def trigger(self, pos: Tuple[int, int], face: str) -> NoReturn: player = game.game_instance.player if player.is_action_press and self.__status == 0: yes = game.game_instance.get_message("yes") no = game.game_instance.get_message("no") dialog = hud.QuestionDialog("dialog.poke_center", self.talk_callback, (yes, no), speed_skip=True, need_morph_text=True) player.open_dialogue(dialog, 1000, over=False)
def tick(self, display: Surface) -> bool: if not self._init: self._init = True ask = game.game_instance.get_message("yes"), \ game.game_instance.get_message("no") game.game_instance.player.open_dialogue( hud.QuestionDialog('battle.evolution_ask', self.callback, ask, speed=20, need_morph_text=True, style=2, text_var=[self.poke.get_name(True)])) if self.question_answer is not None: # no if self.question_answer == 1: return True # yes else: ps_t = utils.current_milli_time() - self._start # if ps_t < 10_000: display.blit(self.bg, (0, 0)) if ps_t < 8_000: x = ps_t / (8000 / 10) f = lambda x: math.cos(x * 10) + 0.2 * x - 1 img = displayer.get_poke( PATH( str(self.new_base_poke.id_ if f(x) >= 0 else self. base_poke.id_)), 3) display.blit(img, (530 - img.get_size()[0] // 2, 300 - img.get_size()[1] // 2)) else: img = displayer.get_poke(PATH(str(self.new_base_poke.id_)), 3) display.blit(img, (530 - img.get_size()[0] // 2, 300 - img.get_size()[1] // 2)) if not self.action: sound_manager.start_in_first_empty_taunt( sounds.EVOLUTION) self.action = True game.game_instance.player.open_dialogue( hud.Dialog("battle.evolution", speed=100, need_morph_text=True, callback=self.end_callback, text_var=[ self.poke.get_name(True), self.new_base_poke.get_name(True) ])) self.poke.set_id(self.new_id) elif self.need_end: game.game_instance.player.close_dialogue() del self.bg sounds.EVOLUTION.un_load() return True return False
def trigger(self, data) -> NoReturn: if (not data[0]) or game.game_instance.player.is_action_press and ( not game.game_instance.player.current_dialogue): game.game_instance.player.open_dialogue(hud.QuestionDialog( hud.Dialog.split(game.game_instance.get_message("test")), self.callback, ["oui", "non", "jsp"], speed_skip=True), over=False, check_last_open=1000)
def ask_cancel(self): self.__on_question = True self.player.open_dialogue( hud.QuestionDialog( "battle.xp.forget_menu.confirm_no", callback=lambda v, i: self.ask_callback(False, i), ask=self.__ask, speed_skip=True, speed=25, need_morph_text=True, style=2, text_var=[self.__ab.ability.get_name()]))
def on_key_action(self) -> NoReturn: if not self.__on_question: if self.selected < 4: ab = self.__poke.get_ability(self.selected) self.__on_question = True self.player.open_dialogue( hud.QuestionDialog( "battle.xp.forget_menu.confirm_yes", callback=lambda v, i: self.ask_callback(True, i), ask=self.__ask, speed_skip=True, speed=25, need_morph_text=True, style=2, text_var=[ ab.ability.get_name() if ab else '---', self.__ab.ability.get_name() ])) else: self.ask_cancel() elif self.__on_question == -1: self.__on_question = False
def tick(self, display: pygame.Surface) -> bool: if not self._init: self._init = True if self.__poke: if self.__type == 0: self.__poke.add_ability(0, self.__c_ability) sound_manager.start_in_first_empty_taunt(sounds.LEVEL_UP) game.game_instance.player.open_dialogue( hud.Dialog("battle.xp.learn", need_morph_text=True, none_skip=True, style=2, speed=25, text_var=[ abilitys_.ABILITYS[ self.__c_ability].get_name() ])) else: game.game_instance.player.open_dialogue( hud.Dialog("battle.xp.want_lean", need_morph_text=True, none_skip=True, style=2, speed=25, text_var=[ abilitys_.ABILITYS[ self.__c_ability].get_name() ])) else: self.next() return True draw_xp_pokemon(display, [(key, value and value[0] > 0) for key, value in zip(self.__xp_tab, self.__edit)]) if self.__type == 0: if self.action: self.next() return True else: if self.action == 1: if self.__type == 0: self.next() return True self.action += 1 ask = game.game_instance.get_message("battle.xp.forget_ability.yes"), \ game.game_instance.get_message("battle.xp.forget_ability.no") game.game_instance.player.open_dialogue( hud.QuestionDialog( "battle.xp.forget_ability.text", self.question_callback, ask, need_morph_text=True, style=2, speed=25, text_var=[ abilitys_.ABILITYS[self.__c_ability].get_name() ]), over=True, ) elif self.action == 2 and self.__answer is not None: self.action += 1 if self.__answer == 0: game.game_instance.player.open_menu( forget_ability_menu.ForgetAbility( game.game_instance.player, self.__poke, self.__c_ability, self.menu_callback)) else: game.game_instance.player.open_dialogue( hud.Dialog("battle.xp.haven_t_lean", need_morph_text=True, none_skip=True, style=2, speed=25, text_var=[ self.__poke.get_name(True), abilitys_.ABILITYS[ self.__c_ability].get_name() ])) elif self.action == 4: self.action += 1 if self.__answer == 0: if self.__menu_answer == -1: game.game_instance.player.open_dialogue( hud.Dialog("battle.xp.haven_t_lean", need_morph_text=True, none_skip=True, style=2, speed=25, text_var=[ self.__poke.get_name(True), abilitys_.ABILITYS[ self.__c_ability].get_name() ])) else: self.__old_ab = self.__poke.get_ability( self.__menu_answer) self.__poke.add_ability(self.__menu_answer, self.__c_ability) sound_manager.start_in_first_empty_taunt( sounds.LEVEL_UP) game.game_instance.player.open_dialogue( hud.Dialog("battle.xp.learn_2", need_morph_text=True, none_skip=True, style=2, speed=100)) else: self.next() return True elif self.action == 6: self.action += 1 if self.__menu_answer == -1: self.next() return True else: game.game_instance.player.open_dialogue( hud.Dialog("battle.xp.learn_2_end", need_morph_text=True, none_skip=True, style=2, speed=25, text_var=[ self.__poke.get_name(True), self.__old_ab.ability.get_name() if self.__old_ab else '----', abilitys_.ABILITYS[ self.__c_ability].get_name() ])) elif self.action >= 8: self.next() return True return False