示例#1
0
    def take_step(self):
        if self.config.evolve_all:
            # Run evolve all once. Flip the bit.
            print('[#] Attempting to evolve all pokemons ...')
            self.config.evolve_all = False
            self._evolve_all()

        position = (self.origin_lat, self.origin_lon, 0.0)

        self.api.set_position(*position)
        for step in range(self.steplimit2):
            # starting at 0 index
            logger.log('[#] Scanning area for objects ({} / {})'.format(
                (step + 1), self.steplimit**2))
            if self.config.debug:
                logger.log(
                    'steplimit: {} x: {} y: {} pos: {} dx: {} dy {}'.format(
                        self.steplimit2, self.x, self.y, self.pos, self.dx,
                        self.dy))
            # Scan location math
            if -self.steplimit2 / 2 < self.x <= self.steplimit2 / 2 and -self.steplimit2 / 2 < self.y <= self.steplimit2 / 2:
                position = (self.x * 0.0025 + self.origin_lat,
                            self.y * 0.0025 + self.origin_lon, 0)
                if self.config.walk > 0:
                    self._walk_to(self.config.walk, *position)
                else:
                    self.api.set_position(*position)
                print('[#] {}'.format(position))
            if self.x == self.y or self.x < 0 and self.x == -self.y or self.x > 0 and self.x == 1 - self.y:
                (self.dx, self.dy) = (-self.dy, self.dx)

            (self.x, self.y) = (self.x + self.dx, self.y + self.dy)

            self._work_at_position(position[0], position[1], position[2], True)
            sleep(10)
示例#2
0
    def _walk_to(self, speed, lat, lng, alt):
        dist = distance(
            i2f(self.api._position_lat), i2f(self.api._position_lng), lat, lng)
        steps = (dist + 0.0) / (speed + 0.0)  # may be rational number
        intSteps = int(steps)
        residuum = steps - intSteps
        self.logger.info('[#] Walking from ' + str((i2f(self.api._position_lat), i2f(
            self.api._position_lng))) + " to " + str(str((lat, lng))) +
                   " for approx. " + str(format_time(ceil(steps))))
        if steps != 0:
            dLat = (lat - i2f(self.api._position_lat)) / steps
            dLng = (lng - i2f(self.api._position_lng)) / steps

            for i in range(intSteps):
                cLat = i2f(self.api._position_lat) + \
                    dLat + random_lat_long_delta()
                cLng = i2f(self.api._position_lng) + \
                    dLng + random_lat_long_delta()
                self.api.set_position(cLat, cLng, alt)
                self.bot.heartbeat()
                sleep(1)  # sleep one second plus a random delta
                self._work_at_position(
                    i2f(self.api._position_lat), i2f(self.api._position_lng),
                    alt, False)

            self.api.set_position(lat, lng, alt)
            self.bot.heartbeat()
            self.logger.info("[#] Finished walking")
示例#3
0
    def call(self, max_retry=25):
        request_callers = self._pop_request_callers()
        if not self._can_call():
            return False # currently this is never ran, exceptions are raised before

        request_timestamp = None

        api_req_method_list = self._api._req_method_list
        result = None
        try_cnt = 0
        while True:
            request_timestamp = self.throttle_sleep()
            self._api._req_method_list = [req_method for req_method in api_req_method_list] # api internally clear this field after a call
            result = self._api.call()
            if not self._is_response_valid(result, request_callers):
                try_cnt += 1
                logger.log('Server seems to be busy or offline - try again - {}/{}'.format(try_cnt, max_retry), 'red')

                if try_cnt >= max_retry:
                    raise ServerBusyOrOfflineException()
                sleep(1)
            else:
                break

        self.last_api_request_time = request_timestamp
        return result
示例#4
0
    def take_step(self):
        position = (self.origin_lat, self.origin_lon, 0.0)

        self.api.set_position(*position)
        for step in range(self.steplimit2):
            # starting at 0 index
            logger.log('[#] Scanning area for objects ({} / {})'.format(
                (step + 1), self.steplimit**2))
            if self.config.debug:
                logger.log(
                    'steplimit: {} x: {} y: {} pos: {} dx: {} dy {}'.format(
                        self.steplimit2, self.x, self.y, self.pos, self.dx,
                        self.dy))
            # Scan location math
            if -self.steplimit2 / 2 < self.x <= self.steplimit2 / 2 and -self.steplimit2 / 2 < self.y <= self.steplimit2 / 2:
                position = (self.x * 0.0025 + self.origin_lat,
                            self.y * 0.0025 + self.origin_lon, 0)
                if self.config.walk > 0:
                    self._walk_to(self.config.walk, *position)
                else:
                    self.api.set_position(*position)
                print('[#] {}'.format(position))
            if self.x == self.y or self.x < 0 and self.x == -self.y or self.x > 0 and self.x == 1 - self.y:
                (self.dx, self.dy) = (-self.dy, self.dx)

