示例#1
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def get_seq(flag_normal, flag_affine, flag_noise, flag_snow, flag_cloud,
            flag_fog, flag_snowflakes, flag_rain, flag_dropout):
    if flag_normal:
        seq_list = [
            iaa.SomeOf((1, 2), [
                iaa.LinearContrast((0.5, 2.0), per_channel=0.5),
                iaa.Grayscale(alpha=(0.0, 1.0)),
                iaa.Sharpen(alpha=(0, 1.0), lightness=(0.75, 1.5)),
            ])
        ]
    else:
        seq_list = []

    if flag_affine:
        seq_list.append(
            iaa.Sometimes(
                0.7,
                iaa.Affine(scale={
                    "x": (0.8, 1.2),
                    "y": (0.8, 1.2)
                },
                           translate_percent={
                               "x": (-0.2, 0.2),
                               "y": (-0.2, 0.2)
                           },
                           rotate=(-25, 25),
                           shear=(-8, 8))))

    if flag_noise:
        seq_list.append(
            iaa.OneOf([
                iaa.GaussianBlur((0, 3.0)),
                iaa.AverageBlur(k=(2, 7)),
                iaa.MedianBlur(k=(3, 11)),
            ]))

    if flag_snow:
        seq_list.append(
            iaa.FastSnowyLandscape(lightness_threshold=(100, 255),
                                   lightness_multiplier=(1.0, 4.0)))
    elif flag_cloud:
        seq_list.append(iaa.Clouds())
    elif flag_fog:
        seq_list.append(iaa.Fog())
    elif flag_snowflakes:
        seq_list.append(
            iaa.Snowflakes(flake_size=(0.2, 0.7), speed=(0.007, 0.03)))
    elif flag_rain:
        seq_list.append(iaa.Rain())

    if flag_dropout:
        seq_list.append(
            iaa.OneOf([
                iaa.Dropout((0.01, 0.1), per_channel=0.5),
                iaa.CoarseDropout((0.03, 0.15),
                                  size_percent=(0.02, 0.05),
                                  per_channel=0.2),
            ]))

    return iaa.Sequential(seq_list, random_order=True)
def augment(img, steering_angle):
  # Flip - odbicie lustrzane
  if random.random() > 0.5:
    img = img[:, ::-1, :]
    steering_angle = -steering_angle
  #blur - rozmazanie
  blurer = iaa.GaussianBlur(iap.Uniform(0.1, 1.0))
  img = blurer.augment_image(img)
  #shuffle
  ColorShuffle = iaa.ChannelShuffle(p=0.7)
  img = ColorShuffle.augment_image(img)
  #SuperPixels
  superpixel = iaa.Superpixels(p_replace=(0, 1.0), n_segments=(20, 200))
  img = superpixel.augment_image(img)
  #Fog
  Clouds = iaa.Clouds()
  img = Clouds.augment_image(img)
  #Snowflakes
  # Snowflakes = iaa.Snowflakes(flake_size=(0.1, 0.4), speed=(0.01, 0.05))
  # img = Snowflakes.augment_image(img)
  #Translate
  tx = random.randint(-20,20)
  translater = iaa.Affine(translate_px = {"x":tx}, mode = 'edge')
  img = translater.augment_image(img)
  steering_angle += tx*0.02
  
  return img, steering_angle
示例#3
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def chapter_augmenters_clouds():
    fn_start = "weather/clouds"
    image = LANDSCAPE_IMAGE

    aug = iaa.Clouds()
    run_and_save_augseq(
        fn_start + ".jpg", aug,
        [image for _ in range(4*2)], cols=4, rows=2)
示例#4
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    def test_very_roughly(self):
        img = np.zeros((100, 100, 3), dtype=np.uint8)
        img_aug = iaa.Clouds().augment_image(img)
        assert 50 < np.average(img_aug) < 255
        assert np.max(img_aug) > 100

        img_aug_f32 = img_aug.astype(np.float32)
        grad_x = img_aug_f32[:, 1:] - img_aug_f32[:, :-1]
        grad_y = img_aug_f32[1:, :] - img_aug_f32[:-1, :]

        assert np.sum(np.abs(grad_x)) > 1 * img.shape[1]
        assert np.sum(np.abs(grad_y)) > 1 * img.shape[0]
def chapter_augmenters_blendalphamask():
    fn_start = "blend/blendalphamask"

    aug = iaa.BlendAlphaMask(
        iaa.InvertMaskGen(0.5, iaa.VerticalLinearGradientMaskGen()),
        iaa.Sequential(
            [iaa.Clouds(),
             iaa.WithChannels([1, 2], iaa.Multiply(0.5))]))
    run_and_save_augseq(fn_start + ".jpg",
                        aug,
                        [ia.quokka(size=(128, 128)) for _ in range(4 * 2)],
                        cols=4,
                        rows=2)
示例#6
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    def test_zero_sized_axes(self):
        shapes = [(0, 0), (0, 1), (1, 0), (0, 1, 0), (1, 0, 0), (0, 1, 1),
                  (1, 0, 1)]

        for shape in shapes:
            with self.subTest(shape=shape):
                image = np.zeros(shape, dtype=np.uint8)
                aug = iaa.Clouds()

                image_aug = aug(image=image)

                assert image_aug.dtype.name == "uint8"
                assert image_aug.shape == shape
示例#7
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    def test_unusual_channel_numbers(self):
        shapes = [(1, 1, 4), (1, 1, 5), (1, 1, 512), (1, 1, 513)]

        for shape in shapes:
            with self.subTest(shape=shape):
                image = np.zeros(shape, dtype=np.uint8)
                aug = iaa.Clouds()

                image_aug = aug(image=image)

                assert np.any(image_aug > 0)
                assert image_aug.dtype.name == "uint8"
                assert image_aug.shape == shape
示例#8
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def main():
    for size in [0.1, 0.2, 1.0]:
        image = imageio.imread(
            "https://upload.wikimedia.org/wikipedia/commons/8/89/Kukle%2CCzech_Republic..jpg",
            format="jpg")
        image = ia.imresize_single_image(image, size, "cubic")
        print(image.shape)
        augs = [("iaa.Clouds()", iaa.Clouds())]

        for descr, aug in augs:
            print(descr)
            images_aug = aug.augment_images([image] * 64)
            ia.imshow(ia.draw_grid(images_aug))
示例#9
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def test_Fog():
    # rough test as fairly hard to test more detailed
    reseed()

    img = np.zeros((100, 100, 3), dtype=np.uint8)
    img_aug = iaa.Clouds().augment_image(img)
    assert 50 < np.average(img_aug) < 255
    assert np.max(img_aug) > 100

    grad_x = img_aug[:, 1:].astype(np.float32) - img_aug[:, :-1].astype(np.float32)
    grad_y = img_aug[1:, :].astype(np.float32) - img_aug[:-1, :].astype(np.float32)

    assert np.sum(np.abs(grad_x)) > 1 * img.shape[1]
    assert np.sum(np.abs(grad_y)) > 1 * img.shape[0]
示例#10
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    def _test_very_roughly(cls, nb_channels):
        if nb_channels is None:
            img = np.zeros((100, 100), dtype=np.uint8)
        else:
            img = np.zeros((100, 100, nb_channels), dtype=np.uint8)
        img_aug = iaa.Clouds().augment_image(img)
        assert 20 < np.average(img_aug) < 250
        assert np.max(img_aug) > 150

        img_aug_f32 = img_aug.astype(np.float32)
        grad_x = img_aug_f32[:, 1:] - img_aug_f32[:, :-1]
        grad_y = img_aug_f32[1:, :] - img_aug_f32[:-1, :]

        assert np.sum(np.abs(grad_x)) > 5 * img.shape[1]
        assert np.sum(np.abs(grad_y)) > 5 * img.shape[0]
示例#11
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def do_all_aug(image):
    do_aug(image, iaa.Noop(name="origin"))
    do_aug(image, iaa.Crop((0, 10)))  # 切边
    do_aug(image, iaa.GaussianBlur((0, 3)))
    do_aug(image, iaa.AverageBlur(1, 7))
    do_aug(image, iaa.MedianBlur(1, 7))
    do_aug(image, iaa.Sharpen())
    do_aug(image, iaa.BilateralBlur())  # 既噪音又模糊,叫双边
    do_aug(image, iaa.MotionBlur())
    do_aug(image, iaa.MeanShiftBlur())
    do_aug(image, iaa.GammaContrast())
    do_aug(image, iaa.SigmoidContrast())
    do_aug(image,
           iaa.Affine(shear={
               'x': (-10, 10),
               'y': (-10, 10)
           }, mode="edge"))  # shear:x轴往左右偏离的像素书,(a,b)是a,b间随机值,[a,b]是二选一
    do_aug(image,
           iaa.Affine(shear={
               'x': (-10, 10),
               'y': (-10, 10)
           }, mode="edge"))  # shear:x轴往左右偏离的像素书,(a,b)是a,b间随机值,[a,b]是二选一
    do_aug(image, iaa.Rotate(rotate=(-10, 10), mode="edge"))
    do_aug(image, iaa.PiecewiseAffine())  # 局部点变形
    do_aug(image, iaa.Fog())
    do_aug(image, iaa.Clouds())
    do_aug(image, iaa.Snowflakes(flake_size=(0.1, 0.2),
                                 density=(0.005, 0.025)))
    do_aug(
        image,
        iaa.Rain(
            nb_iterations=1,
            drop_size=(0.05, 0.1),
            speed=(0.04, 0.08),
        ))
    do_aug(
        image,
        iaa.ElasticTransformation(alpha=(0.0, 20.0),
                                  sigma=(3.0, 5.0),
                                  mode="nearest"))
    do_aug(image, iaa.AdditiveGaussianNoise(scale=(0, 10)))
    do_aug(image, iaa.AdditiveLaplaceNoise(scale=(0, 10)))
    do_aug(image, iaa.AdditivePoissonNoise(lam=(0, 10)))
    do_aug(image, iaa.Salt((0, 0.02)))
    do_aug(image, iaa.Pepper((0, 0.02)))
示例#12
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def get_augmenter():
    sometimes = lambda aug: iaa.Sometimes(0.7, aug)
    augmenter = iaa.Sequential([
        sometimes(
            iaa.OneOf([
                iaa.GaussianBlur((0.8, 1.2)),
                iaa.AdditiveGaussianNoise(
                    loc=0, scale=(0.0, 0.05 * 255), per_channel=0.5),
                iaa.AveragePooling([2, 2]),
                iaa.Sharpen(alpha=(0.0, 0.5), lightness=(0.75, 2.0)),
                iaa.AdditiveLaplaceNoise(scale=0.05 * 255, per_channel=True),
                iaa.LinearContrast((0.5, 2.0), per_channel=True),
                iaa.Clouds(),
                iaa.Fog(),
                iaa.PiecewiseAffine(scale=0.02),
                iaa.Affine(scale={
                    "x": (0.8, 1),
                    "y": (0.8, 1)
                },
                           translate_percent={
                               "x": (-0.1, 0.1),
                               "y": (-0.1, 0.1)
                           },
                           rotate=(-10, 10),
                           shear=(-5, 5),
                           order=[0, 1],
                           cval=(0, 255),
                           mode='constant'),
            ])),
        sometimes(
            iaa.OneOf([
                iaa.Crop(px=(2, 6)),
                iaa.CoarseDropout((0.0, 0.01), size_percent=(0.02, 0.1)),
            ])),
        sometimes(iaa.PerspectiveTransform(scale=(0.01, 0.08),
                                           keep_size=False))
    ],
                               random_order=True)

