location_checks=TileLocationChecks(disallow_industry_adjacent=True)) sprite_ground = industry.add_sprite(sprite_number='GROUNDSPRITE_WATER', ) spriteset_ground_overlay = industry.add_spriteset(type='empty', ) spriteset_platform = industry.add_spriteset(sprites=[(10, 10, 64, 100, -31, -67)], ) spriteset_greeble = industry.add_spriteset(sprites=[(80, 10, 64, 39, -31, -12) ], ) spriteset_crane_animated = industry.add_spriteset(sprites=[(150, 10, 64, 64, -33, -37)], ) industry.add_spritelayout( id='dredging_site_spritelayout_1', ground_sprite=sprite_ground, ground_overlay=spriteset_platform, building_sprites=[spriteset_crane_animated, spriteset_greeble]) industry.add_spritelayout(id='dredging_site_spritelayout_null', ground_sprite=sprite_ground, ground_overlay=sprite_ground, building_sprites=[]) industry.add_industry_layout( id='dredging_site_industry_layout_1', layout=[ (0, 0, '255', 'dredging_site_spritelayout_null'), (0, 1, '24', 'dredging_site_spritelayout_null'), (0, 2, '24', 'dredging_site_spritelayout_null'), (0, 4, '255', 'dredging_site_spritelayout_null'), (1, 0, '255', 'dredging_site_spritelayout_null'),
sprites=[(1010, 10, 64, 34, -31, -3)], ) spriteset_silo = industry.add_spriteset( sprites=[(870, 50, 64, 64, -31, -35)], ) spriteset_conveyor_2 = industry.add_spriteset( sprites=[(940, 50, 64, 64, -31, -35)], ) spriteset_crusher = industry.add_spriteset( sprites=[(1010, 50, 64, 64, -31, -33)], ) industry.add_spritelayout( id="phosphate_mine_spritelayout_1", ground_sprite=spriteset_ground_animated_tile, ground_overlay=spriteset_1, building_sprites=[], terrain_aware_ground=True, fences=["nw", "ne", "se", "sw"], ) industry.add_spritelayout( id="phosphate_mine_spritelayout_2", ground_sprite=spriteset_ground_animated_tile, ground_overlay=spriteset_2, building_sprites=[spriteset_pit_conveyor_0], terrain_aware_ground=True, fences=["nw", "ne", "se", "sw"], ) industry.add_spritelayout( id="phosphate_mine_spritelayout_4", ground_sprite=spriteset_ground_animated_tile, ground_overlay=spriteset_4,
xextent=13, yextent=12, ) sprite_4 = industry.add_sprite(sprite_number=2036, ) sprite_5 = industry.add_sprite(sprite_number=2033, ) sprite_smoke = industry.add_smoke_sprite( smoke_type="dark_smoke_small", xoffset=0, yoffset=2, zoffset=38, ) industry.add_spritelayout( id="copper_mine_spritelayout_1", ground_sprite=sprite_ground, ground_overlay=sprite_ground_overlay, building_sprites=[sprite_1], fences=["nw", "ne", "se", "sw"], ) industry.add_spritelayout( id="copper_mine_spritelayout_2", ground_sprite=sprite_ground, ground_overlay=sprite_ground_overlay, building_sprites=[], fences=["nw", "ne", "se", "sw"], ) industry.add_spritelayout( id="copper_mine_spritelayout_3_anim", ground_sprite=sprite_ground, ground_overlay=sprite_ground_overlay, building_sprites=[sprite_3_anim],
num_sprites_to_autofill=len(spriteset_animated_dozer.sprites), ) spriteset_39 = industry.add_spriteset(sprites=[(870, 10, 64, 31, -31, 0)], ) spriteset_40 = industry.add_spriteset(sprites=[(940, 10, 64, 31, -31, 0)], ) spriteset_41 = industry.add_spriteset(sprites=[(1010, 10, 64, 34, -31, -3)], ) spriteset_silo = industry.add_spriteset(sprites=[(870, 50, 64, 64, -31, -35) ], ) spriteset_conveyor_2 = industry.add_spriteset(sprites=[(940, 50, 64, 64, -31, -35)], ) spriteset_crusher = industry.add_spriteset(sprites=[(1010, 50, 64, 64, -31, -33)], ) industry.add_spritelayout( id='quarry_spritelayout_1', ground_sprite=spriteset_ground_animated_tile, ground_overlay=spriteset_1, building_sprites=[], terrain_aware_ground=True, ) industry.add_spritelayout( id='quarry_spritelayout_2', ground_sprite=spriteset_ground_animated_tile, ground_overlay=spriteset_2, building_sprites=[spriteset_pit_conveyor_0], terrain_aware_ground=True, ) industry.add_spritelayout( id='quarry_spritelayout_4', ground_sprite=spriteset_ground_animated_tile, ground_overlay=spriteset_4, building_sprites=[],