            (self.x, self.y) = (self.x + self.dx, self.y + self.dy)

            self._work_at_position(position[0], position[1], position[2], True)
            sleep(10)
示例#5
0
    def step(self):
        if (self.dLat == 0 and self.dLng == 0) or self.dist < self.speed:
            self.api.set_position(self.destLat, self.destLng, 0)
            self.bot.heartbeat()
            return True

        totalDLat = (self.destLat - self.initLat)
        totalDLng = (self.destLng - self.initLng)
        magnitude = self._pythagorean(totalDLat, totalDLng)
        unitLat = totalDLat / magnitude
        unitLng = totalDLng / magnitude

        scaledDLat = unitLat * self.magnitude
        scaledDLng = unitLng * self.magnitude

        cLat = self.initLat + scaledDLat + random_lat_long_delta()
        cLng = self.initLng + scaledDLng + random_lat_long_delta()

        self.api.set_position(cLat, cLng, 0)
        self.bot.event_manager.emit(
            'position_update',
            sender=self,
            level='debug',
            data={
                'current_position': (cLat, cLng),
                'last_position': (self.initLat, self.initLng),
                'distance': '',
                'distance_unit': ''
            }
        )
        self.bot.heartbeat()

        sleep(1)  # sleep one second plus a random delta
示例#6
0
    def _walk_to(self, speed, lat, lng, alt):
        dist = distance(i2f(self.api._position_lat),
                        i2f(self.api._position_lng), lat, lng)
        steps = (dist + 0.0) / (speed + 0.0)  # may be rational number
        intSteps = int(steps)
        residuum = steps - intSteps
        logger.log('[#] Walking from ' + str((i2f(self.api._position_lat),
                                              i2f(self.api._position_lng))) +
                   " to " + str(str((lat, lng))) + " for approx. " +
                   str(format_time(ceil(steps))))
        if steps != 0:
            dLat = (lat - i2f(self.api._position_lat)) / steps
            dLng = (lng - i2f(self.api._position_lng)) / steps

            for i in range(intSteps):
                cLat = i2f(self.api._position_lat) + \
                    dLat + random_lat_long_delta()
                cLng = i2f(self.api._position_lng) + \
                    dLng + random_lat_long_delta()
                self.api.set_position(cLat, cLng, alt)
                self.bot.heartbeat()
                sleep(1)  # sleep one second plus a random delta
                self._work_at_position(i2f(self.api._position_lat),
                                       i2f(self.api._position_lng), alt, False)

            self.api.set_position(lat, lng, alt)
            self.bot.heartbeat()
            logger.log("[#] Finished walking")
示例#7
0
    def pokeball_inventory(self):
        sleep(1)
        self.api.get_player().get_inventory()

        inventory_req = self.api.call()
        inventory_dict = inventory_req['responses']['GET_INVENTORY'][
            'inventory_delta']['inventory_items']

        user_web_inventory = 'web/inventory-%s.json' % (self.config.username)
        with open(user_web_inventory, 'w') as outfile:
            json.dump(inventory_dict, outfile)

        # get player balls stock
        # ----------------------
        balls_stock = {1: 0, 2: 0, 3: 0, 4: 0}

        for item in inventory_dict:
            try:
                # print(item['inventory_item_data']['item'])
                item_id = item['inventory_item_data']['item']['item_id']
                item_count = item['inventory_item_data']['item']['count']

                if item_id == Item.ITEM_POKE_BALL.value:
                    # print('Poke Ball count: ' + str(item_count))
                    balls_stock[1] = item_count
                if item_id == Item.ITEM_GREAT_BALL.value:
                    # print('Great Ball count: ' + str(item_count))
                    balls_stock[2] = item_count
                if item_id == Item.ITEM_ULTRA_BALL.value:
                    # print('Ultra Ball count: ' + str(item_count))
                    balls_stock[3] = item_count
            except:
                continue
        return balls_stock
示例#8
0
    def take_step(self):
        position = (self.origin_lat, self.origin_lon, 0.0)