    return augmenter
示例#13
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 def augment_image(self,img):
     # gaussian noise
     if self.aug_rate > np.random.rand():
         gaussian_noise = iaa.AdditiveGaussianNoise(0.01,np.random.rand()*30)
         img = gaussian_noise.augment_image(img)
     # Elastic Transformation (low sigma)
     if self.aug_rate> np.random.rand():
         et_low = iaa.ElasticTransformation(alpha=np.random.rand(), sigma=0.2)
         img = et_low.augment_image(img)
     # Elastic Transformation (High Sigma)
     if self.aug_rate> np.random.rand():
         et_high = iaa.ElasticTransformation(alpha=np.random.rand()*40.0, sigma=10.0)
         img = et_high.augment_image(img)
     # Clouds
     if self.aug_rate> np.random.rand():
         clouds = iaa.Clouds()
         img = clouds.augment_image(img)
         img = img-np.min(img)
         mulfactor = 255/np.max(img)
         img = img*mulfactor
         img = img.astype(np.uint8)
     return img
def chapter_augmenters_blendalphaverticallineargradient():
    fn_start = "blend/blendalphaverticallineargradient"

    aug = iaa.BlendAlphaVerticalLinearGradient(iaa.AddToHue((-100, 100)))
    run_and_save_augseq(fn_start + "_hue.jpg",
                        aug,
                        [ia.quokka(size=(128, 128)) for _ in range(4 * 2)],
                        cols=4,
                        rows=2)

    aug = iaa.BlendAlphaVerticalLinearGradient(iaa.TotalDropout(1.0),
                                               min_value=0.2,
                                               max_value=0.8)
    run_and_save_augseq(fn_start + "_total_dropout.jpg",
                        aug,
                        [ia.quokka(size=(128, 128)) for _ in range(4 * 2)],
                        cols=4,
                        rows=2)

    aug = iaa.BlendAlphaVerticalLinearGradient(iaa.AveragePooling(11),
                                               start_at=(0.0, 1.0),
                                               end_at=(0.0, 1.0))
    run_and_save_augseq(fn_start + "_pooling.jpg",
                        aug,
                        [ia.quokka(size=(128, 128)) for _ in range(4 * 2)],
                        cols=4,
                        rows=2)

    aug = iaa.BlendAlphaVerticalLinearGradient(iaa.Clouds(),
                                               start_at=(0.15, 0.35),
                                               end_at=0.0)
    run_and_save_augseq(fn_start + "_clouds.jpg",
                        aug,
                        [ia.quokka(size=(128, 128)) for _ in range(4 * 2)],
                        cols=4,
                        rows=2)
示例#15
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    iaa.ChangeColorspace(from_colorspace="HSV", to_colorspace="RGB"),
    iaa.Add((-80, 80), per_channel=0.5),
    iaa.Multiply((0.5, 1.5), per_channel=0.5),
    iaa.AverageBlur(k=((5), (1, 3))),
    iaa.AveragePooling(2),
    iaa.AddElementwise((-20, -5)),
    iaa.AdditiveGaussianNoise(scale=(0, 0.05 * 255)),
    iaa.JpegCompression(compression=(50, 99)),
    iaa.MultiplyHueAndSaturation(mul_hue=(0.5, 1.5)),
    iaa.WithBrightnessChannels(iaa.Add((-50, 50))),
    iaa.WithBrightnessChannels(iaa.Add((-50, 50)),
                               to_colorspace=[iaa.CSPACE_Lab, iaa.CSPACE_HSV]),
    iaa.MaxPooling(2),
    iaa.MinPooling((1, 2)),
    # iaa.Superpixels(p_replace=(0.1, 0.2), n_segments=(16, 128)),
    iaa.Clouds(),
    iaa.Fog(),
    iaa.AdditiveGaussianNoise(scale=0.1 * 255, per_channel=True),
    iaa.Dropout(p=(0, 0.2)),

    # iaa.WithChannels(0, iaa.Affine(rotate=(0, 0))),
    iaa.ChannelShuffle(0.35),
    iaa.WithColorspace(to_colorspace="HSV",
                       from_colorspace="RGB",
                       children=iaa.WithChannels(0, iaa.Add((0, 50)))),
    #
    iaa.WithHueAndSaturation([
        iaa.WithChannels(0, iaa.Add((-30, 10))),
        iaa.WithChannels(
            1, [iaa.Multiply((0.5, 1.5)),
                iaa.LinearContrast((0.75, 1.25))])
示例#16
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 def __init__(self):
     self.aug = iaa.Sequential([
         # iaa.Resize(32),
         iaa.Clouds()
     ])
示例#17
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def cloudsaug(img):
    images = np.expand_dims(img, axis=0)
    aug = iaa.Clouds()
    images_aug = aug(images=images)
    img_aug = np.squeeze(images_aug)
    return img_aug
示例#18
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 def test_pickleable(self):
     aug = iaa.Clouds(random_state=1)
     runtest_pickleable_uint8_img(aug, iterations=3, shape=(20, 20, 3))
示例#19
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    [iaa.AdditiveGaussianNoise(scale=0.1 * 255, per_channel=True)])
seq_AdditiveLaplaceNoise = iaa.Sequential(
    [iaa.AdditiveLaplaceNoise(scale=0.1 * 255)])
seq_ALN_per_channel = iaa.Sequential(
    [iaa.AdditiveLaplaceNoise(scale=0.1 * 255, per_channel=True)])
seq_Rot90 = iaa.Sequential([iaa.Rot90(1)])
seq_GammaContrast = iaa.Sequential([iaa.GammaContrast((0.5, 1.5))])
seq_GammaContrast_per_channel = iaa.Sequential(
    [iaa.GammaContrast((0.5, 1.5), per_channel=True)])
seq_MotionBlur = iaa.Sequential([iaa.MotionBlur(k=15, angle=[-180, 180])])
seq_Fliplr = iaa.Sequential([iaa.Fliplr(1.0)])
seq_Flipud = iaa.Sequential([iaa.Flipud(1.0)])
seq_AddToHueAndSaturation = iaa.Sequential(
    [iaa.AddToHueAndSaturation((-50, 50), per_channel=True)])
seq_Multiply = iaa.Sequential([iaa.Multiply((0.5, 1.5))])
seq_Clouds = iaa.Sequential([iaa.Clouds()])

#lists containing the augmented images, named like each corresponding sequence from above
AdditiveGaussianNoise = seq_AdditiveGaussianNoise.augment_images(images)
AGN_per_channel = seq_AGN_per_channel.augment_images(images)
AdditiveLaplaceNoise = seq_AdditiveLaplaceNoise.augment_images(images)
ALN_per_channel = seq_ALN_per_channel.augment_images(images)
Rot90 = seq_Rot90.augment_images(images)
GammaContrast = seq_GammaContrast.augment_images(images)
GammaContrast_per_channel = seq_GammaContrast_per_channel.augment_images(
    images)
MotionBlur = seq_MotionBlur.augment_images(images)
Fliplr = seq_Fliplr.augment_images(images)
Flipud = seq_Flipud.augment_images(images)
AddToHueAndSaturation = seq_AddToHueAndSaturation.augment_images(images)
Multiply = seq_Multiply.augment_images(images)
示例#20
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        transform = iaa.BlendAlphaSimplexNoise(iaa.EdgeDetect(1.0))
        transformed_image = transform(image=image)

    elif augmentation == 'blend_alpha_some_colors':
        transform = iaa.BlendAlphaSomeColors(iaa.Grayscale(1.0))
        transformed_image = transform(image=image)

    elif augmentation == 'blend_alpha_regular_grid':
        transform = iaa.BlendAlphaRegularGrid(nb_rows=(4, 6), nb_cols=(1, 4),
                                              foreground=iaa.Multiply(0.0))
        transformed_image = transform(image=image)

    elif augmentation == 'blend_alpha_mask':
        transform = iaa.BlendAlphaMask(iaa.InvertMaskGen(0.5, 
                                      iaa.VerticalLinearGradientMaskGen()),
                                      iaa.Clouds())
        transformed_image = transform(image=image)

    elif augmentation == 'blend_alpha_elementwise':
        transform = iaa.BlendAlphaElementwise(0.5, iaa.Grayscale(1.0))
        transformed_image = transform(image=image)

    elif augmentation == 'blend_alpha_vlg':
        transform = iaa.BlendAlphaVerticalLinearGradient(
                                                    iaa.AddToHue((-100, 100)))
        transformed_image = transform(image=image)

    elif augmentation == 'blend_alpha_hlg':
        transform = iaa.BlendAlphaHorizontalLinearGradient(
                                                    iaa.AddToHue((-100, 100)))
        transformed_image = transform(image=image)
示例#21
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    # these point around via affine transformations. This leads to local distortions.
    # Distort images locally by moving points around, each with a distance v (percent relative to image size),
    # where v is sampled per point from N(0, z) z is sampled per image from the range lo to hi:
    "Piecewise_Affine": lambda lo, hi: iaa.PiecewiseAffine(scale=(lo, hi)),