sprite_smoke_1 = industry.add_smoke_sprite( smoke_type='dark_smoke_small', xoffset=-1, yoffset=2, zoffset=38, ) sprite_smoke_2 = industry.add_smoke_sprite( smoke_type='dark_smoke_small', xoffset=-1, yoffset=6, zoffset=38, ) industry.add_spritelayout( id='manganese_mine_spritelayout_tile_empty', ground_sprite=sprite_ground, ground_overlay=sprite_ground_overlay, building_sprites=[], ) industry.add_spritelayout( id='manganese_mine_spritelayout_headgear_animated', ground_sprite=sprite_ground, ground_overlay=sprite_ground_overlay, building_sprites=[spriteset_headgear_animated], ) industry.add_spritelayout( id='manganese_mine_spritelayout_exit_trestle_animated', ground_sprite=sprite_ground, ground_overlay=sprite_ground_overlay, building_sprites=[spriteset_exit_trestle_animated], ) industry.add_spritelayout(
industry.economy_variations['FERNZ'].enabled = True industry.economy_variations['MISTAH_KURTZ'].enabled = True industry.add_tile( id='oil_rig_tile_1', location_checks=TileLocationChecks(disallow_industry_adjacent=True)) sprite_ground = industry.add_sprite(sprite_number='GROUNDSPRITE_WATER', ) spriteset_ground_empty = industry.add_spriteset(type='empty') sprite_1 = industry.add_sprite(sprite_number='2096') sprite_2 = industry.add_sprite(sprite_number='2097') sprite_3 = industry.add_sprite(sprite_number='2098') sprite_4 = industry.add_sprite(sprite_number='2099') industry.add_spritelayout(id='oil_rig_spritelayout_1', ground_sprite=sprite_ground, ground_overlay=spriteset_ground_empty, building_sprites=[sprite_1]) industry.add_spritelayout(id='oil_rig_spritelayout_2', ground_sprite=sprite_ground, ground_overlay=spriteset_ground_empty, building_sprites=[sprite_2]) industry.add_spritelayout(id='oil_rig_spritelayout_3', ground_sprite=sprite_ground, ground_overlay=spriteset_ground_empty, building_sprites=[sprite_3]) industry.add_spritelayout(id='oil_rig_spritelayout_4', ground_sprite=sprite_ground, ground_overlay=spriteset_ground_empty, building_sprites=[sprite_4]) industry.add_spritelayout(id='oil_rig_spritelayout_null', ground_sprite=sprite_ground,
), ) sprite_ground = industry.add_sprite(sprite_number="4126") sprite_ground_tracks = industry.add_sprite( sprite_number="GROUNDTILE_MUD_TRACKS") spriteset_1 = industry.add_spriteset(sprites=[(10, 10, 64, 64, -31, -31)], ) spriteset_2 = industry.add_spriteset(sprites=[(80, 10, 64, 64, -31, -31)], ) spriteset_3 = industry.add_spriteset(sprites=[(150, 10, 64, 64, -31, -31)], ) spriteset_4 = industry.add_spriteset(sprites=[(220, 10, 64, 64, -31, -31)], ) spriteset_5 = industry.add_spriteset(sprites=[(290, 10, 64, 64, -31, -31)], ) spriteset_6 = industry.add_spriteset(sprites=[(360, 10, 64, 64, -31, -31)], ) spriteset_7 = industry.add_spriteset(sprites=[(430, 10, 64, 64, -31, -31)], ) industry.add_spritelayout( id="peatlands_spritelayout_bare_ground", ground_sprite=sprite_ground, ground_overlay=sprite_ground, building_sprites=[], ) industry.add_spritelayout( id="peatlands_spritelayout_tractor", ground_sprite=sprite_ground, ground_overlay=sprite_ground, building_sprites=[spriteset_3], ) industry.add_spritelayout( id="peatlands_spritelayout_harvester", ground_sprite=sprite_ground, ground_overlay=sprite_ground, building_sprites=[spriteset_4], ) industry.add_spritelayout(
