class Game: def __init__(self, names): self.deck = Deck() self.house = House('house') self.players = list() for name in names: self.players.append(Player(name)) def play(self): self.deck.check_cards_count() for _ in range(2): for player in self.players: self.deck.deal(player) self.deck.deal(self.house) self.house.flip_first_card() for player in self.players: player.print_hand() self.house.print_hand() for player in self.players: self.deck.additional_cards(player) self.deck.additional_cards(self.house) self.house.flip_first_card() self.house.print_hand() if self.house.is_busted(): for player in self.players: if not player.is_busted(): player.win() else: for player in self.players: if not player.is_busted(): if player.total() > self.house.total(): player.win() elif player.total() < self.house.total(): player.lose() else: player.push() for player in self.players: player.clear() self.house.clear()