    # Augmenter to transform images by moving pixels locally around using displacement fields.
    # Distort images locally by moving individual pixels around following a distortions field with
    # strength sigma_lo to sigma_hi. The strength of the movement is sampled per pixel from the range
    # alpha_lo to alpha_hi:
    "Elastic_Transformation": lambda alpha_lo, alpha_hi, sigma_lo, sigma_hi:
    iaa.ElasticTransformation(alpha=(alpha_lo, alpha_hi), sigma=(sigma_lo, sigma_hi)),

    # Weather augmenters are computationally expensive and will not work effectively on certain data sets

    # Augmenter to draw clouds in images.
    "Clouds": iaa.Clouds(),

    # Augmenter to draw fog in images.
    "Fog": iaa.Fog(),

    # Augmenter to add falling snowflakes to images.
    "Snowflakes": iaa.Snowflakes(),

    # Replaces percent of all pixels in an image by either x or y
    "Replace_Element_Wise": lambda percent, x, y: iaa.ReplaceElementwise(percent, [x, y]),

    # Adds laplace noise (somewhere between gaussian and salt and peeper noise) to an image, sampled once per pixel
    # from a laplace distribution Laplace(0, s), where s is sampled per image and varies between lo and hi*255 for
    # percent of all images (sampled once for all channels) and sampled three (RGB) times (channel-wise)
    # for the rest from the same laplace distribution:
    "Additive_Laplace_Noise": lambda lo, hi, percent:
示例#22
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def transform(aug_type, magnitude, X):
    if aug_type == "crop":
        X_aug = iaa.Crop(px=(0, int(magnitude * 32))).augment_images(X)
    elif aug_type == "gaussian-blur":
        X_aug = iaa.GaussianBlur(sigma=(0, magnitude * 25.0)).augment_images(X)
    elif aug_type == "rotate":
        X_aug = iaa.Affine(rotate=(-180 * magnitude, 180 * magnitude)).augment_images(X)
    elif aug_type == "shear":
        X_aug = iaa.Affine(shear=(-90 * magnitude, 90 * magnitude)).augment_images(X)
    elif aug_type == "translate-x":
        X_aug = iaa.Affine(
            translate_percent={"x": (-magnitude, magnitude), "y": (0, 0)}
        ).augment_images(X)
    elif aug_type == "translate-y":
        X_aug = iaa.Affine(
            translate_percent={"x": (0, 0), "y": (-magnitude, magnitude)}
        ).augment_images(X)
    elif aug_type == "horizontal-flip":
        X_aug = iaa.Fliplr(magnitude).augment_images(X)
    elif aug_type == "vertical-flip":
        X_aug = iaa.Flipud(magnitude).augment_images(X)
    elif aug_type == "sharpen":
        X_aug = iaa.Sharpen(
            alpha=(0, 1.0), lightness=(0.50, 5 * magnitude)
        ).augment_images(X)
    elif aug_type == "emboss":
        X_aug = iaa.Emboss(
            alpha=(0, 1.0), strength=(0.0, 20.0 * magnitude)
        ).augment_images(X)
    elif aug_type == "additive-gaussian-noise":
        X_aug = iaa.AdditiveGaussianNoise(
            loc=0, scale=(0.0, magnitude * 255), per_channel=0.5
        ).augment_images(X)
    elif aug_type == "dropout":
        X_aug = iaa.Dropout(
            (0.01, max(0.011, magnitude)), per_channel=0.5
        ).augment_images(
            X
        )  # Dropout first argument should be smaller than second one
    elif aug_type == "coarse-dropout":
        X_aug = iaa.CoarseDropout(
            (0.03, 0.15), size_percent=(0.30, np.log10(magnitude * 3)), per_channel=0.2
        ).augment_images(X)
    elif aug_type == "gamma-contrast":
        X_norm = normalize(X)
        X_aug_norm = iaa.GammaContrast(magnitude * 1.75).augment_images(
            X_norm
        )  # needs 0-1 values
        X_aug = denormalize(X_aug_norm)
    elif aug_type == "brighten":
        X_aug = iaa.Add(
            (int(-40 * magnitude), int(40 * magnitude)), per_channel=0.5
        ).augment_images(
            X
        )  # brighten
    elif aug_type == "invert":
        X_aug = iaa.Invert(1.0).augment_images(X)  # magnitude not used
    elif aug_type == "fog":
        X_aug = iaa.Fog().augment_images(X)  # magnitude not used
    elif aug_type == "clouds":
        X_aug = iaa.Clouds().augment_images(X)  # magnitude not used
    elif aug_type == "histogram-equalize":
        X_aug = iaa.AllChannelsHistogramEqualization().augment_images(
            X
        )  # magnitude not used
    elif aug_type == "super-pixels":  # deprecated
        X_norm = normalize(X)
        X_norm2 = (X_norm * 2) - 1
        X_aug_norm2 = iaa.Superpixels(
            p_replace=(0, magnitude), n_segments=(100, 100)
        ).augment_images(X_norm2)
        X_aug_norm = (X_aug_norm2 + 1) / 2
        X_aug = denormalize(X_aug_norm)
    elif aug_type == "perspective-transform":
        X_norm = normalize(X)
        X_aug_norm = iaa.PerspectiveTransform(
            scale=(0.01, max(0.02, magnitude))
        ).augment_images(
            X_norm
        )  # first scale param must be larger
        np.clip(X_aug_norm, 0.0, 1.0, out=X_aug_norm)
        X_aug = denormalize(X_aug_norm)
    elif aug_type == "elastic-transform":  # deprecated
        X_norm = normalize(X)
        X_norm2 = (X_norm * 2) - 1
        X_aug_norm2 = iaa.ElasticTransformation(
            alpha=(0.0, max(0.5, magnitude * 300)), sigma=5.0
        ).augment_images(X_norm2)
        X_aug_norm = (X_aug_norm2 + 1) / 2
        X_aug = denormalize(X_aug_norm)
    elif aug_type == "add-to-hue-and-saturation":
        X_aug = iaa.AddToHueAndSaturation(
            (int(-45 * magnitude), int(45 * magnitude))
        ).augment_images(X)
    elif aug_type == "coarse-salt-pepper":
        X_aug = iaa.CoarseSaltAndPepper(p=0.2, size_percent=magnitude).augment_images(X)
    elif aug_type == "grayscale":
        X_aug = iaa.Grayscale(alpha=(0.0, magnitude)).augment_images(X)
    else:
        raise ValueError
    return X_aug
示例#23
0
def get_augmentation(params):
    """
    copy from https://github.com/barisozmen/deepaugment
    :param params:
    :return:
    """
    padding_value = params['PaddingValue']
    output_size = params['OutputSize']

    scale_params = params['Scale']
    if 'disable' in scale_params:
        random_scale_fn = partial(random_scale, output_size=output_size)
    else:
        min_scale = scale_params['min_scale']
        max_scale = scale_params['max_scale']

        random_scale_fn = partial(random_scale,
                                  output_size=output_size,
                                  min_scale=min_scale,
                                  max_scale=max_scale)

    rot_params = params['Rotation']
    if 'disable' in rot_params:
        max_rot_angle = None
    else:
        max_rot_angle = rot_params['max_angle']

    crop_params = params['Crop']
    if 'disable' in crop_params:
        crop_x_ratio = None
        crop_y_ratio = None
    else:
        crop_x_ratio, crop_y_ratio = crop_params['crop_x'], crop_params[
            'crop_y']

    random_rotate_crop_fn = partial(random_rotate_crop,
                                    output_size=output_size,
                                    max_angle=max_rot_angle,
                                    crop_x_ratio=crop_x_ratio,
                                    crop_y_ratio=crop_y_ratio,
                                    padding_value=padding_value)

    augmentation = []
    for aug_type, aug_parameters in params.items():