spriteset_ground_pump = industry.add_spriteset( type="empty", ) sprite_ground_overlay_pump = industry.add_sprite(sprite_number=2173) sprite_pump = industry.add_sprite( sprite_number="2174 + (((animation_frame % 11) < 6) ? (animation_frame % 11) : 10 - (animation_frame % 11))", xoffset=1, yoffset=2, xextent=15, yextent=14, ) industry.add_spritelayout( id="oil_wells_spritelayout_pump", ground_sprite=spriteset_ground_pump, ground_overlay=sprite_ground_overlay_pump, building_sprites=[sprite_pump], fences=["nw", "ne", "se", "sw"], ) spriteset_ground_building = industry.add_spriteset( type="empty", ) sprite_ground_overlay_building = industry.add_sprite( sprite_number="GROUNDTILE_MUD_TRACKS", ) spriteset_building = industry.add_spriteset( sprites=[(10, 10, 64, 38, -31, -9)], xoffset=1, yoffset=2, xextent=15, yextent=14 ) industry.add_spritelayout( id="oil_wells_spritelayout_building",
sprite_ground = industry.add_sprite(sprite_number='GROUNDTILE_MUD_TRACKS') spriteset_ground_overlay = industry.add_spriteset(type='empty') spriteset_1 = industry.add_spriteset(sprites=[(10, 10, 64, 55, -31, -24)], ) spriteset_2 = industry.add_spriteset(sprites=[(80, 10, 64, 55, -31, -24)], ) spriteset_3 = industry.add_spriteset(sprites=[(150, 10, 64, 55, -31, -24)], ) spriteset_4 = industry.add_spriteset(sprites=[(220, 10, 64, 55, -31, -24)], ) spriteset_5 = industry.add_spriteset(sprites=[(290, 10, 64, 55, -31, -24)], ) spriteset_6 = industry.add_spriteset(sprites=[(360, 10, 64, 55, -31, -24)], ) spriteset_7 = industry.add_spriteset(sprites=[(430, 10, 64, 55, -31, -24)], ) spriteset_8 = industry.add_spriteset(sprites=[(500, 10, 64, 55, -31, -24)], ) spriteset_9 = industry.add_spriteset(sprites=[(570, 10, 64, 55, -31, -24)], ) industry.add_spritelayout( id='junk_yard_spritelayout_1', ground_sprite=sprite_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_1], ) industry.add_spritelayout( id='junk_yard_spritelayout_2', ground_sprite=sprite_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_2], ) industry.add_spritelayout( id='junk_yard_spritelayout_3', ground_sprite=sprite_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_3], ) industry.add_spritelayout(
spriteset_5 = industry.add_spriteset(sprites=[(290, 10, 64, 64, -31, -31)], ) spriteset_6 = industry.add_spriteset(sprites=[(360, 10, 64, 64, -31, -31)], ) spriteset_7 = industry.add_spriteset(sprites=[(430, 10, 64, 64, -31, -31)], ) spriteset_8 = industry.add_spriteset(sprites=[(500, 10, 64, 64, -31, -31)], ) spriteset_9 = industry.add_spriteset(sprites=[(570, 10, 64, 64, -31, -31)], ) sprite_smoke_1 = industry.add_smoke_sprite( smoke_type="white_smoke_big", xoffset=8, yoffset=2, zoffset=70, ) industry.add_spritelayout( id="nitrate_mine_spritelayout_chimney", ground_sprite=sprite_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_1], smoke_sprites=[sprite_smoke_1], fences=["nw", "ne", "se", "sw"], ) industry.add_spritelayout( id="nitrate_mine_spritelayout_large_shed", ground_sprite=sprite_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_2], fences=["nw", "ne", "se", "sw"], ) industry.add_spritelayout( id="nitrate_mine_spritelayout_conveyors", ground_sprite=sprite_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_3],