        self.api.set_position(*position)
        for step in range(self.steplimit2):
            # starting at 0 index
            self.logger.info('[#] Scanning area for objects ({} / {})'.format(
                (step + 1), self.steplimit**2))
            if self.config.debug:
                self.logger.info(
                    'steplimit: {} x: {} y: {} pos: {} dx: {} dy {}'.format(
                        self.steplimit2, self.x, self.y, self.pos, self.dx,
                        self.dy))
            # Scan location math
            if -self.steplimit2 / 2 < self.x <= self.steplimit2 / 2 and -self.steplimit2 / 2 < self.y <= self.steplimit2 / 2:
                position = (self.x * 0.0025 + self.origin_lat,
                            self.y * 0.0025 + self.origin_lon, 0)
                if self.config.walk > 0:
                    self._walk_to(self.config.walk, *position)
                else:
                    self.api.set_position(*position)
                print('[#] {}'.format(position))
            if self.x == self.y or self.x < 0 and self.x == -self.y or self.x > 0 and self.x == 1 - self.y:
                (self.dx, self.dy) = (-self.dy, self.dx)

            (self.x, self.y) = (self.x + self.dx, self.y + self.dy)

            self._work_at_position(position[0], position[1], position[2], True)
            sleep(6)
示例#9
0
    def initial_transfer(self):
        logger.log('[x] Initial Transfer.')
        ignlist = self.config.ign_init_trans.split(',')

        if self.config.cp:
            logger.log('[x] Will NOT transfer anything above CP {} or these {}'.format(
                self.config.cp, ignlist))
        else:
            logger.log('[x] Preparing to transfer all Pokemon duplicates, keeping the highest CP of each one type.')

        pokemon_groups = self._initial_transfer_get_groups()

        for id in pokemon_groups:

            group_cp = pokemon_groups[id].keys()

            if len(group_cp) > 1:
                group_cp.sort()
                group_cp.reverse()

                pokemon = self.pokemon_list[int(id - 1)]
                pokemon_name = pokemon['Name']
                pokemon_num = pokemon['Number'].lstrip('0')

                for x in range(1, len(group_cp)):

                    if (self.config.cp and group_cp[x] > self.config.cp) or (pokemon_name in ignlist or pokemon_num in ignlist):
                        continue

                    print('[x] Transferring #{} ({}) with CP {}'.format(id, pokemon_name, group_cp[x]))
                    self.api.release_pokemon(pokemon_id=pokemon_groups[id][group_cp[x]])
                    response_dict = self.api.call()
                    sleep(2)

        logger.log('[x] Transferring Done.')
示例#10
0
    def drop_item(self, item_id, count):
        sleep(1)
        self.api.recycle_inventory_item(item_id=item_id, count=count)
        inventory_req = self.api.call()

        # Example of good request response
        #{'responses': {'RECYCLE_INVENTORY_ITEM': {'result': 1, 'new_count': 46}}, 'status_code': 1, 'auth_ticket': {'expire_timestamp_ms': 1469306228058L, 'start': '/HycFyfrT4t2yB2Ij+yoi+on778aymMgxY6RQgvrGAfQlNzRuIjpcnDd5dAxmfoTqDQrbz1m2dGqAIhJ+eFapg==', 'end': 'f5NOZ95a843tgzprJo4W7Q=='}, 'request_id': 8145806132888207460L}
        return inventory_req
示例#11
0
    def _print_character_info(self):
        # get player profile call
        # ----------------------
        self.api.get_player()
        response_dict = self.api.call()
        #print('Response dictionary: \n\r{}'.format(json.dumps(response_dict, indent=2)))
        currency_1 = "0"
        currency_2 = "0"

        if response_dict:
            self._player = response_dict['responses']['GET_PLAYER']['player_data']
            player = self._player
        else:
            logger.log("The API didn't return player info, servers are unstable - retrying.", 'red')
            sleep(5)
            self._print_character_info()

        # @@@ TODO: Convert this to d/m/Y H:M:S
        creation_date = datetime.datetime.fromtimestamp(
            player['creation_timestamp_ms'] / 1e3)
        creation_date = creation_date.strftime("%Y/%m/%d %H:%M:%S")

        pokecoins = '0'
        stardust = '0'
        items_stock = self.current_inventory()

