示例#1
0
industry.economy_variations["BASIC_TROPIC"].enabled = True
###industry.economy_variations['BETTER_LIVING_THROUGH_CHEMISTRY'].enabled = True

industry.economy_variations["IN_A_HOT_COUNTRY"].enabled = True
industry.economy_variations["IN_A_HOT_COUNTRY"].prob_map_gen = "14"
# industry.economy_variations['IN_A_HOT_COUNTRY'].accept_cargo_types = ['FOOD', 'GOOD', 'BEER', 'TEXT']

industry.economy_variations["STEELTOWN"].enabled = True
industry.economy_variations["STEELTOWN"].accept_cargo_types = [
    "FOOD",
]

industry.add_tile(
    id="general_store_tile_1",
    location_checks=TileLocationChecks(require_road_adjacent=True),
)

spriteset_ground = industry.add_spriteset(type="slab", )
spriteset_ground_overlay = industry.add_spriteset(sprites=[(10, 10, 64, 31,
                                                            -31, 0)], )
spriteset_1 = industry.add_spriteset(sprites=[(10, 60, 64, 48, -31, -18)])
industry.add_spritelayout(
    id="general_store_spritelayout",
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_1],
)
industry.add_industry_layout(
    id="general_store_industry_layout",
    layout=[(0, 0, "general_store_tile_1", "general_store_spritelayout")],
示例#2
0
                                  nearby_station_name='string(STR_STATION_WINERY)',
                                  fund_cost_multiplier='54',
                                  prod_multiplier='[11, 8]',
                                  override_default_construction_states=True)

industry.economy_variations['BASIC_TROPIC'].enabled = True
industry.economy_variations['BASIC_TROPIC'].prod_multiplier = '[9, 9]'

industry.economy_variations['FERNZ'].enabled = True


industry.add_tile(id='vineyard_tile_1',
                  foundations='return CB_RESULT_NO_FOUNDATIONS',
                  autoslope='return CB_RESULT_NO_AUTOSLOPE',
                  location_checks=TileLocationChecks(disallow_above_snowline=True,
                                                     disallow_desert=True,
                                                     disallow_industry_adjacent=True))
industry.add_tile(id='vineyard_tile_2',  # house
                  autoslope='return CB_RESULT_AUTOSLOPE',
                  location_checks=TileLocationChecks(disallow_above_snowline=True,
                                                     disallow_desert=True,
                                                     disallow_industry_adjacent=True))

sprite_ground = industry.add_sprite(
    sprite_number=3962
)
spriteset_ground_overlay = industry.add_spriteset(
    type='empty'
)
spriteset_1 = industry.add_spriteset(
    sprites=[(10, 10, 64, 59, -31, -28)],
示例#3
0
industry.economy_variations["STEELTOWN"].enabled = True
industry.economy_variations[
    "STEELTOWN"].prob_in_game = "1"  # low chance of build during gameplay

industry.add_tile(
    id="electric_arc_furnace_tile_1",
    animation_length=71,
    animation_looping=True,
    animation_speed=2,
    custom_animation_control={
        "macro": "random_first_frame",
        "animation_triggers":
        "bitmask(ANIM_TRIGGER_INDTILE_CONSTRUCTION_STATE)",
    },
    location_checks=TileLocationChecks(require_effectively_flat=True,
                                       disallow_industry_adjacent=True),
)

spriteset_ground = industry.add_spriteset(type="hard_standing_dirt", )
spriteset_ground_overlay = industry.add_spriteset(type="empty", )
spriteset_1 = industry.add_spriteset(sprites=[(10, 10, 64, 76, -31, -45)], )
spriteset_2 = industry.add_spriteset(sprites=[(80, 10, 64, 76, -31, -45)], )
spriteset_3 = industry.add_spriteset(sprites=[(150, 10, 64, 63, -31, -32)], )
spriteset_scrap_1 = industry.add_spriteset(sprites=[(220, 10, 64, 63, -31, -32)
                                                    ], )
spriteset_scrap_2 = industry.add_spriteset(sprites=[(290, 10, 64, 63, -31, -32)
                                                    ], )
spriteset_metal_1 = industry.add_spriteset(sprites=[(360, 10, 64, 63, -31, -32)
                                                    ], )
spriteset_metal_2 = industry.add_spriteset(sprites=[(430, 10, 64, 63, -31, -32)
                                                    ], )
示例#4
0
    nearby_station_name="string(STR_STATION_BONEYARD)",
    fund_cost_multiplier="101",
    graphics_change_dates=[1949, 1960, 1980, 2000],
)


