def test_SoulOfTheForest(self): game = SavedGame("tests/replays/card_tests/SoulOfTheForest.rep") game.start() self.assertEqual(2, len(game.other_player.minions)) self.assertEqual(2, game.other_player.minions[1].attack_power) self.assertEqual(2, game.other_player.minions[1].health) self.assertEqual("Treant", game.other_player.minions[1].card.name)
def test_BlessingOfWisdom(self): game = SavedGame("tests/replays/card_tests/BlessingOfWisdom.rep") game.start() self.assertEqual(3, len(game.current_player.minions)) # 7 cards have been drawn. # 3 for starting first, 3 for new turn and 1 for minion attack with Blessing of Wisdom (the second minion who had it got silenced) self.assertEqual(23, game.other_player.deck.left)
def test_option_replay(self): game = SavedGame("tests/replays/stonetusk_power.rep") game.start() panther = game.other_player.minions[0] self.assertEqual(panther.card.name, "Panther") self.assertEqual(panther.health, 3) self.assertEqual(panther.attack_power, 4) self.assertEqual(panther.index, 0)
def test_DruidOfTheClaw(self): game = SavedGame("tests/replays/card_tests/DruidOfTheClaw.rep") game.start() self.assertEqual(0, len(game.current_player.minions)) self.assertEqual(1, len(game.other_player.minions)) self.assertEqual(4, game.other_player.minions[0].attack_power) self.assertEqual(6, game.other_player.minions[0].max_health) self.assertEqual(2, game.other_player.minions[0].health) self.assertTrue(game.other_player.minions[0].taunt)
def test_loading_game(self): game = SavedGame("tests/replays/example.rep") game.start() self.assertEqual(game.current_player.deck.character_class, CHARACTER_CLASS.DRUID) self.assertEqual(game.other_player.deck.character_class, CHARACTER_CLASS.MAGE) self.assertEqual(game.current_player.health, 29) self.assertTrue(game.current_player.dead)
def test_ArcaneMissilesWithSpellPower(self): game = SavedGame("tests/replays/card_tests/ArcaneMissilesWithSpellDamage.rep") game.start() self.assertEqual(1, len(game.current_player.minions)) self.assertEqual(1, len(game.other_player.minions)) self.assertEqual(1, game.other_player.minions[0].health) self.assertEqual(2, game.other_player.minions[0].calculate_max_health()) self.assertEqual(27, game.other_player.hero.health) return game
def test_NobleSacrifice(self): game = generate_game_for(NobleSacrifice, StonetuskBoar, SpellTestingAgent, PredictableBot) game.play_single_turn() # NobleSacrifice should be played self.assertEqual(1, len(game.players[0].secrets)) self.assertEqual("Noble Sacrifice", game.players[0].secrets[0].name) game.play_single_turn() # Attack with Stonetusk should happen, and the secret should trigger. Both minions should die. self.assertEqual(0, len(game.players[0].secrets)) self.assertEqual(0, len(game.players[0].minions)) self.assertEqual(0, len(game.players[1].minions)) self.assertEqual(30, game.players[0].health) # Test with 7 minions game = SavedGame("tests/replays/card_tests/NobleSacrifice.rep") game.start() self.assertEqual(7, len(game.players[0].minions)) self.assertEqual(29, game.players[0].health) self.assertEqual(1, len(game.players[0].secrets)) self.assertEqual("Noble Sacrifice", game.players[0].secrets[0].name)
def test_Shadowform(self): game = generate_game_for(IronfurGrizzly, Shadowform, MinionPlayingAgent, PredictableBot) for turn in range(0, 9): game.play_single_turn() self.assertEqual("Lesser Heal", game.players[1].hero.power.__str__()) # Shadowform should be played game.play_single_turn() self.assertEqual("Mind Spike", game.players[1].hero.power.__str__()) # Nothing special game.play_single_turn() # Mind Spike should be used, and Shadowform should be played game.play_single_turn() self.assertEqual(1, game.players[0].minions[0].health) self.assertEqual("Mind Shatter", game.players[1].hero.power.__str__()) # Nothing special game.play_single_turn() self.assertEqual(5, len(game.players[0].minions)) # Mind Shatter should be used, and Shadowform should be played # (but nothing will happen, we are already at Mind Shatter) game.play_single_turn() self.assertEqual("Mind Shatter", game.players[1].hero.power.__str__()) self.assertEqual(4, len(game.players[0].minions)) # Test using the hero power, then cast Shadowform and use the new power (this is possible) game = SavedGame("tests/replays/card_tests/Shadowform.rep") game.start() self.assertEqual(10, game.players[0].max_mana) self.assertEqual(3, game.players[0].mana) self.assertEqual(28, game.players[1].hero.health)