        if 'amount' in player['currencies'][0]:
            pokecoins = player['currencies'][0]['amount']
        if 'amount' in player['currencies'][1]:
            stardust = player['currencies'][1]['amount']
        logger.log('')
        logger.log('--- {username} ---'.format(**player), 'cyan')
        self.get_player_info()
        logger.log('Pokemon Bag: {}/{}'.format(self.get_inventory_count('pokemon'), player['max_pokemon_storage']), 'cyan')
        logger.log('Items: {}/{}'.format(self.get_inventory_count('item'), player['max_item_storage']), 'cyan')
        logger.log('Stardust: {}'.format(stardust) + ' | Pokecoins: {}'.format(pokecoins), 'cyan')
        # Items Output
        logger.log('PokeBalls: ' + str(items_stock[1]) +
            ' | GreatBalls: ' + str(items_stock[2]) +
            ' | UltraBalls: ' + str(items_stock[3]), 'cyan')
        logger.log('RazzBerries: ' + str(items_stock[701]) +
            ' | BlukBerries: ' + str(items_stock[702]) +
            ' | NanabBerries: ' + str(items_stock[703]), 'cyan')
        logger.log('LuckyEgg: ' + str(items_stock[301]) +
            ' | Incubator: ' + str(items_stock[902]) +
            ' | TroyDisk: ' + str(items_stock[501]), 'cyan')
        logger.log('Potion: ' + str(items_stock[101]) +
            ' | SuperPotion: ' + str(items_stock[102]) +
            ' | HyperPotion: ' + str(items_stock[103]), 'cyan')
        logger.log('Incense: ' + str(items_stock[401]) +
            ' | IncenseSpicy: ' + str(items_stock[402]) +
            ' | IncenseCool: ' + str(items_stock[403]), 'cyan')
        logger.log('Revive: ' + str(items_stock[201]) +
            ' | MaxRevive: ' + str(items_stock[202]), 'cyan')

        logger.log('')
示例#12
0
    def take_step(self):
        position = (0, 0, 0)
        if self.first_step:
            self.first_step = False
            position = (self.origin_lat, self.origin_lon, 0.0)
        else:
            position = (i2f(self.api._position_lat), i2f(self.api._position_lng), 0.0)

        self.api.set_position(*position)
        self._work_at_position(position[0], position[1], position[2], True)
        sleep(5)
示例#13
0
    def call(self, max_retry=15):
        request_callers = self._pop_request_callers()
        if not self.can_call():
            return False  # currently this is never ran, exceptions are raised before

        request_timestamp = None
        api_req_method_list = self._req_method_list
        result = None
        try_cnt = 0
        throttling_retry = 0
        unexpected_response_retry = 0
        while True:
            request_timestamp = self.throttle_sleep()
            # self._call internally clear this field, so save it
            self._req_method_list = [
                req_method for req_method in api_req_method_list
            ]
            should_throttle_retry = False
            should_unexpected_response_retry = False
            try:
                result = self._call()
            except ServerSideRequestThrottlingException:
                should_throttle_retry = True
            except UnexpectedResponseException:
                should_unexpected_response_retry = True

            if should_throttle_retry:
                throttling_retry += 1
                if throttling_retry >= max_retry:
                    raise ServerSideRequestThrottlingException(
                        'Server throttled too many times')
                sleep(1)  # huge sleep ?
                continue  # skip response checking

            if should_unexpected_response_retry:
                unexpected_response_retry += 1
                if unexpected_response_retry >= 5:
                    self.logger.warning(
                        'Server is not responding correctly to our requests.  Waiting for 30 seconds to reconnect.'
                    )
                    sleep(30)
                else:
                    sleep(2)
                continue

            if not self.is_response_valid(result, request_callers):
                try_cnt += 1
                if try_cnt > 3:
                    self.logger.warning(
                        'Server seems to be busy or offline - try again - {}/{}'
                        .format(try_cnt, max_retry))
                if try_cnt >= max_retry:
                    raise ServerBusyOrOfflineException()
                sleep(1)
            else:
                break

        self.last_api_request_time = request_timestamp
        return result
示例#14
0
    def step(self):
        if (self.dLat == 0 and self.dLng == 0) or self.dist < self.speed:
            self.api.set_position(self.destLat + random_lat_long_delta(),
                                  self.destLng + random_lat_long_delta(), 0)
            self.bot.event_manager.emit('position_update',
                                        sender=self,
                                        level='debug',
                                        data={
                                            'current_position':
                                            (self.destLat, self.destLng),
                                            'last_position':
                                            (self.initLat, self.initLng),
                                            'distance':
                                            '',
                                            'distance_unit':
                                            ''
                                        })
            self.bot.heartbeat()
            return True

        totalDLat = (self.destLat - self.initLat)
        totalDLng = (self.destLng - self.initLng)
        magnitude = self._pythagorean(totalDLat, totalDLng)
        unitLat = totalDLat / magnitude
        unitLng = totalDLng / magnitude

        scaledDLat = unitLat * self.magnitude
        scaledDLng = unitLng * self.magnitude

        cLat = self.initLat + scaledDLat + random_lat_long_delta()
        cLng = self.initLng + scaledDLng + random_lat_long_delta()

        self.api.set_position(cLat, cLng, 0)
        self.bot.event_manager.emit('position_update',
                                    sender=self,
                                    level='debug',
                                    data={
                                        'current_position': (cLat, cLng),
                                        'last_position':
                                        (self.initLat, self.initLng),
                                        'distance':
                                        '',
                                        'distance_unit':
                                        ''
                                    })
        self.bot.heartbeat()