industry.economy_variations["BASIC_TEMPERATE"].enabled = True

industry.economy_variations["STEELTOWN"].enabled = True
industry.economy_variations["STEELTOWN"].prob_map_gen = "14"

industry.add_tile(
    id="junk_yard_tile_1",
    location_checks=TileLocationChecks(
        disallow_steep_slopes=True,
        require_houses_nearby=True,
        disallow_industry_adjacent=True,
    ),
)

sprite_ground = industry.add_sprite(sprite_number="GROUNDTILE_MUD_TRACKS")
spriteset_ground_overlay = industry.add_spriteset(type="empty")
spriteset_1 = industry.add_spriteset(
    sprites=[(10, 10, 64, 55, -31, -24)],
)
spriteset_2 = industry.add_spriteset(
    sprites=[(80, 10, 64, 55, -31, -24)],
)
spriteset_3 = industry.add_spriteset(
    sprites=[(150, 10, 64, 55, -31, -24)],
)
示例#5
0
industry.economy_variations['BASIC_ARCTIC'].enabled = True
industry.economy_variations['BASIC_ARCTIC'].accept_cargo_types = [
    'BOOM', 'PEAT', 'GOOD'
]
industry.economy_variations['BASIC_ARCTIC'].prod_cargo_types = ['FMSP', 'BEER']

industry.economy_variations['MISTAH_KURTZ'].enabled = True
industry.economy_variations['MISTAH_KURTZ'].accept_cargo_types = [
    'DIAM', 'JAVA', 'RUBR'
]
industry.economy_variations['MISTAH_KURTZ'].prod_cargo_types = ['ENSP', 'FMSP']

industry.add_tile(
    id='trading_post_tile_1',
    land_shape_flags='bitmask(LSF_ONLY_ON_FLAT_LAND)',
    location_checks=TileLocationChecks(always_allow_founder=False))
industry.add_tile(id='trading_post_tile_2',
                  foundations='return CB_RESULT_NO_FOUNDATIONS',
                  location_checks=TileLocationChecks(
                      always_allow_founder=False, require_coast=True))
sprite_ground = industry.add_sprite(sprite_number='GROUNDSPRITE_WATER')
spriteset_ground_empty = industry.add_spriteset(type='empty')
spriteset_concrete = industry.add_spriteset(
    sprites=[(10, 10, 64, 39, -31, -8)],
    always_draw=1,
)
spriteset_jetty_se_nw = industry.add_spriteset(
    sprites=[(10, 60, 64, 39, -31, -7)],
    always_draw=1,
)
spriteset_jetty_ne_sw = industry.add_spriteset(sprites=[(80, 60, 64, 39, -31,
示例#6
0
    spec_flags=
    'bitmask(IND_FLAG_BUILT_ON_WATER, IND_FLAG_NO_PRODUCTION_INCREASE, IND_FLAG_AI_CREATES_AIR_AND_SHIP_ROUTES)',
    location_checks=dict(cluster=[60, 5], coast_distance=True),
    prospect_chance='0.75',
    name='string(STR_IND_FISHING_GROUND)',
    nearby_station_name='string(STR_STATION_SHOALS)',
    fund_cost_multiplier='88')

industry.economy_variations['FIRS'].enabled = True
industry.economy_variations['BASIC_TEMPERATE'].enabled = True
industry.economy_variations['BASIC_TROPIC'].enabled = True
industry.economy_variations['BASIC_ARCTIC'].enabled = True

industry.add_tile(
    id='fishing_grounds_tile_1',
    location_checks=TileLocationChecks(disallow_industry_adjacent=True))