num_sprites_to_autofill=len(spriteset_1.sprites), ) spriteset_5 = industry.add_spriteset( sprites=[(290, 10, 64, 64, -31, -33)], # autofills number of frames to match another spriteset which is animated etc (can get frame count from the other spriteset if defined already) num_sprites_to_autofill=len(spriteset_1.sprites), ) spriteset_6 = industry.add_spriteset( sprites=[(360, 10, 64, 64, -31, -33)], # autofills number of frames to match another spriteset which is animated etc (can get frame count from the other spriteset if defined already) num_sprites_to_autofill=len(spriteset_1.sprites), ) industry.add_spritelayout( id="coal_mine_spritelayout_1", ground_sprite=sprite_ground, ground_overlay=sprite_ground_overlay, building_sprites=[spriteset_1], ) industry.add_spritelayout( id="coal_mine_spritelayout_2", ground_sprite=sprite_ground, ground_overlay=sprite_ground_overlay, building_sprites=[spriteset_2], ) industry.add_spritelayout( id="coal_mine_spritelayout_3", ground_sprite=sprite_ground, ground_overlay=sprite_ground_overlay, building_sprites=[spriteset_3], ) industry.add_spritelayout(
smoke_type='white_smoke_big', xoffset=5, yoffset=6, zoffset=71, ) sprite_smoke_2 = industry.add_smoke_sprite( smoke_type='white_smoke_big', xoffset=5, yoffset=11, zoffset=71, animation_frame_offset=1 ) industry.add_spritelayout( id='iron_ore_mine_spritelayout_tile_empty', ground_sprite=sprite_ground, ground_overlay=sprite_ground_overlay, building_sprites=[], ) industry.add_spritelayout( id='iron_ore_mine_spritelayout_headgear_animated', ground_sprite=sprite_ground, ground_overlay=sprite_ground_overlay, building_sprites=[spriteset_headgear_animated], ) industry.add_spritelayout( id='iron_ore_mine_spritelayout_exit_trestle_animated', ground_sprite=sprite_ground, ground_overlay=sprite_ground_overlay, building_sprites=[spriteset_exit_trestle_animated], ) industry.add_spritelayout(
num_sprites_to_autofill=len(spriteset_1.sprites), ) spriteset_5 = industry.add_spriteset( sprites=[(290, 10, 64, 64, -31, -33)], # autofills number of frames to match another spriteset which is animated etc (can get frame count from the other spriteset if defined already) num_sprites_to_autofill=len(spriteset_1.sprites), ) spriteset_6 = industry.add_spriteset( sprites=[(360, 10, 64, 64, -31, -33)], # autofills number of frames to match another spriteset which is animated etc (can get frame count from the other spriteset if defined already) num_sprites_to_autofill=len(spriteset_1.sprites), ) industry.add_spritelayout( id='coal_mine_spritelayout_1', ground_sprite=sprite_ground, ground_overlay=sprite_ground_overlay, building_sprites=[spriteset_1], ) industry.add_spritelayout( id='coal_mine_spritelayout_2', ground_sprite=sprite_ground, ground_overlay=sprite_ground_overlay, building_sprites=[spriteset_2], ) industry.add_spritelayout( id='coal_mine_spritelayout_3', ground_sprite=sprite_ground, ground_overlay=sprite_ground_overlay, building_sprites=[spriteset_3], ) industry.add_spritelayout(
smoke_type="white_smoke_big", xoffset=9, yoffset=0, zoffset=67, ) sprite_smoke_4 = industry.add_smoke_sprite( smoke_type="white_smoke_big", xoffset=12, yoffset=0, zoffset=67, animation_frame_offset=1, ) industry.add_spritelayout( id="soda_ash_mine_spritelayout_tile_empty", ground_sprite=sprite_ground, ground_overlay=sprite_ground_overlay, building_sprites=[], ) industry.add_spritelayout( id="soda_ash_mine_spritelayout_headgear_animated", ground_sprite=sprite_ground, ground_overlay=sprite_ground_overlay, building_sprites=[spriteset_headgear_animated], ) industry.add_spritelayout( id="soda_ash_mine_spritelayout_silos", ground_sprite=sprite_ground, ground_overlay=sprite_ground_overlay, building_sprites=[spriteset_exit_trestle], ) industry.add_spritelayout(