        sleep(1)  # sleep one second plus a random delta
示例#15
0
    def item_inventory_count(self, id):
        sleep(1)
        self.api.get_player().get_inventory()

        inventory_req = self.api.call()
        inventory_dict = inventory_req['responses'][
            'GET_INVENTORY']['inventory_delta']['inventory_items']

        item_count = 0

        for item in inventory_dict:
            try:
                if item['inventory_item_data']['item']['item_id'] == int(id):
                    item_count = item[
                        'inventory_item_data']['item']['count']
            except:
                continue
        return item_count
示例#16
0
 def _walk_to(self, speed, lat, lng, alt):
     origin = ','.join([str(self.api._position_lat), str(self.api._position_lng)])
     destination = ','.join([str(lat), str(lng)])
     polyline_walker = PolylineWalker(origin, destination, self.speed)
     proposed_origin = polyline_walker.points[0]
     proposed_destination = polyline_walker.points[-1]
     proposed_lat = proposed_origin[0]
     proposed_lng = proposed_origin[1]
     if proposed_lat != lat and proposed_lng != lng:
         self._old_walk_to(speed, proposed_lat, proposed_lng, alt)
     while proposed_destination != polyline_walker.get_pos()[0]:
         cLat, cLng = polyline_walker.get_pos()[0]
         self.api.set_position(cLat, cLng, alt)
         self.bot.heartbeat()
         self._work_at_position(i2f(self.api._position_lat), i2f(self.api._position_lng), alt, False)
         sleep(1)  # sleep one second plus a random delta
     if proposed_lat != self.api._position_lat and proposed_lng != self.api._position_lng:
         self._old_walk_to(speed, lat, lng, alt)
示例#17
0
 def _walk_to(self, speed, lat, lng, alt):
     origin = ",".join([str(self.api._position_lat), str(self.api._position_lng)])
     destination = ",".join([str(lat), str(lng)])
     polyline_walker = PolylineWalker(origin, destination, self.speed)
     proposed_origin = polyline_walker.points[0]
     proposed_destination = polyline_walker.points[-1]
     proposed_lat = proposed_origin[0]
     proposed_lng = proposed_origin[1]
     if proposed_lat != lat and proposed_lng != lng:
         self._old_walk_to(speed, proposed_lat, proposed_lng, alt)
     while proposed_destination != polyline_walker.get_pos()[0]:
         cLat, cLng = polyline_walker.get_pos()[0]
         self.api.set_position(cLat, cLng, alt)
         self.bot.heartbeat()
         self._work_at_position(i2f(self.api._position_lat), i2f(self.api._position_lng), alt, False)
         sleep(1)  # sleep one second plus a random delta
     if proposed_lat != self.api._position_lat and proposed_lng != self.api._position_lng:
         self._old_walk_to(speed, lat, lng, alt)
示例#18
0
    def call(self, max_retry=15):
        request_callers = self._pop_request_callers()
        if not self.can_call():
            return False  # currently this is never ran, exceptions are raised before

        request_timestamp = None
        api_req_method_list = self._req_method_list
        result = None
        try_cnt = 0
        throttling_retry = 0
        unexpected_response_retry = 0
        while True:
            request_timestamp = self.throttle_sleep()
            # self._call internally clear this field, so save it
            self._req_method_list = [req_method for req_method in api_req_method_list]
            should_throttle_retry = False
            should_unexpected_response_retry = False
            try:
                result = self._call()
            except ServerSideRequestThrottlingException:
                should_throttle_retry = True
            except UnexpectedResponseException:
                should_unexpected_response_retry = True

            if should_throttle_retry:
                throttling_retry += 1
                if throttling_retry >= max_retry:
                    raise ServerSideRequestThrottlingException('Server throttled too many times')
                sleep(1)  # huge sleep ?
                continue  # skip response checking

            if should_unexpected_response_retry:
                unexpected_response_retry += 1
                if unexpected_response_retry >= 5:
                    self.logger.warning(
                        'Server is not responding correctly to our requests.  Waiting for 30 seconds to reconnect.')
                    sleep(30)
                else:
                    sleep(2)
                continue

            if not self.is_response_valid(result, request_callers):
                try_cnt += 1
                if try_cnt > 3:
                    self.logger.warning(
                        'Server seems to be busy or offline - try again - {}/{}'.format(try_cnt, max_retry))
                if try_cnt >= max_retry:
                    raise ServerBusyOrOfflineException()
                sleep(1)
            else:
                break