        if aug_type in [
                'Scale', 'Rotation', 'Crop', 'OutputSize', 'PaddingValue'
        ] or 'disable' in aug_parameters:
            continue
        elif aug_type == "Shear":
            angle = aug_parameters['angle']
            augmentation.append(
                iaa.Affine(shear=(-90 * angle, 90 * angle),
                           cval=padding_value[0]))
        elif aug_type == "HorizontalFlip":
            augmentation.append(iaa.Fliplr(aug_parameters['probability']))
        elif aug_type == "VerticalFlip":
            augmentation.append(iaa.Flipud(aug_parameters['probability']))
        elif aug_type == "gaussian-blur":
            augmentation.append(iaa.GaussianBlur(sigma=(0, magnitude * 25.0)))
        elif aug_type == "Brighten":
            magnitude = aug_parameters['magnitude']
            augmentation.append(iaa.Multiply(
                (1 - magnitude, 1.0 + magnitude)))  # brighten
        elif aug_type == "GammaContrast":
            magnitude = aug_parameters['magnitude']
            augmentation.append(
                iaa.GammaContrast((1 - magnitude, 1.0 + magnitude)))
        elif aug_type == "Sharpen":
            max_alpha = aug_parameters['max_alpha']
            max_lightness = aug_parameters['max_lightness']
            augmentation.append(
                iaa.Sharpen(alpha=(0, max_alpha),
                            lightness=(0.50, max_lightness)))
        elif aug_type == "Emboss":
            max_alpha = aug_parameters['max_alpha']
            max_strength = aug_parameters['max_strength']
            augmentation.append(
                iaa.Emboss(alpha=(0, max_alpha), strength=(0.0, max_strength)))
        elif aug_type == "MotionBlur":
            min_kernel_size = aug_parameters['min_kernel_size']
            interval = aug_parameters['interval']
            max_angle = aug_parameters['max_angle']
            augmentation.append(
                iaa.Emboss(k=(int(min_kernel_size),
                              int(min_kernel_size + interval)),
                           angle=(0.0, max_angle)))

        elif aug_type == "fog" and aug_parameters:
            augmentation.append(iaa.Fog())  # magnitude not used
        elif aug_type == "clouds" and aug_parameters:
            augmentation.append(iaa.Clouds())  # magnitude not used

        elif aug_type == "ElasticTransformation":
            max_alpha = aug_parameters['max_alpha']
            sigma = aug_parameters['sigma']
            augmentation.append(
                iaa.ElasticTransformation(alpha=(0.0, max_alpha), sigma=sigma))
        elif aug_type == "SaltAndPepper":
            probability = aug_parameters['probability']
            per_channel_prob = aug_parameters['per_channel']
            augmentation.append(
                iaa.SaltAndPepper(probability, per_channel=per_channel_prob))
        elif aug_type == "CoarseSaltAndPepper":
            probability = aug_parameters['probability']
            size_percent = aug_parameters['size_percent ']
            augmentation.append(
                iaa.CoarseSaltAndPepper(probability,
                                        size_percent=size_percent))

        elif aug_type == "Dropout":
            max_probability = aug_parameters['max_probability']
            per_channel_prob = aug_parameters['per_channel_prob ']
            augmentation.append(
                iaa.Dropout((0.01, max_probability),
                            per_channel=per_channel_prob))
        elif aug_type == "CoarseDropout":
            max_probability = aug_parameters['max_probability']
            size_percent = aug_parameters['size_percent']
            augmentation.append(
                iaa.CoarseDropout((0.03, max_probability),
                                  size_percent=size_percent))

        elif aug_type == "GrayScale":
            max_alpha = aug_parameters['max_alpha']
            augmentation.append(iaa.Grayscale(alpha=(0., max_alpha)))

        else:
            raise ValueError

    if len(augmentation) > 0:
        iaa_aug = iaa.Sequential(augmentation)
    else:
        iaa_aug = None

    def preprocessing(image, mask):
        image, mask = random_scale_fn(image, mask)
        if iaa_aug is not None:
            image, segmap = iaa_aug(image=image,
                                    segmentation_maps=SegmentationMapOnImage(
                                        mask, shape=mask.shape, nb_classes=19))
            mask = segmap.get_arr_int()
        image, mask = random_rotate_crop_fn(image, mask)
        return image, mask

    return preprocessing
示例#24
0
def do_random(image, pos_list):
    # 1.先任选5种影响位置的效果之一做位置变换
    seq = iaa.Sequential([
        iaa.Sometimes(
            0.5,
            [
                iaa.Crop((0, 10)),  # 切边, (0到10个像素采样)
            ]),
        iaa.Sometimes(
            0.5,
            [
                iaa.Affine(shear={
                    'x': (-10, 10),
                    'y': (-10, 10)
                }, mode="edge"),
                iaa.Rotate(rotate=(-10, 10), mode="edge"),  # 旋转
            ]),
        iaa.Sometimes(
            0.5,
            [
                iaa.PiecewiseAffine(),  # 局部仿射
                iaa.ElasticTransformation(  # distort扭曲变形
                    alpha=(0.0, 20.0),
                    sigma=(3.0, 5.0),
                    mode="nearest"),
            ]),
        # 18种位置不变的效果
        iaa.SomeOf(
            (1, 3),
            [
                iaa.GaussianBlur(),
                iaa.AverageBlur(),
                iaa.MedianBlur(),
                iaa.Sharpen(),
                iaa.BilateralBlur(),  # 既噪音又模糊,叫双边,
                iaa.MotionBlur(),
                iaa.MeanShiftBlur(),
                iaa.GammaContrast(),
                iaa.SigmoidContrast(),
                iaa.Fog(),
                iaa.Clouds(),
                iaa.Snowflakes(flake_size=(0.1, 0.2), density=(0.005, 0.025)),
                iaa.Rain(nb_iterations=1,
                         drop_size=(0.05, 0.1),
                         speed=(0.04, 0.08)),
                iaa.AdditiveGaussianNoise(scale=(0, 10)),
                iaa.AdditiveLaplaceNoise(scale=(0, 10)),
                iaa.AdditivePoissonNoise(lam=(0, 10)),
                iaa.Salt((0, 0.02)),
                iaa.Pepper((0, 0.02))
            ])
    ])

    polys = [ia.Polygon(pos) for pos in pos_list]
    polygons = ia.PolygonsOnImage(polys, shape=image.shape)
    images_aug, polygons_aug = seq(images=[image], polygons=polygons)
    image = images_aug[0]
    image = polygons_aug.draw_on_image(image, size=2)

    new_polys = []
    for p in polygons_aug.polygons:
        new_polys.append(p.coords)
    polys = np.array(new_polys, np.int32).tolist()

    return image, polys
def create_augmenters(height, width, height_augmentable, width_augmentable,
                      only_augmenters):
    def lambda_func_images(images, random_state, parents, hooks):
        return images

    def lambda_func_heatmaps(heatmaps, random_state, parents, hooks):
        return heatmaps

    def lambda_func_keypoints(keypoints, random_state, parents, hooks):
        return keypoints

    def assertlambda_func_images(images, random_state, parents, hooks):
        return True

    def assertlambda_func_heatmaps(heatmaps, random_state, parents, hooks):
        return True

    def assertlambda_func_keypoints(keypoints, random_state, parents, hooks):
        return True