disallow_industry_adjacent=True, disallow_slopes=True ), ) sprite_ground = industry.add_sprite( sprite_number="GROUNDSPRITE_WATER", ) spriteset_ground_empty = industry.add_spriteset(type="empty") sprite_1 = industry.add_sprite(sprite_number="2096") sprite_2 = industry.add_sprite(sprite_number="2097") sprite_3 = industry.add_sprite(sprite_number="2098") sprite_4 = industry.add_sprite(sprite_number="2099") industry.add_spritelayout( id="oil_rig_spritelayout_1", ground_sprite=sprite_ground, ground_overlay=spriteset_ground_empty, building_sprites=[sprite_1], ) industry.add_spritelayout( id="oil_rig_spritelayout_2", ground_sprite=sprite_ground, ground_overlay=spriteset_ground_empty, building_sprites=[sprite_2], ) industry.add_spritelayout( id="oil_rig_spritelayout_3", ground_sprite=sprite_ground, ground_overlay=spriteset_ground_empty, building_sprites=[sprite_3], ) industry.add_spritelayout(
industry.add_tile( id='oil_wells_tile_2', location_checks=TileLocationChecks(disallow_industry_adjacent=True)) spriteset_ground_pump = industry.add_spriteset(type='empty', ) sprite_ground_overlay_pump = industry.add_sprite(sprite_number=2173) sprite_pump = industry.add_sprite( sprite_number= '2174 + (((animation_frame % 11) < 6) ? (animation_frame % 11) : 10 - (animation_frame % 11))', xoffset=1, yoffset=2, xextent=15, yextent=14) industry.add_spritelayout(id='oil_wells_spritelayout_pump', ground_sprite=spriteset_ground_pump, ground_overlay=sprite_ground_overlay_pump, building_sprites=[sprite_pump], fences=['nw', 'ne', 'se', 'sw']) spriteset_ground_building = industry.add_spriteset(type='empty', ) sprite_ground_overlay_building = industry.add_sprite( sprite_number='GROUNDTILE_MUD_TRACKS', ) spriteset_building = industry.add_spriteset(sprites=[(10, 10, 64, 38, -31, -9) ], xoffset=1, yoffset=2, xextent=15, yextent=14) industry.add_spritelayout(id='oil_wells_spritelayout_building', ground_sprite=spriteset_ground_building, ground_overlay=sprite_ground_overlay_building,
spriteset_5 = industry.add_spriteset(sprites=[(290, 10, 64, 64, -31, -31)], ) spriteset_6 = industry.add_spriteset(sprites=[(360, 10, 64, 64, -31, -31)], ) spriteset_7 = industry.add_spriteset(sprites=[(430, 10, 64, 64, -31, -31)], ) spriteset_8 = industry.add_spriteset(sprites=[(500, 10, 64, 64, -31, -31)], ) spriteset_9 = industry.add_spriteset(sprites=[(570, 10, 64, 64, -31, -31)], ) sprite_smoke_1 = industry.add_smoke_sprite( smoke_type='white_smoke_big', xoffset=8, yoffset=2, zoffset=70, ) industry.add_spritelayout( id='nitrate_mine_spritelayout_chimney', ground_sprite=sprite_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_1], smoke_sprites=[sprite_smoke_1], ) industry.add_spritelayout( id='nitrate_mine_spritelayout_large_shed', ground_sprite=sprite_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_2], ) industry.add_spritelayout( id='nitrate_mine_spritelayout_conveyors', ground_sprite=sprite_ground, ground_overlay=spriteset_ground_overlay, building_sprites=[spriteset_3], )
