def textRenderPass(self): """ A beállított szövegobjektumok megjelenítése egymenetben a leképezés utólsó sakaszában (a takarás elkerüése érdekében) Felhasznált forrás: - U{Nehe: lesson 17 <http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=17>} """ if self.__fontTexture != None: self.enable2D(self.viewport.width, self.viewport.height) self.matrix.setMatrixMode(Gfx.MODELVIEW) glPushAttrib(GL_ALL_ATTRIB_BITS) glEnable(GL_TEXTURE_2D) glDisable(GL_LIGHTING) glEnable(GL_BLEND) glBlendFunc(GL_SRC_ALPHA,GL_ONE) self.__fontTexture.bindTexture() for item in Text.getInstance().textList: self.matrix.loadIdentity() glColor(*(item.color)) #glScale(*(item.scale)) glTranslate(item.x, item.y,0) glListBase(self.__fontList + (-32+(128*item.fontSet))) glCallLists(item.text) glPopAttrib() self.disable2D()
def preLoad(self): self.cam = self.glContext.camera self.cam.moveTo(0.0,-40.0,20.0) self.cam.rotateX = 20 self.addEventListener(KeyboardEvent.PRESS, self.keyEvent) self.addEventListener(Event.ENTER_FRAME, self.enterframe) self.addEventListener(MouseEvent.MOVE, self.mouseEvent) self.t = Text.getInstance().addText(10, 10, "hello\n world") self.rot = Text.getInstance().addText(10, 25, "R") self.coo = Text.getInstance().addText(10, 40, "C") self.level = self.libraly.loadSceneXML('data/mapdata.xml') self.addElement(self.level, "level") self.light = LightLibraly.getInstance() #self.light.globalAmbient([0.5,0.5,0.5,1.0]) self.light.turnOnLights() self.l1 = self.light.addLight() self.l1.diffuse = [1.0,1.0,1.0,1.0] self.l1.lightIntesity = 100 self.l1.coord.z = 40 self.l1.setSpot((0.0,0.0,-10.0), 10.0) self.addElement(self.l1, "light_1") self.particle1 = BaseParticleSystem("first", 10, "data/texture/fust.bmp") self.addElement(self.particle1, 'p1') self.particle2 = BaseParticleSystem("first", 10, "data/texture/fust.bmp") self.addElement(self.particle2, 'p2') self.particle1.coord = (-2.0, 2.25, 10.0) self.particle2.coord = (2.0, 2.25, 10.0) self.particle1.scale = (0.2, 0.2, 0.2) self.particle2.scale = (0.2, 0.2, 0.2) self.particle1.angle.z = 45 self.particle2.angle.z = -45