    augmenters_meta = [
        iaa.Sequential([iaa.Noop(), iaa.Noop()],
                       random_order=False,
                       name="Sequential_2xNoop"),
        iaa.Sequential([iaa.Noop(), iaa.Noop()],
                       random_order=True,
                       name="Sequential_2xNoop_random_order"),
        iaa.SomeOf((1, 3),
                   [iaa.Noop(), iaa.Noop(), iaa.Noop()],
                   random_order=False,
                   name="SomeOf_3xNoop"),
        iaa.SomeOf((1, 3),
                   [iaa.Noop(), iaa.Noop(), iaa.Noop()],
                   random_order=True,
                   name="SomeOf_3xNoop_random_order"),
        iaa.OneOf([iaa.Noop(), iaa.Noop(), iaa.Noop()], name="OneOf_3xNoop"),
        iaa.Sometimes(0.5, iaa.Noop(), name="Sometimes_Noop"),
        iaa.WithChannels([1, 2], iaa.Noop(), name="WithChannels_1_and_2_Noop"),
        iaa.Noop(name="Noop"),
        iaa.Lambda(func_images=lambda_func_images,
                   func_heatmaps=lambda_func_heatmaps,
                   func_keypoints=lambda_func_keypoints,
                   name="Lambda"),
        iaa.AssertLambda(func_images=assertlambda_func_images,
                         func_heatmaps=assertlambda_func_heatmaps,
                         func_keypoints=assertlambda_func_keypoints,
                         name="AssertLambda"),
        iaa.AssertShape((None, height_augmentable, width_augmentable, None),
                        name="AssertShape"),
        iaa.ChannelShuffle(0.5, name="ChannelShuffle")
    ]
    augmenters_arithmetic = [
        iaa.Add((-10, 10), name="Add"),
        iaa.AddElementwise((-10, 10), name="AddElementwise"),
        #iaa.AddElementwise((-500, 500), name="AddElementwise"),
        iaa.AdditiveGaussianNoise(scale=(5, 10), name="AdditiveGaussianNoise"),
        iaa.AdditiveLaplaceNoise(scale=(5, 10), name="AdditiveLaplaceNoise"),
        iaa.AdditivePoissonNoise(lam=(1, 5), name="AdditivePoissonNoise"),
        iaa.Multiply((0.5, 1.5), name="Multiply"),
        iaa.MultiplyElementwise((0.5, 1.5), name="MultiplyElementwise"),
        iaa.Dropout((0.01, 0.05), name="Dropout"),
        iaa.CoarseDropout((0.01, 0.05),
                          size_percent=(0.01, 0.1),
                          name="CoarseDropout"),
        iaa.ReplaceElementwise((0.01, 0.05), (0, 255),
                               name="ReplaceElementwise"),
        #iaa.ReplaceElementwise((0.95, 0.99), (0, 255), name="ReplaceElementwise"),
        iaa.SaltAndPepper((0.01, 0.05), name="SaltAndPepper"),
        iaa.ImpulseNoise((0.01, 0.05), name="ImpulseNoise"),
        iaa.CoarseSaltAndPepper((0.01, 0.05),
                                size_percent=(0.01, 0.1),
                                name="CoarseSaltAndPepper"),
        iaa.Salt((0.01, 0.05), name="Salt"),
        iaa.CoarseSalt((0.01, 0.05),
                       size_percent=(0.01, 0.1),
                       name="CoarseSalt"),
        iaa.Pepper((0.01, 0.05), name="Pepper"),
        iaa.CoarsePepper((0.01, 0.05),
                         size_percent=(0.01, 0.1),
                         name="CoarsePepper"),
        iaa.Invert(0.1, name="Invert"),
        # ContrastNormalization
        iaa.JpegCompression((50, 99), name="JpegCompression")
    ]
    augmenters_blend = [
        iaa.Alpha((0.01, 0.99), iaa.Noop(), name="Alpha"),
        iaa.AlphaElementwise((0.01, 0.99), iaa.Noop(),
                             name="AlphaElementwise"),
        iaa.SimplexNoiseAlpha(iaa.Noop(), name="SimplexNoiseAlpha"),
        iaa.FrequencyNoiseAlpha((-2.0, 2.0),
                                iaa.Noop(),
                                name="FrequencyNoiseAlpha")
    ]
    augmenters_blur = [
        iaa.GaussianBlur(sigma=(1.0, 5.0), name="GaussianBlur"),
        iaa.AverageBlur(k=(3, 11), name="AverageBlur"),
        iaa.MedianBlur(k=(3, 11), name="MedianBlur"),
        iaa.BilateralBlur(d=(3, 11), name="BilateralBlur"),
        iaa.MotionBlur(k=(3, 11), name="MotionBlur")
    ]
    augmenters_color = [
        # InColorspace (deprecated)
        iaa.WithColorspace(to_colorspace="HSV",
                           children=iaa.Noop(),
                           name="WithColorspace"),
        iaa.WithHueAndSaturation(children=iaa.Noop(),
                                 name="WithHueAndSaturation"),
        iaa.MultiplyHueAndSaturation((0.8, 1.2),
                                     name="MultiplyHueAndSaturation"),
        iaa.MultiplyHue((-1.0, 1.0), name="MultiplyHue"),
        iaa.MultiplySaturation((0.8, 1.2), name="MultiplySaturation"),
        iaa.AddToHueAndSaturation((-10, 10), name="AddToHueAndSaturation"),
        iaa.AddToHue((-10, 10), name="AddToHue"),
        iaa.AddToSaturation((-10, 10), name="AddToSaturation"),
        iaa.ChangeColorspace(to_colorspace="HSV", name="ChangeColorspace"),
        iaa.Grayscale((0.01, 0.99), name="Grayscale"),
        iaa.KMeansColorQuantization((2, 16), name="KMeansColorQuantization"),
        iaa.UniformColorQuantization((2, 16), name="UniformColorQuantization")
    ]
    augmenters_contrast = [
        iaa.GammaContrast(gamma=(0.5, 2.0), name="GammaContrast"),
        iaa.SigmoidContrast(gain=(5, 20),
                            cutoff=(0.25, 0.75),
                            name="SigmoidContrast"),
        iaa.LogContrast(gain=(0.7, 1.0), name="LogContrast"),
        iaa.LinearContrast((0.5, 1.5), name="LinearContrast"),
        iaa.AllChannelsCLAHE(clip_limit=(2, 10),
                             tile_grid_size_px=(3, 11),
                             name="AllChannelsCLAHE"),
        iaa.CLAHE(clip_limit=(2, 10),
                  tile_grid_size_px=(3, 11),
                  to_colorspace="HSV",
                  name="CLAHE"),
        iaa.AllChannelsHistogramEqualization(
            name="AllChannelsHistogramEqualization"),
        iaa.HistogramEqualization(to_colorspace="HSV",
                                  name="HistogramEqualization"),
    ]
    augmenters_convolutional = [
        iaa.Convolve(np.float32([[0, 0, 0], [0, 1, 0], [0, 0, 0]]),
                     name="Convolve_3x3"),
        iaa.Sharpen(alpha=(0.01, 0.99), lightness=(0.5, 2), name="Sharpen"),
        iaa.Emboss(alpha=(0.01, 0.99), strength=(0, 2), name="Emboss"),
        iaa.EdgeDetect(alpha=(0.01, 0.99), name="EdgeDetect"),
        iaa.DirectedEdgeDetect(alpha=(0.01, 0.99), name="DirectedEdgeDetect")
    ]
    augmenters_edges = [iaa.Canny(alpha=(0.01, 0.99), name="Canny")]
    augmenters_flip = [
        iaa.Fliplr(1.0, name="Fliplr"),
        iaa.Flipud(1.0, name="Flipud")
    ]
    augmenters_geometric = [
        iaa.Affine(scale=(0.9, 1.1),
                   translate_percent={
                       "x": (-0.05, 0.05),
                       "y": (-0.05, 0.05)
                   },
                   rotate=(-10, 10),
                   shear=(-10, 10),
                   order=0,
                   mode="constant",
                   cval=(0, 255),
                   name="Affine_order_0_constant"),
        iaa.Affine(scale=(0.9, 1.1),
                   translate_percent={
                       "x": (-0.05, 0.05),
                       "y": (-0.05, 0.05)
                   },
                   rotate=(-10, 10),
                   shear=(-10, 10),
                   order=1,
                   mode="constant",
                   cval=(0, 255),
                   name="Affine_order_1_constant"),
        iaa.Affine(scale=(0.9, 1.1),
                   translate_percent={
                       "x": (-0.05, 0.05),
                       "y": (-0.05, 0.05)
                   },
                   rotate=(-10, 10),
                   shear=(-10, 10),
                   order=3,
                   mode="constant",
                   cval=(0, 255),
                   name="Affine_order_3_constant"),
        iaa.Affine(scale=(0.9, 1.1),
                   translate_percent={
                       "x": (-0.05, 0.05),
                       "y": (-0.05, 0.05)
                   },
                   rotate=(-10, 10),
                   shear=(-10, 10),
                   order=1,
                   mode="edge",
                   cval=(0, 255),
                   name="Affine_order_1_edge"),
        iaa.Affine(scale=(0.9, 1.1),
                   translate_percent={
                       "x": (-0.05, 0.05),
                       "y": (-0.05, 0.05)
                   },
                   rotate=(-10, 10),
                   shear=(-10, 10),
                   order=1,
                   mode="constant",
                   cval=(0, 255),
                   backend="skimage",
                   name="Affine_order_1_constant_skimage"),
        # TODO AffineCv2
        iaa.PiecewiseAffine(scale=(0.01, 0.05),
                            nb_rows=4,
                            nb_cols=4,
                            order=1,
                            mode="constant",
                            name="PiecewiseAffine_4x4_order_1_constant"),
        iaa.PiecewiseAffine(scale=(0.01, 0.05),
                            nb_rows=4,
                            nb_cols=4,
                            order=0,
                            mode="constant",
                            name="PiecewiseAffine_4x4_order_0_constant"),
        iaa.PiecewiseAffine(scale=(0.01, 0.05),
                            nb_rows=4,
                            nb_cols=4,
                            order=1,
                            mode="edge",
                            name="PiecewiseAffine_4x4_order_1_edge"),
        iaa.PiecewiseAffine(scale=(0.01, 0.05),
                            nb_rows=8,
                            nb_cols=8,
                            order=1,
                            mode="constant",
                            name="PiecewiseAffine_8x8_order_1_constant"),
        iaa.PerspectiveTransform(scale=(0.01, 0.05),
                                 keep_size=False,
                                 name="PerspectiveTransform"),
        iaa.PerspectiveTransform(scale=(0.01, 0.05),
                                 keep_size=True,
                                 name="PerspectiveTransform_keep_size"),
        iaa.ElasticTransformation(
            alpha=(1, 10),
            sigma=(0.5, 1.5),
            order=0,
            mode="constant",
            cval=0,
            name="ElasticTransformation_order_0_constant"),
        iaa.ElasticTransformation(
            alpha=(1, 10),
            sigma=(0.5, 1.5),
            order=1,
            mode="constant",
            cval=0,
            name="ElasticTransformation_order_1_constant"),
        iaa.ElasticTransformation(
            alpha=(1, 10),
            sigma=(0.5, 1.5),
            order=1,
            mode="nearest",
            cval=0,
            name="ElasticTransformation_order_1_nearest"),
        iaa.ElasticTransformation(
            alpha=(1, 10),
            sigma=(0.5, 1.5),
            order=1,
            mode="reflect",
            cval=0,
            name="ElasticTransformation_order_1_reflect"),
        iaa.Rot90((1, 3), keep_size=False, name="Rot90"),
        iaa.Rot90((1, 3), keep_size=True, name="Rot90_keep_size")
    ]
    augmenters_pooling = [
        iaa.AveragePooling(kernel_size=(1, 16),
                           keep_size=False,
                           name="AveragePooling"),
        iaa.AveragePooling(kernel_size=(1, 16),
                           keep_size=True,
                           name="AveragePooling_keep_size"),
        iaa.MaxPooling(kernel_size=(1, 16), keep_size=False,
                       name="MaxPooling"),
        iaa.MaxPooling(kernel_size=(1, 16),
                       keep_size=True,
                       name="MaxPooling_keep_size"),
        iaa.MinPooling(kernel_size=(1, 16), keep_size=False,
                       name="MinPooling"),
        iaa.MinPooling(kernel_size=(1, 16),
                       keep_size=True,
                       name="MinPooling_keep_size"),
        iaa.MedianPooling(kernel_size=(1, 16),
                          keep_size=False,
                          name="MedianPooling"),
        iaa.MedianPooling(kernel_size=(1, 16),
                          keep_size=True,
                          name="MedianPooling_keep_size")
    ]
    augmenters_segmentation = [
        iaa.Superpixels(p_replace=(0.05, 1.0),
                        n_segments=(10, 100),
                        max_size=64,
                        interpolation="cubic",
                        name="Superpixels_max_size_64_cubic"),
        iaa.Superpixels(p_replace=(0.05, 1.0),
                        n_segments=(10, 100),
                        max_size=64,
                        interpolation="linear",
                        name="Superpixels_max_size_64_linear"),
        iaa.Superpixels(p_replace=(0.05, 1.0),
                        n_segments=(10, 100),
                        max_size=128,
                        interpolation="linear",
                        name="Superpixels_max_size_128_linear"),
        iaa.Superpixels(p_replace=(0.05, 1.0),
                        n_segments=(10, 100),
                        max_size=224,
                        interpolation="linear",
                        name="Superpixels_max_size_224_linear"),
        iaa.UniformVoronoi(n_points=(250, 1000), name="UniformVoronoi"),
        iaa.RegularGridVoronoi(n_rows=(16, 31),
                               n_cols=(16, 31),
                               name="RegularGridVoronoi"),
        iaa.RelativeRegularGridVoronoi(n_rows_frac=(0.07, 0.14),
                                       n_cols_frac=(0.07, 0.14),
                                       name="RelativeRegularGridVoronoi"),
    ]
    augmenters_size = [
        iaa.Resize((0.8, 1.2), interpolation="nearest", name="Resize_nearest"),
        iaa.Resize((0.8, 1.2), interpolation="linear", name="Resize_linear"),
        iaa.Resize((0.8, 1.2), interpolation="cubic", name="Resize_cubic"),
        iaa.CropAndPad(percent=(-0.2, 0.2),
                       pad_mode="constant",
                       pad_cval=(0, 255),
                       keep_size=False,
                       name="CropAndPad"),
        iaa.CropAndPad(percent=(-0.2, 0.2),
                       pad_mode="edge",
                       pad_cval=(0, 255),
                       keep_size=False,
                       name="CropAndPad_edge"),
        iaa.CropAndPad(percent=(-0.2, 0.2),
                       pad_mode="constant",
                       pad_cval=(0, 255),
                       name="CropAndPad_keep_size"),
        iaa.Pad(percent=(0.05, 0.2),
                pad_mode="constant",
                pad_cval=(0, 255),
                keep_size=False,
                name="Pad"),
        iaa.Pad(percent=(0.05, 0.2),
                pad_mode="edge",
                pad_cval=(0, 255),
                keep_size=False,
                name="Pad_edge"),
        iaa.Pad(percent=(0.05, 0.2),
                pad_mode="constant",
                pad_cval=(0, 255),
                name="Pad_keep_size"),
        iaa.Crop(percent=(0.05, 0.2), keep_size=False, name="Crop"),
        iaa.Crop(percent=(0.05, 0.2), name="Crop_keep_size"),
        iaa.PadToFixedSize(width=width + 10,
                           height=height + 10,
                           pad_mode="constant",
                           pad_cval=(0, 255),
                           name="PadToFixedSize"),
        iaa.CropToFixedSize(width=width - 10,
                            height=height - 10,
                            name="CropToFixedSize"),
        iaa.KeepSizeByResize(iaa.CropToFixedSize(height=height - 10,
                                                 width=width - 10),
                             interpolation="nearest",
                             name="KeepSizeByResize_CropToFixedSize_nearest"),
        iaa.KeepSizeByResize(iaa.CropToFixedSize(height=height - 10,
                                                 width=width - 10),
                             interpolation="linear",
                             name="KeepSizeByResize_CropToFixedSize_linear"),
        iaa.KeepSizeByResize(iaa.CropToFixedSize(height=height - 10,
                                                 width=width - 10),
                             interpolation="cubic",
                             name="KeepSizeByResize_CropToFixedSize_cubic"),
    ]
    augmenters_weather = [
        iaa.FastSnowyLandscape(lightness_threshold=(100, 255),
                               lightness_multiplier=(1.0, 4.0),
                               name="FastSnowyLandscape"),
        iaa.Clouds(name="Clouds"),
        iaa.Fog(name="Fog"),
        iaa.CloudLayer(intensity_mean=(196, 255),
                       intensity_freq_exponent=(-2.5, -2.0),
                       intensity_coarse_scale=10,
                       alpha_min=0,
                       alpha_multiplier=(0.25, 0.75),
                       alpha_size_px_max=(2, 8),
                       alpha_freq_exponent=(-2.5, -2.0),
                       sparsity=(0.8, 1.0),
                       density_multiplier=(0.5, 1.0),
                       name="CloudLayer"),
        iaa.Snowflakes(name="Snowflakes"),
        iaa.SnowflakesLayer(density=(0.005, 0.075),
                            density_uniformity=(0.3, 0.9),
                            flake_size=(0.2, 0.7),
                            flake_size_uniformity=(0.4, 0.8),
                            angle=(-30, 30),
                            speed=(0.007, 0.03),
                            blur_sigma_fraction=(0.0001, 0.001),
                            name="SnowflakesLayer")
    ]