        self.last_api_request_time = request_timestamp
        return result
示例#19
0
    def walk_to(self, speed, lat, lng, alt):
        dist = distance(i2f(self.api._position_lat), i2f(self.api._position_lng), lat, lng)
        steps = (dist / (self.AVERAGE_STRIDE_LENGTH_IN_METRES * speed))

        logger.log("[#] Walking from " + str((i2f(self.api._position_lat), i2f(self.api._position_lng))) + " to " + str(str((lat, lng))) + " for approx. " + str(format_time(ceil(steps))))
        if steps != 0:
            d_lat = (lat - i2f(self.api._position_lat)) / steps
            d_long = (lng - i2f(self.api._position_lng)) / steps

            for i in range(int(steps)):
                c_lat = i2f(self.api._position_lat) + d_lat + random_lat_long_delta()
                c_long = i2f(self.api._position_lng) + d_long + random_lat_long_delta()
                self.api.set_position(c_lat, c_long, alt)
                self.bot.heartbeat()
                sleep(1)  # sleep one second plus a random delta
                self._work_at_position(i2f(self.api._position_lat), i2f(self.api._position_lng), alt, False)

            self.api.set_position(lat, lng, alt)
            self.bot.heartbeat()
            logger.log("[#] Finished walking")
示例#20
0
    def step(self):
        if (self.dLat == 0 and self.dLng == 0) or self.dist < self.speed:
            self.api.set_position(self.destLat, self.destLng, 0)
            return True

        totalDLat = (self.destLat - self.initLat)
        totalDLng = (self.destLng - self.initLng)
        magnitude = self._pythagorean(totalDLat, totalDLng)
        unitLat = totalDLat / magnitude
        unitLng = totalDLng / magnitude

        scaledDLat = unitLat * self.magnitude
        scaledDLng = unitLng * self.magnitude

        cLat = self.initLat + scaledDLat + random_lat_long_delta()
        cLng = self.initLng + scaledDLng + random_lat_long_delta()

        self.api.set_position(cLat, cLng, 0)
        self.bot.heartbeat()

        sleep(1)  # sleep one second plus a random delta
示例#21
0
    def step(self):
        if (self.dLat == 0 and self.dLng == 0) or self.dist < self.speed:
            self.api.set_position(self.destLat, self.destLng, 0)
            return True

        totalDLat = (self.destLat - self.initLat)
        totalDLng = (self.destLng - self.initLng)
        magnitude = self._pythagorean(totalDLat, totalDLng)
        unitLat = totalDLat / magnitude
        unitLng = totalDLng / magnitude

        scaledDLat = unitLat * self.magnitude
        scaledDLng = unitLng * self.magnitude

        cLat = self.initLat + scaledDLat + random_lat_long_delta()
        cLng = self.initLng + scaledDLng + random_lat_long_delta()

        self.api.set_position(cLat, cLng, 0)
        self.bot.heartbeat()

        sleep(1)  # sleep one second plus a random delta
示例#22
0
 def update_inventory(self):
     sleep(1)
     self.api.get_inventory()
     response = self.api.call()
     self.inventory = list()
     if 'responses' in response:
         if 'GET_INVENTORY' in response['responses']:
             if 'inventory_delta' in response['responses']['GET_INVENTORY']:
                 if 'inventory_items' in response['responses'][
                         'GET_INVENTORY']['inventory_delta']:
                     for item in response['responses']['GET_INVENTORY'][
                             'inventory_delta']['inventory_items']:
                         if not 'inventory_item_data' in item:
                             continue
                         if not 'item' in item['inventory_item_data']:
                             continue
                         if not 'item_id' in item['inventory_item_data'][
                                 'item']:
                             continue
                         if not 'count' in item['inventory_item_data'][
                                 'item']:
                             continue
                         self.inventory.append(item['inventory_item_data'][
                             'item'])
示例#23
0
    def compute_release_under_cp(self):
        # update 'release_under_cp' with current max cp in inventory
        sleep(1)
        self.api.get_player().get_inventory()
        inventory_req = self.api.call()
        inventory_dict = inventory_req['responses']['GET_INVENTORY']['inventory_delta']['inventory_items']
        for pokemon in inventory_dict:
            try:
                reduce(dict.__getitem__, ["inventory_item_data", "pokemon_data", "pokemon_id"], pokemon)
            except KeyError:
                continue

            pokemon_num = int(pokemon['inventory_item_data']['pokemon_data']['pokemon_id']) - 1
            pokemon_name = self.pokemon_list[int(pokemon_num)]['Name']
            # logger.log('[#] pokemon_name: ' + pokemon_name)
            pokemon_cp = pokemon['inventory_item_data']['pokemon_data']['cp']

            current_pokemon_release_config = self.config.release_config.get(pokemon_name)
            if current_pokemon_release_config.get('release_under_cp') < pokemon_cp:
                current_pokemon_release_config['release_under_cp'] = pokemon_cp
                self.config.release_config[pokemon_name] = current_pokemon_release_config
            
