit(self, value):
     return host.sgl_setParam("teamVehicleDamageScoreLimit", 0, value, 0)
示例#26
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	def setTicketState(self, team, value): return host.sgl_setParam('ticketState', team, value, 0)
	
	def getTickets(self, team): return host.sgl_getParam('tickets', team, 0)