    augmenters = (augmenters_meta + augmenters_arithmetic + augmenters_blend +
                  augmenters_blur + augmenters_color + augmenters_contrast +
                  augmenters_convolutional + augmenters_edges +
                  augmenters_flip + augmenters_geometric + augmenters_pooling +
                  augmenters_segmentation + augmenters_size +
                  augmenters_weather)

    if only_augmenters is not None:
        augmenters_reduced = []
        for augmenter in augmenters:
            if any([
                    re.search(pattern, augmenter.name)
                    for pattern in only_augmenters
            ]):
                augmenters_reduced.append(augmenter)
        augmenters = augmenters_reduced

    return augmenters
            print("{} annotations and images have been transformed!!".format(
                count))


sometimes = lambda aug: iaa.Sometimes(0.9, aug)

seq = iaa.SomeOf(
    (1, 2),
    [
        sometimes(
            iaa.BlendAlphaFrequencyNoise(foreground=iaa.EdgeDetect(0.75),
                                         upscale_method="nearest")),
        sometimes(
            iaa.BlendAlphaMask(
                iaa.InvertMaskGen(0.5, iaa.VerticalLinearGradientMaskGen()),
                iaa.Sequential([iaa.Clouds(),
                                iaa.WithChannels([1, 2])]))),
        sometimes(
            iaa.BlendAlphaCheckerboard(
                nb_rows=2, nb_cols=(1, 4), foreground=iaa.AddToHue(
                    (-80, 80)))),

        #important augmenter
        sometimes(
            iaa.BlendAlphaVerticalLinearGradient(iaa.AveragePooling(10),
                                                 start_at=(0.0, 1.0),
                                                 end_at=(0.0, 1.0))),
        sometimes(
            iaa.BlendAlphaSimplexNoise(iaa.EdgeDetect(1.0),
                                       upscale_method="linear"))
    ])
示例#27
0
#data_dir = "/disk2/datasets/faces_dataset/"
labels_dir = "/disk2/datasets/faces_dataset/labels.pickle"

SPLITTER = ":"
widgets = [
    progressbar.ETA(), " | ",
    progressbar.Percentage(), " ",
    progressbar.Bar()
]

sometimes = lambda aug: iaa.Sometimes(0.5, aug)

seq = iaa.Sequential([
    #iaa.Affine(rotate=(45,45), fit_output=True),
    #iaa.Crop(px=(1, 16), keep_size=False),
    sometimes(iaa.Clouds()),
    ##iaa.WithChannels((0,1,2), iaa.MultiplyHue((0.2,1.3))),
    #sometimes(iaa.WithChannels((0,1,2), iaa.imgcorruptlike.GaussianNoise(severity=(1,3)))),
    #iaa.WithChannels((0,1,2), iaa.MultiplyHue((0.5,1.5))),
    #iaa.WithChannels((0,1,2), iaa.MultiplyHue((0.5,1.5))),
    #iaa.MultiplyHue((0.5, 1.5)),
    #iaa.BlendAlphaVerticalLinearGradient(
    #    iaa.AveragePooling(11),
    #    start_at=(0.0, 1.0), end_at=(0.0, 1.0)),
    #iaa.SomeOf
    #sometimes(iaa.Pad(((1,50), (1,50), (1,50), (1,50)), keep_size=False)),
    iaa.GaussianBlur((0, 3.0)),  # blur images with a sigma between 0 and 3.0
    #iaa.AverageBlur(k=(2, 7)), # blur image using local means with kernel sizes between 2 and 7
    #iaa.MedianBlur(k=(3, 11)), # blur image using local medians with kernel sizes between 2 and 7

    #sometimes(iaa.Sharpen(alpha=(0.5, 1.0), lightness=(0.75, 1.5))), # sharpen images
class AugmentationScheme:

    # Dictionary containing all possible augmentation functions
    Augmentations = {

        # Convert images to HSV, then increase each pixel's Hue (H), Saturation (S) or Value/lightness (V) [0, 1, 2]
        # value by an amount in between lo and hi:
        "HSV":
        lambda channel, lo, hi: iaa.WithColorspace(
            to_colorspace="HSV",
            from_colorspace="RGB",
            children=iaa.WithChannels(channel, iaa.Add((lo, hi)))),

        # The augmenter first transforms images to HSV color space, then adds random values (lo to hi)
        # to the H and S channels and afterwards converts back to RGB.
        # (independently per channel and the same value for all pixels within that channel)
        "Add_To_Hue_And_Saturation":
        lambda lo, hi: iaa.AddToHueAndSaturation((lo, hi), per_channel=True),

        # Increase each pixel’s channel-value (redness/greenness/blueness) [0, 1, 2] by value in between lo and hi:
        "Increase_Channel":
        lambda channel, lo, hi: iaa.WithChannels(channel, iaa.Add((lo, hi))),
        # Rotate each image’s channel [R=0, G=1, B=2] by value in between lo and hi degrees:
        "Rotate_Channel":
        lambda channel, lo, hi: iaa.WithChannels(channel,
                                                 iaa.Affine(rotate=(lo, hi))),