sprite_ground = industry.add_sprite(sprite_number='GROUNDSPRITE_WATER', )
spriteset_ground_empty = industry.add_spriteset(type='empty')
spriteset_1 = industry.add_spriteset(sprites=[(10, 10, 64, 31, -31, 0)], )
spriteset_2 = industry.add_spriteset(sprites=[(80, 10, 64, 31, -31, 0)], )
spriteset_3 = industry.add_spriteset(sprites=[(150, 10, 64, 31, -31, 0)], )
spriteset_4 = industry.add_spriteset(sprites=[(220, 10, 64, 31, -31, 0)], )
spriteset_5 = industry.add_spriteset(sprites=[(290, 10, 64, 31, -31, -32)], )

industry.add_spritelayout(id='fishing_grounds_spritelayout_1',
                          ground_sprite=sprite_ground,
                          ground_overlay=spriteset_ground_empty,
                          building_sprites=[spriteset_1])
industry.add_spritelayout(id='fishing_grounds_spritelayout_2',
                          ground_sprite=sprite_ground,
示例#7
0
文件: farm.py 项目: telk5093/firs
industry.economy_variations["IN_A_HOT_COUNTRY"].prob_map_gen = "14"

###industry.economy_variations['BETTER_LIVING_THROUGH_CHEMISTRY'].enabled = True
###industry.economy_variations['BETTER_LIVING_THROUGH_CHEMISTRY'].prod_cargo_types_with_multipliers = [('GRAI', 14), ('LVST', 13)]

industry.economy_variations["STEELTOWN"].enabled = True
industry.economy_variations["STEELTOWN"].prod_cargo_types_with_multipliers = [
    ("FOOD", 14)
]

industry.add_tile(
    id="farm_tile_1",
    location_checks=TileLocationChecks(
        disallow_steep_slopes=True,
        disallow_above_snowline=True,
        disallow_desert=True,
        disallow_coast=True,
        disallow_industry_adjacent=True,
    ),
)

spriteset_ground = industry.add_spriteset(type="empty")
sprite_ground_mud = industry.add_sprite(sprite_number="GROUNDSPRITE_CLEARED")
spriteset_ground_overlay = industry.add_spriteset(type="empty")
spriteset_1 = industry.add_spriteset(
    sprites=[(10, 10, 64, 52, -31, -21)],
)
spriteset_1_ground = industry.add_spriteset(
    sprites=[(10, 70, 64, 52, -31, -21)],
)
spriteset_2 = industry.add_spriteset(
示例#8
0
    fund_cost_multiplier="54",
    override_default_construction_states=True,
)

industry.economy_variations["IN_A_HOT_COUNTRY"].enabled = True
industry.economy_variations[
    "IN_A_HOT_COUNTRY"].prod_cargo_types_with_multipliers = [("RUBR", 16)]
# industry.economy_variations['IN_A_HOT_COUNTRY'].prod_cargo_types_with_multipliers = [('LATX', 16)]

industry.add_tile(
    id="rubber_plantation_tile_1",
    foundations="return CB_RESULT_NO_FOUNDATIONS",
    autoslope="return CB_RESULT_NO_AUTOSLOPE",
    location_checks=TileLocationChecks(
        disallow_above_snowline=True,
        disallow_coast=True,
        disallow_industry_adjacent=True,
    ),
)
industry.add_tile(
    id="rubber_plantation_tile_2",  # house
    autoslope="return CB_RESULT_AUTOSLOPE",
    location_checks=TileLocationChecks(
        disallow_above_snowline=True,
        disallow_coast=True,
        disallow_industry_adjacent=True,
    ),
)

sprite_ground = industry.add_sprite(sprite_number=3962)
spriteset_ground_overlay = industry.add_spriteset(type="empty")
示例#9
0
industry.economy_variations["IN_A_HOT_COUNTRY"].enabled = True
industry.economy_variations[
    "IN_A_HOT_COUNTRY"].prod_cargo_types_with_multipliers = [
        ("SAND", 14),
        ("GRVL", 14),
    ]
# industry.economy_variations['IN_A_HOT_COUNTRY'].prod_cargo_types_with_multipliers = [('LIME', 16)]

