def b_create_data(self): b_obj = b_gen_geometry.b_create_cube(self.b_name) b_gen_uv.b_uv_object() b_gen_geometry.b_transform_cube(b_obj) b_mat = b_gen_material.b_create_material_block(b_obj) b_gen_material.b_create_set_default_material_property(b_mat) # diffuse b_mat_texslot = b_gen_texture.b_create_textureslot(b_mat, 'Diffuse') b_gen_texture.b_create_load_texture(b_mat_texslot, self.diffuse_texture_path) b_gen_diffusemap.b_create_diffuse_texture_properties(b_mat_texslot) # glow b_mat_texslot = b_gen_texture.b_create_textureslot(b_mat, 'Gloss') b_gen_texture.b_create_load_texture(b_mat_texslot, self.glossmap_texture_path) b_gen_glossmap.b_create_gloss_texture_properties(b_mat_texslot)
def b_create_data(self): b_obj = b_gen_geometry.b_create_cube(self.b_name) b_gen_uv.b_uv_object() b_gen_geometry.b_transform_cube(b_obj)
def b_create_data(self): # (documented in base class) b_obj = b_gen_geometry.b_create_cube(self.b_name) # transform it into something less trivial b_gen_geometry.b_transform_cube(b_obj)