        # Augmenter that never changes input images (“no operation”).
        "No_Operation":
        iaa.Noop(),

        # Pads images, i.e. adds columns/rows to them. Pads image by value in between lo and hi
        # percent relative to its original size (only accepts positive values in range[0, 1]):
        # If s_i is false, The value will be sampled once per image and used for all sides
        # (i.e. all sides gain/lose the same number of rows/columns)
        # NOTE: automatically resizes images back to their original size after it has augmented them.
        "Pad_Percent":
        lambda lo, hi, s_i: iaa.Pad(
            percent=(lo, hi), keep_size=True, sample_independently=s_i),

        # Pads images by a number of pixels between lo and hi
        # If s_i is false, The value will be sampled once per image and used for all sides
        # (i.e. all sides gain/lose the same number of rows/columns)
        "Pad_Pixels":
        lambda lo, hi, s_i: iaa.Pad(
            px=(lo, hi), keep_size=True, sample_independently=s_i),

        # Crops/cuts away pixels at the sides of the image.
        # Crops images by value in between lo and hi (only accepts positive values in range[0, 1]):
        # If s_i is false, The value will be sampled once per image and used for all sides
        # (i.e. all sides gain/lose the same number of rows/columns)
        # NOTE: automatically resizes images back to their original size after it has augmented them.
        "Crop_Percent":
        lambda lo, hi, s_i: iaa.Crop(
            percent=(lo, hi), keep_size=True, sample_independently=s_i),

        # Crops images by a number of pixels between lo and hi
        # If s_i is false, The value will be sampled once per image and used for all sides
        # (i.e. all sides gain/lose the same number of rows/columns)
        "Crop_Pixels":
        lambda lo, hi, s_i: iaa.Crop(
            px=(lo, hi), keep_size=True, sample_independently=s_i),

        # Flip/mirror percent (i.e 0.5) of the input images horizontally
        # The default probability is 0, so to flip all images, percent=1
        "Flip_lr":
        iaa.Fliplr(1),

        # Flip/mirror percent (i.e 0.5) of the input images vertically
        # The default probability is 0, so to flip all images, percent=1
        "Flip_ud":
        iaa.Flipud(1),

        # Completely or partially transform images to their superpixel representation.
        # Generate s_pix_lo to s_pix_hi superpixels per image. Replace each superpixel with a probability between
        # prob_lo and prob_hi with range[0, 1] (sampled once per image) by its average pixel color.
        "Superpixels":
        lambda prob_lo, prob_hi, s_pix_lo, s_pix_hi: iaa.Superpixels(
            p_replace=(prob_lo, prob_hi), n_segments=(s_pix_lo, s_pix_hi)),

        # Change images to grayscale and overlay them with the original image by varying strengths,
        # effectively removing alpha_lo to alpha_hi of the color:
        "Grayscale":
        lambda alpha_lo, alpha_hi: iaa.Grayscale(alpha=(alpha_lo, alpha_hi)),

        # Blur each image with a gaussian kernel with a sigma between sigma_lo and sigma_hi:
        "Gaussian_Blur":
        lambda sigma_lo, sigma_hi: iaa.GaussianBlur(sigma=(sigma_lo, sigma_hi)
                                                    ),

        # Blur each image using a mean over neighbourhoods that have random sizes,
        # which can vary between h_lo and h_hi in height and w_lo and w_hi in width:
        "Average_Blur":
        lambda h_lo, h_hi, w_lo, w_hi: iaa.AverageBlur(k=((h_lo, h_hi),
                                                          (w_lo, w_hi))),

        # Blur each image using a median over neighbourhoods that have a random size between lo x lo and hi x hi:
        "Median_Blur":
        lambda lo, hi: iaa.MedianBlur(k=(lo, hi)),

        # Sharpen an image, then overlay the results with the original using an alpha between alpha_lo and alpha_hi:
        "Sharpen":
        lambda alpha_lo, alpha_hi, lightness_lo, lightness_hi: iaa.
        Sharpen(alpha=(alpha_lo, alpha_hi),
                lightness=(lightness_lo, lightness_hi)),

        # Emboss an image, then overlay the results with the original using an alpha between alpha_lo and alpha_hi:
        "Emboss":
        lambda alpha_lo, alpha_hi, strength_lo, strength_hi: iaa.Emboss(
            alpha=(alpha_lo, alpha_hi), strength=(strength_lo, strength_hi)),

        # Detect edges in images, turning them into black and white images and
        # then overlay these with the original images using random alphas between alpha_lo and alpha_hi:
        "Detect_Edges":
        lambda alpha_lo, alpha_hi: iaa.EdgeDetect(alpha=(alpha_lo, alpha_hi)),

        # Detect edges having random directions between dir_lo and dir_hi (i.e (0.0, 1.0) = 0 to 360 degrees) in
        # images, turning the images into black and white versions and then overlay these with the original images
        # using random alphas between alpha_lo and alpha_hi:
        "Directed_edge_Detect":
        lambda alpha_lo, alpha_hi, dir_lo, dir_hi: iaa.DirectedEdgeDetect(
            alpha=(alpha_lo, alpha_hi), direction=(dir_lo, dir_hi)),

        # Add random values between lo and hi to images. In percent of all images the values differ per channel
        # (3 sampled value). In the rest of the images the value is the same for all channels:
        "Add":
        lambda lo, hi, percent: iaa.Add((lo, hi), per_channel=percent),

        # Adds random values between lo and hi to images, with each value being sampled per pixel.
        # In percent of all images the values differ per channel (3 sampled value). In the rest of the images
        # the value is the same for all channels:
        "Add_Element_Wise":
        lambda lo, hi, percent: iaa.AddElementwise(
            (lo, hi), per_channel=percent),

        # Add gaussian noise (aka white noise) to an image, sampled once per pixel from a normal
        # distribution N(0, s), where s is sampled per image and varies between lo and hi*255 for percent of all
        # images (sampled once for all channels) and sampled three (RGB) times (channel-wise)
        # for the rest from the same normal distribution:
        "Additive_Gaussian_Noise":
        lambda lo, hi, percent: iaa.AdditiveGaussianNoise(scale=(lo, hi),
                                                          per_channel=percent),

        # Multiply in percent of all images each pixel with random values between lo and hi and multiply
        # the pixels in the rest of the images channel-wise,
        # i.e. sample one multiplier independently per channel and pixel:
        "Multiply":
        lambda lo, hi, percent: iaa.Multiply((lo, hi), per_channel=percent),

        # Multiply values of pixels with possibly different values for neighbouring pixels,
        # making each pixel darker or brighter. Multiply each pixel with a random value between lo and hi:
        "Multiply_Element_Wise":
        lambda lo, hi, percent: iaa.MultiplyElementwise(
            (0.5, 1.5), per_channel=0.5),

        # Augmenter that sets a certain fraction of pixels in images to zero.
        # Sample per image a value p from the range lo<=p<=hi and then drop p percent of all pixels in the image
        # (i.e. convert them to black pixels), but do this independently per channel in percent of all images
        "Dropout":
        lambda lo, hi, percent: iaa.Dropout(p=(lo, hi), per_channel=percent),

        # Augmenter that sets rectangular areas within images to zero.
        # Drop d_lo to d_hi percent of all pixels by converting them to black pixels,
        # but do that on a lower-resolution version of the image that has s_lo to s_hi percent of the original size,
        # Also do this in percent of all images channel-wise, so that only the information of some
        # channels is set to 0 while others remain untouched:
        "Coarse_Dropout":
        lambda d_lo, d_hi, s_lo, s_hi, percent: iaa.CoarseDropout(
            (d_lo, d_hi), size_percent=(s_hi, s_hi), per_channel=percent),

        # Augmenter that inverts all values in images, i.e. sets a pixel from value v to 255-v.
        # For c_percent of all images, invert all pixels in these images channel-wise with probability=i_percent
        # (per image). In the rest of the images, invert i_percent of all channels:
        "Invert":
        lambda i_percent, c_percent: iaa.Invert(i_percent,
                                                per_channel=c_percent),

        # Augmenter that changes the contrast of images.
        # Normalize contrast by a factor of lo to hi, sampled randomly per image
        # and for percent of all images also independently per channel:
        "Contrast_Normalisation":
        lambda lo, hi, percent: iaa.ContrastNormalization(
            (lo, hi), per_channel=percent),

        # Scale images to a value of lo to hi percent of their original size but do this independently per axis:
        "Scale":
        lambda x_lo, x_hi, y_lo, y_hi: iaa.Affine(scale={
            "x": (x_lo, x_hi),
            "y": (y_lo, y_hi)
        }),

        # Translate images by lo to hi percent on x-axis and y-axis independently:
        "Translate_Percent":
        lambda x_lo, x_hi, y_lo, y_hi: iaa.Affine(translate_percent={
            "x": (x_lo, x_hi),
            "y": (y_lo, y_hi)
        }),

        # Translate images by lo to hi pixels on x-axis and y-axis independently:
        "Translate_Pixels":
        lambda x_lo, x_hi, y_lo, y_hi: iaa.Affine(translate_px={
            "x": (x_lo, x_hi),
            "y": (y_lo, y_hi)
        }),

        # Rotate images by lo to hi degrees:
        "Rotate":
        lambda lo, hi: iaa.Affine(rotate=(lo, hi)),

        # Shear images by lo to hi degrees:
        "Shear":
        lambda lo, hi: iaa.Affine(shear=(lo, hi)),

        # Augmenter that places a regular grid of points on an image and randomly moves the neighbourhood of
        # these point around via affine transformations. This leads to local distortions.
        # Distort images locally by moving points around, each with a distance v (percent relative to image size),
        # where v is sampled per point from N(0, z) z is sampled per image from the range lo to hi:
        "Piecewise_Affine":
        lambda lo, hi: iaa.PiecewiseAffine(scale=(lo, hi)),