# 2 tiles for this industry: pit outer tile cannot be on slopes; pit inner tiles and processor tiles can be
# cases for both tiles ensure that tiles can only be built at same height as north tile
industry.add_tile(
    id="quarry_tile_1",
    location_checks=TileLocationChecks(
        require_effectively_flat=True,
        disallow_desert=True,
        disallow_industry_adjacent=True,
    ),
)
industry.add_tile(
    id="quarry_tile_2",
    animation_length=56,
    animation_looping=True,
    animation_speed=4,
    custom_animation_control={
        "macro": "random_first_frame",
        "animation_triggers":
        "bitmask(ANIM_TRIGGER_INDTILE_CONSTRUCTION_STATE)",
    },
    foundations=
    "return CB_RESULT_NO_FOUNDATIONS",  # might not be needed, cargo-culted from previous code, didn't test; may be needed to stop rear foundations showing in some cases?
示例#10
0
                            life_type='IND_LIFE_TYPE_BLACK_HOLE',
                            location_checks=dict(same_type_distance=16),
                            prospect_chance='0.75',
                            name='string(STR_IND_PETROLPUMP)',
                            nearby_station_name='string(STR_STATION_PUMPS)',
                            fund_cost_multiplier='8',
                            intro_year=1900)

industry.economy_variations['FIRS'].enabled = True
industry.economy_variations['FERNZ'].enabled = True
industry.economy_variations['MISTAH_KURTZ'].enabled = True
industry.economy_variations['MISTAH_KURTZ'].prob_random = '8'
industry.economy_variations['MISTAH_KURTZ'].prob_in_game = '8'

industry.add_tile(id='petrol_pump_tile_1',
                  location_checks=TileLocationChecks(require_road_adjacent=True,
                                                     require_effectively_flat=True))

sprite_ground = industry.add_sprite(
    sprite_number='GROUNDTILE_SLABS',
)
sprite_ground_overlay = industry.add_sprite(
    sprite_number='GROUNDTILE_SLABS',
)
spriteset_1 = industry.add_spriteset(
    sprites=[(10, 60, 64, 59, -31, -28)]
)
spriteset_2 = industry.add_spriteset(
    sprites=[(80, 60, 64, 59, -31, -28)]
)

industry.add_spritelayout(
示例#11
0
                                  spec_flags='bitmask(IND_FLAG_NO_PRODUCTION_INCREASE)',
                                  # herding_coop doesn't cluster, by design - no industry location checks needed
                                  prospect_chance='0.75',
                                  name='string(STR_IND_HERDING_COOP)',
                                  extra_text_fund='string(STR_FUND_HERDING_COOP)',
                                  nearby_station_name='string(STR_STATION_HERDING_COOP)',
                                  fund_cost_multiplier='88')

industry.economy_variations['BASIC_ARCTIC'].enabled = True

industry.add_tile(id='herding_coop_tile_1',
                  animation_length=71,
                  animation_looping=True,
                  animation_speed=2,
                  location_checks=TileLocationChecks(disallow_desert=True,
                                                     disallow_coast=True,
                                                     disallow_industry_adjacent=True))

spriteset_ground = industry.add_spriteset(
    type='empty'
)
sprite_ground_mud = industry.add_sprite(
    sprite_number=3943
)
spriteset_ground_overlay = industry.add_spriteset(
    type='empty'
)
spriteset_1 = industry.add_spriteset(
    sprites=[(10, 10, 64, 52, -31, -21)],
)
spriteset_2 = industry.add_spriteset(
示例#12
0
industry.economy_variations["IN_A_HOT_COUNTRY"].enabled = True
industry.economy_variations[
    "IN_A_HOT_COUNTRY"].accept_cargos_with_input_ratios = [
        ("CASS", 6),
        ("MAIZ", 6),
    ]

industry.add_tile(
    id="flour_mill_tile_1",
    animation_length=6,
    animation_looping=True,
    animation_speed=3,
    location_checks=TileLocationChecks(
        require_effectively_flat=True,
        require_houses_nearby=True,
        disallow_industry_adjacent=True,
    ),
)