            ## Print all pokemon
            print_all_iv(pokemon, pokemon_name, pokemon_cp)
示例#24
0
    def _setup_api(self):
        # instantiate pgoapi
        self.api = PGoApi()

        # check if the release_config file exists
        try:
            with open('release_config.json') as file:
                pass
        except:
            # the file does not exist, warn the user and exit.
            logger.log('[#] IMPORTANT: Rename and configure release_config.json.example for your Pokemon release logic first!', 'red')
            exit(0)

        # provide player position on the earth
        self._set_starting_position()

        if not self.api.login(self.config.auth_service,
                              str(self.config.username),
                              str(self.config.password)):
            logger.log('Login Error, server busy', 'red')
            exit(0)

        # chain subrequests (methods) into one RPC call

        # get player profile call
        # ----------------------
        self.api.get_player()
        sleep(1)
        response_dict = self.api.call()
        #print('Response dictionary: \n\r{}'.format(json.dumps(response_dict, indent=2)))
        currency_1 = "0"
        currency_2 = "0"

        player = response_dict['responses']['GET_PLAYER']['player_data']

        # @@@ TODO: Convert this to d/m/Y H:M:S
        creation_date = datetime.datetime.fromtimestamp(
            player['creation_timestamp_ms'] / 1e3)

        pokecoins = '0'
        stardust = '0'
        balls_stock = self.pokeball_inventory()

        if 'amount' in player['currencies'][0]:
            pokecoins = player['currencies'][0]['amount']
        if 'amount' in player['currencies'][1]:
            stardust = player['currencies'][1]['amount']

        logger.log('[#] Username: {username}'.format(**player))
        logger.log('[#] Acccount Creation: {}'.format(creation_date))
        logger.log('[#] Bag Storage: {}/{}'.format(
            self.get_inventory_count('item'), player['max_item_storage']))
        logger.log('[#] Pokemon Storage: {}/{}'.format(
            self.get_inventory_count('pokemon'), player[
                'max_pokemon_storage']))
        logger.log('[#] Stardust: {}'.format(stardust))
        logger.log('[#] Pokecoins: {}'.format(pokecoins))
        logger.log('[#] PokeBalls: ' + str(balls_stock[1]))
        logger.log('[#] GreatBalls: ' + str(balls_stock[2]))
        logger.log('[#] UltraBalls: ' + str(balls_stock[3]))

        self.get_player_info()

        if self.config.initial_transfer:
            worker = InitialTransferWorker(self)
            worker.work()

        logger.log('[#]')
        self.update_inventory()
示例#25
0
    def _print_character_info(self):
        # get player profile call
        # ----------------------
        response_dict = self.api.get_player()
        # print('Response dictionary: \n\r{}'.format(json.dumps(response_dict, indent=2)))
        currency_1 = "0"
        currency_2 = "0"

        if response_dict:
            self._player = response_dict['responses']['GET_PLAYER']['player_data']
            player = self._player
        else:
            self.logger.info(
                "The API didn't return player info, servers are unstable - "
                "retrying.", 'red'
            )
            sleep(5)
            self._print_character_info()

        # @@@ TODO: Convert this to d/m/Y H:M:S
        creation_date = datetime.datetime.fromtimestamp(
            player['creation_timestamp_ms'] / 1e3)
        creation_date = creation_date.strftime("%Y/%m/%d %H:%M:%S")

        pokecoins = '0'
        stardust = '0'
        items_inventory = inventory.items()

        if 'amount' in player['currencies'][0]:
            pokecoins = player['currencies'][0]['amount']
        if 'amount' in player['currencies'][1]:
            stardust = player['currencies'][1]['amount']
        self.logger.info('')
        self.logger.info('--- {username} ---'.format(**player))

        self.logger.info(
            'Pokemon Bag: {}/{}'.format(
                inventory.Pokemons.get_space_used(),
                inventory.get_pokemon_inventory_size()
            )
        )
        self.logger.info(
            'Items: {}/{}'.format(
                inventory.Items.get_space_used(),
                inventory.get_item_inventory_size()
            )
        )
        self.logger.info(
            'Stardust: {}'.format(stardust) +
            ' | Pokecoins: {}'.format(pokecoins)
        )
        # Items Output
        self.logger.info(
            'PokeBalls: ' + str(items_inventory.get(1).count) +
            ' | GreatBalls: ' + str(items_inventory.get(2).count) +
            ' | UltraBalls: ' + str(items_inventory.get(3).count) +
            ' | MasterBalls: ' + str(items_inventory.get(4).count))