        # Augmenter to transform images by moving pixels locally around using displacement fields.
        # Distort images locally by moving individual pixels around following a distortions field with
        # strength sigma_lo to sigma_hi. The strength of the movement is sampled per pixel from the range
        # alpha_lo to alpha_hi:
        "Elastic_Transformation":
        lambda alpha_lo, alpha_hi, sigma_lo, sigma_hi: iaa.
        ElasticTransformation(alpha=(alpha_lo, alpha_hi),
                              sigma=(sigma_lo, sigma_hi)),

        # Weather augmenters are computationally expensive and will not work effectively on certain data sets

        # Augmenter to draw clouds in images.
        "Clouds":
        iaa.Clouds(),

        # Augmenter to draw fog in images.
        "Fog":
        iaa.Fog(),

        # Augmenter to add falling snowflakes to images.
        "Snowflakes":
        iaa.Snowflakes(),

        # Replaces percent of all pixels in an image by either x or y
        "Replace_Element_Wise":
        lambda percent, x, y: iaa.ReplaceElementwise(percent, [x, y]),

        # Adds laplace noise (somewhere between gaussian and salt and peeper noise) to an image, sampled once per pixel
        # from a laplace distribution Laplace(0, s), where s is sampled per image and varies between lo and hi*255 for
        # percent of all images (sampled once for all channels) and sampled three (RGB) times (channel-wise)
        # for the rest from the same laplace distribution:
        "Additive_Laplace_Noise":
        lambda lo, hi, percent: iaa.AdditiveLaplaceNoise(scale=(lo, hi),
                                                         per_channel=percent),

        # Adds poisson noise (similar to gaussian but different distribution) to an image, sampled once per pixel from
        # a poisson distribution Poisson(s), where s is sampled per image and varies between lo and hi for percent of
        # all images (sampled once for all channels) and sampled three (RGB) times (channel-wise)
        # for the rest from the same poisson distribution:
        "Additive_Poisson_Noise":
        lambda lo, hi, percent: iaa.AdditivePoissonNoise(lam=(lo, hi),
                                                         per_channel=percent),

        # Adds salt and pepper noise to an image, i.e. some white-ish and black-ish pixels.
        # Replaces percent of all pixels with salt and pepper noise
        "Salt_And_Pepper":
        lambda percent: iaa.SaltAndPepper(percent),

        # Adds coarse salt and pepper noise to image, i.e. rectangles that contain noisy white-ish and black-ish pixels
        # Replaces percent of all pixels with salt/pepper in an image that has lo to hi percent of the input image size,
        # then upscales the results to the input image size, leading to large rectangular areas being replaced.
        "Coarse_Salt_And_Pepper":
        lambda percent, lo, hi: iaa.CoarseSaltAndPepper(percent,
                                                        size_percent=(lo, hi)),

        # Adds salt noise to an image, i.e white-ish pixels
        # Replaces percent of all pixels with salt noise
        "Salt":
        lambda percent: iaa.Salt(percent),

        # Adds coarse salt noise to image, i.e. rectangles that contain noisy white-ish pixels
        # Replaces percent of all pixels with salt in an image that has lo to hi percent of the input image size,
        # then upscales the results to the input image size, leading to large rectangular areas being replaced.
        "Coarse_Salt":
        lambda percent, lo, hi: iaa.CoarseSalt(percent, size_percent=(lo, hi)),

        # Adds Pepper noise to an image, i.e Black-ish pixels
        # Replaces percent of all pixels with Pepper noise
        "Pepper":
        lambda percent: iaa.Pepper(percent),

        # Adds coarse pepper noise to image, i.e. rectangles that contain noisy black-ish pixels
        # Replaces percent of all pixels with salt in an image that has lo to hi percent of the input image size,
        # then upscales the results to the input image size, leading to large rectangular areas being replaced.
        "Coarse_Pepper":
        lambda percent, lo, hi: iaa.CoarsePepper(percent,
                                                 size_percent=(lo, hi)),

        # In an alpha blending, two images are naively mixed. E.g. Let A be the foreground image, B be the background
        # image and a is the alpha value. Each pixel intensity is then computed as a * A_ij + (1-a) * B_ij.
        # Images passed in must be a numpy array of type (height, width, channel)
        "Blend_Alpha":
        lambda image_fg, image_bg, alpha: iaa.blend_alpha(
            image_fg, image_bg, alpha),

        # Blur/Denoise an image using a bilateral filter.
        # Bilateral filters blur homogeneous and textured areas, while trying to preserve edges.
        # Blurs all images using a bilateral filter with max distance d_lo to d_hi with ranges for sigma_colour
        # and sigma space being define by sc_lo/sc_hi and ss_lo/ss_hi
        "Bilateral_Blur":
        lambda d_lo, d_hi, sc_lo, sc_hi, ss_lo, ss_hi: iaa.BilateralBlur(
            d=(d_lo, d_hi),
            sigma_color=(sc_lo, sc_hi),
            sigma_space=(ss_lo, ss_hi)),

        # Augmenter that sharpens images and overlays the result with the original image.
        # Create a motion blur augmenter with kernel size of (kernel x kernel) and a blur angle of either x or y degrees
        # (randomly picked per image).
        "Motion_Blur":
        lambda kernel, x, y: iaa.MotionBlur(k=kernel, angle=[x, y]),

        # Augmenter to apply standard histogram equalization to images (similar to CLAHE)
        "Histogram_Equalization":
        iaa.HistogramEqualization(),

        # Augmenter to perform standard histogram equalization on images, applied to all channels of each input image
        "All_Channels_Histogram_Equalization":
        iaa.AllChannelsHistogramEqualization(),

        # Contrast Limited Adaptive Histogram Equalization (CLAHE). This augmenter applies CLAHE to images, a form of
        # histogram equalization that normalizes within local image patches.
        # Creates a CLAHE augmenter with clip limit uniformly sampled from [cl_lo..cl_hi], i.e. 1 is rather low contrast
        # and 50 is rather high contrast. Kernel sizes of SxS, where S is uniformly sampled from [t_lo..t_hi].
        # Sampling happens once per image. (Note: more parameters are available for further specification)
        "CLAHE":
        lambda cl_lo, cl_hi, t_lo, t_hi: iaa.CLAHE(
            clip_limit=(cl_lo, cl_hi), tile_grid_size_px=(t_lo, t_hi)),

        # Contrast Limited Adaptive Histogram Equalization (refer above), applied to all channels of the input images.
        # CLAHE performs histogram equalization within image patches, i.e. over local neighbourhoods
        "All_Channels_CLAHE":
        lambda cl_lo, cl_hi, t_lo, t_hi: iaa.AllChannelsCLAHE(
            clip_limit=(cl_lo, cl_hi), tile_grid_size_px=(t_lo, t_hi)),

        # Augmenter that changes the contrast of images using a unique formula (using gamma).
        # Multiplier for gamma function is between lo and hi,, sampled randomly per image (higher values darken image)
        # For percent of all images values are sampled independently per channel.
        "Gamma_Contrast":
        lambda lo, hi, percent: iaa.GammaContrast(
            (lo, hi), per_channel=percent),

        # Augmenter that changes the contrast of images using a unique formula (linear).
        # Multiplier for linear function is between lo and hi, sampled randomly per image
        # For percent of all images values are sampled independently per channel.
        "Linear_Contrast":
        lambda lo, hi, percent: iaa.LinearContrast(
            (lo, hi), per_channel=percent),

        # Augmenter that changes the contrast of images using a unique formula (using log).
        # Multiplier for log function is between lo and hi, sampled randomly per image.
        # For percent of all images values are sampled independently per channel.
        # Values around 1.0 lead to a contrast-adjusted images. Values above 1.0 quickly lead to partially broken
        # images due to exceeding the datatype’s value range.
        "Log_Contrast":
        lambda lo, hi, percent: iaa.LogContrast((lo, hi), per_channel=percent),

        # Augmenter that changes the contrast of images using a unique formula (sigmoid).
        # Multiplier for sigmoid function is between lo and hi, sampled randomly per image. c_lo and c_hi decide the
        # cutoff value that shifts the sigmoid function in horizontal direction (Higher values mean that the switch
        # from dark to light pixels happens later, i.e. the pixels will remain darker).
        # For percent of all images values are sampled independently per channel:
        "Sigmoid_Contrast":
        lambda lo, hi, c_lo, c_hi, percent: iaa.SigmoidContrast(
            (lo, hi), (c_lo, c_hi), per_channel=percent),

        # Augmenter that calls a custom (lambda) function for each batch of input image.
        # Extracts Canny Edges from images (refer to description in CO)
        # Good default values for min and max are 100 and 200
        'Custom_Canny_Edges':
        lambda min_val, max_val: iaa.Lambda(func_images=CO.Edges(
            min_value=min_val, max_value=max_val)),
    }

    # AugmentationScheme objects require images and labels.
    # 'augs' is a list that contains all data augmentations in the scheme
    def __init__(self):
        self.augs = [iaa.Flipud(1)]

    def __call__(self, image):
        image = np.array(image)
        aug_scheme = iaa.Sometimes(
            0.5,
            iaa.SomeOf(random.randrange(1,
                                        len(self.augs) + 1),
                       self.augs,
                       random_order=True))
        aug_img = self.aug_scheme.augment_image(image)
        # fixes negative strides
        aug_img = aug_img[..., ::1] - np.zeros_like(aug_img)
        return aug_img