示例#1
0
 def init(self, flist):
     self.flist = flist
     # reset pyclbr
     pyclbr._modules.clear()
     # create top
     self.top = top = ListedToplevel(flist.root)
     top.protocol("WM_DELETE_WINDOW", self.close)
     top.bind("<Escape>", self.close)
     if self._htest:  # place dialog below parent if running htest
         top.geometry(
             "+%d+%d" %
             (flist.root.winfo_rootx(), flist.root.winfo_rooty() + 200))
     self.settitle()
     top.focus_set()
     # create scrolled canvas
     theme = idleConf.GetOption('main', 'Theme', 'name')
     background = idleConf.GetHighlight(theme, 'normal')['background']
     sc = ScrolledCanvas(top,
                         bg=background,
                         highlightthickness=0,
                         takefocus=1)
     sc.frame.pack(expand=1, fill="both")
     item = self.rootnode()
     self.node = node = TreeNode(sc.canvas, None, item)
     node.update()
     node.expand()
示例#2
0
 def init(self, flist):
     self.flist = flist
     pyclbr._modules.clear()
     self.top = top = ListedToplevel(flist.root)
     top.protocol('WM_DELETE_WINDOW', self.close)
     top.bind('<Escape>', self.close)
     self.settitle()
     top.focus_set()
     theme = idleConf.GetOption('main', 'Theme', 'name')
     background = idleConf.GetHighlight(theme, 'normal')['background']
     sc = ScrolledCanvas(top, bg=background, highlightthickness=0, takefocus=1)
     sc.frame.pack(expand=1, fill='both')
     item = self.rootnode()
     self.node = node = TreeNode(sc.canvas, None, item)
     node.update()
     node.expand()
     return
示例#3
0
 def make_gui(self):
     pyshell = self.pyshell
     self.flist = pyshell.flist
     self.root = root = pyshell.root
     self.top = top = ListedToplevel(root)
     self.top.wm_title("Debug Control")
     self.top.wm_iconname("Debug")
     top.wm_protocol("WM_DELETE_WINDOW", self.close)
     self.top.bind("<Escape>", self.close)
     #
     self.bframe = bframe = Frame(top)
     self.bframe.pack(anchor="w")
     self.buttons = bl = []
     #
     self.bcont = b = Button(bframe, text="Go", command=self.cont)
     bl.append(b)
     self.bstep = b = Button(bframe, text="Step", command=self.step)
     bl.append(b)
     self.bnext = b = Button(bframe, text="Over", command=self.next)
     bl.append(b)
     self.bret = b = Button(bframe, text="Out", command=self.ret)
     bl.append(b)
     self.bret = b = Button(bframe, text="Quit", command=self.quit)
     bl.append(b)
     #
     for b in bl:
         b.configure(state="disabled")
         b.pack(side="left")
     #
     self.cframe = cframe = Frame(bframe)
     self.cframe.pack(side="left")
     #
     if not self.vstack:
         self.__class__.vstack = BooleanVar(top)
         self.vstack.set(1)
     self.bstack = Checkbutton(cframe,
                               text="Stack",
                               command=self.show_stack,
                               variable=self.vstack)
     self.bstack.grid(row=0, column=0)
     if not self.vsource:
         self.__class__.vsource = BooleanVar(top)
     self.bsource = Checkbutton(cframe,
                                text="Source",
                                command=self.show_source,
                                variable=self.vsource)
     self.bsource.grid(row=0, column=1)
     if not self.vlocals:
         self.__class__.vlocals = BooleanVar(top)
         self.vlocals.set(1)
     self.blocals = Checkbutton(cframe,
                                text="Locals",
                                command=self.show_locals,
                                variable=self.vlocals)
     self.blocals.grid(row=1, column=0)
     if not self.vglobals:
         self.__class__.vglobals = BooleanVar(top)
     self.bglobals = Checkbutton(cframe,
                                 text="Globals",
                                 command=self.show_globals,
                                 variable=self.vglobals)
     self.bglobals.grid(row=1, column=1)
     #
     self.status = Label(top, anchor="w")
     self.status.pack(anchor="w")
     self.error = Label(top, anchor="w")
     self.error.pack(anchor="w", fill="x")
     self.errorbg = self.error.cget("background")
     #
     self.fstack = Frame(top, height=1)
     self.fstack.pack(expand=1, fill="both")
     self.flocals = Frame(top)
     self.flocals.pack(expand=1, fill="both")
     self.fglobals = Frame(top, height=1)
     self.fglobals.pack(expand=1, fill="both")
     #
     if self.vstack.get():
         self.show_stack()
     if self.vlocals.get():
         self.show_locals()
     if self.vglobals.get():
         self.show_globals()
示例#4
0
    def make_gui(self):
        pyshell = self.pyshell
        self.flist = pyshell.flist
        self.root = root = pyshell.root
        self.top = top = ListedToplevel(root)
        self.top.wm_title('Debug Control')
        self.top.wm_iconname('Debug')
        top.wm_protocol('WM_DELETE_WINDOW', self.close)
        self.top.bind('<Escape>', self.close)
        self.bframe = bframe = Frame(top)
        self.bframe.pack(anchor='w')
        self.buttons = bl = []
        self.bcont = b = Button(bframe, text='Go', command=self.cont)
        bl.append(b)
        self.bstep = b = Button(bframe, text='Step', command=self.step)
        bl.append(b)
        self.bnext = b = Button(bframe, text='Over', command=self.next)
        bl.append(b)
        self.bret = b = Button(bframe, text='Out', command=self.ret)
        bl.append(b)
        self.bret = b = Button(bframe, text='Quit', command=self.quit)
        bl.append(b)
        for b in bl:
            b.configure(state='disabled')
            b.pack(side='left')

        self.cframe = cframe = Frame(bframe)
        self.cframe.pack(side='left')
        if not self.vstack:
            self.__class__.vstack = BooleanVar(top)
            self.vstack.set(1)
        self.bstack = Checkbutton(cframe,
                                  text='Stack',
                                  command=self.show_stack,
                                  variable=self.vstack)
        self.bstack.grid(row=0, column=0)
        if not self.vsource:
            self.__class__.vsource = BooleanVar(top)
        self.bsource = Checkbutton(cframe,
                                   text='Source',
                                   command=self.show_source,
                                   variable=self.vsource)
        self.bsource.grid(row=0, column=1)
        if not self.vlocals:
            self.__class__.vlocals = BooleanVar(top)
            self.vlocals.set(1)
        self.blocals = Checkbutton(cframe,
                                   text='Locals',
                                   command=self.show_locals,
                                   variable=self.vlocals)
        self.blocals.grid(row=1, column=0)
        if not self.vglobals:
            self.__class__.vglobals = BooleanVar(top)
        self.bglobals = Checkbutton(cframe,
                                    text='Globals',
                                    command=self.show_globals,
                                    variable=self.vglobals)
        self.bglobals.grid(row=1, column=1)
        self.status = Label(top, anchor='w')
        self.status.pack(anchor='w')
        self.error = Label(top, anchor='w')
        self.error.pack(anchor='w', fill='x')
        self.errorbg = self.error.cget('background')
        self.fstack = Frame(top, height=1)
        self.fstack.pack(expand=1, fill='both')
        self.flocals = Frame(top)
        self.flocals.pack(expand=1, fill='both')
        self.fglobals = Frame(top, height=1)
        self.fglobals.pack(expand=1, fill='both')
        if self.vstack.get():
            self.show_stack()
        if self.vlocals.get():
            self.show_locals()
        if self.vglobals.get():
            self.show_globals()