        self.logger.info(
            'RazzBerries: ' + str(items_inventory.get(701).count) +
            ' | BlukBerries: ' + str(items_inventory.get(702).count) +
            ' | NanabBerries: ' + str(items_inventory.get(703).count))

        self.logger.info(
            'LuckyEgg: ' + str(items_inventory.get(301).count) +
            ' | Incubator: ' + str(items_inventory.get(902).count) +
            ' | TroyDisk: ' + str(items_inventory.get(501).count))

        self.logger.info(
            'Potion: ' + str(items_inventory.get(101).count) +
            ' | SuperPotion: ' + str(items_inventory.get(102).count) +
            ' | HyperPotion: ' + str(items_inventory.get(103).count) +
            ' | MaxPotion: ' + str(items_inventory.get(104).count))

        self.logger.info(
            'Incense: ' + str(items_inventory.get(401).count) +
            ' | IncenseSpicy: ' + str(items_inventory.get(402).count) +
            ' | IncenseCool: ' + str(items_inventory.get(403).count))

        self.logger.info(
            'Revive: ' + str(items_inventory.get(201).count) +
            ' | MaxRevive: ' + str(items_inventory.get(202).count))

        self.logger.info('')
示例#26
0
    def _print_character_info(self):
        # get player profile call
        # ----------------------
        response_dict = self.api.get_player()
        # print('Response dictionary: \n\r{}'.format(json.dumps(response_dict, indent=2)))
        currency_1 = "0"
        currency_2 = "0"

        if response_dict:
            self._player = response_dict['responses']['GET_PLAYER']['player_data']
            player = self._player
        else:
            self.logger.info(
                "The API didn't return player info, servers are unstable - "
                "retrying.", 'red'
            )
            sleep(5)
            self._print_character_info()

        # @@@ TODO: Convert this to d/m/Y H:M:S
        creation_date = datetime.datetime.fromtimestamp(
            player['creation_timestamp_ms'] / 1e3)
        creation_date = creation_date.strftime("%Y/%m/%d %H:%M:%S")

        pokecoins = '0'
        stardust = '0'
        items_inventory = inventory.items()

        if 'amount' in player['currencies'][0]:
            pokecoins = player['currencies'][0]['amount']
        if 'amount' in player['currencies'][1]:
            stardust = player['currencies'][1]['amount']
        self.logger.info('')
        self.logger.info('--- {username} ---'.format(**player))

        self.logger.info(
            'Pokemon Bag: {}/{}'.format(
                inventory.Pokemons.get_space_used(),
                inventory.get_pokemon_inventory_size()
            )
        )
        self.logger.info(
            'Items: {}/{}'.format(
                inventory.Items.get_space_used(),
                inventory.get_item_inventory_size()
            )
        )
        self.logger.info(
            'Stardust: {}'.format(stardust) +
            ' | Pokecoins: {}'.format(pokecoins)
        )
        # Items Output
        self.logger.info(
            'PokeBalls: ' + str(items_inventory.get(1).count) +
            ' | GreatBalls: ' + str(items_inventory.get(2).count) +
            ' | UltraBalls: ' + str(items_inventory.get(3).count) +
            ' | MasterBalls: ' + str(items_inventory.get(4).count))

        self.logger.info(
            'RazzBerries: ' + str(items_inventory.get(701).count) +
            ' | BlukBerries: ' + str(items_inventory.get(702).count) +
            ' | NanabBerries: ' + str(items_inventory.get(703).count))

        self.logger.info(
            'LuckyEgg: ' + str(items_inventory.get(301).count) +
            ' | Incubator: ' + str(items_inventory.get(902).count) +
            ' | TroyDisk: ' + str(items_inventory.get(501).count))

        self.logger.info(
            'Potion: ' + str(items_inventory.get(101).count) +
            ' | SuperPotion: ' + str(items_inventory.get(102).count) +
            ' | HyperPotion: ' + str(items_inventory.get(103).count) +
            ' | MaxPotion: ' + str(items_inventory.get(104).count))

        self.logger.info(
            'Incense: ' + str(items_inventory.get(401).count) +
            ' | IncenseSpicy: ' + str(items_inventory.get(402).count) +
            ' | IncenseCool: ' + str(items_inventory.get(403).count))

        self.logger.info(
            'Revive: ' + str(items_inventory.get(201).count) +
            ' | MaxRevive: ' + str(items_inventory.get(202).count))

        self.logger.info('')