spriteset_ground_bakery = industry.add_spriteset(type="cobble", )
spriteset_ground_overlay_1 = industry.add_spriteset(sprites=[(10, 10, 64, 31,
                                                              -31, 0)], )
spriteset_ground_overlay_2 = industry.add_spriteset(sprites=[(80, 10, 64, 31,
                                                              -31, 0)])
spriteset_ground_overlay_3 = industry.add_spriteset(sprites=[(150, 10, 64, 31,
                                                              -31, 0)])
spriteset_ground_overlay_4 = industry.add_spriteset(sprites=[(220, 10, 64, 31,
                                                              -31, 0)])
spriteset_1 = industry.add_spriteset(sprites=[(10, 10, 64, 31, -31, 0)])
spriteset_2 = industry.add_spriteset(sprites=[(80, 10, 64, 31, -31, 0)])
示例#13
0
文件: hotel.py 项目: FLHerne/firs
    prospect_chance="0.75",
    name="string(STR_IND_HOTEL)",
    nearby_station_name="string(STR_STATION_BAR_GRILL_AND_ROOMS)",
    fund_cost_multiplier="101",
)

industry.economy_variations["BASIC_TEMPERATE"].enabled = True
industry.economy_variations["BASIC_TROPIC"].enabled = True
industry.economy_variations["BASIC_ARCTIC"].enabled = True
###industry.economy_variations['BETTER_LIVING_THROUGH_CHEMISTRY'].enabled = True
industry.economy_variations["IN_A_HOT_COUNTRY"].enabled = True

industry.add_tile(
    id="hotel_tile_1",
    location_checks=TileLocationChecks(
        require_effectively_flat=True, require_houses_nearby=True
    ),
)

sprite_ground = industry.add_sprite(sprite_number="GROUNDSPRITE_CLEARED")
spriteset_ground_overlay = industry.add_spriteset(
    type="empty",
)
sprite_building_1 = industry.add_sprite(
    sprite_number="(terrain_type == TILETYPE_SNOW) ? 4583 : 4475"
)
sprite_building_2 = industry.add_sprite(
    sprite_number="(terrain_type == TILETYPE_SNOW) ? 4584 : 4476"
)

industry.add_spritelayout(
示例#14
0
    map_colour="207",
    life_type="IND_LIFE_TYPE_BLACK_HOLE",
    location_checks=dict(same_type_distance=32),
    prospect_chance="0.75",
    name="string(STR_IND_VEHICLE_DISTRIBUTOR)",
    nearby_station_name="string(STR_STATION_VEHICLE_DISTRIBUTOR)",
    fund_cost_multiplier="8",
)

industry.economy_variations["STEELTOWN"].enabled = True

industry.add_tile(
    id="vehicle_distributor_tile_1",
    location_checks=TileLocationChecks(
        # require_road_adjacent=True,
        require_houses_nearby=True,
        require_effectively_flat=True,
    ),
)

spriteset_ground = industry.add_spriteset(type="concrete", )
spriteset_ground_overlay = industry.add_spriteset(type="empty")
spriteset_1 = industry.add_spriteset(sprites=[(10, 60, 64, 59, -31, -28)])
spriteset_2 = industry.add_spriteset(sprites=[(80, 60, 64, 59, -31, -28)])

industry.add_spritelayout(
    id="vehicle_distributor_spritelayout_1",
    ground_sprite=spriteset_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_1],
    fences=["nw", "ne", "se", "sw"],
示例#15
0
    life_type="IND_LIFE_TYPE_EXTRACTIVE",
    location_checks=dict(
        same_type_distance=16,
        require_town_industry_count=["recycling_depot", 0, 0],
    ),
    name="string(STR_IND_RECYCLING_DEPOT)",
    nearby_station_name="string(STR_STATION_TOWN_2)",
    fund_cost_multiplier="118",
    intro_year=1978,
)

industry.add_tile(
    id="recycling_depot_tile_1",
    location_checks=TileLocationChecks(
        always_allow_founder=False,
        require_houses_nearby=True,
        disallow_industry_adjacent=True,
    ),
)

sprite_ground = industry.add_sprite(sprite_number="GROUNDTILE_SLABS", )
spriteset_ground_overlay = industry.add_spriteset(type="empty")
spriteset_hut = industry.add_spriteset(sprites=[(10, 10, 64, 31, -31, 0)])
spriteset_no_hut = industry.add_spriteset(sprites=[(80, 10, 64, 31, -31, 0)])

industry.add_spritelayout(
    id="recycling_depot_spritelayout_hut",
    ground_sprite=sprite_ground,
    ground_overlay=spriteset_ground_overlay,
    building_sprites=[spriteset_hut],
    fences=["nw", "ne", "se", "sw"],