spriteset_misc_building = industry.add_spriteset(sprites=[(150, 10, 64, 122, -31, -90)], ) spriteset_vents_shed = industry.add_spriteset(sprites=[(220, 10, 64, 122, -31, -90)], ) spriteset_winding_house = industry.add_spriteset(sprites=[(290, 10, 64, 122, -31, -90)], ) sprite_smoke_1 = industry.add_smoke_sprite( smoke_type='white_smoke_small', xoffset=-5, yoffset=3, zoffset=16, ) industry.add_spritelayout(id='diamond_mine_spritelayout_tile_empty', ground_sprite=sprite_ground, ground_overlay=sprite_ground_overlay, building_sprites=[], fences=['nw', 'ne', 'se', 'sw']) industry.add_spritelayout(id='diamond_mine_spritelayout_headgear_animated', ground_sprite=sprite_ground, ground_overlay=sprite_ground_overlay, building_sprites=[spriteset_headgear_animated], fences=['nw', 'ne', 'se', 'sw']) industry.add_spritelayout(id='diamond_mine_spritelayout_crusher_front_part', ground_sprite=sprite_ground, ground_overlay=sprite_ground_overlay, building_sprites=[spriteset_crusher_front_part], smoke_sprites=[sprite_smoke_1], fences=['nw', 'ne', 'se', 'sw']) industry.add_spritelayout(id='diamond_mine_spritelayout_crusher_rear_part', ground_sprite=sprite_ground,
sprite_smoke_1 = industry.add_smoke_sprite( smoke_type="dark_smoke_small", xoffset=-1, yoffset=2, zoffset=38, ) sprite_smoke_2 = industry.add_smoke_sprite( smoke_type="dark_smoke_small", xoffset=-1, yoffset=6, zoffset=38, ) industry.add_spritelayout( id="potash_mine_spritelayout_tile_empty", ground_sprite=sprite_ground, ground_overlay=sprite_ground_overlay, building_sprites=[], ) industry.add_spritelayout( id="potash_mine_spritelayout_headgear_animated", ground_sprite=sprite_ground, ground_overlay=sprite_ground_overlay, building_sprites=[spriteset_headgear_animated], ) industry.add_spritelayout( id="potash_mine_spritelayout_exit_trestle_animated", ground_sprite=sprite_ground, ground_overlay=sprite_ground_overlay, building_sprites=[spriteset_exit_trestle_animated], ) industry.add_spritelayout(
-31, -90)], ) spriteset_vents_shed = industry.add_spriteset(sprites=[(220, 10, 64, 122, -31, -90)], ) spriteset_winding_house = industry.add_spriteset(sprites=[(290, 10, 64, 122, -31, -90)], ) sprite_smoke_1 = industry.add_smoke_sprite( smoke_type="white_smoke_small", xoffset=-5, yoffset=3, zoffset=16, ) industry.add_spritelayout( id="diamond_mine_spritelayout_tile_empty", ground_sprite=sprite_ground, ground_overlay=sprite_ground_overlay, building_sprites=[], fences=["nw", "ne", "se", "sw"], ) industry.add_spritelayout( id="diamond_mine_spritelayout_headgear_animated", ground_sprite=sprite_ground, ground_overlay=sprite_ground_overlay, building_sprites=[spriteset_headgear_animated], fences=["nw", "ne", "se", "sw"], ) industry.add_spritelayout( id="diamond_mine_spritelayout_crusher_front_part", ground_sprite=sprite_ground, ground_overlay=sprite_ground_overlay, building_sprites=[spriteset_crusher_front_part],
yoffset=3, xextent=13, yextent=12, ) sprite_4 = industry.add_sprite(sprite_number=2036, ) sprite_5 = industry.add_sprite(sprite_number=2033, ) sprite_smoke = industry.add_smoke_sprite( smoke_type='dark_smoke_small', xoffset=0, yoffset=2, zoffset=38, ) industry.add_spritelayout(id='copper_mine_spritelayout_1', ground_sprite=sprite_ground, ground_overlay=sprite_ground_overlay, building_sprites=[sprite_1], fences=['nw', 'ne', 'se', 'sw']) industry.add_spritelayout(id='copper_mine_spritelayout_2', ground_sprite=sprite_ground, ground_overlay=sprite_ground_overlay, building_sprites=[], fences=['nw', 'ne', 'se', 'sw']) industry.add_spritelayout(id='copper_mine_spritelayout_3_anim', ground_sprite=sprite_ground, ground_overlay=sprite_ground_overlay, building_sprites=[sprite_3_anim], fences=['nw', 'ne', 'se', 'sw']) industry.add_spritelayout(id='copper_mine_spritelayout_4', ground_sprite=sprite_ground, ground_overlay=sprite_ground_overlay,